Totally agree with
@klashman69 . I'm replaying old PES and what bring dynamisn was "easy controls to defend > because it's easy to attack"
Pressing button was the best invention since Football games to me. There wasn't it before... Iss Pro, where we finally "feeled" football for real > even more with double pressing. All other games before were a bit too easy to attack. Also, pressing is the most natural thing you do when you defend. Not "contain"... Except on Futsal as i played both as a defender and defending is totally different (no contact)
Perhaps Iss 1 and 2 (Deluxe) on Snes but also Super Sidekicks because they tried to found a balance about "harder to attack/slower with ball" etc. and it wasn't that easy to control, and Keeper were strong (there was even a level on ISS from 1 to 5 about GK strenght > believe me at "5" it was super hard)
Standing tackle was effective aswell as sliding... But there was again, a bit too easy to attack to be considered as Attack/Mid/Def balance.
It's part of the balance from attack/defend. Now, Pressing + tackles.
Whatever they'll do, it's always talking about "step back"... Yes, they NEED to step back from where the game was enjoyable! What makes it enjoyable.
I'm replaying PES 5, 6, and 2008 on PS2 : what you can't found anymore in any game was the dynamism of a match.
You can't stand 5 or max 10 second without doing nothing, there's always something you had to do : a pass, a dribble, a pressing, a tackle.
It was "playing". Now it's a bit harder as the pitch is bigger. But that's why we got so much fun in the past : we were actively immersed in the game flow.
PES even on PS4 still have it with double pressing, but there's of course much more timeout. Lesser than his concurrent (by far) but still. It's more when the opponent park the bus, as there's a bit more variety in the way to defend than before, tactically.
But whatever, the way to defend since PES 2013 (double or triple pressing with double square + standing tackle + sliding + jockey) was good : remove it and it was by far too easy to get in front of goal. Abuse it and you will create hole in your tactics.
Or for the balance you can make players with the ball/kicking (pass/shoot) super hard to control, even unnatural / something that nobobdy wants. To me, pressing is okay also with FUMA, just need practice.
PES golden era gets his so called "sim" game (while Seabass called it action-football : he was right) thanks to that balance on score, the ball physics and the players lifelike in terms of stats and what you can really do IRL (no super return kick on fire).
To me, it's the 3 things that should be a basis for a Balanced (i don't like the so called "sim") and enjoyable football which will still the best.
Well, i liked too the tactical defending on FIFA 13, 14 were it was a bit like a pressing same for the 15/16 (you could've contain very close your opponent or far, now there's a 1.5 or 2 meters invisible wall giving the opponent freedom), but the first try was a failure. The first "pressing" was a direct success, and more than 20-25 years ago.