I'm really tired of all those 'you're not playing it right', or "You don't like change" opinions. The only reason I was excited for eFootball were all the changes and the need to relearn the game.
I'm a FUMA player, I play full manual on PES and I play full manual on eFootball. Passing is just extremely flat and inconsistent. Player inertia doesn't transfer to the kicks. Watch how full powered passes would get interrupted at close range, and immediately get absorbed into the player's run, you know, like a simple minded mobile game, and compare that to how the ball behaves when intercepted at full power in a real console game at the end of the clip:
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An example of inconsistency. Watch how Shaw delivers this full powered lofted pass on his dominant foot (and the receiving player isn't even aware of it):
Speaking of awareness, I will never complain about player switching in PES 2021 because eFootball takes that to a completely new level of bad, featuring the world's most ignored ball in the history of football:
Shooting an incoming ball is no different than shooting on the ball. It's just a waste of time trying to explain that all the nuance of PES/WE is completely absent in eFootball the second they decided to use the Unreal mobile game as a base.
Physical Defending sounded great on paper, until you discover holding L2+Pass is even more effective than the old method and way less forgiving. You can do it from behind, shove the player on the ball and most times it goes unpunished.
They needed to put in the legwork required to rewrite the console game to run in Unreal, then introduce their new mechanics to it (which btw I agree with wholeheartedly), but they decided to take a shortcut and just used the mobile version, with the added bonus of knowing it already works on mobile.
With a base game this dreadful, and knowing that it's not building upon the console game we all loved and played for decades, this game is simple unsalvageable. The core is rotten and if they want to stay in business next year, they should plan on rewriting the console game for on Unreal, instead if using the mobile version as their base. Since they already paid for a bunch of rights and licenses for this year's game, a small team should be dedicated to ironing out the bugs just so the game doesn't get removed from stores, but not as a basis for next year's game.