My lads Under 7 team is called Marvels ..give them.timeIts a kids game ... im suprised its not super-extra-hero-dream-team
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My lads Under 7 team is called Marvels ..give them.timeIts a kids game ... im suprised its not super-extra-hero-dream-team
Most video games are made for kids. We just happen to be young at heart.Its a kids game ... im suprised its not super-extra-hero-dream-team
Maybe they don't have anything else to communicate. But at least we'll have something to talk about in here.They took over 6 months to work (more than 2 years in total), and after that they communicate only about the online modes
No mention about cross play with mobile, cause mobile still runs the pes2021 mobile update for 2022 version. It was a season update (halfarsed though) of the season update. An inception version.Btw in the update annoncement, there's no (new) mention of the Cross Play
Couldn't agree more with this. It drives me up the wall when people moan that having some sort of teammate press function is just "auto-defending" and not "manual". No: If you leave your AI players to stay in position and/or close space down, that's a form of automation; if you use the second player to come in and press space (at your command), while you then individually come in with a second player and either cover lanes or tackle the ball carrier, that's significantly more "manual". Of course, it's somewhat neither here nor there: I don't care about these debates by esports fanatics who want everything as non-automated as possible. I just think as a matter of fact, 2nd man press usage can be far less automated than not using it.2nd defender press is not just spam pressure like some seem to hide behind to defend this broken mess. It can be used for simple off the ball TEAM defending so I use a man off the ball to track an AI or online player whos trying through passes or certain crosses, so I can use the AI to close him down and manually stop him from exploiting my backline. 1 on 1 is just one element of defending, true quality defence is TEAM DEFENDING!
I don't play assisted so it doesn't really matter to me anymore, but I think they've basically just made their PA even more laser guided haven't they? That's what it sounds like to me, reading between the lines.Regarding passing errors, we have deduced that they were caused by both the passer and the receiver's actions during and after the pass was made. As such, we have implemented fixes to the following points:
- Improved targeting decisions for passes
- Improved AI decision-making when receiving passes
- Improved movements when receiving passes
Following these corrections, the occurrence of unnatural passing errors has decreased substantially.
Seems like bloody guitar hero. "Rhythmic passing game" makes me think it will be a lot like the ping-pong that the series has been so derided for over many years now.We have generally increased the pass speed, so that the pace of the game matches with the aforementioned defence-related improvements. Moreover, we have also implemented a mechanism that utilises the rebound of the ball as a force of acceleration. This will be useful when performing one-touch passes, for example, for the ball speed will increase due to this mechanism. The result of all these changes is a "rhythmic passing game", which is an important element in modern day football.
Exactly how I read it as well. I thought the default passing in efootball was alright, at least it wasn't as assisted as normally is. But, it will probably be as in in PES 2021. So back to manual for me I guess.Couple of notable quotes from their info page:
I don't play assisted so it doesn't really matter to me anymore, but I think they've basically just made their PA even more laser guided haven't they? That's what it sounds like to me, reading between the lines.
Seems like bloody guitar hero. "Rhythmic passing game" makes me think it will be a lot like the ping-pong that the series has been so derided for over many years now.
Couple of notable quotes from their info page:
I don't play assisted so it doesn't really matter to me anymore, but I think they've basically just made their PA even more laser guided haven't they? That's what it sounds like to me, reading between the lines.
Seems like bloody guitar hero. "Rhythmic passing game" makes me think it will be a lot like the ping-pong that the series has been so derided for over many years now.
I just hope there's a command for Stunning Lay Off.Yeah, ping pong on steroids potentially. That thing about first time passes sounds wrong to me unless it also has an accuracy penalty, first time passes have to be controlled and measured and only certain players can accurately ping powerful first time passes around, a lot of first time passes amount to just laying the ball off and actually take some of the speed off the ball, not the other way around. If it's a conservation of momentum type thing that is implemented realistically it could work well, but I hardly trust them to implement something like this in a more nuanced way than just "increase pass speed if x pressed before ball reaches player".
"Foot like a traction engine shot"Man, I wish they'd hire someone who speaks English natively and would explain that these special moves sound shit....imagine having
"Fcking have it pass"
or
"Twat it shot"
I think those are actually Stunning Touches.Ok, it says that Sharp Touches will be related to dribbling, but couldn't resist ...
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The "What a hit, son, what a hit shot""Foot like a traction engine shot"
"'...and the goalkeeper has got goal pie ALL over his shirt' dive"The "What a hit, son, what a hit shot"
The "liquid football shot""'...and the goalkeeper has got goal pie ALL over his shirt' dive"
So, when will first gameplay videos be out ... could it be in few hours than ?
I think they need to break up the commands to more than just one button, to auto center onto the ball as the center point of target.Couldn't agree more with this. It drives me up the wall when people moan that having some sort of teammate press function is just "auto-defending" and not "manual". No: If you leave your AI players to stay in position and/or close space down, that's a form of automation; if you use the second player to come in and press space (at your command), while you then individually come in with a second player and either cover lanes or tackle the ball carrier, that's significantly more "manual". Of course, it's somewhat neither here nor there: I don't care about these debates by esports fanatics who want everything as non-automated as possible. I just think as a matter of fact, 2nd man press usage can be far less automated than not using it.
Next week
Finally, the individuals instructions are back ✌
No more Creative Team, now it's Dream Team
https://www.konami.com/efootball/en/page/update_announcement_20220406
LmaoHowever, we were too focused on getting the game out on time that we lost sight of the most important thing — quality.
Naturally, we were met with critical reviews from rightfully disappointed fans.
Although it has been 6 months since the initial release last September, we believe we have finally reached a level of quality that we can be confident of. Hence the decision behind the release of v1.0.0.