eFootball (All Platforms)

Let's be optimistic fot a sec guys. I think KONAMI take the reveal of Efootball 2022 slowly so they won't make any mistakes that they did back in 2014. They don't wanna present an early stage game so they can control the hype. On the other hand, it could also be, they don't care about Efootball ip and focus on other ip's(MGS etc.) but I'll take the 1st option.
 
I wouldnt be surprised if Konami's marketing budget would straight go into buying shoes as promotional materials.
E2vUxDBXIAIg38O
 
Hi guys , just got of insider news that Konami have asked a you tuber (can’t really say who ) to help with promoting there new and upcoming trailer ..take grain of salt but it could be a trailer in a few weeks if true ? That’s all I can say at the min
 
Hi guys , just got of insider news that Konami have asked a you tuber (can’t really say who ) to help with promoting there new and upcoming trailer ..take grain of salt but it could be a trailer in a few weeks if true ? That’s all I can say at the min
Probably Weedens, he works for Konami now
 
PES 2022 SHOOTS FOR PHOTOREALISM

Konami reveals its ambition to create the best-looking PES ever on PS5


With Konami revealing it’ll miss this year’s E3 (which is now an online conference beginning on 12 June), some fans have been left fearful this year’s eFootball PES 2022 will be delayed. While we have no news on whether that’s the case, Seitaro Kimura, eFootball PES series producer at KonamiDigital Entertainment, has spoken to us aboutthe team’s ambition for the next instalment. It’s exciting news, and gives us confidence the game will release as usualthis autumn.

Importantly, this year’s game is a reset that’s aiming to push PlayStation 5. Fans were concerned this could be similar to the transition PES made from PS2 to PS3, which saw the Fox-Engine-powered soccer sim stumble before coming back strong on PS4. The next game will drop Fox Engine in favour of Unreal Engine, pointing to a bold new future as we anticipate the photoreal results teased by Epic Games during last year’s Unreal Engine 5 reveal. A photoreal football sim on PS5, with visuals matching the PES series’ renowned attention to detail and tactical gameplay? Sounds like a match made in heaven. “I think it is important to be able to experience the excitement and sense of accomplishment that football has, in the game,” says Kimura when we ask what a PS5 ‘next-gen’ football game needs to offer. “Not to mention being able to play games in photorealism…” he teases. Speaking specifically about the challenge of meeting expectations for a PS5 game, and the desire for photorealism, Kimura reveals the team’s views on beginning the era of PES on Sony’s new-gen console. “The performance of PS5 is incredible, and while benefiting from it, we have faced many challenges and feel that we are steadily approaching ‘the next level’ step by step,” he says, before explaining further. “However, no matter how good the performance of PS5 is, there are various restrictions, and therefore, I think it is an extremely difficult road to reach ‘the next level’. This is because the ‘photorealism’ we aim for is exactly the reproduction of the real world itself.”

Kimura points out a great challenge in the pursuit of realism in sports games: while shooters and fantasy roleplayers can dupe us into accepting something as real because their locations are imaginary, football games like PES 2022 need to recreate the world, the stars, and the stadia we know from real life. Kimura explains: “This [next-level realism] includes atmosphere of the stadium and the enthusiastic supporters, the players’ passionate facial expressions, the texture of the skin and hair, and detailed movement of their muscles and sweat. Even the seams of the uniforms.” The PES 2022 developer says making the new game photoreal is a cumulative process, one in which every detail adds to the sense of realism. “We can say that ‘photorealism’ could be achieved only by reproducing all these phenomena,” says Kimura, adding: “And to get there, we need to face yet more challenges.”

GOAL NEW WORLD

We’ve already seen in other sports games how attention to the small things can dramatically boost the sense of realism. For example, NBA 2K21’s focus on crowd AI and the mundane detail of a hotdog vendor mingling in the crowd or fans leaving during breaks in the action heightens the sense of believability. “In my opinion, it’s about recreating the real world itself,” says Kimura, who adds that attention to detail in PES 2022 will be a mixture of player reactions and expressive behaviour as well as crowd and stadium animation. “The general definition would be reproducing a live-action expression, however, that alone can lead to an inorganic and imperfect world. We believe that ‘photorealism’ will be completed by adding various ‘elements’ to impress users […] Users know what the players look like, they’ve seen the enthusiastic supporters, and they’ve felt the atmosphere of the stadium. Therefore, the ‘virtual deception’ is much harder. However, this is the exact reason why we feel the challenge in this field is worth it.” Achieving photorealism with PES 2022 is “indeed hard”, admits the developer, but says using Unreal Engine is enabling the team to achieve results. Getting technical, he tells us: “One specific example is that with Unreal Engine, designers can take on various tasks without programmers’ help by using Blueprint. By doing so, we believe that we can improve the production speed, improve the skills of individual designers, and receive many other benefits.”

TRICK SHOT

Achieving photorealism also requires knowledge of the real world, and recreating how we think we experience watching football goes beyond just technical accomplishments. “Of course, factors such as lighting, animation, framerate, and resolution are very important and necessary, but this is not enough,” shares Kimura. “In addition to these elements, we must have the knowledge and skills of a camera for photo development in order to obtain ‘photorealism’. We learn how an actual lens captures the light and other features, and consider that expressing these phenomena is important."

The way Kimura talks about achieving lifelike visuals in PES 2022 leads us to expect something incredible from the next iteration of the series on PS5. The developer suggests that with such heightened graphics, any mistakes in realising a lifelike recreation of football will be noticeable. The team is working hard to merge the fluid gameplay seen in the series’ last two excellent PS4 releases with photoreal animation and modelling. “Animations are real at the time of motion capture, but how the animations are used in-game is important, and AI determines that,” says Kimura insightfully. “If something goes wrong here, users will not be able to concentrate on the game. It is necessary for players to choose the right movements in the game to create realism.” We pose the idea PES 2022 will have the most realistic Messi beard yet. “Of course,” says Kimura, “please look forward to the quality of Messi,” adding: “But as for beards, you will have to wait and see if Messi actually has a beard when the next title is released.”

Source: Play Magazine

 
I wouldnt be surprised if Konami's marketing budget would straight go into buying shoes as promotional materials.
E2vUxDBXIAIg38O
I saw that at @Camaldinho's channel, and I think he usually give us hints about what's new in terms of licenses and sponsorship deals, if he is doing it again I'm gonna take a guess: it's Greece as it seems like a usual sunset from a Mediterranean city.

Probably Weedens, he works for Konami now
Yes, I thought the same

PES 2022 SHOOTS FOR PHOTOREALISM

Konami reveals its ambition to create the best-looking PES ever on PS5


With Konami revealing it’ll miss this year’s E3 (which is now an online conference beginning on 12 June), some fans have been left fearful this year’s eFootball PES 2022 will be delayed. While we have no news on whether that’s the case, Seitaro Kimura, eFootball PES series producer at KonamiDigital Entertainment, has spoken to us aboutthe team’s ambition for the next instalment. It’s exciting news, and gives us confidence the game will release as usualthis autumn.

Importantly, this year’s game is a reset that’s aiming to push PlayStation 5. Fans were concerned this could be similar to the transition PES made from PS2 to PS3, which saw the Fox-Engine-powered soccer sim stumble before coming back strong on PS4. The next game will drop Fox Engine in favour of Unreal Engine, pointing to a bold new future as we anticipate the photoreal results teased by Epic Games during last year’s Unreal Engine 5 reveal. A photoreal football sim on PS5, with visuals matching the PES series’ renowned attention to detail and tactical gameplay? Sounds like a match made in heaven. “I think it is important to be able to experience the excitement and sense of accomplishment that football has, in the game,” says Kimura when we ask what a PS5 ‘next-gen’ football game needs to offer. “Not to mention being able to play games in photorealism…” he teases. Speaking specifically about the challenge of meeting expectations for a PS5 game, and the desire for photorealism, Kimura reveals the team’s views on beginning the era of PES on Sony’s new-gen console. “The performance of PS5 is incredible, and while benefiting from it, we have faced many challenges and feel that we are steadily approaching ‘the next level’ step by step,” he says, before explaining further. “However, no matter how good the performance of PS5 is, there are various restrictions, and therefore, I think it is an extremely difficult road to reach ‘the next level’. This is because the ‘photorealism’ we aim for is exactly the reproduction of the real world itself.”

Kimura points out a great challenge in the pursuit of realism in sports games: while shooters and fantasy roleplayers can dupe us into accepting something as real because their locations are imaginary, football games like PES 2022 need to recreate the world, the stars, and the stadia we know from real life. Kimura explains: “This [next-level realism] includes atmosphere of the stadium and the enthusiastic supporters, the players’ passionate facial expressions, the texture of the skin and hair, and detailed movement of their muscles and sweat. Even the seams of the uniforms.” The PES 2022 developer says making the new game photoreal is a cumulative process, one in which every detail adds to the sense of realism. “We can say that ‘photorealism’ could be achieved only by reproducing all these phenomena,” says Kimura, adding: “And to get there, we need to face yet more challenges.”

GOAL NEW WORLD

We’ve already seen in other sports games how attention to the small things can dramatically boost the sense of realism. For example, NBA 2K21’s focus on crowd AI and the mundane detail of a hotdog vendor mingling in the crowd or fans leaving during breaks in the action heightens the sense of believability. “In my opinion, it’s about recreating the real world itself,” says Kimura, who adds that attention to detail in PES 2022 will be a mixture of player reactions and expressive behaviour as well as crowd and stadium animation. “The general definition would be reproducing a live-action expression, however, that alone can lead to an inorganic and imperfect world. We believe that ‘photorealism’ will be completed by adding various ‘elements’ to impress users […] Users know what the players look like, they’ve seen the enthusiastic supporters, and they’ve felt the atmosphere of the stadium. Therefore, the ‘virtual deception’ is much harder. However, this is the exact reason why we feel the challenge in this field is worth it.” Achieving photorealism with PES 2022 is “indeed hard”, admits the developer, but says using Unreal Engine is enabling the team to achieve results. Getting technical, he tells us: “One specific example is that with Unreal Engine, designers can take on various tasks without programmers’ help by using Blueprint. By doing so, we believe that we can improve the production speed, improve the skills of individual designers, and receive many other benefits.”

TRICK SHOT

Achieving photorealism also requires knowledge of the real world, and recreating how we think we experience watching football goes beyond just technical accomplishments. “Of course, factors such as lighting, animation, framerate, and resolution are very important and necessary, but this is not enough,” shares Kimura. “In addition to these elements, we must have the knowledge and skills of a camera for photo development in order to obtain ‘photorealism’. We learn how an actual lens captures the light and other features, and consider that expressing these phenomena is important."

The way Kimura talks about achieving lifelike visuals in PES 2022 leads us to expect something incredible from the next iteration of the series on PS5. The developer suggests that with such heightened graphics, any mistakes in realising a lifelike recreation of football will be noticeable. The team is working hard to merge the fluid gameplay seen in the series’ last two excellent PS4 releases with photoreal animation and modelling. “Animations are real at the time of motion capture, but how the animations are used in-game is important, and AI determines that,” says Kimura insightfully. “If something goes wrong here, users will not be able to concentrate on the game. It is necessary for players to choose the right movements in the game to create realism.” We pose the idea PES 2022 will have the most realistic Messi beard yet. “Of course,” says Kimura, “please look forward to the quality of Messi,” adding: “But as for beards, you will have to wait and see if Messi actually has a beard when the next title is released.”

Source: Play Magazine

So there is no eFootball PES 2022 Season Update, I knew already that it's going to be a heaven of graphics, and it amazes me more when he spoke about AI and the attention given to atmospheres and crowds. I'm really looking forward to playing the game. On the other hand I'm still not optimistic about how realistic Master League and Become a Legend are going to be, we really really need news about them.
Regardless of the gameplay...
 
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Which dick heads doubted this? its been known a year that PES 2022 will be next gen
I don't think he meant what you thought he meant. Sometimes in the industry people refer to the idea that a game is "next gen" when it is exclusive to that generation, because it utilises next gen hardware in a way that isn't replicable on the previous gen. But more casually people want to know if a game will be released for the next gen console (say, with unlocked framerates and with higher-resolution textures).

In the latter sense, we know it's next gen and have for a while. In the former sense, we've not really known that – there's been interview snippets people have made a meal out of, hints that the "Season Update" version will continue on Fox on the last gen while the future versions will all be on Unreal 4/5 and be incompatible. But nothing very concrete.

And as for this:
PES 2022 SHOOTS FOR PHOTOREALISM

Konami reveals its ambition to create the best-looking PES ever on PS5


With Konami revealing it’ll miss this year’s E3 (which is now an online conference beginning on 12 June), some fans have been left fearful this year’s eFootball PES 2022 will be delayed. While we have no news on whether that’s the case, Seitaro Kimura, eFootball PES series producer at KonamiDigital Entertainment, has spoken to us aboutthe team’s ambition for the next instalment. It’s exciting news, and gives us confidence the game will release as usualthis autumn.

Importantly, this year’s game is a reset that’s aiming to push PlayStation 5. Fans were concerned this could be similar to the transition PES made from PS2 to PS3, which saw the Fox-Engine-powered soccer sim stumble before coming back strong on PS4. The next game will drop Fox Engine in favour of Unreal Engine, pointing to a bold new future as we anticipate the photoreal results teased by Epic Games during last year’s Unreal Engine 5 reveal. A photoreal football sim on PS5, with visuals matching the PES series’ renowned attention to detail and tactical gameplay? Sounds like a match made in heaven. “I think it is important to be able to experience the excitement and sense of accomplishment that football has, in the game,” says Kimura when we ask what a PS5 ‘next-gen’ football game needs to offer. “Not to mention being able to play games in photorealism…” he teases. Speaking specifically about the challenge of meeting expectations for a PS5 game, and the desire for photorealism, Kimura reveals the team’s views on beginning the era of PES on Sony’s new-gen console. “The performance of PS5 is incredible, and while benefiting from it, we have faced many challenges and feel that we are steadily approaching ‘the next level’ step by step,” he says, before explaining further. “However, no matter how good the performance of PS5 is, there are various restrictions, and therefore, I think it is an extremely difficult road to reach ‘the next level’. This is because the ‘photorealism’ we aim for is exactly the reproduction of the real world itself.”

Kimura points out a great challenge in the pursuit of realism in sports games: while shooters and fantasy roleplayers can dupe us into accepting something as real because their locations are imaginary, football games like PES 2022 need to recreate the world, the stars, and the stadia we know from real life. Kimura explains: “This [next-level realism] includes atmosphere of the stadium and the enthusiastic supporters, the players’ passionate facial expressions, the texture of the skin and hair, and detailed movement of their muscles and sweat. Even the seams of the uniforms.” The PES 2022 developer says making the new game photoreal is a cumulative process, one in which every detail adds to the sense of realism. “We can say that ‘photorealism’ could be achieved only by reproducing all these phenomena,” says Kimura, adding: “And to get there, we need to face yet more challenges.”

GOAL NEW WORLD

We’ve already seen in other sports games how attention to the small things can dramatically boost the sense of realism. For example, NBA 2K21’s focus on crowd AI and the mundane detail of a hotdog vendor mingling in the crowd or fans leaving during breaks in the action heightens the sense of believability. “In my opinion, it’s about recreating the real world itself,” says Kimura, who adds that attention to detail in PES 2022 will be a mixture of player reactions and expressive behaviour as well as crowd and stadium animation. “The general definition would be reproducing a live-action expression, however, that alone can lead to an inorganic and imperfect world. We believe that ‘photorealism’ will be completed by adding various ‘elements’ to impress users […] Users know what the players look like, they’ve seen the enthusiastic supporters, and they’ve felt the atmosphere of the stadium. Therefore, the ‘virtual deception’ is much harder. However, this is the exact reason why we feel the challenge in this field is worth it.” Achieving photorealism with PES 2022 is “indeed hard”, admits the developer, but says using Unreal Engine is enabling the team to achieve results. Getting technical, he tells us: “One specific example is that with Unreal Engine, designers can take on various tasks without programmers’ help by using Blueprint. By doing so, we believe that we can improve the production speed, improve the skills of individual designers, and receive many other benefits.”

TRICK SHOT

Achieving photorealism also requires knowledge of the real world, and recreating how we think we experience watching football goes beyond just technical accomplishments. “Of course, factors such as lighting, animation, framerate, and resolution are very important and necessary, but this is not enough,” shares Kimura. “In addition to these elements, we must have the knowledge and skills of a camera for photo development in order to obtain ‘photorealism’. We learn how an actual lens captures the light and other features, and consider that expressing these phenomena is important."

The way Kimura talks about achieving lifelike visuals in PES 2022 leads us to expect something incredible from the next iteration of the series on PS5. The developer suggests that with such heightened graphics, any mistakes in realising a lifelike recreation of football will be noticeable. The team is working hard to merge the fluid gameplay seen in the series’ last two excellent PS4 releases with photoreal animation and modelling. “Animations are real at the time of motion capture, but how the animations are used in-game is important, and AI determines that,” says Kimura insightfully. “If something goes wrong here, users will not be able to concentrate on the game. It is necessary for players to choose the right movements in the game to create realism.” We pose the idea PES 2022 will have the most realistic Messi beard yet. “Of course,” says Kimura, “please look forward to the quality of Messi,” adding: “But as for beards, you will have to wait and see if Messi actually has a beard when the next title is released.”

Source: Play Magazine

Nice as it is to actually have some official "news", it largely just seems to by marketing hype. There's no real information there. Just saying they're aiming for "photorealism" (that's always been an aim), and that they're using Unreal.

It still doesn't say whether 4 or 5, and we have to largely suspect 4. I think for a number of reasons it makes sense that Konami will make the game eligible for generational crossplay, because they want the widest market, not groups splintered by which iteration of the PlayStation or Xbox they have. Not this year anyway. And they want that because more people playing together drives their lootbox sales, which is what this is all about, lest we forget.

Moreover, if they are using Unreal 4 and translating/upgrading to Unreal 5 for, say, 2023, then they can likely deliver the basics of the gameplay across generations. So, in that sense, I don't think we're getting a "true" next-gen title this year.

We'll see!
 
PES 2022 will definitely lead on PS5/XBSX. But the last-gen versions could be downgrades. Like how PC Versions used to be Console Hybrids
Imagine if we get next gen gameplay but with Fox Engine style graphics.

It wouldn't be the worst. I don't think my PC can handle what ever UE they'll use but if it means 2021's mods can be ported, with new gameplay, I'll take it.
 
Imagine if we get next gen gameplay but with Fox Engine style graphics.

It wouldn't be the worst. I don't think my PC can handle what ever UE they'll use but if it means 2021's mods can be ported, with new gameplay, I'll take it.
I fear it's way more likely we get slick visuals and last-gen quality gameplay. But we'll see. The framing of that PLAY Mag piece is a bit weird. It's as though they're anticipating Konami to "take" their "already great" gameplay and just plug it into a new engine. I swear these journos have no idea what an engine even is. Or how PES has played for an entire generation, either.

I keep coming back to posing the question: if you could design the gameplay elements and systems for a new PES almost from the ground up, what would you do? And now: what would you do if you were Konami in 2021? Because the answer to that last question is what scares me – they want to make a game that will meet certain criteria:

- Create "great moments" as a "competitive sport" suitable for Twitch and esports competitions
- Incentivise players to spend real money by playing modes with loot boxes in
- Have some credibility as the football game with better gameplay
- But still only interpret "gameplay" as "on-the-ball feel", largely not caring about opposition AI

My main hope given they have this opportunity to redesign so much of it is that they nuke the current overlapping tactical systems (there's like four or five, at least), and simplify it at both the user and the backend. I.e., not have it such that any number of contingent settings can make weird stuff happen on the pitch (like a player torn between: a position, a player style, a tactical instruction, a tactical setting, and an inspire setting, all at one time).
 
Imagine if we get next gen gameplay but with Fox Engine style graphics.

It wouldn't be the worst. I don't think my PC can handle what ever UE they'll use but if it means 2021's mods can be ported, with new gameplay, I'll take it.
I agree. I think the mods currently available for 2021, are in a great place. Probably the best I've experienced. Net Sounds, Lockdown Mode, VR Patch, Stadiums, Tools, Content etc...
 
1.6.21.jpg
I'd be surprised if they do a full reveal so early, either a teaser or another partnership announcement this week (although they usually announce partnerships at the end of the month).
 
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PES 2022 SHOOTS FOR PHOTOREALISM

Konami reveals its ambition to create the best-looking PES ever on PS5


With Konami revealing it’ll miss this year’s E3 (which is now an online conference beginning on 12 June), some fans have been left fearful this year’s eFootball PES 2022 will be delayed. While we have no news on whether that’s the case, Seitaro Kimura, eFootball PES series producer at KonamiDigital Entertainment, has spoken to us aboutthe team’s ambition for the next instalment. It’s exciting news, and gives us confidence the game will release as usualthis autumn.

Importantly, this year’s game is a reset that’s aiming to push PlayStation 5. Fans were concerned this could be similar to the transition PES made from PS2 to PS3, which saw the Fox-Engine-powered soccer sim stumble before coming back strong on PS4. The next game will drop Fox Engine in favour of Unreal Engine, pointing to a bold new future as we anticipate the photoreal results teased by Epic Games during last year’s Unreal Engine 5 reveal. A photoreal football sim on PS5, with visuals matching the PES series’ renowned attention to detail and tactical gameplay? Sounds like a match made in heaven. “I think it is important to be able to experience the excitement and sense of accomplishment that football has, in the game,” says Kimura when we ask what a PS5 ‘next-gen’ football game needs to offer. “Not to mention being able to play games in photorealism…” he teases. Speaking specifically about the challenge of meeting expectations for a PS5 game, and the desire for photorealism, Kimura reveals the team’s views on beginning the era of PES on Sony’s new-gen console. “The performance of PS5 is incredible, and while benefiting from it, we have faced many challenges and feel that we are steadily approaching ‘the next level’ step by step,” he says, before explaining further. “However, no matter how good the performance of PS5 is, there are various restrictions, and therefore, I think it is an extremely difficult road to reach ‘the next level’. This is because the ‘photorealism’ we aim for is exactly the reproduction of the real world itself.”

Kimura points out a great challenge in the pursuit of realism in sports games: while shooters and fantasy roleplayers can dupe us into accepting something as real because their locations are imaginary, football games like PES 2022 need to recreate the world, the stars, and the stadia we know from real life. Kimura explains: “This [next-level realism] includes atmosphere of the stadium and the enthusiastic supporters, the players’ passionate facial expressions, the texture of the skin and hair, and detailed movement of their muscles and sweat. Even the seams of the uniforms.” The PES 2022 developer says making the new game photoreal is a cumulative process, one in which every detail adds to the sense of realism. “We can say that ‘photorealism’ could be achieved only by reproducing all these phenomena,” says Kimura, adding: “And to get there, we need to face yet more challenges.”

GOAL NEW WORLD

We’ve already seen in other sports games how attention to the small things can dramatically boost the sense of realism. For example, NBA 2K21’s focus on crowd AI and the mundane detail of a hotdog vendor mingling in the crowd or fans leaving during breaks in the action heightens the sense of believability. “In my opinion, it’s about recreating the real world itself,” says Kimura, who adds that attention to detail in PES 2022 will be a mixture of player reactions and expressive behaviour as well as crowd and stadium animation. “The general definition would be reproducing a live-action expression, however, that alone can lead to an inorganic and imperfect world. We believe that ‘photorealism’ will be completed by adding various ‘elements’ to impress users […] Users know what the players look like, they’ve seen the enthusiastic supporters, and they’ve felt the atmosphere of the stadium. Therefore, the ‘virtual deception’ is much harder. However, this is the exact reason why we feel the challenge in this field is worth it.” Achieving photorealism with PES 2022 is “indeed hard”, admits the developer, but says using Unreal Engine is enabling the team to achieve results. Getting technical, he tells us: “One specific example is that with Unreal Engine, designers can take on various tasks without programmers’ help by using Blueprint. By doing so, we believe that we can improve the production speed, improve the skills of individual designers, and receive many other benefits.”

TRICK SHOT

Achieving photorealism also requires knowledge of the real world, and recreating how we think we experience watching football goes beyond just technical accomplishments. “Of course, factors such as lighting, animation, framerate, and resolution are very important and necessary, but this is not enough,” shares Kimura. “In addition to these elements, we must have the knowledge and skills of a camera for photo development in order to obtain ‘photorealism’. We learn how an actual lens captures the light and other features, and consider that expressing these phenomena is important."

The way Kimura talks about achieving lifelike visuals in PES 2022 leads us to expect something incredible from the next iteration of the series on PS5. The developer suggests that with such heightened graphics, any mistakes in realising a lifelike recreation of football will be noticeable. The team is working hard to merge the fluid gameplay seen in the series’ last two excellent PS4 releases with photoreal animation and modelling. “Animations are real at the time of motion capture, but how the animations are used in-game is important, and AI determines that,” says Kimura insightfully. “If something goes wrong here, users will not be able to concentrate on the game. It is necessary for players to choose the right movements in the game to create realism.” We pose the idea PES 2022 will have the most realistic Messi beard yet. “Of course,” says Kimura, “please look forward to the quality of Messi,” adding: “But as for beards, you will have to wait and see if Messi actually has a beard when the next title is released.”

Source: Play Magazine

can you please direct link me to the article; can't fint it.

so this reads exactly like what i had expected somehow and i dont like it that much.
we know the graphics will be great, they already are. none the less... the first news is all about graphics and atmosphere. when i think about it i see hot dog vendors, crowds in front of the stadium, audience moving in the stadium, new chants... small little details that will get add with every patch.

where are the freaking gameplay news, i ask!? ^^

the article even ends with messis beard being a topic... could be a joke but i dont think so. anyway... i could go on here... but maybe its to early.
i (we all could) name multiple small features that would add so much to a good stadium atmosphere and i bet (yes i do) konami is only implementing a small part of that!

i*m a postive guy but this first official statement is speaking volumes, imo!

ps: and the shoe madness by Lygaard continues... ^^ i aint saying nothing to this no more!
 
can you please direct link me to the article; can't fint it.

so this reads exactly like what i had expected somehow and i dont like it that much.
we know the graphics will be great, they already are. none the less... the first news is all about graphics and atmosphere. when i think about it i see hot dog vendors, crowds in front of the stadium, audience moving in the stadium, new chants... small little details that will get add with every patch.

where are the freaking gameplay news, i ask!? ^^

the article even ends with messis beard being a topic... could be a joke but i dont think so. anyway... i could go on here... but maybe its to early.
i (we all could) name multiple small features that would add so much to a good stadium atmosphere and i bet (yes i do) konami is only implementing a small part of that!

i*m a postive guy but this first official statement is speaking volumes, imo!

ps: and the shoe madness by Lygaard continues... ^^ i aint saying nothing to this no more!
As far as I know, the article is from a paid subscription service... so I don't think it's available publicly
 
Again, the focus on realism is too much based on visuals. Not one time he hints at better gameplay mechanics thanks to the new engine, just at better visuals.

I generally don't care about a game graphics after some minutes playing it. Even if i will be able to see the sweat of the players and the seams of the kits (something that you don't really see in actual gameplay cam) what will bring to gameplay?

Also, i'm worried he says they are still expecting limitations. Maybe i'm reading too much into it, but Pes interviews never give me the sense of people knowing what they want to do with their game, it seems they are always struggling and always asking for our patience. I have honestly lost all patience.
 
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Again, the focus on realism is too much based on visuals. Not one time he hints at better gameplay mechanics thanks to the new engine, just at better visuals.

I generally don't care about a game graphics after some minutes playing it. Even if i will be able to see the sweat of the players and the seams of the kits (something that you don't really see in actual gameplay) what will bring to gameplay?

Also, i'm worried he says they are still expecting limitations. Maybe i'm reading too much into it, but Pes interviews never give me the sense of people knowing what they want to do with their game, it seems they are always struggling and always asking for our patience. I have honestly lost all patience.
Agreed. I might be cynical but to me it shows that they certainly are aiming to win over some FIFA- players first and foremost.
 
Well, KONAMI started talking .... which means that something (trailer maybe) could be coming in near future (next month, after the euro) as expected.
 
Imagine if we get next gen gameplay but with Fox Engine style graphics.

It wouldn't be the worst. I don't think my PC can handle what ever UE they'll use but if it means 2021's mods can be ported, with new gameplay, I'll take it.
That's unlikely, if they use the UE animation system, they can't just port that back to the Fox Engine.
 
can you please direct link me to the article; can't fint it.

so this reads exactly like what i had expected somehow and i dont like it that much.
we know the graphics will be great, they already are. none the less... the first news is all about graphics and atmosphere. when i think about it i see hot dog vendors, crowds in front of the stadium, audience moving in the stadium, new chants... small little details that will get add with every patch.

where are the freaking gameplay news, i ask!? ^^

the article even ends with messis beard being a topic... could be a joke but i dont think so. anyway... i could go on here... but maybe its to early.
i (we all could) name multiple small features that would add so much to a good stadium atmosphere and i bet (yes i do) konami is only implementing a small part of that!

i*m a postive guy but this first official statement is speaking volumes, imo!

ps: and the shoe madness by Lygaard continues... ^^ i aint saying nothing to this no more!
I have similar misgivings. When I see stuff like this:

I think.. ah they're just gearing up for cosmetic crap nobody is asking for, like cutaways to commentary teams in a booth.
 
I have similar misgivings. When I see stuff like this:

I think.. ah they're just gearing up for cosmetic crap nobody is asking for, like cutaways to commentary teams in a booth.

The problem isn't that they are adding more cutscenes like commmentary boots cutscenes, Pes still needs those. The problem is these things will be useless if the game still plays like it does on Ps4 and modes are so limited.
 
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