eFootball (All Platforms)

Yeah just tried the game, still unplayable for me. In terms of performance this game went from 1 to 1.1.

My pc is not that high-end (4th gen i3, gtx 1660 ti, 8gb) and it could run pes 2021 smoothly but this game even at low settings 1280x720 (that's konami standards) couldnt even touch 60fps.

Everyone who own mid-range PC i dont recommend to download or install this game even if it's free, don't waste your data & time to get this crap. Play it on console instead, maybe it performs better.
Ps4 standard, is terrible
 
Then I was being unclear. Maguire AI explanation was no excuse but an explanation what the bug is that causes this issue. It's easier for Konami to fix AI bugs when they know the issue.
Ah okay then. But really, Konami will know the actual explanation, whether this is the cause or not. I think they've no interest in fixing it – that sort of issue has been happening in PES for years, after all.

I have a 35min video here explaining how to play to keep this exact shape all game long, it is for the German eFootball community so it's in German, but I can send it to you nonetheless. It has descriptive shapries drawn on the players at times :D
Eigentlich lebe ich jetzt in Deutschland und lerne auch Deutsch. Also du kannst mir das Video schicken und vielleicht verstehe ich ein bisschen :)

(Apologies to staff, I know it's an English-language only forum... Hopefully I'm allowed a couple of sentences. I'm just really keen to play like a German 5th division defender!)
 
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first game today - its either bug or they already found a way.
It's no bug. It's a feature and Coinami couldn't care less. It happened to me yesterday and it cost me several matches.

I also love how in these PVP severs when you're in a match with another user, there's a delay between your controller and your selected player's reaction to your input on the pitch. It's nearly impossible to enjoy a match and play to your own tempo when this much lag is going on. It's fucks up with the flow of the game. There's so much delay in your movements whether you're sprinting, dribbling, passing, shooting, or switching players in PVP matches that it becomes utterly frustrating. Some players probably think the best way to alleviate those issues is to buy higher rated players or legends through purchasing coins for their casino slot machine of "magic moment stars" or grind out matches for GP against the AI like a sucker to buy those expensive players which is probably what Coinami intentioned all along. It's free to play but if you want an edge against other players and not grind matches for months, you have to pay to play.

Another issue I'm running into is matchmaking. It's so uneven. Teams with legends like Romero can easily demolish any team out there. How is this simulating football? And what is Coinami going to do about those players who spam the slide tackle button every time you have possession and those who quit in matches when they're losing? Nothing I guess.
 
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Tactics so far are good in their basic ideology but that's it. Tactics fucked online on the point there is no balance in these 5 playstyles.

Online is either 1-1, 3-3 or a thrashing because there are just 2 base ways to play.

All out attack or All out defence.

The game isn't ready offline to really get into for a proper master league until we see all the functions like attacking and defensive sliders and fluid formation. Smaller teams are suffering with managers given either incorrect playstyles for how they play and incompatible formations to the games current state (every single 3-5-2 or 3-4-3)

I am enjoying playing against some good players out there, just would like us to be given more freedom to not have to play in such very basic 4-4-2 or aggressive 4-3-3 with possession game and quick counter or 5 at the back with the defensive playstyles. I find the player rating are shit right now, while relatively balanced and up to date too political and the smaller teams aren't researched well enough with all sorts of examples of players receiving few favored positions they are capable of.

On a positive not i fucking love L2 defending. its match up from the previous system but better, smoother and essential off the ball.
 
Online still has to dependant on location. In Europe i can find solid connections easily for example.

As for superstar it wouldnt be the first time Konami does this. I havent played much on that just a few in Authentic then i unlocked Legend in DT then stuck with it. Might try SS later, thanks for the heads up. I would like to have less clinical but smarter AI still if that makes sense.

Legend AI scales with the player attributes better. Had Auba dribble my backline of 5 with Puyol, Maldini and Featured Upamecano two times, getting two penalties.

Will give a better answer sometime later the weekend, been online much more than I'm used to the last year or so. will try one day offline on each when available to see how good Legend is overall.
 
Yeah just tried the game, still unplayable for me. In terms of performance this game went from 1 to 1.1.

My pc is not that high-end (4th gen i3, gtx 1660 ti, 8gb) and it could run pes 2021 smoothly but this game even at low settings 1280x720 (that's konami standards) couldnt even touch 60fps.

Everyone who own mid-range PC i dont recommend to download or install this game even if it's free, don't waste your data & time to get this crap. Play it on console instead, maybe it performs better.
This GPU is basically RTX 2060 without Ray-Tracing. Even better than GTX 1060 (which is the most used GPU in Steam list). This card is no where near the low or mid range. It's an entry level higher end card which is quite new (2020). You can clearly say that this game is not optimized. Heck, you can even play Cyberbug 2077 on this GPU at 1080p Low-Med settings 60+ FPS easily...

Speaking of your CPU though, an i3 4th gen is a bottleneck for this GPU. An i5 4th gen would be 10x better than this in terms of minimizing the bottleneck in any games.

My Specs are i5-3470s (3rd gen), GT 1030 (2GB GDDR5), 8 GB Ram (DDR3). I can run PES 2021 smoothly, but when it comes to eFootball, it barely runs at 20 FPS and the graphics aren't that demanding either. Poor optimization again (like I said). 🤷‍♂️
 
Said I'd stay away, couldn't help myself when I heard there was some "maintenance" going on. Thought I'd check it out again to see if the lagginess was any better (but I've realised it's part and parcel of the gameplay - read on).

First game is against the pleasantly named "WhatsMyMfkinName". Takes the maximum amount of time on every pause screen. Pauses the game twice for a couple of minutes at a time. Has the whole Man City team, plus Romário and a few other legends. Was 2-0 up before long, and when I got one back started passing along the back line with impunity until it finished 2-1.

Just another reminder that online gaming isn't for me and likely never will be unless I can apply an age filter, or a skill level filter that actually works. I honestly don't understand how it's enjoyable to anybody in the Mfkin world.

Anyway.

It's absolutely clear to me now that when you come up against stronger teams, your players just start "acting up" (the way that a low "team spirit" would do in PES). Any illusion of freedom disappears entirely.

Response times increase, first touches become wild, but most frustratingly (as a non-manual player), your passes start going directly to opposition players (forget making any pass beyond 30ft, you'll just give the ball away), and your shots are far more often off-target.

Even the "teammate press" function is nowhere near as effective - the defender will simply jog behind the opponent and not tackle them.

I lose games to stronger teams not because they play better, or their passes and shots are more accurate, but because my own players become useless. If that's how you differentiate teams (and PES has always done it this way) then...

A) What's the point in picking up the controller and pretending that you control anything?

B) It will very quickly become a "pay to win" experience. Which is exactly what the goal of eFootball was from the beginning.

(Microtransactions are now available, by the way, so 24hrs from now, let's see how much worse it gets.)
It's making me sad that people are even giving it a try. It's such a cynical game in every aspect and it wasn't built for this community, a PES community. They shat on us and the brand. I'm still ashamed at konami and I'm almost ashamed when I go on twitter and see people like B-man who I have a lot of respect for desperately trying to get something out of it.
 
This game actually is very interesting, im feeling like playing PS2 PES ML, discovering players and their styles.
Well put, it's nice to have a simple, buy the players you can afford carryall approach to it. The linear approach has actually made me bother with the Dream Team mode. One of the things that put me off myclub in th e past is not just the volatile nature of online football as it is but also the micromanagement of your club, it felt like such a chore, only to be put off by a series of shitty matches made it seem like such a waste of time.

At least there's a lot less investment of time (other then slogging through menus) to experience the flagship online mode this time.
It's absolutely clear to me now that when you come up against stronger teams, your players just start "acting up" (the way that a low "team spirit" would do in PES). Any illusion of freedom disappears entirely.

Response times increase, first touches become wild, but most frustratingly (as a non-manual player), your passes start going directly to opposition players (forget making any pass beyond 30ft, you'll just give the ball away), and your shots are far more often off-target.

Even the "teammate press" function is nowhere near as effective - the defender will simply jog behind the opponent and not tackle them.

I lose games to stronger teams not because they play better, or their passes and shots are more accurate, but because my own players become useless. If that's how you differentiate teams (and PES has always done it this way) then...

A) What's the point in picking up the controller and pretending that you control anything?

B) It will very quickly become a "pay to win" experience. Which is exactly what the goal of eFootball was from the beginning.

(Microtransactions are now available, by the way, so 24hrs from now, let's see how much worse it gets.)
Exactly. There's die hards who will convince you the game is a fair & realistic masterpiece online&that you just need to "git gud brah".

No. You can have two matches back to back & it's obvious to everyone & their new born babies that your players feel radically different. 1 match it feels like everything works like a dream with little effort & the next it feels like your players seem to be 30 yards away from every opposition player, your slower, clumsiet & less responsive and the handicap switch has cheeky been flicked.

This is why I don't even waste my time with tactics and play styles online. The game doesn't respect them or reward you for creativity. Players are positioned in strict rows of 2 it impossible to build up play.
 
It's no bug. It's a feature and Coinami couldn't care less. It happened to me yesterday and it cost me several matches.

I also love how in these PVP severs when you're in a match with another user, there's a delay between your controller and your selected player's reaction to your input on the pitch. It's nearly impossible to enjoy a match and play to your own tempo when this much lag is going on. It's fucks up with the flow of the game. There's so much delay in your movements whether you're sprinting, dribbling, passing, shooting, or switching players in PVP matches that it becomes utterly frustrating. Some players probably think the best way to alleviate those issues is to buy higher rated players or legends through purchasing coins for their casino slot machine of "magic moment stars" or grind out matches for GP against the AI like a sucker to buy those expensive players which is probably what Coinami intentioned all along. It's free to play but if you want an edge against other players and not grind matches for months, you have to pay to play.

Another issue I'm running into is matchmaking. It's so uneven. Teams with legends like Romero can easily demolish any team out there. How is this simulating football? And what is Coinami going to do about those players who spam the slide tackle button every time you have possession and those who quit in matches when they're losing? Nothing I guess.
I'm not sure that it's a feature, I think that's going a bit far. But the fact is that Konami have been very bad at addressing cheating on their mode. The myClub obsessives have been moaning about it for years. Perhaps they don't care because it would impact the reputation of their pros if they tackled it? E.g. I looked at divisions and already that Ettorito guy is up there – my friend was beating him 3-1 on PES 2019 and he lag cheated to void the match. He has a reputation for it.

But the more reasonable explanation is that they're lazy, and if the money keeps rolling in they have no real incentive to address it.

As for general connection quality – I've noticed it get worse for me, finally. I was surprised how it was very smooth for so long. But played a couple of matches in the events last night and the button delay/switching was really bad. Shame, I thought maybe they had turned a corner.

Matchmaking is definitely fucked, and this is one which really merits a cynical explanation. If you allow people to play PvP with lower-strength sides, there's a risk they don't keep paying for the lootboxes and bonus edition players designed to give an upper hand. For all its faults, at least in myClub you could build a 1 or 2 star strength squad, filter accordingly, and try to find (usually without success) manual opponents as well. No such filtering now, as they funnel everyone towards revenue-generation.

Thing is, I'm not sure this is the best model for them. Some of the best F2P games give you basics for free that make you feel as a player somewhat respected: think Rocket League – so much is accessible without paying a penny, and your progression through it even to expert levels could be entirely free. That generates good will. What Konami appear to be doing (from their initial Dream Team features anyway) is just to flatly disadvantage those who don't shell out real money.
 
Surprised at the negativity in here, the new defending is brilliant.

as for the game itself I’ve really enjoyed my time with it and haven’t had any online lag or issues, very satisfying to beat a completely decked out team with my modest one.

I never thought I’d enjoy playing a dream team or ,y club equivalent but I’ve been really having fun with it.

Its a couple of versions away from being really good and playing people online is much better than the AI which scores the sa,emgoals over and over again.
 
Surprised at the negativity in here, the new defending is brilliant.
It's mixed blessings for me. For all the plaudits about "manual defending" I keep hearing, it feels pretty automated to me. E.g., no longer is there the option to turn off assisted tackling. Your players, both the one you control and the others you don't, stick legs out and tackle, even foul, the opponent. You have no say over it. Yesterday I gave away a penalty as Daley Blind carelessly tackled a forward in the box. I had no control over that situation – and no, I hadn't used the team pressure option.

This automation extends to all the main means of retrieving the ball – match-up, pressure, team pressure. In each case, tackles are triggered when you get to a certain radius. So If I hold L2 to match up and the LS broadly in the direction of the ball carrier, my player will zoom in at him and attempt a tackle – I don't even have to time it.

Meanwhile, the interceptions you can trigger by L2 covering the passing lanes are a breath of fresh air, and I feel I can effectively stifle opponents by effectively switching into the lanes this way. BUT, forget to press L2 and your player is a mindless automaton who has never intercepted a ball in his life. Or have the opponent do a stunning or full-powered pass, and it might just travel through you anyway.
 

eFootball 2022 season 1 review - too little, too late​

PES dispensable.

https://www.eurogamer.net/efootball-2022-season-1-review-too-little-too-late

Pretty much calls it for me. This was the highlight:

'... In those moments after a tackle or a misplaced pass when the ball’s in nobody’s possession, everyone seems profoundly confused. It almost seems as though everyone’s too polite to actually go in and claim it.'

Amen.

Well put, it's nice to have a simple, buy the players you can afford carryall approach to it. The linear approach has actually made me bother with the Dream Team mode. One of the things that put me off myclub in th e past is not just the volatile nature of online football as it is but also the micromanagement of your club, it felt like such a chore, only to be put off by a series of shitty matches made it seem like such a waste of time.

Very much agree. Whenever I've popped my head through the door of MyClub (or FUT, for that matter) the maelstrom is just too much. Players, scouts, agents coming and going with these short shelf lives. The on-pitch to off-pitch ratio is all to shit.
 
Pretty much calls it for me. This was the highlight:

'... In those moments after a tackle or a misplaced pass when the ball’s in nobody’s possession, everyone seems profoundly confused. It almost seems as though everyone’s too polite to actually go in and claim it.'

Amen.



Very much agree. Whenever I've popped my head through the door of MyClub (or FUT, for that matter) the maelstrom is just too much. Players, scouts, agents coming and going with these short shelf lives. The on-pitch to off-pitch ratio is all to shit.
I did like the review overall, though a couple bits I thought were strange – the idea that there's "massive" tactical customisation options, and that the ball physics were realistic. Also didn't really go in hard enough on just how cynical the Dream Team mode and the shift to the fully F2P model is. Left a comment to that effect.
 
I did like the review overall, though a couple bits I thought were strange – the idea that there's "massive" tactical customisation options, and that the ball physics were realistic. Also didn't really go in hard enough on just how cynical the Dream Team mode and the shift to the fully F2P model is. Left a comment to that effect.

To be perfectly honest I haven't dived too deeply* into the tactical side of the game so that's on me. And yes I don't agree with the reviewer on ball physics. I'm finding that the discussion around ball physics has been too absolute as to me it varies kick by kick. It can feel quite meaty but once the power bar goes over half way all bets are off. 'Fuck you, friction'!

* I now have the enormously camp Deeply Dippy stuck in my head, and the subsequent anger of thinking about those lunatic Right Said Fred tinfoilers.
 
Since yesterday the bad first touches from PES21 are back. I have no idea what / how that changed. It was all fixed with their advertised feature "ball touch control" since version 0.9.0. And now it's back. This makes all the "hold X to press" players have a huge advantage again... can't even control the ball now before they sprint at you. Before you would just use ball touch control to line up and face the incoming rusher. Then sidestep away. Now you want to line up, bad touch the ball, and it moves 2m away from your feed.
 
To be perfectly honest I haven't dived too deeply* into the tactical side of the game so that's on me. And yes I don't agree with the reviewer on ball physics. I'm finding that the discussion around ball physics has been too absolute as to me it varies kick by kick. It can feel quite meaty but once the power bar goes over half way all bets are off. 'Fuck you, friction'!

* I now have the enormously camp Deeply Dippy stuck in my head, and the subsequent anger of thinking about those lunatic Right Said Fred tinfoilers.
Yes, the discussion on ball physics is probably too absolutist. But then, it only takes a handful of really bad but common enough examples to warrant a fail in that category in my view. I'm not after a complete system of Newtonian dynamics, but having counteracting friction on a pitch is kind of essential for me.


Anyway, the campaign starts here and now to get RSF onto the soundtrack!

(Jokes aside, the soundtrack isn't entirely terrible this time... I surprised myself by finding that I liked this song in particular, which is far from my usual taste.)
 
Since yesterday the bad first touches from PES21 are back. I have no idea what / how that changed. It was all fixed with their advertised feature "ball touch control" since version 0.9.0. And now it's back. This makes all the "hold X to press" players have a huge advantage again... can't even control the ball now before they sprint at you. Before you would just use ball touch control to line up and face the incoming rusher. Then sidestep away. Now you want to line up, bad touch the ball, and it moves 2m away from your feed.
Are the teams you're playing against suddenly much more packed with superstars than they were before (especially now that virtual currency is available)?

Because what you're describing is my experience as soon as I play any team significantly stronger than mine. And once I see the game pulling a string on the ball just to make sure you can't play with any real fluidity (and ensure the better team wins) boom, my interest is gone.

We have to remember this is a mobile game core, and designed to be funded by microtransactions. It all stacks up IMO.
 
Tactics so far are good in their basic ideology but that's it. Tactics fucked online on the point there is no balance in these 5 playstyles.

Online is either 1-1, 3-3 or a thrashing because there are just 2 base ways to play.

All out attack or All out defence.

The game isn't ready offline to really get into for a proper master league until we see all the functions like attacking and defensive sliders and fluid formation. Smaller teams are suffering with managers given either incorrect playstyles for how they play and incompatible formations to the games current state (every single 3-5-2 or 3-4-3)

I am enjoying playing against some good players out there, just would like us to be given more freedom to not have to play in such very basic 4-4-2 or aggressive 4-3-3 with possession game and quick counter or 5 at the back with the defensive playstyles. I find the player rating are shit right now, while relatively balanced and up to date too political and the smaller teams aren't researched well enough with all sorts of examples of players receiving few favored positions they are capable of.

On a positive not i fucking love L2 defending. its match up from the previous system but better, smoother and essential off the ball.


Have you tried manually dragging your players around on the gameplan? Finally its not fixed formation online.
As for the tactics, honestly im glad there is no more tactics + advanced instruction + this and that. There was too many layers and im suspicous why tactics did not work in previous PES games.

Im good whats for now because i think currently you determine the players position on the pitch by formation. Plus their height via the attack-defence mindset. With the tactics you determine the runs the player make....and on TOP there are player specific playstyles which give player ID and further individual player decisions on the pitch for the AI.

So i think we are good for now....it could be better. I still think i miss the arrows, but for now players most of the time doing unpredictable movements based on their style and team tactic.
 
Are the teams you're playing against suddenly much more packed with superstars than they were before (especially now that virtual currency is available)?
Could be; also worth noting, his own team is packed with superstars too... (I've seen the video!)

Since yesterday the bad first touches from PES21 are back. I have no idea what / how that changed. It was all fixed with their advertised feature "ball touch control" since version 0.9.0. And now it's back. This makes all the "hold X to press" players have a huge advantage again... can't even control the ball now before they sprint at you. Before you would just use ball touch control to line up and face the incoming rusher. Then sidestep away. Now you want to line up, bad touch the ball, and it moves 2m away from your feed.
Trouble in paradise?
 
Pes 2021 and smoke patch on PC with Sider and servers = Heaven.
Not for me and lots of others. The AI is horrendous IMO, horribly basic in its attack patterns. Long balls from CB to ST (always perfectly hit, always perfectly controlled), or simply straight passes from CB to CM to ST. Mods don't fix this. Advanced tactics sort of help but they don't give the AI positional awareness, or even awareness of the ball a lot of the time.
 
It's making me sad that people are even giving it a try. It's such a cynical game in every aspect and it wasn't built for this community, a PES community. They shat on us and the brand. I'm still ashamed at konami and I'm almost ashamed when I go on twitter and see people like B-man who I have a lot of respect for desperately trying to get something out of it.
Yes let's hang those who like a video game you dont. :LMAO:
You probably wrote this out of passion but this sounds a bit weird. People who have mad love for the era PES2014-2021 are not to blame for either for Konami's game design, as we know they listen to no feedback ever.
Finally they cooked up a gameplay that caters to a different layer of footy gamers, and there is a grey zone in preference...so yes B-Man and myself are betraying you if you think like that. :LMAO:
 
It actually performs better on console, but on the Xbox Series X, I would not call the experience a smooth one. I am playing footy game since PES17 with the player camera (rip player 2). With the player camera, efootball is unplayable on the X. It is laggy as f. Probably automatically caped to 30 fps but it still looks like it is bellow 30 fps.

On PC it is even dramatically worst. While previous PES were intensive on CPU side, this one is ok for the CPU (I own an 6 years old i7 6700) but terrible on the GPU (RTX 3060 Ti).
lol the irony, back then Konami shat on PC players with their crappy port but atleast can run at low PC and here we are with new engine even high end PC is struggle to run the game.
 
Yes, the discussion on ball physics is probably too absolutist. But then, it only takes a handful of really bad but common enough examples to warrant a fail in that category in my view. I'm not after a complete system of Newtonian dynamics, but having counteracting friction on a pitch is kind of essential for me.


Anyway, the campaign starts here and now to get RSF onto the soundtrack!

(Jokes aside, the soundtrack isn't entirely terrible this time... I surprised myself by finding that I liked this song in particular, which is far from my usual taste.)

And you manage to pick the worst song on the selection. :P

I think this is very oldschool PES vibe:

And these are pretty decent:
 
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