eFootball (All Platforms)

Letting the ball go between your legs, something I used quite often in PES21, is so much harder for me now.

Instead of holding R2/RT, I have to take the RS to the direction of the ball right before it reaches my player.

Or, at least, that's what the controls tell me to do. But I have not been able to be very successful in most of my attempts.
 
The version that was play tested weeks ago isn't much different than the current one. Even if they were to release a next gen version of efootball 2022, the core elements that make up this crap are not going anywhere. The UI and the AI will mostly like stay the way it is.

 
The version that was play tested weeks ago isn't much different than the current one. Even if they were to release a next gen version of efootball 2022, the core elements that make up this crap are not going anywhere. The UI and the AI will mostly like stay the way it is.

Okay, off topic. But that Messi eyes really reminds me of animu eyes, that's no joke. 🤣
 
Seems. But it isn't. Players still have no physics implemented, they have no weight, no inertia and they're floating on the pitch like it's figure skating.
Yeah. The sliders for acceleration, pass speed and sprint in Fifa only barely mitigate that, but this year's installment is marginally better that the last two games in terms of gameplay which says a lot about Fifa and how hard they have fallen. Is it better than PES? No. Is it better than Efootball 2022. YES.
 
please man do not forget me
just finish the update in greek superleague with kits faces stats with my own convertion tool fm2pes and all the other elemends
donot forgot me mate
I never talked about doing Greek superleague, isn't another guy than me?
And sorry i don't feel welcome here any more bro. I will probably ask to remove my account or stop posting. It was a very bad idea to go elsewhere than Editing.
Also as i saw those times, no one care about the level of details ect. so i lost my time to try to do face and stats the most accurate possible is a lost of time.
Do it approximatively and people won't care.
But don't worry, i won't abandon editing. I still like PES 2021 and i'm correcting it everyday. Season 20-21 but i will first push it to the limits of accuracy. Then, i will probably focus (later) on this season. Perhaps for winter transfers : correcting ALL the database errors and googling every player in the game takes a lot of time.


In motion, it's another thing. People don't keep a poker face all the game. Facial skeleton and muscle would have been took in account for facial expression. But they didn't : faces are like rubber.
 
It's not clear from what you wrote that they weren't planning on doing cross-platform early on. Could be that PS5/Xbox/Mobile getting the new games (and thus being cross-platform), with older platforms getting "season updates".

Here's where I disagree. It wouldn't make sense to include mobile phones, but exclude PS4, if cross-platform was the goal from the beginning. By saying that they were planning to only use Unreal for the PS5/XBSX version, while keeping PS4 on Fox, they were clearly not planning crossplatform at this stage.

So they clearly changed their mind about an exclusive next-gen game. Now when exactly did that happen?

Definitely after the Next-Gen PES teaser was released, which was on July 2020.

Given the state of eFootball, there is no way this was planned over 2-3 years.
 
The version that was play tested weeks ago isn't much different than the current one.

This is what I am 100% convinced of. From NFG to eFootball, it doesn't make sense that there's this incredible game in between both. I honestly feel that by inviting people to fly in, all expenses paid, and giving them 90 minutes of 5-minute intervals to play a game, they won't have enough time to know what they're playing.

Also, the core tactical movement, ball physics, etc. It won't change. I'm seeing full power passes being painlessly absorbed into players' runs all over the pitch. Like, why would I even bother with this game.
 
I swear everything was wrong. To the face animations, to the gameplay, the UI, the menus are still crap after 100000000000000000000000000 complaints, and the worst thing is they had 2 flipping years to make this game. Konami messed up Castlevania, MGS ( Metal Gear Solid) and now PES in the worst fashion. This company is going to die if they keep on fricking their games in the butt. :RANT:
 
I never talked about doing Greek superleague, isn't another guy than me?
And sorry i don't feel welcome here any more bro. I will probably ask to remove my account or stop posting. It was a very bad idea to go elsewhere than Editing.
Also as i saw those times, no one care about the level of details ect. so i lost my time to try to do face and stats the most accurate possible is a lost of time.
Do it approximatively and people won't care.
But don't worry, i won't abandon editing. I still like PES 2021 and i'm correcting it everyday. Season 20-21 but i will first push it to the limits of accuracy. Then, i will probably focus (later) on this season. Perhaps for winter transfers : correcting ALL the database errors and googling every player in the game takes a lot of time.



In motion, it's another thing. People don't keep a poker face all the game. Facial skeleton and muscle would have been took in account for facial expression. But they didn't : faces are like rubber.
Mate I feel you very well.
if you want ,because I am editor with your meaning and I am working in pes21 and I continue working giving any details from real life to the game can pass , send me a pm with mails that I can personally contact with you.
 
Here's where I disagree. It wouldn't make sense to include mobile phones, but exclude PS4, if cross-platform was the goal from the beginning. By saying that they were planning to only use Unreal for the PS5/XBSX version, while keeping PS4 on Fox, they were clearly not planning crossplatform at this stage.

So they clearly changed their mind about an exclusive next-gen game. Now when exactly did that happen?

Definitely after the Next-Gen PES teaser was released, which was on July 2020.

Given the state of eFootball, there is no way this was planned over 2-3 years.
I don't think these claims add up so simply as you're making them out to be.

Again, something Masuda said in an offhand comment to an obscure Russian outlet in 2018 tells us nothing about what they might have together planned and settled on by late 2019.

What's the source of your "definitely"? Why put any significance in that teaser? It doesn't make sense. It's clearly something (alongside the blurb) designed to create good-faith purchases of a repeat game in the interim period. It was a placeholder. It need convey no real intention as to the plans for the game, and it didn't convey or even imply a next-gen exclusive intention anyway.

I think, if anything, announcing the move to Unreal goes in the "cross-play ambitions" box, given its famed scalability and there already being a game Epic were doing cross-play with mobile for.

I also don't get where (here and elsewhere) the "3 years" claim comes from. So far as I have seen, they've only ever said it was 2 years in the making, and we don't know earnestly how their development budget was carved up in, e.g., 2019-2020, given PES 2020 was a full-featured mainline PES sequel, not a roster update like its own sequel.
 
Here's where I disagree. It wouldn't make sense to include mobile phones, but exclude PS4, if cross-platform was the goal from the beginning. By saying that they were planning to only use Unreal for the PS5/XBSX version, while keeping PS4 on Fox, they were clearly not planning crossplatform at this stage.

So they clearly changed their mind about an exclusive next-gen game. Now when exactly did that happen?

Definitely after the Next-Gen PES teaser was released, which was on July 2020.

Given the state of eFootball, there is no way this was planned over 2-3 years.
Simply, and that's my last word about it because : We can't change the past, it's done but who is interview now and who was last year?
Kimura this year. Just check about last year if it was Kei Matsuda. Website interview the director or the most known person, the most influent behind the game (like Seabass, who wasn't always director as you can see his C.V.)

I personnally think if there was a Matsuda version, it wasn't very much advanced, probably not enough, but well, planned to do other things probably. Just my assumption. I don't say anything but my idea this time.
 
Mate I feel you very well.
if you want ,because I am editor with your meaning and I am working in pes21 and I continue working giving any details from real life to the game can pass , send me a pm with mails that I can personally contact with you.
When i'll be done with my project. Because it's not a "game only" project. It's also for some website, i want to present my XLS file to Globalsportarchive and Soccerway (i'm more linked with the first one, there's a Belgian guy behind it)
 
When i'll be done with my project. Because it's not a "game only" project. It's also for some website, i want to present my XLS file to Globalsportarchive and Soccerway (i'm more linked with the first one, there's a Belgian guy behind it)
Any time you feel proper. And if you want
 
I don't think these claims add up so simply as you're making them out to be.

Again, something Masuda said in an offhand comment to an obscure Russian outlet in 2018 tells us nothing about what they might have together planned and settled on by late 2019.

What's the source of your "definitely"? Why put any significance in that teaser? It doesn't make sense. It's clearly something (alongside the blurb) designed to create good-faith purchases of a repeat game in the interim period. It was a placeholder. It need convey no real intention as to the plans for the game, and it didn't convey or even imply a next-gen exclusive intention anyway.

I think, if anything, announcing the move to Unreal goes in the "cross-play ambitions" box, given its famed scalability and there already being a game Epic were doing cross-play with mobile for.

I also don't get where (here and elsewhere) the "3 years" claim comes from. So far as I have seen, they've only ever said it was 2 years in the making, and we don't know earnestly how their development budget was carved up in, e.g., 2019-2020, given PES 2020 was a full-featured mainline PES sequel, not a roster update like its own sequel.

I agree that it's plausible to believe that the second they planned to switch to Unreal, was the moment they planned to switch to a cross-platform FTP model.

However, in the 2018 interview, it is clear that they weren't intending on going cross-platform as evident by him saying (it sounds very deliberate and not off hand) that the new engine will be for PS5 and the new generation consoles only, while PS4 will stay on Fox Engine forever.

Granted, that was in June 2018. Many things can change. Which brings me to the Messi trailer. You're saying this was a pre-render placeholder lie made to sell people on 'just stay with us one more year and your patience will be rewarded' concept? The way the teaser was made, with the Messi face, the focus on the textures, the lighting, the grass. It seemed more like a tech teaser of what to expect i.e. This is how face texture will look like. This is how cloth will look like. This is how grass will look like. This is the lighting we'll be using...etc.

Combine that notion with the extremely buggy, rushed and messed release of eFootball 2022, and it's clear that this wasn't what they were planning since 2018. The change might have happened in Fall 2020 IMO.

Now this is completely my opinion, but I also feel that they were planning on releasing the game on Unreal Engine 5, which made a 2021 release impossible. Instead of waiting a second year with just a season update, they decided to go for the project they were probably aching to try for a long time.

PES on consoles is their most lucrative franchise. It's not entirely implausible that they will release a proper next-gen game. Next year would make more financial sense as there still aren't enough next gen consoles out there for this to work.
 
screenshot-2021-10-04-100105-jpg.124950


Was this to prevent everybody pissing all over the game at launch?

Or was it gonna be used in their new revolutionary cutscenes? We get to watch our very own players take a leak pre & post match after we buy them fake energy drinks with real money.

untitled1.png

Fubar
 
Here's where I disagree. It wouldn't make sense to include mobile phones, but exclude PS4, if cross-platform was the goal from the beginning. By saying that they were planning to only use Unreal for the PS5/XBSX version, while keeping PS4 on Fox, they were clearly not planning crossplatform at this stage.

So they clearly changed their mind about an exclusive next-gen game. Now when exactly did that happen?

Definitely after the Next-Gen PES teaser was released, which was on July 2020.

Given the state of eFootball, there is no way this was planned over 2-3 years.

I gave an instance where this would make perfectly sense--when that interview was made (2018?), perhaps there was the expectation that NG would already have a large enough user-base to not warrant adding the feature to OG. In that scenario, perhaps Konami would be perfectly happy release PES22 Season Update for the PS4.

Another option would be that these were really early plans, which were scrapped quickly.

Yet another option is that this was a mistranslation.

It certainly doesn't seem "clearly" true that they changed their mind "definitely" after the next-gen PES teaser in July 2020.
That may or may not be the case, but there was not much rigor substantiating those claims (and I wouldn't expect any of us to be in a position to do so).

Mind you, those teasers are almost never an accurate portrayal of the final game (likely not even using the same models).

My gut is that there was late no change in direction. Migrating out of Fox to Unreal was always partially done with cross-platform in mind (though I suspect the biggest selling point is not having to maintain your own engine).
But I have no idea either.

I should also note that "using the same base game for the mobile port (with some features stripped out)" sounds like a plausible goal to reduce tech debt and perhaps improve the quality of the mobile version, even without cross-platforming (of course, the latter would necessitate the former).
 
About the Messi trailer, everyone, i mean really everyone thinked of it at the time as a tech demo of what the future would have reserved to it.
Now, we just think it was like a bait to attire people to follow the next version. But it made me think personally as an in game stuff. Totally doable.
I remember even didn't liked the change that much : it was a bit plastic, and i thinked "it's not that better than Fox. Whatever".
 
Granted, that was in June 2018. Many things can change. Which brings me to the Messi trailer. You're saying this was a pre-render placeholder lie made to sell people on 'just stay with us one more year and your patience will be rewarded' concept? The way the teaser was made, with the Messi face, the focus on the textures, the lighting, the grass. It seemed more like a tech teaser of what to expect i.e. This is how face texture will look like. This is how cloth will look like. This is how grass will look like. This is the lighting we'll be using...etc.

I'd say that. In fact, I'd say something stronger--I think those concept trailers/tech demos are mostly always "placeholder lies", regardless of whether they are made by Konami or not.
 
About the Messi trailer, everyone, i mean really everyone thinked of it at the time as a tech demo of what the future would have reserved to it.
Now, we just think it was like a bait to attire people to follow the next version. But it made me think personally as an in game stuff. Totally doable.
I remember even didn't liked the change that much : it was a bit plastic, and i thinked "it's not that better than Fox. Whatever".

Exactly, I wasn't too impressed. Even Metahumans looked more impressive. So it's not like they went with an extremely faithful CGI render of Messi. It all looked doable which is why I felt it was more of a short tech demo of things to come.
 
Well, it was the past. It's done, and you can't change it even if you discover what happened.
This is done, and thinkin "we would have a better version instead" won't resolve the current Efootball issue.

Edit: just see how it caused problems and some "clash" just for saying some stuffs, speculations, or relate to what i've heard. I just don't want it.
Make it fun is one thing, but clashing for... Nothing in fact, is another, and bad for the overall Evo-web ambiance. I choosed to not still blocked on it an leave it where it was. It caused me some issue and i feeled offended, and i offended people. I already got as much issues IRL well it's not the place to talk about it and no one would care, i don't want to have clash and being "insulted" in a way or another and doing the same to people.
I'm sorry for that, and i give my excuse, deserving it or not. So @The_Knight leave the past were it should be : behind.

Focus on what the future may reserve, if that's possible first. I believe it's not impossible, but the damage is done.
And the demo damage regarding bugs and all WTF things will stay in many people memory as "i won't even try that game, it's the end"

Also, i saw people complaining about the release date... And not a small amount of people. So we all prefered to get something finished but later, but people no. Absolutely no. That's a problem too, but i think the damage would have been less important if they decided to release it and found an excuse (fake or not) instead of releasing a skeleton of the game in terms of technical, AI, and all the rest.
 
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As a original Iss player from 97..im torn.. Do I continue to play pes 2021 with updated teams and transfers or get fifa 22. (played the trial) I did like it but PES 2021 imo just plays better on the pitch.. However maybe I need to give fifa more of a chance...
 
I'm not a game dev, but I think we may be underestimating how trivial-sounding migrations (such as switching rendering from Fox Engine to U4) can take a long ass time.

I'm sure that PES code everywhere probably referenced Fox Engine primitives directly. Those would have to be either be abstracted or converted to-and-fro Unreal's. And perhaps some of these conversions are not trivial (and poor translation could've resulted in some of the weird physics).

Though, I suspect most of the physics is still done by Fox Engine code (with UE4 handling rendering, networking, etc).

It's not clear from what you wrote that they weren't planning on doing cross-platform early on. Could be that PS5/Xbox/Mobile getting the new games (and thus being cross-platform), with older platforms getting "season updates".

Of course, making a console football game cross platform with mobile sounds like a difficult engineering problem in its own right.

And that's before we add covid to the mix.

Migrations? FOX ENGINE is very much still present. I have no evidence to back this up but I'd say 70% of eFootball is still being handled by this (old and obsolete) engine.

Not just physics. The game moves and feels exactly like previous PES versions.

Had they not renamed this game from PES to eFootball I wouldn't even be able to tell where, when and how the UNREAL Engine was used.

The fact that they included the UNREAL Engine logo in the menu is just another act of misdirection by Konami. Trying to sell us a new game when in reality it's less than half of that. "Watch my right hand", while the coin is hidden in the left one.
 
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