eFootball (All Platforms)


It often feels like this game should still be in beta stage.

Offline 100% it is, I called it and it feels like that. I'm so happy with this game but there are a LOT of problems and despite how amazed I was using the PC unlocker to see CPU vs CPU. This game lacks a lot of things which we were used to from PES 2021. Much of it being tactics are too basic in their instructions.

I can see exactly why they have still locked the game in a 5 minute only demo state. While what they have really is remarkable in places, the way the AI move exactly as I've followed with their development. they can utilize the full range of left stick moves and dribbles happen naturally. Players follow their player styles impeccably. Despite how great and full of promise I see from the AI, there are lots of bugs, there are fatal flaws such as 3-4-3 and 3-5-2 do not work because the 'wing back' midfielder doesn't drop back and help his 3 man defence whatsoever.

Its just about ready for respectable online games but offline play is still very much a mid/late stage beta.

We need fluid formation back and tactic sliders!
 
Last edited:

It often feels like this game should still be in beta stage.

I mean that has happened a bunch of times in real life. That's got nothing to do with beta gameplay. The ball was hit with power at the keeper and that made him not make good contact and so the ball went in.

Sometimes it feels like some people complain for the sake of it. That's not even remotely out of normality in football at the top level.
 
I mean that has happened a bunch of times in real life. That's got nothing to do with beta gameplay. The ball was hit with power at the keeper and that made him not make good contact and so the ball went in.

Sometimes it feels like some people complain for the sake of it. That's not even remotely out of normality in football at the top level.

But this beta and shit. End of story.
 
I decided to give it a try but the first issue I encountered was the poor optimization for PC, especially when taking set pieces it lags so much and I have 1650 TI..
The second biggest dealbreaker for me is AI awareness especially in defense. I mean in 90% of the time the defenders don't know what they are doing and where they want to go. And the goalkeepers too, they always stay on their line and don't come out.
As a person who prefers offline play and is expecting ML at some point in lfe to come out, it will be unplayable for me.
When you launch a game for the second time after NIINE months, at least make sure it's well optimized...
 
D5: No fun. Only dogs that play long without thinking 1sec.

And the quicker it gets in front of you, the less the game can handle with death latency.

It's no use trying to play FUMA.

I think I'm gonna stop the Dream Team League, it's clearly not for me.


 
The game is much better when you play the Japanese teams online.
I haven't had much luck in playing those kind of competitions though, at least on PC.
Couldn't find any opponent with San Jose, couldn't find any opponent with FC Ryukyu (I just happened to like their 2021 shirts and I went for them straight away. I should have chosen Fagiano FC instead, now that I saw all the kits)...
Not going to bother with the La Liga challenge as deep inside I'm sure I'd be facing Barcelona time after time after time.
 
I mean that has happened a bunch of times in real life. That's got nothing to do with beta gameplay. The ball was hit with power at the keeper and that made him not make good contact and so the ball went in.

Sometimes it feels like some people complain for the sake of it. That's not even remotely out of normality in football at the top level.
Ah yes, the infamous "bunch of goals" in real life that mirrored this: ball getting away from player, player slips over but curls his leg around it with enough power to strike the ball with venom – just as it hits the touchline, no less – that it barrels to the hapless goalie, whose strong stance, decent near-post position, and firm hands only see it bounce behind him into the net.

You are talking absolute horseshit that you've ever seen ONE goal like that, let alone "a bunch". Sure, there are freak goals in football (they're called freak goals for a reason; they look unrealistic and bizarre/unlikely), but not where a player has slipped over on the touchline and managed to whip it across goal at such a hapless keeper "at the top level".

One thing I agree with you on: such a goal/clip alone is not evidence that this game feels like a beta. But plenty else in this crock of shit attests to that: gamebreaking target locking errors, moments where several players on both teams are completely at a loss as to where the ball is, blatant sliding tackles not given as fouls in quick succession (see another video I shared above), the huge choice of five tactical styles and no variation within them. Not to mention the actual structure of the thing for offline players: 5 minute matches, 9 teams, 2 difficulties.

This game neither plays nor looks like a finished game. And that goal was bullshit.
 
D5: No fun. Only dogs that play long without thinking 1sec.

And the quicker it gets in front of you, the less the game can handle with death latency.

It's no use trying to play FUMA.

I think I'm gonna stop the Dream Team League, it's clearly not for me.


I agree with the guy tbh. Dream Team is full of knobs playing for exploits, laggy connections, and it's so, so unfriendly for FUMA players. Basically pointless.
 
I agree with the guy tbh. Dream Team is full of knobs playing for exploits, laggy connections, and it's so, so unfriendly for FUMA players. Basically pointless.
Yeah. At first I genuinely thought "wow, these players are much friendlier" (I sent a few "good game" messages, though never received one), and "they actually try to play football". I thought it might last.

24hrs later, it's just FUT (complete with cheesers and exploiters who know how to quit and be awarded the win). I can only imagine that a lot of old-school players returned to see what v1.0.0 was like, then disappeared again, leaving desperate old men like me (1%) and your typical online cheesers with deep pockets (99%).
 
I mean that has happened a bunch of times in real life. That's got nothing to do with beta gameplay. The ball was hit with power at the keeper and that made him not make good contact and so the ball went in.

Sometimes it feels like some people complain for the sake of it. That's not even remotely out of normality in football at the top level.

Also the fact the ball accelerates after it hits the keeper and cannons into the net also demonstrates extremely realistic ball physics, great work by the research institute.
 
Ah yes, the infamous "bunch of goals" in real life that mirrored this: ball getting away from player, player slips over but curls his leg around it with enough power to strike the ball with venom – just as it hits the touchline, no less – that it barrels to the hapless goalie, whose strong stance, decent near-post position, and firm hands only see it bounce behind him into the net.

You are talking absolute horseshit that you've ever seen ONE goal like that, let alone "a bunch". Sure, there are freak goals in football (they're called freak goals for a reason; they look unrealistic and bizarre/unlikely), but not where a player has slipped over on the touchline and managed to whip it across goal at such a hapless keeper "at the top level".

One thing I agree with you on: such a goal/clip alone is not evidence that this game feels like a beta. But plenty else in this crock of shit attests to that: gamebreaking target locking errors, moments where several players on both teams are completely at a loss as to where the ball is, blatant sliding tackles not given as fouls in quick succession (see another video I shared above), the huge choice of five tactical styles and no variation within them. Not to mention the actual structure of the thing for offline players: 5 minute matches, 9 teams, 2 difficulties.

This game neither plays nor looks like a finished game. And that goal was bullshit.

You clearly haven't watched enough football there's 2 just here. Maicon and roberto Carlos.


Now who is talking horse shit. Honestly you need to just be OK that these things happen in football. Not everything is evidence of the game having problems. In fact that goal made me smile because I know such a thing is possible.
 
You clearly haven't watched enough football there's 2 just here. Maicon and roberto Carlos.


Now who is talking horse shit. Honestly you need to just be OK that these things happen in football. Not everything is evidence of the game having problems. In fact that goal made me smile because I know such a thing is possible.
No Lampard vs Barcelona goal, wtf is this

 
You clearly haven't watched enough football there's 2 just here. Maicon and roberto Carlos.


Now who is talking horse shit. Honestly you need to just be OK that these things happen in football. Not everything is evidence of the game having problems. In fact that goal made me smile because I know such a thing is possible.
I think you completely missed the point. Apart from Maicon and Carlos were not the average player, he bolded that PLAYER SLIPS and while sliding he does a sliding-tackle cross/shoot. You missed the most key part here.

Plus in your video, they're shooting from tight angles, not SLIDING. :)

It is a very annoying animation that happens even in many previous PES games, IE happens a lot in PES 2021 , while running and trying to cross near the touchline.

The annoying and unrealistic is, it is applied A LOT much MORE POWER and accuracy on the ball than it can happen in real life football.

And I'm writing this to you after practicing this for years with very little success, in real football field. In most cases you can produce some random, balloon, embarrassing moments.

Only if you slide tackle-cross, when ball's trajectory and yours are between 30-90 degrees corner, only then you can apply some accuracy, but only after power, which is applied better in priority.

Also you must start slipping, before the ball passes the invisible height-point of your body center, in order for physics to work properly. In different case it works more as a deflection bounce.

For the record this slide-then-cross/shoot is clearly inspired by Captain Tsubasa , not real football.
 
Last edited:
Now who is talking horse shit.
Hate to be the bearer of bad news, but it is you, still, who is talking horseshit.

There's not even one example that is the same in the relevant ways, in that video montage.

There is one that is close – Thiago Silva's disallowed goal. Note he hasn't fallen over before reaching the ball as the player in my video does, the goal is an open net (none of your examples matched the keeper saving it backwards into his own net), and fittingly trying to strike a ball off balance as it fast approaches the touchline is shown to be very difficult: he doesn't manage to do it before the ball goes out.

In particular, the examples you single out are very much unlike my example in exactly the most relevant respect: they haven't fallen over, kicked the ball while on the ground. They've both gotten their posture just right and made very clean connections with the ball. What the hell are you watching? (Also of course no goalkeeper fuckery)

Meanwhile, this u DoNt wAtCh FoOtBaLl BrO meme is completely incurious to the fact of what it means on the pitch in this football game. What it means is that things like body position, being on the floor, doing a last minute rushed shot under pressure of the defender: none of these things are that important to the outcome of a shot on Basic setting. Also means: keepers are fucking dummies and the trajectories of their parries are very suspect.

Instead of looking at that clip, seeing how implausible it would be given the body positioning and pressure, given the presence of the keeper, and wondering about what it means for the game mechanics and how likely replicable it is, you're thinking: "well I've seen goals from tight angles before in games, how cool and realistic!", basking in a warm fuzzy feeling.

Sometimes I think this game deserves the fans it's got.
 
I think you completely missed the point. Apart from Maicon and Carlos were not the average player, he bolded that PLAYER SLIPS and while sliding he does a sliding-tackle cross/shoot. You missed the most key part here.

Plus in your video, they're shooting from tight angles, not SLIDING. :)

It is a very annoying animation that happens even in many previous PES games, IE happens a lot in PES 2021 , while running and trying to cross near the touchline.

The annoying and unrealistic is, it is applied A LOT much MORE POWER and accuracy on the ball than it can happen in real life football.

And I'm writing this to you after practicing this for years with very little success, in real football field. In most cases you can produce some random, balloon, embarrassing moments.

Only if you slide tackle-cross, when ball's trajectory and yours are between 30-90 degrees corner, only then you can apply some accuracy, but only after power, which is applied better in priority.

Also you must start slipping, before the ball passes the invisible height-point of your body center, in order for physics to work properly. In different case it works more as a deflection bounce.

For the record this slide-then-cross/shoot is clearly inspired by Captain Tsubasa , not real football.
Exactly right.
 
You clearly haven't watched enough football there's 2 just here. Maicon and roberto Carlos.


Now who is talking horse shit. Honestly you need to just be OK that these things happen in football. Not everything is evidence of the game having problems. In fact that goal made me smile because I know such a thing is possible.
It happens, you've shown it. He has a point though: both Maicon and Roberto Carlos had plenty of time and space (not angle, space around them) to properly charge the shot.
No way a falling player could strike a ball with such power with a move that resembles a sliding tackle more than a kick. Yet that's what happens in the eFootball video.
 
It happens, you've shown it. He has a point though: both Maicon and Roberto Carlos had plenty of time and space (not angle, space around them) to properly charge the shot.
No way a falling player could strike a ball with such power with a move that resembles a sliding tackle more than a kick. Yet that's what happens in the eFootball video.
Even Thiago Silva, as @janguv stated, the moment he hits the ball, his barycentre is already with or just after the ball in touchline, and then his body goes in the same trajectory, he was traveling before, due to action-reaction physics.

Inertia wise, is the opposite, to what happened in video of @janguv

Basically even Roberto Carlos is different, he uses his body as a lever (physics). The most impressive was, he used his right foot. :D :)

But no relation to the eFootball video above.
 
Even Thiago Silva, as @janguv stated, the moment he hits the ball, his barycentre is already with or just after the ball in touchline, and then his body goes in the same trajectory, he was traveling before, due to action-reaction physics.

Inertia wise, is the opposite, to what happened in video of @janguv

Basically even Roberto Carlos is different, he uses his body as a lever (physics). The most impressive was, he used his right foot. :D :)

But no relation to the eFootball video above.

So the problem isn't the scenario at all because it happens. The problem is efootball doesn't have enough animations to fully interpret everything that happens but the scenarios are perfectly normal. The animations for the old games were never perfect but it's the scenarios that recreate real life that is the point. For example for the longest time PES games had terrible crossing animations but you didn't get pissed off or say its broken everytime you made a cross. In that area efootball has made big strides there's way and more realistic ones but just there they haven't been able to add a better one. It isn't an issue it's just it needs more animations to represent the scenario it recreated which is a real scenario.
 
So the problem isn't the scenario at all because it happens. The problem is efootball doesn't have enough animations to fully interpret everything that happens but the scenarios are perfectly normal. The animations for the old games were never perfect but it's the scenarios that recreate real life that is the point. For example for the longest time PES games had terrible crossing animations but you didn't get pissed off or say its broken everytime you made a cross. In that area efootball has made big strides there's way and more realistic ones but just there they haven't been able to add a better one. It isn't an issue it's just it needs more animations to represent the scenario it recreated which is a real scenario.
Real scenario*

*Evidence to arrive in a future update.

The amount of special pleading here. Shoot me now.
 
Real scenario*

*Evidence to arrive in a future update.

The amount of special pleading here. Shoot me now.

I showed you a video. Up to you to actually watch it. Or you can continue to nitpick everytime there is an animation that doesn't quite fit every scenario. I guess you struggled to play the old games aswell because of that.

I have enough problems to complain about the game. But as long as it can somewhat recreate real scenarios that's the point. If I wanted to sit down nitpick every time an animation didn't quite match I wouldn't be able to play any football games.
 
Last edited:
Back
Top Bottom