Maybe they are just following real life Japanese SeasonsWhy they decided to start a new season each 2 months ?
It means that in one year we will have 6 season ? isn't too much !
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Maybe they are just following real life Japanese SeasonsWhy they decided to start a new season each 2 months ?
It means that in one year we will have 6 season ? isn't too much !
The Japanese testers made a very accurate review of the version 1.0.
They felt the gameplay
I can't actually come up with any realistic, logical reason why the user experience in regards to menu's and the odd omission of settings exist.Did it...
It says "live update successfully deleted"...
Then immediately redownloads it again.
...
Only Konami, man. Only Konami.
Let them enjoy it for the rest of the season, they had to put up with v0.9.1 for quite a bit to get those rewardsI really hope all these dudes who have 5 legends, 8 all star players once the contracts are up after one year, they have to buy these players again on full price in every 60 days.
On hindsight, and based on the stuff I've noticed, I'm convinced that Konami did not do anything to the code in order to make the "locked" difficulty levels ready to be used on this v 1.0... Uusally, the guys who are longtime PES players developed the habit of playing the game on the highest diffculty level (you folks want your footie games to be like the Souls' of sports games ) and the begginers might play with lower difficulty levels (until maybe Intermediate level) and the casual players might go with something like the Professional level (which isn't readily available to be chosen) so I guess that the oddities are more prone to show through on the "less used levels".I know and can clearly see that these 5 playstyles are Konami going back to PES 2011-2014 and having 'Preset Tactics' but they in efootball are hiding what the settings used for each one are. I expect like 2012-2014 if you have for example 'Possession Game' if they bring the sliders back in, I think we will receive:
POSSESSION GAME *locked*
SHORT PASS *locked*
CENTER or WIDE
MAINTAIN or FLEXABLE
SUPPORT RANGE 1-3
I thinkin defense while this seems to be the default for 'Possession Game'
FRONTLINE PRESSURE *locked*
CONTAINMENT AREA WIDE *locked*
AGGRESSIVE *locked"
DEFENSIVE LINE 8-10
COMPACTIVNESS 1-5
They may have removed attacking area, containment area and compactness for all I know however the rest I mentioned are clearly still the main drivers of what's happening.
One thing I do like how each player has a suitability to each style in Dream Team, this shows heavily you players behave off the ball so much. More depth can be brought in when you have the freedom to design you own tactics, certain types of setups could help integrate a player who doesn't suit your style.
I do think once we actually get something online not only will this need to return but also fluid formation. Konami don't believe wing backs exist and all the 352 or 343 formations are just fucked because the 'SMF' or 'Side Midfielders' don't bother defending. Shame about 'Wingback' not being available anymore! Advanced tactics that you turned on and off holding L2 is sorely missed in al of this, showing how much the shielding button is a waste of time.
But is that how it goes? If the contract is up you have to sign them again to be able to use them?Let them enjoy it for the rest of the season, they had to put up with v0.9.1 for quite a bit to get those rewards
the shoulder charge button helps with interceptingAm I the only one who finds it very difficult to block passing lanes when you successfully predict what the opponent is going to do? I find that my player just doesn't react to the ball that's slowly rolling right past him.
I'm surprised the eSports crowd haven't picked up on this, given that it's a "I did something clever and got no reward for it, disgusting" scenario.
Are you using match up when intercepting passes? I've found they stick a leg out if you press LT whilst the the pass is going near my player. I think the defensive stats play quite a big role in how big the area or cone of effect is for intercepting.Am I the only one who finds it very difficult to block passing lanes when you successfully predict what the opponent is going to do? I find that my player just doesn't react to the ball that's slowly rolling right past him.
I'm surprised the eSports crowd haven't picked up on this, given that it's a "I did something clever and got no reward for it, disgusting" scenario.
Definitely no accumulated yellow cards. I haven't received any yellow cards in the last few games let alone my last game.Accumulated yellows maybe?
Am I the only one who finds it very difficult to block passing lanes when you successfully predict what the opponent is going to do? I find that my player just doesn't react to the ball that's slowly rolling right past him.
I'm surprised the eSports crowd haven't picked up on this, given that it's a "I did something clever and got no reward for it, disgusting" scenario.
If you haven't done so, it's well worth reading Konami's guide. It gives valuable hints as to when to use what. There are a lot of new commands and learning them really does make the gameplay shine.Thanks @captain8lunt / @Goldstone / @normazimuth / @SKYHIGHTREES - I haven't been using L2 i.e. "match up" when blocking passing lanes. I thought that was for when you're close to the player to jostle. Though I did wonder how you're supposed to choose between pressing that, "pressure", "shoulder-charge" or "manual tackle"! I'll keep at it...
I re-mapped x into match up and i hold it everytime my players are behind the ball. Its easier to move player to fill spaces and block passing lane with matchup. But the risk is you can get beaten 1on1. You have to play with dash, analog, pressure and match up commands wiselyL2 intercepts yes. It's great but you do need to time it right, also dont hold it or it wont work
Thanks @captain8lunt / @Goldstone / @normazimuth / @SKYHIGHTREES - I haven't been using L2 i.e. "match up" when blocking passing lanes. I thought that was for when you're close to the player to jostle. Though I did wonder how you're supposed to choose between pressing that, "pressure", "shoulder-charge" or "manual tackle"! I'll keep at it...
I cant, i run with triangle/ YI suggest to swap L2 with X. Match-up/Intercept is way more important than Pressing.
the shoulder charge sticks a leg out but i think any of the defending buttons sort of wakes up the player, doesnt work 100% of the timeThanks @captain8lunt / @Goldstone / @normazimuth / @SKYHIGHTREES - I haven't been using L2 i.e. "match up" when blocking passing lanes. I thought that was for when you're close to the player to jostle. Though I did wonder how you're supposed to choose between pressing that, "pressure", "shoulder-charge" or "manual tackle"! I'll keep at it...
Match up has multiple uses. It will jostle & jockey close to the player, sometimes triggering the 'hands behind the back' animation. You can use it as a single press tackle if timed correctly & the intercepting we mentioned.Thanks @captain8lunt / @Goldstone / @normazimuth / @SKYHIGHTREES - I haven't been using L2 i.e. "match up" when blocking passing lanes. I thought that was for when you're close to the player to jostle. Though I did wonder how you're supposed to choose between pressing that, "pressure", "shoulder-charge" or "manual tackle"! I'll keep at it...
Players teamstyle are off for UtdCurrently watching United. Maybe Konami's defensive AI is realistic after all
I think I remember a game using triangle as run. Was it early FIFAs? I still replace circle and square since 1998I cant, i run with triangle/ Y
I think I remember a game using triangle as run. Was it early FIFAs? I still replace circle and square since 1998