AstroChicken007
Non-League
- 22 May 2020
I just want to say I'm a little surprised and very much disappointed of you @The_Knight .
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And as @staffan noted, the idea that there are no duplicates in these "premium player packs" is not some consolatory and great thing. It is just a different strategy. What it means is that people can pre-order the same pack more than once to ensure they get all the players in this pack. So it drives more sales, encourages more "pay to get ahead" players, and it concerns – so far as we know – only one pack in the game.
It's also a bit odd to slag off FIFA while lauding the "biggest change in a decade" for PES, when most of the control changes are a) painfully overdue and b) actually tending towards making the game more FIFA like (i.e. user input vs contextual) and not being needed in FIFA to begin with because they've already been there for a while. Some are also merely remappings of existing buttons and serve to be quite underwhelming, e.g. only two dribble speeds rather than being properly analog which you would think might be made possible with Motion Matching.
Yeah, I definitely think it's a money maker. And one that, when you buy it twice and thereby buy all the casino prizes, while you don't technically gamble, still gets you used to the thrill of the gambling mechanic itself. Plus you're buying a currency to use on more "chance deals" afterwards. I recall that their previous "Legend edition" releases were $80 as well, so it would be interesting to know how much worse value this is than that. Considering, before, you also got a feature- and mode-complete game for that price included. And there wasn't a "match pass" system to fork out for either. I expect they're looking to squeeze $100 out of the committed myClub players at least, then not to mention all the money from whales and the regular dripfeed of revenue from people paying for gambling as and when they can afford it.Yeah that's along the lines of what I was thinking. Research probably showed them that having no duplicates will a) result in more people buying the initial pack and b) make more people buy a second pack to get an entire squad, compared to how many would buy n packs until the point they've acquired all players, this might well turn out to be more profitable.
If not for the player switching aspect I would agree with him that the control set overhaul is a good thing, I've felt for ages that PES was mechanically antiquated. Combined with the new animation system, I'm at least open to the possibility that it could be a welcome departure from the stagnation of the Fox Engine era. That's why I said he was making some reasonable points, but almost every post recently has been filled with logical fallacies and cringe-inducing fanboyism. I have to wonder if that's in response to the wider negative reaction and the perceived need to quell the flames. It's also a bit odd to slag off FIFA while lauding the "biggest change in a decade" for PES, when most of the control changes are a) painfully overdue and b) actually tending towards making the game more FIFA like (i.e. user input vs contextual) and not being needed in FIFA to begin with because they've already been there for a while. Some are also merely remappings of existing buttons and serve to be quite underwhelming, e.g. only two dribble speeds rather than being properly analog which you would think might be made possible with Motion Matching.
I've not played FIFA since 14. How does their defending system work out of interest?Yeah, I definitely think it's a money maker. And one that, when you buy it twice and thereby buy all the casino prizes, while you don't technically gamble, still gets you used to the thrill of the gambling mechanic itself. Plus you're buying a currency to use on more "chance deals" afterwards. I recall that their previous "Legend edition" releases were $80 as well, so it would be interesting to know how much worse value this is than that. Considering, before, you also got a feature- and mode-complete game for that price included. And there wasn't a "match pass" system to fork out for either. I expect they're looking to squeeze $100 out of the committed myClub players at least, then not to mention all the money from whales and the regular dripfeed of revenue from people paying for gambling as and when they can afford it.
Re the gameplay changes – I mean, I agree. I at least wanted first-player and second-player press tweaked so that it was genuinely risk-reward. And would have been happy with a FIFA-style solution for the most part. It seems they've implemented half of it though, and then forgotten about other players pressing. I think we might also be getting ahead of ourselves on the first-player system – from memory on the NFG, the "Physical Defending" button (L2) was a charge of sorts, just no longer mapped to X (which is now just a close-up jockey that auto-follows the player), so there was still a certain mindless option available, and looks to be exactly the same:
View attachment 121900
I'm surprised there's been no leaks from those who got to try the game early. Or is the number who get to do the pre-release "tests" quite small?10 days before release and still no normal gameplay of the game.
If that does not mean how embarrassing this game is then I do not know what does.
I've not played FIFA since 14. How does their defending system work out of interest?
Not an active player so might have this wrong in details, but:I've not played FIFA since 14. How does their defending system work out of interest?
Not an active player so might have this wrong in details, but:
They moved from the old system (legacy) to "tactical" defending, and made it mandatory in competitive play.
You have a button, I think L2, which approaches and sort of jockeys, and then a standing tackle or sliding button to time the attempt for the ball. There's also another button (R1? I think) which can call over a second player, but he won't try and win the ball, just crowd out a bit.
Cheers! Yeah, sounds a lot like what eFootball is moving towards, minus the calling a teammate over to assist.Not an active player so might have this wrong in details, but:
They moved from the old system (legacy) to "tactical" defending, and made it mandatory in competitive play.
You have a button, I think L2, which approaches and sort of jockeys, and then a standing tackle or sliding button to time the attempt for the ball. There's also another button (R1? I think) which can call over a second player, but he won't try and win the ball, just crowd out a bit.
10 days before release and still no normal gameplay of the game.
If that does not mean how embarrassing this game is then I do not know what does.
I thought you were joking when you said about the cool down timer! Even though you say you're not kidding, I cannot actually believe that's a thing. By all means make the players pressing lose stamina quicker, but a cool down timer sounds awful.This legacy/tactical defending switch for online happened almost 10 years ago. Their more recent innovation is that only one player can defend or intercept a pass. It's this they call "1v1s".
This year secondary press has a visible cooldown timer before you can use it again instead of been useless (I kid you not), but there was no time for Konami to copy that, it will probably arrive in a future update in 3 years. They're catching up to Fifa 20 first. 😅
It's a free-to-play game. Of course it's the worst build-up ever, it's a different type of product now. The quality of the marketing material they DO release is an indicator of how little budget this game is getting. Everything about this, as a product, is being cut back to the bone. Why are we treating it like a "real" release?Just 10 days left and we haven't played the final demo version yet, instead a broken test last July, 2 poorly marketed videos, lies regarding next generation capabilities, unfinished gameplay mechanics and a unknown amount of time till its fixed.
By far the very worst buildup to a Konami football game ever.
– truly the nadir of this entire release period!after the linesman in the centre circle,
How can you say this with any confidence, and after several of us have played and remembered the NFGOPT, in which it felt extremely dumbed down.
We have been milked & lied to already, we aren't even a blip on the radar anymore. They are now blatantly going for younger people & the FIFA crowd. This isn't about you or how much you spend, you are normalizing predatory practices with every sentence.. comparing electronic gaming to restaurant food?
Now if they remove the ground pass function this will easily be the best game ever. Use it all the time and it makes playing the game so soooo easy. Makes me feel I have no honour when I defeat my enemies!
Surely you aren't basing this off of the leaked footage of clueless people that were accidentally using manual passing.
It's weird how quickly someone can go from making reasonable points to sperging out and trying to defend the indefensible with strained, tenuous arguments.
Claiming that the FUT business model is way worse without expanding on why.
It's almost like you watched the Yong video and instead of reacting with disgust like most fans would do, zeroed in on the one thing in eFootball that's not quite as bad (not getting repeat players, which might only apply to this ambassador pre-order pack) and thought "great I can use this to defend Konami against the hAtErS".
I did think it was odd that you only focused on the positives in your videos
how is removing right stick switching to force people into "duels" not dumbing the game down? Right stick switching, being able to select exactly the right player on the fly, is one of the bigger skill differentiators in a football game.
I really hope there aren't any perverse incentives in play here, given that you have a PES YouTube channel that gets quite a few views.
Fine always been like this... But from some sources, the prices are pretty high.
That's what i fear the most in fact, and in total it would be a very higher price than the full game on Disc or Digital.
Just off my experience of the NFLGBTQ+ beta, I think the ball looking more free might be from some reduction in assistance on the default passing assistance level. I played on manual, but those I played against with assisted passing were mis-placing passes way more than on last gen.
I want to ask you a question and you can of course feel free to tell me to sling my hook if you so wish, but do you rely on your videos for income?
I don't feel that it is right and if you run a channel that is growing and has many followers you DO need to think of the content you are putting out there. This is a form of gambling after all.
Talking about it like "always been" as a different thing that was F2P it's just hilarious.
Just because they released a light version after some months doesn't eliminate the fact that myClub was/is initially part of the full paid product
You continue to ignore the fact that physical contact animations between players are still laughable like are ported directly from the last PES versions, and the physical defending without some acceptable physical contacts or inteligent AI it's just moot.
That's not an excuse for a game "developed" for at least 2 years especially knowing that has assets ported into it from the previous games.
I can't preorder an acceptable offline experience, but instead I can preorder gamble two months in advance.
It looks like I need to be excited about some features as dribbling or few features that are improving sligthy the game, and everything else can go to hell...
Relative terms, quantum mechanics, the bermuda triangle, in search for the absolution... we are getting too technical here for something that we shouldn't...
Again, you didn't played the game yet, you can't make that affirmation that the official gameplay is solid until you play it, that's a straight bias.
C'mon. I find it hardly UNLIKELY that the default passing was set to no assists for those noobs. They couldn't even run properly. Everyone who played the game said passing was more "manual" even with assists. This is a big PLUS for Konami, and I was so afraid that they'd move towards more assists when it seemed they were going FTP, just to sell more players. The move towards a more manual feel, along with the ugly cursor that tells you where you're pointing, is a BIG BIG PLUS move. I know that here we (as I've witnessed first hand) get killed for saying anything positive about Konami, but I won't shy away from pointing out a positive when I see one, even if it won't make my voice a popular one.
I think there are also gaming fans, not just football gaming fans who will be familiar with this cut throat edict of Konami's over the last 5 years.It just goes to show me that no matter what Konami do, people will give them money. Konami know it now, for sure. Give us shit, and enough of us will eat it for them to make a profit. So why ever invest in this product and make a decent game ever again? What a waste of investor's money that'd be.
A few game play footage seemed enough to swing back the opinion of some, like Knight
Me too , I bought a ps5 for my little lad but secretly I was rubbing my hands together thinking of PES next gen ..all hopes on FIFA nowThe funny thing about all this, is that probably 5 days after the launch, the Adams, Robbyes and Kimuras of this world , will come saying "we 've reached 5 million downloads" !!!!! , what a great game!!!!!!
and thats all.......... we will have a mobile (gameplay) game on PS5 forever and ever.
Why i was so stupid to ever think about on a new PES 100% next gen game a year ago? seriusly i cant believe it.