eFootball (All Platforms)

We are doomed if we don't welcome fresh ideas, and stick to what is familiar to us.
Evolution comes with trial and error, not with repeating obsolete "successful recipes".
The majority of users are crying of a "PES 6 remaster" just because they have linked it with their childhood and everything is filtered with nostalgia.
Evolution is building a game that can exploit the higher power of current consoles and PC's, not building something on mobile for easy profit...
 
Yeah, but what actually is fresh and innovative about this game? Just give us an example then.
The dribbling.

The way you defend now could be described as 'fresh' too but that's ruined by terrible collisions and there being no way to actually press the opposition as a team.

This game has a lot more new ideas than the last few games combined imo, they're just executed extremely poorly.
 
We are doomed if we don't welcome fresh ideas, and stick to what is familiar to us.
Evolution comes with trial and error, not with repeating obsolete "successful recipes".
The majority of users are crying of a "PES 6 remaster" just because they have linked it with their childhood and everything is filtered with nostalgia.

The fresh ideas we have had so far smell like old socks. How are "we" doomed when they claim to have found a new audience anyway.

I would have been happier waiting for a meaningful demo for another 2 months, how they can push out what they have and expect wholesome constructive critique of this debacle is way beyond Me.

No one will make a silk purse out of a sows ear.

I have said it before, with a fully modded PES2021 on PC, including gameplay its probably content wise and graphically at least 12 months ahead of where Konami would have been if they had released a PES2022 season update.
 
Professional difficulty, 12 min matches, +1 game speed.
Goal scored start at 9:42
Goal scored start at 11:58

It really baffles me on how simplified the tactics are. Basically if you play long ball tactic, you are stuck with all out defense.

Some huge issues for me (gameplay related):
1. Catch up bug is really bad
2. Players teleport
3. Players have invisible wall around them
4. Passing is too slow
5. L2 homing missle is broken
6. Player's awereness is bad

Not gonna lie there are some positives in the game with this setting but they are outweighed by the negatives
 
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Yeah, but what actually is fresh and innovative about this game? Just give us an example then.
Okay
1. The manual dribbling speed, where speed and mini touches are totally manual controlled by Left Stick and how far is R2 pressed
2. The manual defending, where you can post up/match up the attacker with the cross button (like fifa tactical), plus standing/sliding tackle, or charge with L2. Until now PES defending was mostly just pressing a button and waiting
3. For first time i feel that player moves on 360 degrees, up to pes 2021 was something like 16 directions.
4. Dribbling is very difficult and intuitive, player movement and inertia is noticeable with the new animations, actually the best feeling of inertia/momentum i have seen. With bugs and glitches,unfortunately.
5. Ball is totally free and separate from bodies. You can see that from how it reacts with bodies (with bugs/glitches again, ok) and how unpredictable are the outcomes of standing and sliding tackles and deflections.
6. The game feels more focused around the physicality than just pace and skill moves and constant passing, making the pace very realistic.
7. Gameplay is slow, measured and tactical more than ever
8. The immersion, is outstanding for me. I have to think before every move, and many times i pass the ball back to defenders. This is the end of automated mechanical era of PES.
9. CPU does dribble the ball a lot! Pes CPU was always about passing and no dribbling at all.

Confusing, difficult, soaked in bugs and glitches, but to me its the closest thing I played to football simulation (PES 2014 was good too).
 
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Den of Geek Article about Silent Hill remake
This is absolute gold:

"To be fair, FIFA ships with hilarious bugs every single year, but eFootball’s drastic drop in quality from Pro Evolution Soccer is a sight to behold. Perhaps its biggest crime is its rendering of soccer superstar Lionel Messi (bottom left in the tweet below) who also happens to be on the game’s cover. Konami has the exclusive rights to Messi’s likeness, and even 3D scanned his face for eFootball 2022, something EA couldn’t do for FIFA, and yet he doesn’t fare much better than Cristiano Ronaldo’s truly terrifying visage. Is this supposed to be the other Silent Hill game?"
 
It’s “trial and error” that’s made this franchise get progressively worse over the last few years and it’s now reached a point where it’s become a joke. The eFootball shambles is down to lazy development pure and simple.
Negative reviews killed the potential of technologically advanced PES 2014, 7 years ago.
Then the mutilated obsolete Pes 2015 came out and all were happy. Linear repetitive passing fest, sprinting and goals that had no variety.
The sad thing is that most users want to win and not to enjoy.
As long as new mechanics and controls makes it difficult for them, the only reaction is anger and reproval.
 
no option to choose who go up in corners or free kicks .. i m loosing with manchester united in the 90’ i have a corner varane and maguire rest in defense .. even pes 2021 mobile have that option wtf
 
Okay
1. The manual dribbling speed, where speed and mini touches are totally manual controlled by Left Stick and how far is R2 pressed
2. The manual defending, where you can post up/match up the attacker with the cross button (like fifa tactical), plus standing/sliding tackle, or charge with L2. Until now PES defending was mostly just pressing a button and waiting
3. For first time i feel that player moves on 360 degrees, up to pes 2021 was something like 16 directions.
4. Dribbling is very difficult and intuitive, player movement and inertia is noticeable with the new animations, actually the best feeling of inertia/momentum i have seen. With bugs and glitches,unfortunately.
5. Ball is totally free and separate from bodies. You can see that from how it reacts with bodies (with bugs/glitches again, ok) and how unpredictable are the outcomes of standing and sliding tackles and deflections.
6. The game feels more focused around the physicality of just pace and skill moves and constant passing, making the pace very realistic.
7. Gameplay is slow, measured and tactical more than ever
8. The immersion, is outstanding for me. I have to think before every move, and many times i pass the ball back to defenders. This is the end of automated mechanical era of PES.
9. CPU does dribble the ball a lot! Pes CPU was always about passing and no dribbling at all.

Confusing, difficult, soaked in bugs and glitches, but to me its the closest thing I played to football simulation (PES 2014 was good too).
I agree with a lot of what you said, but my problem is that I just don't expect Konami to come good on this promise. A company that would ship a game that looks this bad graphically really doesn't care imo.
 
3. For first time i feel that player moves on 360 degrees, up to pes 2021 was something like 16 directions
No. I proved it on an old PES 2015 video and can redo it if you want, you can move from exactly 360 degree direction since a long time.
It's a fucking chimera. Sorry for you but i jump off my seat everytime i read it. It's totally wrong. Or you never tried in 7 years of FOX Engine.

It's a feeling regarding a certain rigidity (that i don't hate personally) that makes you think that. Try yourself by moving or running and very very slightly turn direction : you'll see that i aint wrong. BUT physics block you to shift from a direction to another (let's say if you move too far regarding stats, your player should fall. But we don't want players fall everywhere on the pitch don't we?)

5. The ball is not really "free", it's only the players detection which isn't at the point from what i saw. And what people saw too. BUT you're perhaps right from the bodies, even if i didn't see it at all on vids while a player is dribbling.

For the rest, i don't have a clue because it's not noticeable without playing it. If you feel it...
 
Okay
1. The manual dribbling speed, where speed and mini touches are totally manual controlled by Left Stick and how far is R2 pressed
2. The manual defending, where you can post up/match up the attacker with the cross button (like fifa tactical), plus standing/sliding tackle, or charge with L2. Until now PES defending was mostly just pressing a button and waiting
3. For first time i feel that player moves on 360 degrees, up to pes 2021 was something like 16 directions.
4. Dribbling is very difficult and intuitive, player movement and inertia is noticeable with the new animations, actually the best feeling of inertia/momentum i have seen. With bugs and glitches,unfortunately.
5. Ball is totally free and separate from bodies. You can see that from how it reacts with bodies (with bugs/glitches again, ok) and how unpredictable are the outcomes of standing and sliding tackles and deflections.
6. The game feels more focused around the physicality of just pace and skill moves and constant passing, making the pace very realistic.
7. Gameplay is slow, measured and tactical more than ever
8. The immersion, is outstanding for me. I have to think before every move, and many times i pass the ball back to defenders. This is the end of automated mechanical era of PES.
9. CPU does dribble the ball a lot! Pes CPU was always about passing and no dribbling at all.

Confusing, difficult, soaked in bugs and glitches, but to me its the closest thing I played to football simulation (PES 2014 was good too).

Im still with you on the idea of the new dribbling and defending being a ''nice'' new mechanic, albeit badly executed
But the rest?

There is absolutely zero inertia and momentum on movement right now in terms of what is simulated, its simulated due through the animations already being preset like the old days, players just glide towards places to finish their animations, I even fell over on a shot but it still gave me the shot trajectory of me being in full sprint blasting it home giving that extra predetermined feel

Ball is super on glue with the players to make this esport like dribbling mechanic possible, the ball moves on a string with the player and theres hardly any leeway into the freedom you have with the ball, After 7 hours i know exactly how the ball i gonna react simply by 1+1ing the animations with the movement of the ball. The only way the ball goes ''loose'' is when that animation + movement on a leash combination breaks into glitchyness, making the ball go into the only ''physical simulation'' point where it just bounces off or goes to weird places. But at times when a player recognises said ''loose'' ball it could completely throw a certain animation at the player (even though the player couldnt physically do it or moves and glides weirdly to execute said animation) and the ball would even when in replay mode stop before the animation is finished in a super unnatural and once again, on rails kind of way.

In no way in hell this game is heavily coded on realism...

Its a videogame-game with a new dribbling system with predetermined effects but with the user in full control of said effects where they try to make a simple 1 on 1 with the new defensive mechanics.
Full control in dribbling where you want to go within said unnatural unrealistic system, time it right and get past the player, defend with man matching, time your standing tackle right or barage with L2 physical defending and win the ball.
All based on user input and on in the end possible skill. But no way in hell does it do a simulation sandbox-y kind of aproach anymore.

I can see it being a nice esports game in the end, its very simplistic, streamlined. Hope they give more shooting variety in the end because most shots people post just now are exactly the trajectories i keep scoring countless of times, no soul, lifeless. arcade?

Streamline it and you got a nice little esports game which would benefit a lot in the fantasy team mode for their money making system as its really a videogame-game where you can immerse yourself in. But the core just really doesnt base itself of realism in terms of real life physics anymore. Theres a difference in that.
 
Okay
1. The manual dribbling speed, where speed and mini touches are totally manual controlled by Left Stick and how far is R2 pressed
2. The manual defending, where you can post up/match up the attacker with the cross button (like fifa tactical), plus standing/sliding tackle, or charge with L2. Until now PES defending was mostly just pressing a button and waiting
3. For first time i feel that player moves on 360 degrees, up to pes 2021 was something like 16 directions.
4. Dribbling is very difficult and intuitive, player movement and inertia is noticeable with the new animations, actually the best feeling of inertia/momentum i have seen. With bugs and glitches,unfortunately.
5. Ball is totally free and separate from bodies. You can see that from how it reacts with bodies (with bugs/glitches again, ok) and how unpredictable are the outcomes of standing and sliding tackles and deflections.
6. The game feels more focused around the physicality of just pace and skill moves and constant passing, making the pace very realistic.
7. Gameplay is slow, measured and tactical more than ever
8. The immersion, is outstanding for me. I have to think before every move, and many times i pass the ball back to defenders. This is the end of automated mechanical era of PES.
9. CPU does dribble the ball a lot! Pes CPU was always about passing and no dribbling at all.

Confusing, difficult, soaked in bugs and glitches, but to me its the closest thing I played to football simulation (PES 2014 was good too).
Most of these "fresh" features have already been done by FIFA. Literally nothing is innovative about the things you mentioned. They're just imitating what their rival competition been doing the past few years. If this game is a great example of football simulation then god have mercy on us all.
 
no option to choose who go up in corners or free kicks .. i m loosing with manchester united in the 90’ i have a corner varane and maguire rest in defense .. even pes 2021 mobile have that option wtf


Increase attack mentality to max. They will go up.
 
Professional difficulty, 12 min matches, +1 game speed.
Goal scored start at 9:42

The first goal looks ridiculous really. The closest defender stops running for no reason instead of continuing towards goal and trying to make physical contact or a last ditch slide/block, it's almost like they realise they are going to run into your player after you take the first touch towards goal and that can't be allowed to happen, so they change their movement the milisecond your player makes contact with the ball which makes it look so robotic, after that the slow/floaty shot physics and comical net physics/net sound. I don't see how anyone can be immersed in this without being on some kind of hard drugs.

The reality is they are 8+ years behind FIFA technologically, quite a lot of the glitches in this game are similar to what FIFA experienced between 11-13 when they started introducing Impact Engine and more dynamic/emergent behavior. Don't even get me started on shot physics. I've said it before but I usually welcome bugs and glitches because it means the developers are at least pushing the envelope tech wise, the problem is they've tried to do it at the same time as completely remaking the game mechanically as well as changing to a live service/F2P model and trying to shoe-horn in mobile crossplay for the sweet sweet profit. If they had gone down this road a few years ago the flailing arms and bizarre glitches would be a welcome sign that they were finally moving towards systems based design and might eventually close the gap with EA, however in this case it just adds fuel to the already raging fire. Essentially it's trying to do too much at once instead of doing one thing and doing it well, they are overstretched and it's resulted in this clusterfuck of an unfinished game.
 
It really baffles me on how simplified the tactics are. Basically if you play long ball tactic, you are stuck with all out defense.

Oh I don't want to even go to the tactics. Simplified is putting it lightly. Off ball movement has been completely abolished in favor for an extremely mechanical non-contextual player movement. When you lose the ball, they rush like robots into an unrealistically uber-organized formation that can be seen on the radar, regardless of where the opponents are. Forget about the nuanced off ball movement and inspire traits of the days of yore. Those are dead, Jim.
 
Same goes for thinking that that thing as been done on 3 years development when PES 2014 got 2 year and by far more advanced and less buggy, 8 years ago. No way.
It's okay for saying it a 3 year developpement game, but not to say that there's a slighty better version. Personnaly i don't believe neither of the two.
EDIT/ One version a big more debugged, but still pretty "under construction" yes. Not a super game at all, completely different, it's just those Windsor guys who can talk too much because they're tight with Konami. I'm sure they didn't even liked the game in reality, but convinced themselve, with or without bug, as it was still errors in AI, positionning, contact etc. even without disappearing stuffs.

But "3 years" is arranging because it's about bashing.

I completely agree it deserve to be bashed in all way, but let's think straight and logic a bit. Just keep it funny, we don't have to say dumb and easy things because they're doing dumb stuffs. You're all smarter than that.
 
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Yeh those issues are crazy. How the fuck did this pass Q.A testing
As an experienced QA tester of 15 years let me tell you how these things go.

- release of code
- code is tested
- hundreds of bugs raised
- recommendation not to release
- someone higher up with no care for the development process says it needs to be released regardless
- everyone involved in development sighs and goes and gets pissed.
 
I can't believe how some people are still trying to find innovative things about this game when it is starting to get more and more clear this is a mobile port. Are you people in good terms with this non sense? Just check this post from one of the most important modder's of our forum:

Nope. It just shows us again this is just a mobile port. That's what I wanted to show.

https://evoweb.uk/threads/efootball-2022-ue-viewer-unreal-model-viewer.88585/post-3765201

Context:

https://evoweb.uk/threads/efootball-2022-ue-viewer-unreal-model-viewer.88585/post-3765121

A low resolution 2019/2020 Bundesliga (yes, Bundesliga and yes, from 19/20) badge found in the game files!!! Good lord....
 
Taking facts realistically without exaggerating, Konami achieved three main goals this year:

1. Made FIFA 22 to be acknowledged in premiere like a valorous and classy football masterpiece
2. Accomplished to get rid of all their player base in just 2 days (including their new "crowd")
3. Get exposed, mocked and review bombed like a sissy.

And all of this goes deeper and deeper, because Konami enjoys extreme masochisms...

 
Yeah, but what actually is fresh and innovative about this game? Just give us an example then.
(1) Normally Konami release a good game then fuck it up with patches. This time it's (hopefully) the other way around.
(2) Not since John Carpenter's 'The Thing' have you seen living creatures like in the e$hitball screenshots.
(3) Worst ranked game ever on Steam.
(4) Have you ever seen a footy game where they use a 14lb medicine ball instead of a football?

How much bloody innovation do you want?
 
We are doomed if we don't welcome fresh ideas, and stick to what is familiar to us.
Evolution comes with trial and error, not with repeating obsolete "successful recipes".
The majority of users are crying of a "PES 6 remaster" just because they have linked it with their childhood and everything is filtered with nostalgia.

I suppose that's why the likes of FIFA 08 and more specifically, FIFA 09 were met with such backlash and vitriol, right? Oh wait. Those two titles were radically different not only to the FIFA series, but football games in general. They were groundbreaking titles at the time and pushed the genre forward. To this day, they're still highly venerated for what they achieved. These two games were most certainly not met with the complete disdain and disgust that eFootball is being showered with despite being very innovative. Innovation or perceived innovation does not equate or translate into a quality product. A game or product can be deemed innovative and still be subpar or downright awful.

You're correct that at times, positive change isn't always appreciated at first if at all. Here's the thing though; a game can be evolutionary and immediately recognizable as quality. More to the point, and I've said it countless times before, a few good ideas and mechanics mixed with hopes and dreams does not turn a mediocre game (that's being about as kind as I could possibly be) into a great one. If eFootball is some remarkable recreation of football in the digital realm by this time next year, then that's beautiful. We all want that. Unfortunately, they've released their product and thus, it will be subject to public scrutiny and criticism based on what we can play today, much of which it fully deserves. If Konami wants to start charging money for eFootball despite its sorry state, then they're going to get flak. Simple as that. This isn't exclusive to this series or even the genre. Not to mention, this is Konami we're dealing with here. We know how they operate.


The fresh ideas we have had so far smell like old socks. How are "we" doomed when they claim to have found a new audience anyway.

Exactly. You don't have to convince us, Flokiman, you need to convince the masses on Steam, Twitter, social media that this is some misunderstood masterpiece. We're a small niche, why would you or Konami care about how we perceive the game? We're not the target demographic, they admitted as much. As it turns out, apparently neither is anyone else! It's not just the big, bad Evo-Web that's rejecting eFootball this time. Hence the public apology within days of its release.
 
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The new script for the usual suspects all over social media :

We need to give Konami positive feedback (ignoring 5 years of us doing so to no avail)
It's a different Build (no official word on this so it's a lie so far)
Konami will fix it in the next two months (No guarantee with their track record)
We are all against evolution and fresh new ideas (blaming the user of course)
Dribbling is better (Well defending is broken)
I don't see any bugs in my game (The community is exaggerating I guess)
There are positives (Most of them were features available in video games 15 years ago ..OOH THE CPU DRIBBLES!!)

The same guys have no comment to make on removing teammate control, Def to go up in corner, Dumbing down of tactics or the removal of various game modes

We have evidence and a long track record with Konami that makes it difficult to trust them, These guys blocked our feedback for years, Shut down other forums and betrayed the community and need to be put in their place.
 
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