This is the one encouraging thing I take from that interview. Though I hope it's nothing like the "realistic contextual animations" they boasted about in PES 2020.“Animations are real at the time of motion capture, but how the animations are used in-game is important, and AI determines that,” says Kimura insightfully. “If something goes wrong here, users will not be able to concentrate on the game. It is necessary for players to choose the right movements in the game to create realism.”