Yep, the UI and general presentation is awful. Not sure what they were thinking with that, but I guess it's awful to the point of being memorable now, so no chance of confusing any screenshots with FIFA or any of the new F2P football games coming up. That said, right now I think presentation of menus and scoreboards is the least of our concerns. I imagine everyone just wants a game that plays well to start with, then the pretty stuff can be worked on later.9:40 - The nets are about equal though
Superbly argued, not sure how you can read that, seeing all the facts laid bare, and stick to the "poor old Konami" narrative. Also, what is the excuse for the atrocious UI and general presentation? Is that down to COVID as well? Some fan on Twitter designed menu screens (with their awful colour scheme) that still looks infinitely better and actually befitting of a game made by a team of professionals. It's not "unfortunate circumstances", it's lazyness, lack of attention to detail, lack of pride and dignity in your work, and rank incompetence.
Regarding the Covid impact, not everything can be achieved remotely in game development. I'm no expert, but I can't imagine motion capture for example was achievable during any lockdowns, strict social distancing and travel bans. I think that's a pretty core element in being able to press on with the gameplay. I imagine it's pretty tricky to build a football game without all the animations to work with. That's just one example. I'm sure there are other things that are not achievable from remote working too.