eFootball (All Platforms)

Good for you that you dont play it anymore 🙂 me nd bottlw of red have lots of fun with it.
And there is a few tournaments that you play with ordinry teams.
What tournaments? If I have been playing and is all online you only can play exhibition matches
 
There are times in the video in question where you still let through passes, but the recoveries are very easy for you, and with 96 rated Maldini and Puyol, vs 81 rated Auba or 78 rated Adama Traore – maybe this isn't surprising.

Haha rumbled! Trying to frame it like his record was purely down to his experience as a German 5th division player and the unbelievable realism of the game. Basically just no-lifed it until he got a team of gods and then employed a cheese formation. This is gold :LMAO:
 
Haha rumbled! Trying to frame it like his record was purely down to his experience as a German 5th division player and the unbelievable realism of the game. Basically just no-lifed it until he got a team of gods and then employed a cheese formation. This is gold :LMAO:

Its as simple as that indeed, its really not that hard especially with this super on the surface on rails game.
Pretty toxic and funny to read it camouflaged as being sophisticated :APPLAUD:
 
Its as simple as that indeed, its really not that hard especially with this super on the surface on rails
Glad I can give some entertainment back, which you have provided me countless in your twitch streams :LOL:


I have made some tests regarding first touches with the version from 14th. The touch itself is the same, regulated by how far you push sprint and also how far you tilt left stick. BUT the time it takes for the player to follow up has nearly DOUBLED.
I guess people complained a lot about defending being too hard (when you mindlessly just pressure), so they made it worth pressuring. Since you can't even control the ball now before the rushing defender arrives at you, the only option is to ping pong pass again. Congratulations we are back at PES21 gameplay!
 
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They shat on us and the brand.
Well, the brand is different though... So, technically they didn't shit on the brand at least. They just, uhm, discontinued it.
Yet it doesn't change the substance.

1.0 is playable, I even dare say it's enjoyable at times... But it often leaves a "too little too late" feeling like someone already said.

It's a shame because it has some good things in it:
I like the fact that players are heavier and therefore you must be more patient when defending, otherwise you'll end up wrong footed and 'bye bye' opponent. I enjoy the AI finally playing in more varied/less predictable ways (I conceded a goal earlier that had me nodding in approval, because the AI just tricked me into pulling one of my defenders out of position to cover a potential run, just so the ball carrier could unleash a powerful ground shot from 25+ metres because I moved the defender away from him trying to cover one of his teammates' run).
We finally see some new -and probably overdue- animations for the keepers.
We got an intriguing way to develop our team which could result in unique teams very different from each other if used properly (it reminds me more of a manager mode than of FUT/MyClub)... Ah screw that, almost everyone and his dog's gonna end up with the usual superstar-filled carbon-copy team soon enough.

But it also has some shortcomings that are blatantly obvious.
Keepers not having a clue at times when rushing out? Check.
Wrong receiver being selected when performing a pass? Check.
Right receiver being selected but suddenly running in the wrong direction (therefore not reaching the ball in time)? Check.
Stoppage time goal galore? Check, of course!
I mean, I've conceded 7 goals in 5 matches against the AI so far (do you remember when I said that you may easily get wrong footed? I do. A lot.) but, surprise surprise, 4 of them came in the stoppage time (either in the first half or in the second one).
There was a match in which I was 1-0 up at minute 44 and found myself 2-1 down at the beginning of the 2nd half.
Certain things in football games are never gonna change I assume.

I'll probably keep playing this from time to time and see what they can do down the line. I'll especially be waiting for the Master League DLC of course... And for modding, hopefully.
 
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It's the same as before. Some 80 rated teams and some 95+ rated teams. No difference.



Funny how you post my formation and make fun of it, but only share the essentials that work with any formation later. These are the key factors. Btw. show me one, only one(!), twitch streamer or youtuber who does these 3 points - I wait.

Also suggesting that all my 80+ games with only 9 goals conceded were against 80 rated teams is laughable. I am only at division 5 currently with no losses still, and I am facing teams with even more legends and higher rated players than I have. Here are another 200 matches from before v1.0 (no dream team) where I played the same: https://www.efootball.review/player/Mazen2022

But I guess the haters want to hate. Nothing has changed since v0.9.0. for these people. Why even bother joining eFootball discussion :D

Oh one more thing @janguv : Since you play from Germany, might you tell me your ig name? We have a German community with about 300 players that record games to analyze and share tactics, there must be someone who has you on record. So I can see myself if you played like this already, because like I said before - nobody did before my video. Nevermind I remembered why I even send you the video, because you claimed the AI is too dumb to keep the defensive structure in tact. Which means you didn't play like me at all - What a joker! :D



Here is the video for everyone, the sharpy drawings are understandable by everyone:

I don't think this comes off as well as you might think it does.

Most pretentious post I have seen on here to be honest. And this is coming from a German who feels a little bit ashamed right now for you.
 
The more normal people react doubts and observations the more toxic the returns seem to be from the 5th class defender at the moment here, not a good read imo
 
5th league defender is also just a very weird flex in general.

The 5th league in Germany is nothing special or amazing it is still amateur level. Its like saying you are flipping burger at Micky D's and that's why you understand the mindset of Michelin Chefs
 
5th league defender is also just a very weird flex in general.

The 5th league in Germany is nothing special or amazing

I just jumped on this nickname people gave me, so I used it in every post from then on. It's funny I actually renamed myself in eFootball. It's an internet forum, credentials don't mean anything, since I gave examples of efootball players who played 3rd Bundesliga as well. If people don't like what you tell them, they ridicule you every way they can. It's fine by me. Even if you provide them video examples that they are objectively wrong. Nothing matters on the internet.
 
Shooting and scoring feels finally great and rewarding, again, after many-many years.
Hoping for some net mods to make it even better.
Ball is much more free than ever, stealing the ball has unpredictable outcomes.
Konami could try to implement some physics in collisions(there aren't any)

I can sense some PES 2014 vibes in ef2022, although Pes 2014 looked better in some aspects it was highly unplayable.

Ef2022 game needs some adjustments here and there, and then we might have the best gameplay ever.
Anyone noticed that 80% of stunning shots are blocked by AI defender?
 
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Funny how you post my formation and make fun of it, but only share the essentials that work with any formation later.
I wasn't conspiring to first show your formation and then later sneak in your footballing wisdom. The gameplan screen got a lot of reactions, so I thought it only fair to give a fuller account of what you sent to me. That's actually a nice thing to do, isn't it? Not to be backhanded. But you see it for what you want.

In any case, I wasn't primarily highlighting the formation so much as the high-rated and high-form players. Let's face it – it's an imposing squad, and an especially imposing back line.
These are the key factors. Btw. show me one, only one(!), twitch streamer or youtuber who does these 3 points - I wait.
As for this – I think it's been received wisdom for about as long as people have been making guides for PES on YouTube: use your midfielders to run back into space and don't break the back line. Like, the number one most common piece of advice, and it applied to older games as well. (In anticipation: yes, you will say it matters more on eFootball than on PES because something-something realism and 5th division German football, etc.; still, it's old advice.)

As for which YouTubers might have specifically said this about eFootball, I don't know. Most YouTubers had the good sense to recognise it was a terrible game until v1 came out, so maybe they haven't given that advice yet. By dint of that good fortune, then, you could even be the first! Another feather in your cap (have you any room left on it?).
Also suggesting that all my 80+ games with only 9 goals conceded were against 80 rated teams is laughable. I am only at division 5 currently with no losses still, and I am facing teams with even more legends and higher rated players than I have. Here are another 200 matches from before v1.0 (no dream team) where I played the same: https://www.efootball.review/player/Mazen2022
This isn't a suggestion I made. I pointed out that in the specific video you shared, when the opponent did break the back line with their comparably weaker attacking players, your defenders were very capable at retrieving the ball, which is what I would expect in those sorts of moments. Maybe if other, stronger teams also broke your back line, the odds of retrieval were lower. But still, with 96 rated CBs, I'd say you've maximised your odds.

Regarding pre-v1 form: it serves no use in this discussion, other than demonstrating your long commitment to a terrible video game.
But I guess the haters want to hate. Nothing has changed since v0.9.0. for these people. Why even bother joining eFootball discussion :D
Yes, it's all and only about hate. Spot on.
Oh one more thing @janguv : Since you play from Germany, might you tell me your ig name? We have a German community with about 300 players that record games to analyze and share tactics, there must be someone who has you on record. So I can see myself if you played like this already, because like I said before - nobody did before my video.
I appreciate you've used strikethrough editing on it, but you have left it there for me to read. Perhaps you still mean it. I will say this about it: I have literally negative interest in some penis-measuring contest, where having given you my username you find that some of your disciples have played me so that you can expose me for having a shorter penis worse record in eFootball or something. Or for you to analyse my terrible play and therefore think you can prove something. You've half-retracted this request, but your making it in the first place and letting it half stand there, like the faint whiff of a bad fart, tells me everything.
Nevermind I remembered why I even send you the video, because you claimed the AI is too dumb to keep the defensive structure in tact. Which means you didn't play like me at all - What a joker! :D
Unfortunately, you remember incorrectly. You offered to send this video after claiming to keep not the defensive structure intact but the whole team shape, since, in my original post, I complained that the AI do not stay compact to form a congested midfield like we see in real football matches (from the German 4th division upwards). Your exact words in reply:
I keep this shape all game long, no issues. Just don't press with your last line.
I even clarified in my subsequent reply what I was talking about, dubious that you could mean the same thing:
You do not stay that congested along with the opponent's team all game long.
Undeterred, you sent the video. And nobly, now you have given us all access to it.
Here is the video for everyone, the sharpy drawings are understandable by everyone:
So now everyone in this thread can assess whether indeed you manage to stay that congested in your eFootball wizardry (he doesn't, not even close).

There's a pattern of your replies to people who have made complaints about the game in one respect or another. It's not a new pattern; it's been on these threads for years. Somebody complains about a gameplay issue in the game, and you reply by implying that the problem occurs not in the game itself but in the player; this response is a variant of "just git gud". Frankly, it's obnoxious, and it's laughable when the complaint itself is about something as out of the player's hands as AI programming.

I'm not sure what compels a person to defend a game at all costs, which you have been doing throughout this thread, but perhaps this strange drive made you misread my initial criticism in the first place (despite me reiterating it), or perhaps this drive is strong enough to convince you that really eFootball doesn't have any of the problems others allege of it. One can only wonder at the potential mechanisms of self-deceit here. But again, it's a time-honoured tradition in PES threads.

I don't know if this exchange is worth continuing. You could consider taking an L at this point, though it might stain your unblemished record.
 
Had another wee spin tonight and I must say the target locking is swimming in gamebreaking waters. It's just so hard to build attacks when you can't reliably pass the ball into space.

Did score a stunning Stunning Shot. They're certainly satisfying when they come off.
Yes, it's actually shockingly bad. I can only surmise they came to manual passing last in the order or development. It feels to me like the selection logic for intended receivers is determined by some algorithm that takes as inputs things like "most commonly intended recipient for high-assist user".

It seems to select a winger in space on the other side of the pitch when I am just passing short inside to a forward. Or to the CF when I am just passing into the midfield to progress the player. But I play vs high assist players online (aka children using bike stabilisers) and they just twat the ball to forwards every time they get the ball.

For those who don't know what this looks like, here's some examples... Blink twice and you might miss it. The key is to notice where the blue player select icon switches to after the pass. In each of these, it's to a bizarrely distant player.

Honestly, it's infuriating, and completely breaks moves down. When you try playing against a squad of superstars and somebody online is already using the highest assist level, smashing the pass/cross buttons like they're playing track and field, and you finally recover the ball, put a few passes together... then this happens and you lose possession. Rinse and repeat. Pointless.

It's been iffy in previous PES games. PES 2020+ was an improvement on PES 2019, iirc. One of the improvements was quickly being able to switch to a player that hadn't locked on and break the lock. That was possible because the players felt somewhat responsive and aware of the ball. But in eFootball, the players react like they've sniffed a couple lines of ketamine. Unforgivable, really.
 
"With a little L"

Jay Kay, ex-player from the 4th division Northern Ireland league.

(Didn't understand what means "taking a L at this point " as non-native English speaker, but i don't care)

Edit:
Guys > @Flipper the Priest @janguv

If you kinda like the rest and see there's a potential / You need to adress it. It's nothing relative to tempo, arcade, or whatever, or preferences. It's something to correct not a matter of preference "make the game faster" shit.
So as i didn't understood exactly it's about the receiver that make a "Where am i?" when the pass is adressed to him without moving? Is it when you play on Manual or always?
Edit: or isn't some (again) stuff regarding the team chemistry" or whatever they call it? I don't play Dream mode, Fut, MyClub and won't so... I got no idea.

Seems like there's a lot of thing like that in that game/beta : responsiveness of your AI Teamates from what i see.

Personally i feel the potential, but the package and all isn't for me. And i don't see how they can "transform" the Ball Physics at all in a future, even in 2 years update. Hope i'm wrong.
 
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"With a little L"

Jay Kay, ex-player from the 4th division Northern Ireland league.

(Didn't understand what means "taking a L at this point " as non-native English speaker, but i don't care)

Edit:
Guys > @Flipper the Priest @janguv

If you kinda like the rest and see there's a potential / You need to adress it. It's nothing relative to tempo, arcade, or whatever, or preferences. It's something to correct not a matter of preference "make the game faster" shit.
So as i didn't understood exactly it's about the receiver that make a "Where am i?" when the pass is adressed to him without moving? Is it when you play on Manual or always?
Edit: or isn't some (again) stuff regarding the team chemistry" or whatever they call it? I don't play Dream mode, Fut, MyClub and won't so... I got no idea.

Seems like there's a lot of thing like that in that game/beta : responsiveness of your AI Teamates from what i see.

Personally i feel the potential, but the package and all isn't for me. And i don't see how they can "transform" the Ball Physics at all in a future, even in 2 years update. Hope i'm wrong.
("Take an L" is a cheesy Americanism that's worked its way into popular culture, meaning "take a loss".)

Personally, I've no desire to do bug reports for Konami. I don't think they'd listen or care, and I'm not sure the game will ever be for me. As it stands, given the sole focus on Dream Team, and the inability on that mode to filter by strength or assist level, I am less inclined to keep going with it every day. Same with the lack of lobbies; can't even play mates. I will never spend a penny on it, in any case.

As for your edit: no, all my clips were from training mode using Ajax. It's baked into the core gameplay right now, and it is gamebreaking.
 
Yes, it's actually shockingly bad. I can only surmise they came to manual passing last in the order or development. It feels to me like the selection logic for intended receivers is determined by some algorithm that takes as inputs things like "most commonly intended recipient for high-assist user".

It seems to select a winger in space on the other side of the pitch when I am just passing short inside to a forward. Or to the CF when I am just passing into the midfield to progress the player. But I play vs high assist players online (aka children using bike stabilisers) and they just twat the ball to forwards every time they get the ball.

For those who don't know what this looks like, here's some examples... Blink twice and you might miss it. The key is to notice where the blue player select icon switches to after the pass. In each of these, it's to a bizarrely distant player.

Honestly, it's infuriating, and completely breaks moves down. When you try playing against a squad of superstars and somebody online is already using the highest assist level, smashing the pass/cross buttons like they're playing track and field, and you finally recover the ball, put a few passes together... then this happens and you lose possession. Rinse and repeat. Pointless.

It's been iffy in previous PES games. PES 2020+ was an improvement on PES 2019, iirc. One of the improvements was quickly being able to switch to a player that hadn't locked on and break the lock. That was possible because the players felt somewhat responsive and aware of the ball. But in eFootball, the players react like they've sniffed a couple lines of ketamine. Unforgivable, really.

Yeah, it's like it's assumed that you will want to pass to the teammate furthest away. Heaven forbid you play a nice short pass into space for your central midfield partner.

PES 2021 certainly handles it better - I noted no instances of the issue in my time playing it this week.

With such a glaring flaw in a fundamental of the game, I'm not sure how much I can go on. Give me some of that Stunning Ket.
 
You won't have to bug report, it seems obvious. Others will.
But they said they for once they will bring a new "version" based on the feedback every two months, a thing that never happened in the past just saying.
 
You won't have to bug report, it seems obvious. Others will.
But they said they for once they will bring a new "version" based on the feedback every two months, a thing that never happened in the past just saying.
If the new version involves any gameplay changes, it'll probably be fine tuning it for the Dream Team obsessives to increase the "skill gap" etc.
 
Downloaded and tested PES 2014 demo to compare it with ef 2022
Played in windowed mode with a 144 hz monitor:
-The best footplanting/footwork ever implemented in a soccer game
-Photorealistic graphics (not the clarity of today's games though)
-Body collisions physics are TOP (with minor bugs)
-Ball physics are very good

You can test it again, there are many sites hosting the demo (1.6gb)
Set pass assist to zero, and use only through pass, as regular pass is erratic.
I can see the close control mechanic, excecuting skils is very fast and works really well, AIhas some serious awereness issues.
This game was an unrefined diamond.
 
Shooting and scoring feels finally great and rewarding, again, after many-many years.
Hoping for some net mods to make it even better.

Nah, feels like a beta version of PES 2021 now, plus it's very similar, pass from the CB to AMF/CF a bang into the top corner and that's it. Goals are mostly identical in many of the situations, with the same recycled fox engine animations and trajectory, stuffed as a "different" UE4 product. The only noticeable improvement that took my eyes was nerfing the keepers to not jump so high so now you can score chip shots better from distance and I've got some penalties (things that in last PES games were non existent). A football game shouldn't be just about attacking, dribbling and scoring... ⬇️

Ball is much more free than ever, stealing the ball has unpredictable outcomes.
Konami could try to implement some physics in collisions(there aren't any)

Stealing the ball has unpredictable outcomes because the AI is very dumb, and just lets it pass through as some people pointed out with videos, sometimes the ball is ignored by players from both teams letting it through like they are unaware of it (especially in the midfield). In terms of physical contact animations I agree that they should revamp completely the collisions coz there isn't any consequence especially when you shield/protect the ball, the defender is stealing it or doesn't do anything (no pushing, grabbing, collateral damage, aerial contact, speed contact), so no variety in 1v1, just some generic unpolished animations recycled from PES 2021.
I can sense some PES 2014 vibes in ef2022, although Pes 2014 looked better in some aspects it was highly unplayable.
That's when PES started to decline and lose its own core AI identity, with generic cloned bots that looks different with slower or faster frames... nothing unique, just a globalized package affected by lower o higher stats (no variety on what a specific player can do to be noticeable, or to adapt to a specific playstyle or tactical approach of a team).

Ef2022 game needs some adjustments here and there, and then we might have the best gameplay ever.
That's mostly subjective, and depends on what standards you are aiming for. In my case for example I can't play more than one or two matches on the last generation fox engine PES games, I'm getting bored real quick after a few matches, instead I can spend one entire Sunday playing PES 5,6 or 2013. Those previous classic versions are not by far realistic, but there is some quality and balance there coz something are doing great to maintain me invested and addicted for hours in offline modes to try and experience different things during seasons. I don't think eFootball will ever reach that level, at least in my case...
 
To me it's pretty obvious, so logically there will be some vids shared to Konami Twitter or i don't know where. There was always a "i didn't wanted to pass to him!" on many PES including the famous Golden Era, but here it's much more visible regarding the power bar etc.

The thing is at least to me : even if you miss a pass at that degree, the other player closer to the ball from your team should react quicker like if it was a loss ball. It happen often in football when there's a miss.

But it doesn't seems it's on the AI program, the player who was programmed to let it flow. Let's be honest it's kinda complicated to program (from my point of view) "from scratch", if i could say.
It's explicitely that kind of thing i was practically sure to see from the 1.0.0. as they focused a lot on physics and all : issue on controls and what you do vs what happen on the pitch.
 
To me it's pretty obvious, so logically there will be some vids shared to Konami Twitter or i don't know where. There was always a "i didn't wanted to pass to him!" on many PES including the famous Golden Era, but here it's much more visible regarding the power bar etc.

The thing is at least to me : even if you miss a pass at that degree, the other player closer to the ball from your team should react quicker like if it was a loss ball. It happen often in football when there's a miss.

But it doesn't seems it's on the AI program, the player who was programmed to let it flow. Let's be honest it's kinda complicated to program (from my point of view) "from scratch", if i could say.
It's explicitely that kind of thing i was practically sure to see from the 1.0.0. as they focused a lot on physics and all : issue on controls and what you do vs what happen on the pitch.
The lack of AI responsiveness definitely compounds the problem. I think it's a design feature though. Unless you're holding Match Up, your players aren't very good at recognising the ball in general, imo.
 
Voiders are in full effect. This is from today. It's nill-nill. I was dominating possession, playing tiki taka football, not allowing my opponent to get the ball, and I was about to score in the 75th min, then all of a sudden the connection was lost and this happens. How the fuck did I lose? I use a Ethernet connection and it's securely plugged into my PC. No fucking way the connection was lost from my end.


20220422_203235.jpgThis is what I mean when I say online pvp in efootball is a mess. It's not just the delays that are a problem, but you have voiders who can't play for shit and so their only recourse is to fuck up the connection and ruin the match. My opponent had R.Carlos, Beckham, Puyol and a few other legends while I had none. My team have players that are only actively playing right now in real life. No legends. Whenever he gets possession, all he could do is make through ball passes that end up intercepted by me.

Yes, I am aware of Coinami's server issue, but this shit is happening whenever users cannot blitz their way through a match with their legends.
 
Had another wee spin tonight and I must say the target locking is swimming in gamebreaking waters. It's just so hard to build attacks when you can't reliably pass the ball into space.

Did score a stunning Stunning Shot. They're certainly satisfying when they come off.
What camera are you using? I'm using custom stadium and i'm facing the same problem as yours. Does the camera affect the target locking?
 
@janguv Perhaps and very probably a design feature yes as there's a lot of Defensive possibilities, (i talk about the "let the ball pass" of course not the wrong distribution of passes). You already got R1, square, L2, triangle, Circle, i think that's enough for the defence.

But well... Sorry but it's aswell as they're forcing us to play online, they're forcing us also to play with the circle and and the arrow. No joke but that thing it's ugly/ultra cheap and Mobilish for sure, but at least you're sure about the direction given to your player while you're shooting, dribbling and passing.
Just don't want neither old or new school of mobile. Neither Dream League, or ISS 2000/Fifa 97/This is football with graphisms from that a let's say PS4 level.

Changing topic / Personal feeling :
Also what are you talking about the guys who loved the 2014-2021 version? I can make a whole post (i was about to do it but repetitive)
To me, it's liking the PS3 era which is uncomprehensible. But well. I just wanted to say it, not to debate about it to be honest.
(Kinda liked PES 2011 trough, and, but 20 years later : i understand PES 2008 PC/PS360)

Just saying that Metactric review and all given good score to many of Fox version and most of people who didn't liked EA direction liked it. It was balanced and physics where realistically represented, even with some flaw in controls. But i can say one thing, AI wasn't made for Manual. And on Legendary, the AI may scratch you with some stunning "😳" and various goals. But if you play manual on Top player...

Why i'm saying that : because some who don't like or trows arrows to Efootball flaws are like "you see? We were right since PES 2015"
No, that's a complete another suggest, a completely different way to work a football game when a genius give you a basis to work on.

Here, we got a game not totally from scratch, but rebuilt with the experience from the past, but in a beta state. A bit too much beta-ish... I didn't played 0.9 neither 0.9.1 so i can't compare. But what i tried on the pitch was better than i expected. Now i hate the package so much i go hard to came back and retry, change formations, make some try, train to do "stunning" things etc.
But IF the game changes a lot especially Ball physics, or some "Themes", and it please me, i won't throw EF by the windows. We'll see.
The game is not "good" but almost follow a certain logic regarding science, physics, etc. in comparison to... See in the other game thread.
 
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What camera are you using? I'm using custom stadium and i'm facing the same problem as yours. Does the camera affect the target locking?
Well the longer the camera is, the harder i got to target. I never play with those long cams even if it looks more like a TV match, for that reason.
Too hard to dribble, found the target...
In that case, it's sad to say it but only the circle + arrows can give you good results.

But from the cam i see he's using, it's a good distance. No need that (ugly) help.
 
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