eFootball (All Platforms)

Just one last thing, after i'm done with it: i saw they don't have Colombian Liga.
But Fifa neither. Perhaps it will be UFL or Goals exclusive but i don't think seriously.
Those guys got an issue with games i think. Or contract coming for the next season (Fifa or Efootball, not the first time it happened)

Sad as i worked on Liga Aguila on September by correcting errors, and faces, but i'd have to stop. It was for the mod community, errors were corrected, no time for faces rebuild for 3 of the most important teams so i didn't released it. I wanted a complete "corrected" release of 20/21 season. Then you may convert it on PC for i don't know, PES 2017 or whatever, i don't have a clue how it work.

Missing the 3 of most important teams while for 60/60/60 overall teams everything is settled, even boots lol.

If there was an edit mode to create league... I may restore it with no problem. I became kind of fan of that league for a certain reason but whatever.
 
I remember the war between kojima vs konami. Clearly Konami don't give a shit about a beautiful game, and they also declared they are focusing on mobile game moving forward. That's why they create this cross platform bullshit. And look what we got, a mobile game ported to pc/consoles.

About the marketing, the shiny color choice, I am not surprised. I am a graphic/web designer, and have worked on japanese xompany before. I am not saying racism here, but yeah that's what they call 'nice' design in japan. It is totally on different realm from the rest of the world.

New member here, time to get back playing pes 2021 again.
 
That’s because you’re used to the laser guided passes. Now on almost every level of pass assistance there is some kind of manual involved(by design or a bug?).

Thing is, the ping pong passes no longer work and that’s a big plus. Now, you need to be more aware of what you do on the field.

Some of the things you guys report as “stupid” from my point of view, happen because you keep playing the game as you’ve been playing the old games. That’s not the case anymore.

My 2 cents on the passing problem…
I am aware of what I am doing on the pitch, can't say the same with AI.
 
The physical part of the game is unfinished. Players bumping into each other's invisible walls, players leaving the ball completely unaware of it when pressing the shield button, players decelerating when an opposing player draws closer even though they're not in contact with them yet, players randomly stopping unresponsively sometimes, etc. Not to mention the many hilarious FIFA'esque animation bugs too.

They also feel too heavy, too weighty, too slow. I had to put game speed on +2 but it's still unresponsive. Dribbling past players doesn't feel as satisfying when you're trying a simple wrong footing move. They perfectly mimic your movement when there should be a slight delay in their movement so you can trick them. It's like I'm moving them and my player at the same time.

There's obviously a good game buried under there as usual with PES, but Konami have really f'd up with this one. We're playing version 0.9 which obviously means it's unfinished, but they never told us that. At the very least call it an early beta so people have certain expectations and know what they're getting.

Also, the first game we're forced to play is a long 10-15 min game, but then every game after that is locked to 5 mins? What gives? I think fouls are borked as well.

This game needs a lot of work still.

At the very least let us play longer 10-15 min games fgs. I'd still rather play this than play FIFA. I tried that game and just couldn't.
Yeh those issues are crazy. How the fuck did this pass Q.A testing
 
Joke aside but .. this game should be banned for children .. there are images that are shocking ... terrifying .. will remain a scar in the young mind forever.

The way the camera pans out and reveals "The pitch is ours" gave me a good giggle. Reminds me of the end of Jurassic park when the banner comes down saying "Dinosaurs ruled the earth"
 
Why didn't they just title this 'eFootball 2022 DEMO'?

It obviously falls far short of being even that, but no demo I can ever remember was treated & officially reviewed as the final product.
Is there something in Microsoft's & Sony's terms of service that prevents a demo from being upgraded through updates?
Do demo's and final product have to be separate entities (for consoles)?
They must be trying to cut corners with the way updates need to be submitted on consoles.

I wonder if they officially named it a demo or another beta, would their new 3 year plan have still been massacred to the edge of extinction within 3 hours of release?
 
I think it's worth to post here, here's nesa's thought about eFootball

http://nesa24game.blogspot.com/2021/10/eshameball-2022.html
Well, I think until (if it ever fucking happens which is VERY unlikely) Konami do something to make up for this (and not giving us fucking useless in-game points - I'd rather have a Peppa Pig sweater) we now officially call this game #e$hitball and make it trend/viral so Konami never forget this shame. Every time it's referred to on any platform, just include that hashtag. This is the biggest insult in gaming history and by a company that already buggered up other good titles for no reason.
 
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I swear every year there's something. Every year without fail. It's like Groundhog Day.
Except that movie had a happy ending. In this ending we just mod PES6/PES2021 for eternity and grow into bitter old men who swear at any kid holding a mobile phone because in some way that little bastard is responsible for the direction Konami has gone.
 
Except that movie had a happy ending. In this ending we just mod PES6/PES2021 for eternity and grow into bitter old men who swear at any kid holding a mobile phone because in some way that little bastard is responsible for the direction Konami has gone.
*And PES 2013 & PES 2017... both of these games are still popular, infact PES 2017 is like second coming of PES 6, lol.
 
Joke aside but .. this game should be banned for children .. there are images that are shocking ... terrifying .. will remain a scar in the young mind forever.
how-howhigh.gif
 
I just hope they go back to Fox engine and simply update 2021 with a new roster etc. They can work on eshitball over the next 6 years. So so embarrassing considering, pes 2017-21 we very good compared to this crap.

Just update data 7 to 8 and give PES 2021 free, that way they still make money on coins and it gives them time to sort this utter shite out.
 
Button scheme is a mess:
-Pressing R1 before shooting -> Controlled shot
-Pressing R1 after shooting -> Cancel shot

Way to difficult to adapt!
Not only difficult to adapt its completely freedom limiting. You cant time your finesse leg chops. You cant transition into them. You just have to go through the full thing by holding it down before the shot.

And if you are finger quick and you loose a tiny bit of that holding r1 while holding it down instantly after again? Counts as a tap.. Boom... Shot cancelled. Its the most frustrating thing not just in adapting but a massive limitation in what you can do with controlled shots.

But the trajectories and ball physics are 5% of what they were anyways. And every player has the same controlled shot animation. The old fast legsweep from pes2017 and before. No wind ups aswell. Its abysmal just by that element of gameplay
 
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I just hope they go back to Fox engine and simply update 2021 with a new roster etc. They can work on eshitball over the next 6 years. So so embarrassing considering, pes 2017-21 we very good compared to this crap.

Just update data 7 to 8 and give PES 2021 free, that way they still make money on coins and it gives them time to sort this utter shite out.
A man can dream, i doubt about it. Chance for new update for PES 2021 is closer to 0. They took a gamble with this eFootball and failed, damage already done.
 
I'm really tired of all those 'you're not playing it right', or "You don't like change" opinions. The only reason I was excited for eFootball were all the changes and the need to relearn the game.

I'm a FUMA player, I play full manual on PES and I play full manual on eFootball. Passing is just extremely flat and inconsistent. Player inertia doesn't transfer to the kicks. Watch how full powered passes would get interrupted at close range, and immediately get absorbed into the player's run, you know, like a simple minded mobile game, and compare that to how the ball behaves when intercepted at full power in a real console game at the end of the clip:

:

An example of inconsistency. Watch how Shaw delivers this full powered lofted pass on his dominant foot (and the receiving player isn't even aware of it):



Speaking of awareness, I will never complain about player switching in PES 2021 because eFootball takes that to a completely new level of bad, featuring the world's most ignored ball in the history of football:




Shooting an incoming ball is no different than shooting on the ball. It's just a waste of time trying to explain that all the nuance of PES/WE is completely absent in eFootball the second they decided to use the Unreal mobile game as a base.

Physical Defending sounded great on paper, until you discover holding L2+Pass is even more effective than the old method and way more forgiving. You can do it from behind, shove the player on the ball and most times it goes unpunished.

They needed to put in the legwork required to rewrite the console game to run in Unreal, then introduce their new mechanics to it (which btw I agree with wholeheartedly), but they decided to take a shortcut and just used the mobile version, with the added bonus of knowing it already works on mobile.

With a base game this dreadful, and knowing that it's not building upon the console game we all loved and played for decades, this game is simple unsalvageable. The core is rotten and if they want to stay in business next year, they should plan on rewriting the console game for Unreal, instead of using the mobile version as their base. Since they already paid for a bunch of rights and licenses for this year's game, a small team should be dedicated to ironing out the bugs just so the game doesn't get removed from stores, but not as a basis for next year's game.
 
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There is no mythical superior build of the game. If this is from July, there is far too much broken and wrong with the game to make it passable with 2 more months of development. Especially when you consider how inept the development team have been over the last 2 years.

These Youtubers were invited to this event all expenses paid. I probably would've said it wasn't bad too!
 
I'm really tired of all those 'you're not playing it right', or "You don't like change" opinions. The only reason I was excited for eFootball were all the changes and the need to relearn the game.

I'm a FUMA player, I play full manual on PES and I play full manual on eFootball. Passing is just extremely flat and inconsistent. Player inertia doesn't transfer to the kicks. Watch how full powered passes would get interrupted at close range, and immediately get absorbed into the player's run, you know, like a simple minded mobile game, and compare that to how the ball behaves when intercepted at full power in a real console game at the end of the clip:

:

An example of inconsistency. Watch how Shaw delivers this full powered lofted pass on his dominant foot (and the receiving player isn't even aware of it):



Speaking of awareness, I will never complain about player switching in PES 2021 because eFootball takes that to a completely new level of bad, featuring the world's most ignored ball in the history of football:




Shooting an incoming ball is no different than shooting on the ball. It's just a waste of time trying to explain that all the nuance of PES/WE is completely absent in eFootball the second they decided to use the Unreal mobile game as a base.

Physical Defending sounded great on paper, until you discover holding L2+Pass is even more effective than the old method and way less forgiving. You can do it from behind, shove the player on the ball and most times it goes unpunished.

They needed to put in the legwork required to rewrite the console game to run in Unreal, then introduce their new mechanics to it (which btw I agree with wholeheartedly), but they decided to take a shortcut and just used the mobile version, with the added bonus of knowing it already works on mobile.

With a base game this dreadful, and knowing that it's not building upon the console game we all loved and played for decades, this game is simple unsalvageable. The core is rotten and if they want to stay in business next year, they should plan on rewriting the console game for on Unreal, instead if using the mobile version as their base. Since they already paid for a bunch of rights and licenses for this year's game, a small team should be dedicated to ironing out the bugs just so the game doesn't get removed from stores, but not as a basis for next year's game.

Spot on !!! I was experiencing the same problems not just in offline but also during an online match. I was thinking to give it a try online and experience "creme de la creme" because some people are talking like I'm really missing something, so I was thinking eventually that will be different.
Wrong !!! Same problems here, where players didn't knew how to position themselves, unworkable switching, very shy defenders going back and forth without even consider to help my controlled player, faults with non existing animations on collisions, that type of power ball absorption, etc. After I've scored a goal the other dude (because he was a "try hard") was chasing me like a cop spamming all the time the L2/LT pushing me down exploiting and glitching with that button from miles away (like he knew what happens), then the match finished. I win 1-0 and I was totally depressed. I'm sorry for those that are seeing "the potential" with this thing, but for me with one single match that was it, I'm done with this "spam the LT button simulator" !!! :DOH:
 
There is no mythical superior build of the game. If this is from July, there is far too much broken and wrong with the game to make it passable with 2 more months of development. Especially when you consider how inept the development team have been over the last 2 years.

These Youtubers were invited to this event all expenses paid. I probably would've said it wasn't bad too!

They got nothing to win. And i know 2 of them (even one who didn't given his opinion)
And they played all the Beta who was bad but superior. And it was superior to the beta who is superior to the "demo".
Just don't think there's complotism everywhere, there's nothing to win.

One of them even keeped some reserves in his impressions as it's not the first time it happen that the release was a far older build than what they played etc.
The only thing is : i don't really play demo, so i can't tell which demo was even worst than the final game. Only PES 2014 one i played, and it was much more buggy

I don't care like i said and shouldn't answer, but please comments like this affirming stuffs like if it's the thruth (like the 2 years production) when the story is different... Just do some gif or whatever to deploy your rage but don't say stuffs you have no ideas (i don't talk to you especially, you're just one example and it's by far not the worst i've readed here)
If they found the game better, it's perhaps because they're Konami ball suckers for some, or because it was a bit better but they're exaggerating like always, because they're some "yes konami-man".
 
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I'm really tired of all those 'you're not playing it right', or "You don't like change" opinions. The only reason I was excited for eFootball were all the changes and the need to relearn the game.

I'm a FUMA player, I play full manual on PES and I play full manual on eFootball. Passing is just extremely flat and inconsistent. Player inertia doesn't transfer to the kicks. Watch how full powered passes would get interrupted at close range, and immediately get absorbed into the player's run, you know, like a simple minded mobile game, and compare that to how the ball behaves when intercepted at full power in a real console game at the end of the clip:

:

An example of inconsistency. Watch how Shaw delivers this full powered lofted pass on his dominant foot (and the receiving player isn't even aware of it):



Speaking of awareness, I will never complain about player switching in PES 2021 because eFootball takes that to a completely new level of bad, featuring the world's most ignored ball in the history of football:




Shooting an incoming ball is no different than shooting on the ball. It's just a waste of time trying to explain that all the nuance of PES/WE is completely absent in eFootball the second they decided to use the Unreal mobile game as a base.

Physical Defending sounded great on paper, until you discover holding L2+Pass is even more effective than the old method and way more forgiving. You can do it from behind, shove the player on the ball and most times it goes unpunished.

They needed to put in the legwork required to rewrite the console game to run in Unreal, then introduce their new mechanics to it (which btw I agree with wholeheartedly), but they decided to take a shortcut and just used the mobile version, with the added bonus of knowing it already works on mobile.

With a base game this dreadful, and knowing that it's not building upon the console game we all loved and played for decades, this game is simple unsalvageable. The core is rotten and if they want to stay in business next year, they should plan on rewriting the console game for on Unreal, instead if using the mobile version as their base. Since they already paid for a bunch of rights and licenses for this year's game, a small team should be dedicated to ironing out the bugs just so the game doesn't get removed from stores, but not as a basis for next year's game.
All memes and bashing aside, this is what we need. A detailed rundown of everything wrong with it. Great write-up, I think me and many others would be very interested in a video review of efootball comparing it to pes 2021 (when you have the time ofc).
 
With a base game this dreadful, and knowing that it's not building upon the console game we all loved and played for decades, this game is simple unsalvageable. The core is rotten and if they want to stay in business next year, they should plan on rewriting the console game for on Unreal, instead if using the mobile version as their base. Since they already paid for a bunch of rights and licenses for this year's game, a small team should be dedicated to ironing out the bugs just so the game doesn't get removed from stores, but not as a basis for next year's game.

Completely agree with your full post here. Its literally the CORE thats completely obliterated where the simulating aspects were built on, no matter how much there was to improve in many aspects to keep on making the game free-er and more free with all the extra options.

I've seen people calling the new Efootball game more free now because of the extra dribbling mechanics and the feeling of having way more ways and angles to dribble but thats a completely different type of freedom. Its the users freedom of where you want to go with the complete ignorance of intertia and momentum and even just things being simulated, ive already had countless of times where i wanted to do a 180 degrees turn and it now triggers this stop and start animation to turn, always the same length of animation and turn ''weight''. But it triggered to me while almost jogging, or lets say i was holding full R2 for 1 microsecond and it triggered me intro this slow turn. But also at full sprint speed like you would expect.

Meaning the game is not trying to simulate it physics wise, the weight or the options you have. The animation is just preset calculated to happen during said dribbles to look like you need to watch out for how you dribble. Making the game more predictable and more learn what you see and what you can do and you can nail it down type of skill.

And don't get me wrong, some people like that....

So that is a different kind of freedom, the freedom you've got on (whatever your stance is on the complete state of the last few games) on literally physics calculations that a lot of times just make sense if you compare it to how the real life world works. Giving you lots of freedom to try the craziest of things if timed correctly. To giving you the freedom now with a 1+1=2 mobile gameplay where what you do is what you get mechanics, not simulating ANYTHING at all at some points and it just being there.

To my taste, thats makes the game go from still standing on a nice core to absolutely zero, And its not as if the focus on thematics and outside the field stuff could save that. Its simplified up to 5% of what it was

Those vids by @The_Knight with the passing + interceptions look so bland on the whole linearity of the player movement to the ball lines to the ball bounces. Playing 2021 and checking THAT specific aspect that still made me appreciate it after 7 hours of efootball 2022 gave me huge sadness because efootball 2021 with all the movement momentum and ball physics freedom and everything in between gave me incredible ''newity'' feelings, I hyper enjoyed some goals i scored whereas every goal in efootball 2022 felt lifeless. It really feels as if they just went back in time to simpler times now.

And even if they iron out the bugs and streamline the game... you have an incredibly video game-game like mobile experience on your hands.
Sooooo stupid :(
 
Konami just won't ever let go off the FOX ENGINE, will they?. They're holding on to it like it's a bottle of cold Gatorade in the middle of the desert.

It's no wonder why the game still feels so familiar. Even with all these bugs and crazy stuff happening.
Once they fix all that, we will be left with something so similar to PES 2020/2021, it'll be even more disappointing than it is now.
 
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