eFootball (All Platforms)

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Getting used the instances of skating (thankfully not that common) I can value all the improvement after the update.
Kudos to KONAMI team, for all the effort they put in 6months.
Really this a totally new game keeping some innovative elements of previous version.
As gabe said maybe -gameplay wise- we have the best PES game since PES 6.
AI, passing, ball physics, R2 dribbling, animation variety, feel of momentum/inertia, pace, shooting and defending are (almost) spot on.
With some tweaks here and there we will have a pretty solid soccer game.
What needs some work
-Goalkeepers still floaty at some dives
-Body collisions are not natural, and physics model is almost absent (Fifa is much better in that aspect)
-Shooting trajectories need more variety
-I would like to see more work in footplanting is some turns and stops.
-Net physics and sounds, really -reaaally- need a total overhaul
-Graphics need optimization for PC

Too bad there is no offline modes so I could enjoy the vs Cpu games more.
Well done Konami.
Maybe the best gameplay out there, and its free!
 
Getting used the instances of skating (thankfully not that common) I can value all the improvement after the update.
Kudos to KONAMI team, for all the effort they put in 6months.
Really this a totally new game keeping some innovative elements of previous version.
As gabe said maybe -gameplay wise- we have the best PES game since PES 6.
AI, passing, ball physics, R2 dribbling, animation variety, feel of momentum/inertia, pace, shooting and defending are (almost) spot on.
With some tweaks here and there we will have a pretty solid soccer game.
What needs some work
-Goalkeepers still floaty at some dives
-Body collisions are not natural, and physics model is almost absent (Fifa is much better in that aspect)
-Shooting trajectories need more variety
-I would like to see more work in footplanting is some turns and stops.
-Net physics and sounds, really -reaaally- need a total overhaul
-Graphics need optimization for PC

Too bad there is no offline modes so I could enjoy the vs Cpu games more.
Well done Konami.
Maybe the best gameplay out there, and its free!
dream team vs. Spanish league event is offline. Practice mode is offline as well.
But yeah, real modes are needed.
 
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This is what they announced as events for Season 1. Let's see what it means especially for Offline:

Apart from using your Dream Team to take part in Challenge Events and Tour Events, there are also events in which you can use newly licensed teams!
Enter as many events as possible and start racking up those rewards!
Dream Team: Worldwide Clubs
Authentic Team: J.League, American League
See the description of each event for more details
 
Since the game was free im tempted to buy Xavi for 1 EUR :LMAO:
But at least there is no lootbox anymore, its just pay to win, like real football sometimes.
 
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I'm a bit confused. There's no way to just buy a player you want is there? And why are there 3 separate currencies?
 
I'm a bit confused. There's no way to just buy a player you want is there? And why are there 3 separate currencies?

You, its a bit hidden but all players are listed under the current Legendary players (xavi, pep, guti).

It seems now we have the Spanish, American, J-League as pvp with only Authentic teams eligible. At least you can play different type of matches while still gathering GP. Its starting feel like an actual game. Btw i really dont mind the menus, its very short and simplified.....well besides the player signings, maybe they want to rather push you towards buying players this way. Oh and of course the color scheme....
 
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You, its a bit hidden but all players are listed under the current Legendary players (xavi, pep, guti).

It seems now we have the Spanish, American, J-League as pvp with only Authentic teams eligible.

Just tried it and yeah it's a lootbox system..I just wanted to buy a couple of specific players tbh. Ah well, hopefully I can earn more than 100Gp a game now lol
 
I'm a bit confused. There's no way to just buy a player you want is there? And why are there 3 separate currencies?
You can buy any player you want from the standard player list with GP. Looks as if all the flashy stuff will be coin driven spins, chance deals & nominating contracts.
 
Wait you dont just give the 100 e coin and select a player? There is a spin after from the selection?
I think so but not 100% certain. I'm away from the PS5 right now so only had a quick look, pretty sure I read you get "Equal chance to get each player". This was on the magic moments players I believe, I could be wrong...

The POTM with nominating contracts looks as if you can pick exactly which player you want with the contract.
 
I don't think I want to play online because the legends thing to me is immersion-breaking.

Forgot to agree with this yesterday. I've never understood the popularity of being able to sign these retired players. I live and breathe nostalgia but consider these players of their time, to be preserved by the video games featuring them in their pomp. It also means there are simply too many highly-skilled players available.

Second only to misanthropy, it's a major reason why I don't play online either.
 
You can buy any player you want from the standard player list with GP. Looks as if all the flashy stuff will be coin driven spins, chance deals & nominating contracts.

Yeah makes sense. They want you to grind for the specific players you want
 
Said I'd stay away, couldn't help myself when I heard there was some "maintenance" going on. Thought I'd check it out again to see if the lagginess was any better (but I've realised it's part and parcel of the gameplay - read on).

First game is against the pleasantly named "WhatsMyMfkinName". Takes the maximum amount of time on every pause screen. Pauses the game twice for a couple of minutes at a time. Has the whole Man City team, plus Romário and a few other legends. Was 2-0 up before long, and when I got one back started passing along the back line with impunity until it finished 2-1.

Just another reminder that online gaming isn't for me and likely never will be unless I can apply an age filter, or a skill level filter that actually works. I honestly don't understand how it's enjoyable to anybody in the Mfkin world.

Anyway.

It's absolutely clear to me now that when you come up against stronger teams, your players just start "acting up" (the way that a low "team spirit" would do in PES). Any illusion of freedom disappears entirely.

Response times increase, first touches become wild, but most frustratingly (as a non-manual player), your passes start going directly to opposition players (forget making any pass beyond 30ft, you'll just give the ball away), and your shots are far more often off-target.

Even the "teammate press" function is nowhere near as effective - the defender will simply jog behind the opponent and not tackle them.

I lose games to stronger teams not because they play better, or their passes and shots are more accurate, but because my own players become useless. If that's how you differentiate teams (and PES has always done it this way) then...

A) What's the point in picking up the controller and pretending that you control anything?

B) It will very quickly become a "pay to win" experience. Which is exactly what the goal of eFootball was from the beginning.

(Microtransactions are now available, by the way, so 24hrs from now, let's see how much worse it gets.)
 
Forgot to agree with this yesterday. I've never understood the popularity of being able to sign these retired players. I live and breathe nostalgia but consider these players of their time, to be preserved by the video games featuring them in their pomp. It also means there are simply too many highly-skilled players available.

Second only to misanthropy, it's a major reason why I don't play online either.

I blame Adidas for all this. Its from 2006 WC if remember, first FUT was in 2009 or 2008.

 
Said I'd stay away, couldn't help myself when I heard there was some "maintenance" going on. Thought I'd check it out again to see if the lagginess was any better (but I've realised it's part and parcel of the gameplay - read on).

First game is against the pleasantly named "WhatsMyMfkinName". Takes the maximum amount of time on every pause screen. Pauses the game twice for a couple of minutes at a time. Has the whole Man City team, plus Romário and a few other legends. Was 2-0 up before long, and when I got one back started passing along the back line with impunity until it finished 2-1.

Just another reminder that online gaming isn't for me and likely never will be unless I can apply an age filter, or a skill level filter that actually works. I honestly don't understand how it's enjoyable to anybody in the Mfkin world.

Anyway.

It's absolutely clear to me now that when you come up against stronger teams, your players just start "acting up" (the way that a low "team spirit" would do in PES). Any illusion of freedom disappears entirely.

Response times increase, first touches become wild, but most frustratingly (as a non-manual player), your passes start going directly to opposition players (forget making any pass beyond 30ft, you'll just give the ball away), and your shots are far more often off-target.

Even the "teammate press" function is nowhere near as effective - the defender will simply jog behind the opponent and not tackle them.

I lose games to stronger teams not because they play better, or their passes and shots are more accurate, but because my own players become useless. If that's how you differentiate teams (and PES has always done it this way) then...

A) What's the point in picking up the controller and pretending that you control anything?

B) It will very quickly become a "pay to win" experience. Which is exactly what the goal of eFootball was from the beginning.

(Microtransactions are now available, by the way, so 24hrs from now, let's see how much worse it gets.)

Chris, i dont think my players get dumber facing top players. But i know what you mean same thing was in ML vs cpu in recent PES games.
However in this case what i experience that its rather the opponent players that become OP. Way too much, which isnt the bad thing just have to accept that those types of players, especially if there is 11 on the pitch would win the game automatically almost even if they were controlled by a toddler.
Realized this when i went into practice and how easy was to control Argentina. No tactics, nothinking was required, just press and run with them because even the blocks happen automatically almost, but mostly you dont even need to block. Oh yes and keepers like Kahn, save everything.
Just note if we would have a Season game mode with Authentic teams, everyone still would play with PSG and Real....so we would be in the same boat kinda, it would be boring as hell. Like FIFA seasons.

The Authenic Teams thing just have real teams, right? No chance of Beckham and co. turning up?

Yep but its only 3 leagues now, still better than nothing and at least its an excuse to play with unknown teams too.
I command Konami for this, much better idea than just season with any teams.

What i want now to be honest is something like Pro Clubs.
 
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Played 6 games in season 1 (one vs AI included), all 6 with lag.
Before today it was hit and miss, great games without lag and terrible ones with lag.
Was hoping it will be better not worse.
It is going to be impossible to compete against good players with lag like this.
My internet connection is not the best ( 10 ms ping, 10 Mb/s download, 0,7 Mb/s upload), but I had great games without lag so I guess it is not problem on my side.
 
- AI responsiveness: im not sure which responsiveness is the issue? Only one i can think about comes out when lower rated players play vs higher rated ones but i think thats given. Or if you can elaborate on this, please. Sometimes i see mistakes in the back from the AI but that i think its great, its very human like.
- Players that walk in front of the play mindlessly and block passes/crosses: not really seeing this again, all my blocks are blocks....well when the AI blocsk something, especially on Legend....that could be a little annoying. But now playing back to back online and offline Legend, its just as annoying that someone who cant play but uses all star players who do autmatically anything for the person.
- Acres of space in most team shapes: I think this is the thing in old PES games too, not saying it makes it right but even in old games you could do a pass from the CB to the CF...you just couldnt turn and shoot. Which now applies again because of the Match Up feature and Block features. I think overall both human and cpu can cover the space on the field. Althoug i feel too that in the past perhaps the pitch was a bit smaller, or player models bigger perhaps.
So I wanted to reply to this with some clips to show what I'm talking about. I only dallied around in training mode for 10 minutes or so, so I've probably not got the best examples. But here we go anyway. All clips from vs Top Player AI in training mode, Ajax vs Man City.

AI responsiveness
By this I meant the inability to kick into action and recognise that something of footballing significance is going on. This happens both defensively and offensively, and both on your team and the CPU opponent.


Now I originally captured this as an example of unresponsive player awareness – the intended receiver doesn't act like the ball is anywhere near him. But I see on a repeat watch that it's actually the problem of target locking – look at how it's selected the winger here and that's why, seemingly, my player won't stick a leg out or come to the ball. So, perhaps a mixed diagnosis and there are better examples.


Here, look at the player who calls for the ball late in the clip. The problem is how long it takes that player to recognise there's a move available here. When I played 11s, it's customary for a midfielder (a good one) in this situation to come forward and be available. You've always got to be running for your other players – find that space and give them an option. I believe the 5th division German players know this as well. He's really slow to kick into gear and create an option. Then he calls for the ball when the move is all but snuffed out. Here he is at the key moment, and just before I initiate the pass, he needs to be aware and simply isn't:

Screenshot 2022-04-21 at 14.40.44.png
The square is just a poncey way of showing how much space there is for him to make something happen. For context, he's a CMF and this is a Possession Game style.

Okay, now here's a defensive example from the CPU team:


Look at the player I've circled below, and his reaction to a headed ball in his area of the pitch: a slave to some sort of positional programming and a delayed awareness that anything is going on.
Screenshot 2022-04-21 at 14.44.01.png

These are just quick examples, and there will be many more and many better ones available. They are legacy issues, but I don't see how we can pretend this AI is the "best ever" when this sort of stuff happens all over the pitch.

Players that walk in front of the play mindlessly and block passes/crosses
This one is easy to demonstrate and I'm amazed if it doesn't happen to you pretty much every session you play the game. Here's just one example (sorry about the ugly circle UI – I tried with it on for a bit to see what I might be accidentally triggering with the new control scheme), but just open your eyes and you'll see it time and time again:



Acres of space in most team shapes
This is something that you bring up as a legacy issue as though to write it off as unimportant. I wrote about it as a legacy issue, in fact. I don't think that changes things. I don't see how this can be "best ever AI" when players aren't programmed to keep realistic team shapes. For context, I mean this sort of congestion as in the Spurs v Brighton game recently:

Screenshot 2022-04-16 at 14.09.52.png

In real life football, you often get even more congested than this. We've had something approaching this in previous PES games. So again, how can the acres of space in pretty much all or nearly all the eFootball matches represent the best AI we've ever had?
 
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