eFootball (All Platforms)

this game when you play your 90 rated players vs other 90 rated players online


liar-liar-comedy.gif

waiting-comedy.gif
 
The question now is will there come a point where it collapses like Xerox? Is gaming, at this point, truly too big to fail? Will we return to a time where imagination and creativity take priority over revenue and profit?
Such a good post.
As Im always saying - our only hope now is in small indie studios and their games.
All the big fish got corrupted, whether we talk about EA, Konami, Blizzard, or Rockstar.
But small studios still have passion and their main goal is for their games to reach most people and make them happy.
As much as we are cursed living in the world where big gaming has gone to shite - we are also blessed, coz nowadays its much easier for smaller studios to develop and release games on multiple platforms.
Thats where you will find fresh ideas, great imagination and attention to detail. And above all - listening to community and working with them to bring out the best.
Just look at Active Soccer thread. One bloke. One single guy, who is here almost every day talking to people. Its not about profit. Its passion for the product he is making.
 
The irony is, after the explosion of popularity in indie, there was a response from AAA publishers; a push to show the playing public that they too supported indie. The irony here is that they showed their "support" by buying up indie studios. Thereby making them no longer indie.

But as you've said, I do take solace in the fact that Microsoft, Sony to a lesser extent, Steam, Epic Game Store, etc. have been accessible to indie studios making it easier for them to get their products out to as many people as possible. It always makes me smile every time I hear a developer explain how shocked they were at the success of one of their titles.

I may be a naïve fool at the end of the day but, I have always believed and will always believe that if you release a quality product it will sell well. Especially given how good they are at marketing them.

Anyways this thread is about eFootball and I've spent entirely too much time on my soapbox ranting about the state of Konami and gaming as a whole. So to get this back on track, I'm going to actually give the game a proper go tomorrow. Try out the two modes and do something I don't think I have done in over half a decade; play a game online. And then I'd like to share my thoughts on the state of the gameplay.
 
Well I lied. I decided to play it tonight since why not eh?

First off I played some matches against the AI in authentic match. As some of you know, I only play fixed cursor so it took a little getting used to controlling the whole team again. Played, and lost, to Barcelona a few times on regular. I'm man enough to admit that. After a few matches I decided to give superstar a try this time against Bayern. Lost that one too.

The intro cutscenes are so well done. They've captured the feel of a proper tele broadcast. But by the third or fourth time going through them, it got old and I wish menu to match was a little bit faster.

First impressions playing the AI. First off the overall tempo of the game is slower than what I am used to (been playing most 2021 and some 2017 recently). I think it's a good thing. I prefer a slower, more true to life, tempo game. Player positioning looked relatively good at times, but there was one noticeable moment when both my CBs were out on the left wing leaving either Dalot, my RB, or Antony, my RW, (can't remember who) to defend Lewandowski on a cross. Which went as well as you can imagine.

I really like defending. It requires more intelligence and allows for more varied outcomes which is great.

Dribbling feels....different. Different isn't good or bad. I'm just curious why Konami have made so many changes to basic movement on the ball year after year. I don't hate it. For instance I enjoyed a run down the wing where I beat 3 players with Rashford. But there were times I didn't feel like I was entirely in control when moving on the ball. Ended up being a lot of the time actually. Which actually brings me to my main criticism of the game.

My usually settings are manual passing and advanced shooting (since I played fixed cursor with player cam, manual shooting is difficult). There's no advanced shooting in the game which is surprising. And in my honest opinion, manual passing doesn't feel like manual passing. It still feels like the game has a bit of influence over the passing direction which was frustrating. But not as frustrating as the player switching.

The player switching is honestly horrendous. I don't get it. Constantly the game just refused to switch the player closest to the ball. I like to pass the ball into space as much as I like to pass the ball to feet. But routinely, I would pass the ball to space intending for that pass to go the player closest to that space, only for the game to decide to switch to someone much farther away. It almost made me stop playing then and there. I couldn't always pass where I wanted to and I couldn't always pass to who I wanted to. And that objectively sucks.

Another thing I noticed was how floaty the ball was occasionally. Especially on longer normal passes.

After getting my brains beat in by the AI, I figured I'd do something I haven't done in something like 7 years. Play a match online. I decided on quick match cuz don't really care for divisions or rankings. Finding a match was hard. Find a match with a stable connection was even harder. This was my dream team quick match experience in a nutshell:



Even if I did get a match, I'd lost connection and then get told that I lost lol. I got tired of waiting around for another disconnection so I headed over to divisions or whatever the ranked matches are called. To my confusion, my first match was against AI. Kind of a pointless waste of time, but after a 6-0 win I was finally able to get a match against another human being that didn't disconnect at half time. I'd say it went well:

eFootball™ 2023_20221107230405.jpg

eFootball has potential. But the community completely ruins it for me. I played 4 matches (well 4 halves) in quick match and one match in ranked. My opponents all played the exact same; constant and reckless high press, constantly slide tackling, one touch counter attacks. The way people have played online since the beginning of time. Perfect. Because I know how to beat that. In FIFA and PES/eFoot, I realized early on it's much easier for me to win by playing slow and methodical. I don't have to create chances. They'll make them for me by constantly sprinting at me.

I think the way a lot of people online is an insult to football. So this is how I treat such people:



In all seriousness, I give Konami some credit because there's a decent foundation here. There's, most of the time, decent shape and positioning which was one of PES's biggest weaknesses. There's fouls. There's interceptions. There's a good overall tempo. There genuinely could be something here. But only if they fix the horrendous player switching on passes, tweak some of the ball physics, and the occasional lack of responsiveness I felt. The match build up presentation is wonderful. All it needs now are some modes that I actually care about lol. Online simply isn't for me. Not while people are playing like that.
 
In all seriousness, I give Konami some credit because there's a decent foundation here.
I wouldnt go that far. Credit is the last thing they deserve with a game that after two years still pretty much feels like demo.
It has a familiar smell, but at the moment its like a cheap counterfeit.

But I agree with most of what you said.

There's one thing that really bugs me tho. The simplified, floaty ball physics, that is a really huge step backwards in compare to Pes21. When you play few matches on eFootball and go play few on Pes21 - its whole different level.
Like yourself - Im hoping that ball physics will be improved with patches.
But there is something that a friend of mine said and I cant stop thinking about it, whenever I think about eFootball ball physics.
He said - "what if this simplified ball physics is what glues this game together? What if its simplified, because its the only way to keep reasonably decent player awarness, positioning and flow? What if they cant make it more complex coz they know it will fuck everything up?"

And its a very valid point. On one hand they are trying something new, but on the other hand they seem to simplify, or take away other, very important things that we always had.

€Football is a very weird game that can literally go either way in the future..
 
Such a good post.
As Im always saying - our only hope now is in small indie studios and their games.
All the big fish got corrupted, whether we talk about EA, Konami, Blizzard, or Rockstar.
But small studios still have passion and their main goal is for their games to reach most people and make them happy.
As much as we are cursed living in the world where big gaming has gone to shite - we are also blessed, coz nowadays its much easier for smaller studios to develop and release games on multiple platforms.
Thats where you will find fresh ideas, great imagination and attention to detail. And above all - listening to community and working with them to bring out the best.
Just look at Active Soccer thread. One bloke. One single guy, who is here almost every day talking to people. Its not about profit. Its passion for the product he is making.

The best "gaming" experience i had recently are because of indie games. Even if they are only 2D perhaps.
But this day and age and with Unreal, Unity available for free(until a certain revenue) its just the matter of skill, indie devs arent restricted anymore.
Tho i think most people arent convinced when they hear the word indie, they think of some buggy game with messy graphics, available only on PC.
While thos are out there, there are many quality ones with amazing gameplay and story telling, voice acting.
 
The best "gaming" experience i had recently are because of indie games. Even if they are only 2D perhaps.
But this day and age and with Unreal, Unity available for free(until a certain revenue) its just the matter of skill, indie devs arent restricted anymore.
Tho i think most people arent convinced when they hear the word indie, they think of some buggy game with messy graphics, available only on PC.
While thos are out there, there are many quality ones with amazing gameplay and story telling, voice acting.
Man, how I loved those games…

/

😉
 
And in my honest opinion, manual passing doesn't feel like manual passing. It still feels like the game has a bit of influence over the passing direction which was frustrating. But not as frustrating as the player switching.
I am sort of the opposite, I feel that stats have more say on manual passing in PES 21. eFootball manual passing feels quite hard, especially simple and short passes. It might have something to do with the new ball physics, which took a dive off a cliff once the new ball physics specialists got their hands on it.
 
Konami made the same mistake they did with PES 2014 and PES 2009 and they always finish well with the best game PES 6, 2013 and 2021. 😂 Sometimes they say a donkey goes on ice once, konami goes many times
 
Collision detection is still a problem. When you play online, the problem is 10x worse due to the lag. The gameplay is so up and down right now. A few nice things here and there followed by 4 or 5 negative issues with 2 or 3 of those being big problems within the gameplay. It's still somewhat serviceable, but that's not saying much for a glorified demo.
 
The best "gaming" experience i had recently are because of indie games. Even if they are only 2D perhaps.
But this day and age and with Unreal, Unity available for free(until a certain revenue) its just the matter of skill, indie devs arent restricted anymore.
Tho i think most people arent convinced when they hear the word indie, they think of some buggy game with messy graphics, available only on PC.
While thos are out there, there are many quality ones with amazing gameplay and story telling, voice acting.
If indie gaming studios had the budget equivalent of Rockstar, they'd be huge smash hits.
 
I wouldnt go that far. Credit is the last thing they deserve with a game that after two years still pretty much feels like demo.
It has a familiar smell, but at the moment its like a cheap counterfeit.

But I agree with most of what you said.

There's one thing that really bugs me tho. The simplified, floaty ball physics, that is a really huge step backwards in compare to Pes21. When you play few matches on eFootball and go play few on Pes21 - its whole different level.
Like yourself - Im hoping that ball physics will be improved with patches.
But there is something that a friend of mine said and I cant stop thinking about it, whenever I think about eFootball ball physics.
He said - "what if this simplified ball physics is what glues this game together? What if its simplified, because its the only way to keep reasonably decent player awarness, positioning and flow? What if they cant make it more complex coz they know it will fuck everything up?"

And its a very valid point. On one hand they are trying something new, but on the other hand they seem to simplify, or take away other, very important things that we always had.

Lol fair enough but I guess it depends on whether or not this something from scratch or just them continuing to work on PES under a new name. It feels like the latter and you reminded me of something I forgot to mention. While yes the positioning was better most of the time, but AI is still way too passive and drops way too deep at times leaving attackers space and time. Of course this has to be by design given how much they promote competition and online gaming.

The first point I mentioned is something I think about a lot. I'm going to assume that this is just PES with a different coat of a paint, a headache inducing yellow and blue. Can they truly address the fundamental issues with the game without starting from scratch? I don't know much about coding so I cannot answer that. But there were occasional moments that did remind me of PES 2021 issues.

€Football is a very weird game that can literally go either way in the future..

It really is. Literally 50/50 in regards to its future. So we'll wait and see.

I am sort of the opposite, I feel that stats have more say on manual passing in PES 21. eFootball manual passing feels quite hard, especially simple and short passes. It might have something to do with the new ball physics, which took a dive off a cliff once the new ball physics specialists got their hands on it.

That's fair. I think what really exacerbated my issues with passing was the player switching being so darn awful. And yeah the physics not being great likely adds to that as well.

Collision detection is still a problem. When you play online, the problem is 10x worse due to the lag. The gameplay is so up and down right now. A few nice things here and there followed by 4 or 5 negative issues with 2 or 3 of those being big problems within the gameplay. It's still somewhat serviceable, but that's not saying much for a glorified demo.

Yeah I have a feeling my online experience was probably negatively impacted by lag. Collision detection just seems to be a persisting issue with this series.

If indie gaming studios had the budget equivalent of Rockstar, they'd be huge smash hits.

If an indie studio had the budget of Rockstar, it's likely they hire someone who has experience running and controlling a big budget which, in turn, could turn them into the thing we hate the most. Otherwise they could end up like star citizen; spending obscene amounts of money trying to do everything, staying in early access till the end of time lol
 
I really hope they surprise me in the future but i gave up for now.

KONAMI gives no indication that they plan to do things right in therms of game modes (offline and online).

They are completly obsessed with trying to make money with Dream Team, unfortunately...
 
If/when Konami releases more game modes, there are a few people who are gonna come in here screaming I told you so. And that's fine. I want more modes for the people who play this game and want to play this game. And I'd wager to say everyone who has stated they thing offline mode is dead, want to be wrong. They want to be pleasantly surprised at actual effort and development of this game. Question now is will it actually happen.

From what I played of it, there's much they can do to improve gameplay for it current playerbase. It isn't for me. They fix some issues and add some modes, then who knows. It may be for me in the future.
 
Collision detection is still a problem. When you play online, the problem is 10x worse due to the lag. The gameplay is so up and down right now. A few nice things here and there followed by 4 or 5 negative issues with 2 or 3 of those being big problems within the gameplay. It's still somewhat serviceable, but that's not saying much for a glorified demo.
eFootball itself does not have as many irreparable problems as FIFA/EA FC
Its Gameplay is a combination of Easy/Tryhard something that can be chewed by different types of Gamers instead of the total Arcade that is FIFA.

If Konami tries seriously (Which they never do) they can create some of the Best Games as a Service, Adding Game Modes like a Weekly Cup, A Story Mode, Battle Pass, More Customization, Graphics.

It's up to them if they do it or not.
 

Attachments

  • 97d75622ae6f91b76f0ad72251669eee.jpg
    97d75622ae6f91b76f0ad72251669eee.jpg
    41.6 KB · Views: 8
eFootball itself does not have as many irreparable problems as FIFA/EA FC
Its Gameplay is a combination of Easy/Tryhard something that can be chewed by different types of Gamers instead of the total Arcade that is FIFA.

If Konami tries seriously (Which they never do) they can create some of the Best Games as a Service, Adding Game Modes like a Weekly Cup, A Story Mode, Battle Pass, More Customization, Graphics.

It's up to them if they do it or not.
FIFA has nothing to do with eFootball, it's totally redundant.

All you're saying with this post is "eFootball will probably never be good". Which doesn't require FIFA to be good or bad. It requires Konami to care. Which they don't (as you said). So why mention FIFA? (By which I mean, don't, this isn't the thread for it.)
 
eFootball has potential. But the community completely ruins it for me. I played 4 matches (well 4 halves) in quick match and one match in ranked. My opponents all played the exact same; constant and reckless high press, constantly slide tackling, one touch counter attacks. The way people have played online since the beginning of time. Perfect. Because I know how to beat that. In FIFA and PES/eFoot, I realized early on it's much easier for me to win by playing slow and methodical. I don't have to create chances. They'll make them for me by constantly sprinting at me.
I agree in many ways.
It would be interesting to play online with you.
 
Disconnected the defense (eFootball and other game) 😅


What's disappointing is these are exactly issues that I have pointed out and spoken about in 2021 and even games before that. It's a shame honestly.

I agree in many ways.
It would be interesting to play online with you.

It would not be be interesting I am terrible lol. But I'll take the compliment.
 
Back
Top Bottom