eFootball (All Platforms)

I have been enjoying this to be fair and I don't say that often as far as online football games go, a lot of the toxicity that's present in PES 2021 online seems absent from this test. I also applaud assigning the standing tackle to a one time button press too, intuitive but also requires skill and timing and it beats players sprinting into you to take the ball 7 days a week.

It all makes me a bit sad though as we've learned in the past that when a beta/demo/early build shows potential, It's usually a complete 180 by launch and all the stuff that makes a game poisonous and deflating to play usually manifests itself in the final product or gets patched in not long after launch.
 
As most of you I am sincerely hoping that pes22 will be the great comeback of pes. Bringing us back to the enjoyment of the good old days.
The fact that they announced to skip a year was drastic, but necessary and gave me hope because with the move they acknowledged a lot of things were wrong with pes and things needed to be fixed.
That being said, I really don't understand how Konami could release such a 'demo'. Regardless what you think of the quality or if it's pes22 or not, but this is just so bad marketing.
And the worst thing is that Konami didn't pick up this confusing in the community and release some sort of communication to clear things up. This indicates the ever present incompetence of them. I was hopeful, but these disastrous way of events made my expectations temper a lot.
 
So I just played two games, and honestly what is all the negativity for? This is clearly a very, very early and an unpolished build of the game. Grass textures are missing, fans are non-existent, player models are unpolished. That's just graphics stuff, can be and İ think will be easily fixed. Ambiance won't be great, because well it's Konami and we know they have no idea on how to improve that.

I also do not believe that this is a separate game which has nothing to do with PES 2022. I think this is one of the very early playable builds of the game.

They have fixed a lot of the outdated issues. Defending system has changed, sprint system has changed, dribbling has changed. These are all very good changes. PES's defending with x system was acceptible until early 2010s it was outdated for years now. Sure it's a pain to get accustomed to new mechanics but it makes sense. You can actually protect your shape.

Collision system looks better. Have no definite verdict on this but it looks better. Thus foul decisions seem better too.

Animation choices are better, players usually opt for better, more suited animations compared to last two games.

Offensive player selection seems sorted. I play manual and one of the real problems was you couldn't do a tight space short passing game. Although ball went to the right place game consistently selected wrong players which killed your attack. Did it 5-6 times without any issues.

Player awareness is better. Players actively try to intercept the ball instead of having mindfarts the second ball comes near them.

Dribbling looks better but we'll see. I think there'll be less dribbling as people get adjusted to the new defending system and get better at it.

Overall I like the barebones. There are some problems as well. Player runs are still just in vertical lines. I have no idea why they switched standard feint with this new thing. It looks like it will be a better game than last two though.

I just hope they are working on game modes as well

EDIT: THEY BROUGHT TACKLE CARDS BACK

I like the fact you are looking for positives. But I found the dribbling, passing and defending system horrible though. Personally, I was more than happy with the dribbling on R1 and R2 combo that was in PES 2021 and previous games. There was no need to change this, just refine it with better animations. Using R1 on a PS5 dual sense for sprinting on PES21 was really good for me, and of course the R2 trigger has the haptic feedback as well.

So I will reluctantly let them change key mechanics in the new game but it has be excellent and the passing, movement and general play has to be superb. I didn't see any evidence of that in the Beta. Hopefully, I'm very wrong on that or the Beta is 75% different to PES 2022. Roll on July 21st.
 
the problem is: you do if you want to sell it to anybody outside of a small Winning-Eleven-worshipping message board that can look beyond the fact that Messi's face is missing.
Its true, altho i THINK football players names and faces are covered by some general, more easy to obtain license.
Its clubs and stadiums that are hard to get.
Having said that - id love to see football game with twisted names again, where we'd have to guess who they are supposed to be.
Would love to have Shressi upfront. :LOL:
 
Let’s be honest guys 9/10 of the people on this forum will complain and will end up buying it . Let’s wait until the game is announced and then judge it
I have bought it over 20 years. Normally I would say yes but this year, I'm not spending £60+ if the gameplay is not brilliant and the graphics don't impress me. After I invested in a PS5, Konami are NOT getting my money unless they have invested properly in the game.
 
Let’s be honest guys 9/10 of the people on this forum will complain and will end up buying it . Let’s wait until the game is announced and then judge it
Well it's been like that. I've seen some people saying "i WiLl NoT BuY iT".... Few months later, "oK i JuSt BoUgHt tHe GaMe"...wait it for few years and you will see "hUh, tHe GaMe iS nOt rEaLly BaD' 🤣
 
I am the weird 1/10 guy. 😅
Yeah i guess me too. I haven´t bought it since 2018 so i skipped the 2019, 2020 and 2021 editions, simply put because it´s not PES anymore ( well its not since PS3 but at least those still had some PES DNS), just a myclub clusterfuck, MTX "football" game.

Lets see what it comes on the 21st. I was optimistic knowing that a 2 or 3 year deelop could bring a reboot (in a good sense of it) to the series but after i played the anonymous Online test, i am not optimistic at all.

I guess in my head i had the ideia, that to bring a wonderfull game, they could go through every single iteration of PES since ISS Pro 98, study what maked that games great and adapt it to Next Gen (well if they are lazzy enough they could just focus on PS2 games), even game modes, if they just bring us the game modes of the past we will sure be better served then what we are at the moment. Wishfull thinking i guess...

I guess if someone playes a PES game like PES 5, give it a goo, and try to score a goal, it will fell 100 times more rewarding and satisfying than it is on this new games, FIFA included. The dificulty of creating oportunities, to have one on ones with the goal keepers, to make that finishing pass, or score that screamer was amazing. Today you just need to spam L1+X and L1+Triangle, and you are one on one with the keeper, until your striker have a brainfart, and shoot wide, or stop for no reason, or the script comes in and the defender catches you, or the keeper make a miraculous save because the ball goes to a direction you did not inputed.

PES was all about a balance (a great one) between arcade and sim, which made the games fast sometimes, but amazing to play because it was really difficult to create oportunities, specially with another human who knows how to play. I really miss the easy to pick, but trully difficult to master approach back then,
 
Well it's been like that. I've seen some people saying "i WiLl NoT BuY iT".... Few months later, "oK i JuSt BoUgHt tHe GaMe"...wait it for few years and you will see "hUh, tHe GaMe iS nOt rEaLly BaD' 🤣
Your caps lock button is faulty :P

Blimey! the posts are coming thick and fast, turn your back for 5 mins and there's loads more. (that monkey gif i posted was spot on) :D

Seriously though, the final product should be nothing like this. I wondered if any of you guys on PC have downloaded and tried a free fan game demo called Tomb raider Dagger of xian? it was started a few years back and developed on UE4.

One guy with a team of about 20 (can't remember for sure, but it's tiny) have done an amazing job, with little resources they have recreated a part of tomb raider 2 and it looks amazing, so bearing this in mind, Konami as bad as they can be, surely wont deliver anything like this test code shows. Here's hoping anyway.



http://tombraider-dox.com/downloads/
 
They have fixed a lot of the outdated issues. Defending system has changed, sprint system has changed, dribbling has changed. These are all very good changes. PES's defending with x system was acceptible until early 2010s it was outdated for years now. Sure it's a pain to get accustomed to new mechanics but it makes sense. You can actually protect your shape.
I don't know if the "sprint system" (i.e. a button mapping) needed changing, but if somehow they make it adaptive as they're hinting then fine. Defending probably did need changing, but this is a half-baked FIFA tactical defending setting at present. With no second-man press as it stands, yes your team retains shape, but not in anything like a realistic manner (nobody moves from their position!). They also, as yet, don't have the ability to switch using the right stick (and the automated/L1 switch options are pants), which makes defending lanes, anticipating attacks etc. almost impossible. Again, usual caveats: they may well bring these things in. Concerning if they don't though.

Another thing about the defending system – the esports community as it stands already complains about "auto-defending", by which they mean the AI defenders getting into good defensive positions, anticipating attacks etc. Their preference, in order to increase the competitive "skill gap", is that the human player do as much of the defending as possible. So it's a slight concern to see the beta has no options right now for the things I've mentioned. It could signal a new direction to appease the esports crowd.
Offensive player selection seems sorted. I play manual and one of the real problems was you couldn't do a tight space short passing game. Although ball went to the right place game consistently selected wrong players which killed your attack. Did it 5-6 times without any issues.
I disagree about this. I'm also FUMA, and I also got the legacy target locking issues. I imagine they'll always be there to a degree, when the intended pass receiver isn't clear to the game.

There are other things to write about though. What about passing itself? It seemed a bit more predetermined for me, on FUMA. What about ball physics? I'm unsure, but they don't look as realistic as before. What about offensive AI movement? What about space between the lines? I thought in my first couple of games there might have been more of a midfield battle, but I think I was seduced by the camera pan getting so tight I wasn't seeing the rest of the pitch.

Yeah it's early, and I'm reserving judgement, but it's a strange one. If being redesigned from the "ground up", certain things you would think would be better even in an early demo.
 
Hmmm, I found a dribbling way too easy now because the opponent most of the time has no clue how to stop me and the AI doesn't help or react to the ball or in any way to my players. Very often, if I decide to run with the ball, even with a defender, only with changing directions, shielding, or some tricks, I easily reach the opponent's penalty box, there only bad shots and superhumans goalkeepers stop me. I understand why some players like this beta! The game feels incredibly basic, if you don't put in more than pass & move, you might like it.

And nobody talks about new radar !! I have a hard time using it.
 
Didn't buy Pes 2021,or FIFA 21.
Was so disappointed with Pes 20,so I'm doing the same this year,if it's like 20-21 or worse or doesn't tick my boxes,I'm out.
It isn't that hard,tons of older Pes games that still play ace.
 
How come there is not any other game developers able to create a new football game?

It’s such a popular sport and you don’t need licence to create a football game.

Why cant the likes of 2k sports make one?

We desperately need a new player in this field as fifa to be is dead period and PES is fast becoming dead to me.
I suspect the biggest barriers to entry are the rights, because unless a newcomer has the rights for most relevant leagues, I don't think many people will switch if the game doesn't have relevant teams licensed
 
I think Rocket League is basically this, except its cars instead of stickmen - best and fairest online "football" game I've ever played. The gameplay is purely physics driven, no AI, unresponsive animations or scripted situations unlike the same old tired formula "real" football games have used since the 90s.

Just looking at the Steam charts, Rocket League still consistently gets 4-5 times more players than PES and about 2-3 times what FIFA gets. Yet it's an old game with a couple of cars, cartoony gfx, played in fantasy locations and is basically nothing like football. But people still play it in huge numbers.

I wouldn't even try to compete with FIFA and PES - they've got the market for that type of licensed, single-player football game sewn up. Just go down a different low cost route. Football is so massively popular that there's plenty of space in the market for a well done game that completely ignores licensed teams, life-like player faces, etc. and focuses purely on physics and gameplay.
 
I think Rocket League is basically this, except its cars instead of stickmen - best and fairest online "football" game I've ever played. The gameplay is purely physics driven, no AI, unresponsive animations or scripted situations unlike the same old tired formula "real" football games have used since the 90s.
+1
If you get into the new defending system, there are so many scenes that look like in real life!

Today i wrote a friend who couldn't play this online test yet:
"It's the fluid gameplay from PES 2021 with physics from "backbreaker""
 
+1
If you get into the new defending system, there are so many scenes that look like in real life!

Today i wrote a friend who couldn't play this online test yet:
"It's the fluid gameplay from PES 2021 with physics from "backbreaker""
oh man, for a long time i've not heard that title. it brings back memories. what a good physical action we got on screen with this one! great stuff!!
 
I suspect the biggest barriers to entry are the rights, because unless a newcomer has the rights for most relevant leagues, I don't think many people will switch if the game doesn't have relevant teams licensed
A shame, but understandable. For me, the idiotic approach to exclusive licenses has a lot to answer for hre. Greed, greed, greed, and rpetty short sighted imo
 
Another thing about the defending system – the esports community as it stands already complains about "auto-defending", by which they mean the AI defenders getting into good defensive positions, anticipating attacks etc. Their preference, in order to increase the competitive "skill gap", is that the human player do as much of the defending as possible. So it's a slight concern to see the beta has no options right now for the things I've mentioned. It could signal a new direction to appease the esports crowd.
Hmmm, I found a dribbling way too easy now because the opponent most of the time has no clue how to stop me and the AI doesn't help or react to the ball or in any way to my players. Very often, if I decide to run with the ball, even with a defender, only with changing directions, shielding, or some tricks, I easily reach the opponent's penalty box, there only bad shots and superhumans goalkeepers stop me. I understand why some players like this beta! The game feels incredibly basic, if you don't put in more than pass & move, you might like it.

And nobody talks about new radar !! I have a hard time using it.
I do have these criticisms regarding the beta too, however I'm not investing any emotion in this until we see/play their official PES 2021 demo which is a clearer representation of their official concept for the new game.

Nobody other than those developing the game knows for certain what this is that we're playing, my estimation is that it's just a hybrid of mobile with some concepts from the new game mashed up for functional purposes of getting people online long enough to yield results from their online testing.

What leads me like many others to believe it's heavily based on mobile code is that the mobile game much like this beta is incredibly basic and linear in regards to attacking and defending play to compensate for the even greater lack of commands available on that device.

It's also why I think a lot of new commands feel thrown in because they intend to use them on the final game and maybe hope to take advantage of this test for early feedback on them and didn't think it was that necessary to include other fundamentals like shot feints and secondary press, which aren't present on mobile anyway for the sake of something that will be taken down very soon.

Now I was really disappointed when they removed the knock on with R2+RS and added finesse dribbling to R3 for 2 years so I don't put it past them to make illogical choice with controls but i'll be extremely shocked if they removed shot feints and secondary press from the final game.
 
I do have these criticisms regarding the beta too, however I'm not investing any emotion in this until we see/play their official PES 2021 demo which is a clearer representation of their official concept for the new game.

Nobody other than those developing the game knows for certain what this is that we're playing, my estimation is that it's just a hybrid of mobile with some concepts from the new game mashed up for functional purposes of getting people online long enough to yield results from their online testing.

What leads me like many others to believe it's heavily based on mobile code is that the mobile game much like this beta is incredibly basic and linear in regards to attacking and defending play to compensate for the even greater lack of commands available on that device.

It's also why I think a lot of new commands feel thrown in because they intend to use them on the final game and maybe hope to take advantage of this test for early feedback on them and didn't think it was that necessary to include other fundamentals like shot feints and secondary press, which aren't present on mobile anyway for the sake of something that will be taken down very soon.

Now I was really disappointed when they removed the knock on with R2+RS and added finesse dribbling to R3 for 2 years so I don't put it past them to make illogical choice with controls but i'll be extremely shocked if they removed shot feints and secondary press from the final game.
Couple of things to note: the shot feint is still there (R1 cancels the shot by default); the knock-on is actually back; a lot of the controls people thought were absent are still there in one way or another (finesse mapped to left stick pressure sensitive; super cancel still there and functioning as normal).

So I don't know how pared down it really is in terms of input commands. We've got an increase in some respects: static knock-on, new sprint animations and button presses for running knock-ons, and the shielding command – these stick out from memory

I'm also unsure what good it is to test a game with significantly different button commands to the product you want to gauge the online stability of. I'm no expert in the area, but you're gauging the player input and typical playing scenarios. If there's a second-man press people are normally gonna be triggering a lot of the time, it strikes me as wise to put that in your stability test.

My outside guess is that second-man press, if it's not reintroduced, might be a a tactical setting option or a player trait. Konami do all sorts of bonkers stuff like that :LOL: We'll see.
 
I'm also unsure what good it is to test a game with significantly different button commands to the product you want to gauge the online stability of. I'm no expert in the area, but you're gauging the player input and typical playing scenarios. If there's a second-man press people are normally gonna be triggering a lot of the time, it strikes me as wise to put that in your stability test.

My outside guess is that second-man press, if it's not reintroduced, might be a a tactical setting option or a player trait. Konami do all sorts of bonkers stuff like that :LOL: We'll see.

Removal of second man press would make sense in the "eFootball" philosophy, it reduces the skill cap because you are just holding a button and then the AI is doing the work for you, I wouldn't be surprised if it's a conscious decision and not evidence of this being an "ancient build" as TTB put it.
 
Removal of second man press would make sense in the "eFootball" philosophy, it reduces the skill cap because you are just holding a button and then the AI is doing the work for you, I wouldn't be surprised if it's a conscious decision and not evidence of this being an "ancient build" as TTB put it.
Yeah that's been something in my thoughts too. Mentioned above the whole skill gap thing. Was just perusing the WEPES subreddit (shoot me now), and I found the conversation about defending to be... instructive. Haha. There's a good amount of disagreement, but seems a big priority for people is what they term "manual defending":
The thing that always irks me when people talk about "auto-defending" and "manual defending", is they don't seem to acknowledge that the AI always has to do something. If that something is standing in a pre-set position, then it's automated to that extent also, and it means they could be hard to break down if the tactics squeezes them into the box with a deep line (that's a "meta" online right now, I'm told, and it looks horrendous to play against).

People moan about holding Square to pressure – and I can see it's pretty cheesy if you even let the AI do the tackling – but if you're switching and covering lanes, bringing players in by pressing Square, switching again, etc., that seems by contrast pretty "manual" to me.

But the big question is what should AI defenders off the ball look like. How should the position themselves, anticipate attacks, respond to tactical instructions, etc. It seems the efootball crowd mainly want the defenders to stand per the gameplan positions and do literally nothing unless you switch to them.
 
My belief is If in doubt, don't buy at launch and certainly not based on a "sexed up"demo that has historically been better than the final product. Also don't listen to PES YouTuber's who have a vested interest in the game.
 
Yeah that's been something in my thoughts too. Mentioned above the whole skill gap thing. Was just perusing the WEPES subreddit (shoot me now), and I found the conversation about defending to be... instructive. Haha. There's a good amount of disagreement, but seems a big priority for people is what they term "manual defending":
The thing that always irks me when people talk about "auto-defending" and "manual defending", is they don't seem to acknowledge that the AI always has to do something. If that something is standing in a pre-set position, then it's automated to that extent also, and it means they could be hard to break down if the tactics squeezes them into the box with a deep line (that's a "meta" online right now, I'm told, and it looks horrendous to play against).

People moan about holding Square to pressure – and I can see it's pretty cheesy if you even let the AI do the tackling – but if you're switching and covering lanes, bringing players in by pressing Square, switching again, etc., that seems by contrast pretty "manual" to me.

But the big question is what should AI defenders off the ball look like. How should the position themselves, anticipate attacks, respond to tactical instructions, etc. It seems the efootball crowd mainly want the defenders to stand per the gameplan positions and do literally nothing unless you switch to them.
Every single one of those goals is the same ....

I would even accept those graphic, but every single goal not to be - low shot far post ... and they will ofcourse make goalkeepers impossible to beat any other way.
 
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