eFootball (All Platforms)

Well either Covid or a change of plans midway through development are the only explanations of why gameplay elements aren't ready on launch. They've had two years so it seems that many new gameplay ideas were introduced late into development.
I still believe they changed plans midway( don’t forget Masuda was kicked out) it had nothing to do with COVID.
Upper management made the math, looked at the success of the the mobile game and decided that the mobile version would be the new staple of the series moving foward.

As for the other versions (pc/console), with the F2P mode you get a more “fluid” production of the game( with obvious impact on the final quality of the game, that’s inevitable). As already stated there isn’t really a road map, just some intentions. There are no deadlines or fixed dates to put content out as it was with PES in the old games ( where they have to present a full game at the launch date). It’s a very loose development, and I’m sure it’s cheaper.

From now on where Konami as to deliver its on their mobile game, that’s were the money is and for them there’s were the focus will bet at.

The game on consoles really looks like an afterthought.
 
God of War 2, GT7, Horizon 2... Just a few of the PlayStation games delayed by Covid. eFootball is a brand new game with a different engine. FIFA 22 is not. I'm prepared to cut Konami some slack on this one. They're clearly at least 6 months off where they would want to be. It's frustrating, but also the reality.
God of war, already showed us gameplay, and quite a good one, GT7 is a bad example since they are know for their delays even when there is no pandemic at all.

Correction, Efootball is not a new game, with a new engine, it’s a merged engine between the old one for gameplay and unreal for graphical parts and platform uniformization. It already existed in Mobile and so they had the knowledge already. And they are doing this game since 2019 at least, so almost 3 years of development just to see something near identical or worse than PES2021.

like I said covid could have delayed them a bit but gameplay wise and content wise they should be ready with something much more polished, than what we were showned. Let’s not excused the unexcusable, since we all know how Konami works, and how they have worked for the last 10 years, 1 step forward 2 steps back.
 
"i actually think the gameplay looks rather decent" I genuinely cannot understand how you or anyone can come to this opinion. The pace, the animations, the lack of unexpected animations, the last gen look. Everything about it looks repetitive and joyless.
I get where you're coming from, what i meant was, the gameplay & animations etc looked so "last gen" as you said, yet it reminded me of the ISS 2000 days which i played as a youngen on N64, and even a little Fifa 99 (yeah sorry i said the bad F-word) and it gave me very short flashbacks of being in love with both of these games, because i could play a footy game and enjoy myself, especially on rainy days (they happen a lot here) and i was happily zoning out when playing Tournaments (ISS) or Seasons (F-bomb).
Man, those were the days...
Yeah so if the gameplay is enjoyable, and not a re-re-hash of PES 20 and 21 - god i hated that laggy, unresponsive and quite erratic gameplay which never did what i pressed on the gamepad - then i might enjoy the new game.
but the fact that there seems to be no Master League or BAL anytime soon, and its relying heavily on paying for millions of things just to get a footy videogame with some kind of content, that might also put me off very quickly.
guess in the end, i'll stick to PES 2018 on my PS4 and some of the PS3 / X360 games that i have lying in my basement :BOP:
maybe i'll get a decent PC with PES 2018 and keep updating stuff, doing "2022 Option Files" and such if i'm really bored
 
God of war, already showed us gameplay, and quite a good one, GT7 is a bad example since they are know for their delays even when there is no pandemic at all.

Correction, Efootball is not a new game, with a new engine, it’s a merged engine between the old one for gameplay and unreal for graphical parts and platform uniformization. It already existed in Mobile and so they had the knowledge already. And they are doing this game since 2019 at least, so almost 3 years of development just to see something near identical or worse than PES2021.

like I said covid could have delayed them a bit but gameplay wise and content wise they should be ready with something much more polished, than what we were showned. Let’s not excused the unexcusable, since we all know how Konami works, and how they have worked for the last 10 years, 1 step forward 2 steps back.
God of War is an exceptional AAA game. In terms of gameplay reveals, it can't be compared with any football game, let alone eFootball. That reveal of an unfinished God of War is hands down better than any gameplay you could show of a PES game, even if that PES had been out for 10 years. My point is that Covid has probably largely impacted the release of eFootball.

I've played the mobile version of PES. It plays nothing like the console. The console version (and pc version) is essentially a new game with the new game engine. As I said crossplay is clearly their focus in the early stages of this game. It's not what I want to play (online and crossplay), but I'm just going to have to suck it up.

I agree on the feeling of two steps forward and one back on the move to next gen. I skipped PES 14 after playing the demo. I did get 15 though and that was very lacking compared to what 13 offered. But this has been the case for all PES games moving to a new gen. My expectations early on in a generation life cycle are well in check!
 
I get where you're coming from, what i meant was, the gameplay & animations etc looked so "last gen" as you said, yet it reminded me of the ISS 2000 days which i played as a youngen on N64, and even a little Fifa 99 (yeah sorry i said the bad F-word) and it gave me very short flashbacks of being in love with both of these games, because i could play a footy game and enjoy myself, especially on rainy days (they happen a lot here) and i was happily zoning out when playing Tournaments (ISS) or Seasons (F-bomb).
Man, those were the days...
Yeah so if the gameplay is enjoyable, and not a re-re-hash of PES 20 and 21 - god i hated that laggy, unresponsive and quite erratic gameplay which never did what i pressed on the gamepad - then i might enjoy the new game.
but the fact that there seems to be no Master League or BAL anytime soon, and its relying heavily on paying for millions of things just to get a footy videogame with some kind of content, that might also put me off very quickly.
guess in the end, i'll stick to PES 2018 on my PS4 and some of the PS3 / X360 games that i have lying in my basement :BOP:
maybe i'll get a decent PC with PES 2018 and keep updating stuff, doing "2022 Option Files" and such if i'm really bored
I liked PES 18 a lot too. Far better than 19. A lot of fun to play, a lot more goals than on 20 and 21. Could score a lot of headed goals from corners on 18. Probably too easy, but had a lot of fun with that game! Overall prefer 20 and 21 though as I prefer elements such as faster players being able to break away from slower defenders and the greater variety in the way the ai attack. Also prefer not having scoring from corners being so easy. On the flip side scoring from PES 20 freekicks was easier, but I heard they've made it tougher on 21 (which I've only played for about 6 ML games so far).
 
I still believe they changed plans midway( don’t forget Masuda was kicked out) it had nothing to do with COVID.
Upper management made the math, looked at the success of the the mobile game and decided that the mobile version would be the new staple of the series moving foward.

As for the other versions (pc/console), with the F2P mode you get a more “fluid” production of the game( with obvious impact on the final quality of the game, that’s inevitable). As already stated there isn’t really a road map, just some intentions. There are no deadlines or fixed dates to put content out as it was with PES in the old games ( where they have to present a full game at the launch date). It’s a very loose development, and I’m sure it’s cheaper.

From now on where Konami as to deliver its on their mobile game, that’s were the money is and for them there’s were the focus will bet at.

The game on consoles really looks like an afterthought.

With Masuda leaving, yes, it seems that they had a change of plans mid-season, too late to have ready gameplay elements by end of September.

The Gamescom trailer with the floating text should tell you how absolutely rushed this production was.

That all said, I don't get the "mobile game" claims. The second they announced a shift to unreal, was the same second the decided to include mobile in eFootball as the same game. This is the whole reason why they shifted to unreal. "A free game" is another claim that isn't true. MyClub has always been free for the last 6 years. It still is. Offline has always been paid, and it still is.

From a Gameplay standpoint, I like the direction eFootball is heading into, giving more control to players (e.g. special shots/lobs/passes are now intentional, dribbling is more intuitive, defending is way less assisted, the new optional cursor makes FUMA more accessible). Without having to wait a year for updates, thanks to the new model, things can get better fast.
 
Mate, I work for an IT consultancy who's global headquarters are in Japan. We develop and implement ERP software for clients all over the world. I'm telling you, the infrastructure is there...if they're not able to at least remote desktop into their own servers and develop on them (the infrastructure of which has been available for AT LEAST 10 years) then Konami really are in an absolute mess.
This is spot on. I have a friend who works on Visual FX for TV/film projects, animating bodies and such, sometimes even using Unreal these days (which I find interesting, as a crossover of software). It was only about 2 weeks into lockdown that they had everything sorted for remote working, and his workflows did not change significantly as a result. Just connected to work computers via secure VPN, and his job was practically the same. A lot of companies have also found that workers at home are even more productive, too.

I simply don't buy the argument either:

1. They got seriously delayed due to Covid

OR

2. They changed radically half-way through

Lots of publishers and other related industries have coped with Covid, and delivered bigger projects to higher quality with less time. Meanwhile, there is nothing to indicate they actually "changed course". When you examine it, the reason people seem to think this is because they presuppose Konami were on a particular and different course to begin with. What is the evidence for this? Actually very little.

It's this: there was a teaser; there was some marketing guff they put out; there is an expectation for yearly full console releases. All that combined is the only evidence we have that Konami were on track for a proper mainline PES sequel.

But examine it for a second: a teaser was rendered in Unreal just for the purpose of advertising the engine switch and generating hype, chiefly in turn because they decided not to develop a new release for the 2021 edition of PES. They had to sell it, and this was a decent way of doing so – they asked consumers for a good faith purchase and promised to reward them down the line. A company as scummy as Konami (and they are among the scummiest in the industry) would easily buy into the idea of this sort of bait-n-switch, and not have any concerns about a year later when they don't deliver, hoping to smooth over any issues with more marketing guff.

Then look at the surrounding context: they had a hugely successful mobile platform; all their social media engagement came from that playerbase; a huge chunk of their revenue came from that playerbase; the gaming environment presented less serious opposition to them. They knew this two, three years ago – they didn't magically realise 6-12 months ago and in a board meeting go "hold the fucking phone a second, check out these numbers, lads!"

More context: they ramped up PES League events ~5 years ago, decided an esports branding and affiliation was key for the series direction. So they opened up two new leagues: eFootball.pro and eFootball.open; they then changed the iconic name of the series to eFootball PES, two years in a row. They then introduced a new in-game currency, eFootball points, which were rewarded across both mobile and console/PC platforms, tied to a single "Konami account". They organised promotional myClub tie-ins: celebrate X number of mobile app downloads; login to the mobile app to get more rewards, etc.

Yet more context: the industry as a whole has been moving to mobile for some time. Most recently, look at how underwhelming some of the big games shows have been this year, and the predominance of mobile games there. Some years ago, the industry realised that the big revenue generation through MTX/ads is in the mobile space. Japan itself, and several Asian markets, has much more success there than on the 8th gen of consoles. It's also where the dirtiest tricks to compel purchases and influence "whales" were honed and perfected. Konami themselves even announced, some years ago now, that they wanted to move entirely into the mobile space. At the time, it had us PES heads worried, because ours was the only longstanding Konami IP left on console. Everything else had been killed off or turned into P2W fiasco (Metal Gear Survive, anyone?).

In short: the writing was on the wall for a long fucking time. The generational change gave them a chance to sell the shift of focus to mobile F2P gaming as a brand new, freshening up of the series – a modernising. But it was misdirection, and people are credulous enough to still believe that Konami ever cared about having a solid console IP for the 9th gen console cycle. This was a conscious business decision, not some forced compromise due to an underwhelming development cycle or a set of Covid-dashed plans gone awry.
 
...Ideas like trapping the ball...?

There's a whole lot more than that, I actually am uploading a video about it, but YES, this game is tragically and inexcusably incomplete, and in many ways (tactics, modes, nets) a straight up downgrade. But isolating the gameplay by itself, it's an upgrade, even without the R2 special kicks button being ready.
 
With Masuda leaving, yes, it seems that they had a change of plans mid-season, too late to have ready gameplay elements by end of September.

The Gamescom trailer with the floating text should tell you how absolutely rushed this production was.

That all said, I don't get the "mobile game" claims. The second they announced a shift to unreal, was the same second the decided to include mobile in eFootball as the same game. This is the whole reason why they shifted to unreal. "A free game" is another claim that isn't true. MyClub has always been free for the last 6 years. It still is. Offline has always been paid, and it still is.

From a Gameplay standpoint, I like the direction eFootball is heading into, giving more control to players (e.g. special shots/lobs/passes are now intentional, dribbling is more intuitive, defending is way less assisted, the new optional cursor makes FUMA more accessible). Without having to wait a year for updates, thanks to the new model, things can get better fast.
But we know its using only Unreal for the servers and Fox engine for the game. Thats what Konami recently said right?
 
Personnally i will try it at launch. But i won't play it before Middle January or if i real that "you can go, it's done. The game seems complete gameplay wise now"

If Edit mode is available like on the upcoming months, as it's essential for MANY fans if they wants to play online their favorite club with real names, emblems and kits...
Well, if there is a way to do it, i will start to build teams, if not i will redo IG faces, but also correcting errors As i already get all the needed corrections to do on excel (unfinished, work in progress as i still continue over PES 2021...) It will take time before Efootball will be playable at my taste and COMPLETE in terms of gameplays and tactics so... I don't want at all to play an Alpha version and got a bad taste in my mouth since the beginning. But discover the game finished.
Also about creating or re-do some face, It's 100% sure than not all the teams will got presets faces. And some face editors who still with Konami are pretty bad, with some exceptions (you can't see it, but japanese from mobile does good faces with IG editor... Not every faces, but i mean globally it's better than La Liga lower league teams or La Liga 2 for example which are terrible)
I just hope that they keeped the same faces system but with adding some hairstyles, beards, type of many part. But not a "+" and "-" added. Just new types of facial part : skin color, nose, eyes, brows, mouth, cheeks, ears.

Well to me there's some more important that the others. two most important are i will rank it, by type of most important to less important 3 parts.
Read if you want, but i prefers to put it in spoiler. There's some technical words, if you never created a face and you want to read it, just read the titles, you'll see what's missing for facemakers :D

1. VERY IMPORTANT (as it's global, you can see it even from a long view)

- Hair : Haistyles are wayyy too restricted There's almost 30 missing type, including combination (to make different type : one type with large frontline etc.). There's so much, much type of hairs IRL, including some hair loss type, but also the Frontline : there's should at least two in more: one between "normal and high / and normal and low". Not every player got their 15 years old hair...

-Hair Color : in fact, i don't have big issue with the color itself : found the good RGB color isn't hard. BUT many players, especially in football got 2 different colors on their head : black on the side, and white colored for example on the top. That's impossible to do. You should be able, at least for some hairstyle type, cropped, to choose the cropped part color. I don't know, just and idea. Or some small variation too, like some "lock of hair" darker, to gives a double color effect.

> + Adding / Not in game : Head shape/size. In game it means litterally changing the whole size of the face + head, but it's pretty wrong. Some have big head, but not large face : but to get a result with a big head... You have to enlarge the whole head including by enlage the whole face, and reduce all others facial part... Yes face making if you want to do it with accuracy and at least having a regular, accurate and credible size regarding the player picture, you got to found tricks like this.

-Beard : it's also too limitated. I saw many player with a small contour and an line in the midde : it was on every PES. Now it's impossible to it. Or a type of beard without mustache, but only an long and large pilosity in the middle. Not only on the chin and nothing above... Well, simply, much more variety, aswell as Long or average but real Beard : not a simple texture, really important ! Even if it's less and less common, some still have a middle length beard at least.

2. IMPORTANT
-Face color : there should be a color between the "metis" type, brown, and black type, another between a bit dark face color (type 3) and metis type 4.
I got big issue when i got to decide which one i will use, for many player who are a bit dark south american type but different as a metis color.
Well more variations. I know that all type of skins colors inlues a lot the type of details in faces, like type 2 is pretty made for asian faces. But let's say: some color between the two don't need that thing.
Note: Sorry for the "metis", i don't know the word to say between white and black with exactitude. Well as long as you understand...

-Nose : for some you got to tweaks too much a nose not really corresponding. and there's some impossible to "curve" normally, like nose type 6.
It's important to have something looking "human" from the side : do we play in 2D? Do we see much players most from 3/4 or side? The answer is YES.

-Mouth: Well, it's often an issue when i try to represent some types. I don't like that much "open mouth" when i create some players, it's pretty rare a player who can't shut is mouth (like Ronaldinho lol) due to some teeth or whatever. The thing is, you got only one type or big lips for open mouth.
Also : for Skin color black type : the limitation of mouth larger is WAY too thin. You can't really make a big large mouth like you want.

3 LESS IMPORTANT (But would make EASIER to build some face without changing every part or tweaks)
-Eyes : well i manage to recreate more or less all type of eyes, but there should be some missing upper eyes (or eyelid, but upper eyes type regroup everything above the eye) I still can manage to get some eyes like i want, but the issue is the limitations in size. It's somethimes too tight. But doable
-Chin and Cheeks : well i hesitated to put it firt, but eyes are to me most important overally, and i manage more or less to found something ressembling.
But the chin overall type, i can't for example make a type "slim" like type 3, but with a bar in the middle, i got to choose between the two for exemple.
-Eyebrows type: Well, some are missing too. I manage even more than any other part to create eyebrows lookalike, but i remember some i couldn't do anything really about it and many tweaks for make it ressembling.

Well i forgot a lot of stuffs it was impossible to do in "High Quality" with the in game face editor like i did with Bundes, but if they manage to change at least 3 stuffs i mentionned, i'll be happy enough. Of course, not if they only change the less important lol: Hair and Beard is what you see and how do you recognise soe players when you play.

So i could be 20 times faster to copy at least what i did this year. Because from scratch without models :BRICK: and Konami pre-made model looks like nothing so they're unusable.
 
The Duel Camera blows, but it's only one of many cameras. I'm hoping it can be modded to act like the realistic Broadcast camera they use for replays, which zooms in and out based on context, without changing its height or position in the stadium stands.

Wasn't this camera a thing in pes 2014?
 
This is spot on. I have a friend who works on Visual FX for TV/film projects, animating bodies and such, sometimes even using Unreal these days (which I find interesting, as a crossover of software). It was only about 2 weeks into lockdown that they had everything sorted for remote working, and his workflows did not change significantly as a result. Just connected to work computers via secure VPN, and his job was practically the same. A lot of companies have also found that workers at home are even more productive, too.

I simply don't buy the argument either:

1. They got seriously delayed due to Covid

OR

2. They changed radically half-way through
Can confirm, will hate going back to my office.
 
But we know its using only Unreal for the servers and Fox engine for the game. Thats what Konami recently said right?
I think there’s an interview of Kimura stating the game engine is the UE ( no more fox engine).

Why the game looks so familiar in some parts ( the same old animations from last games for example, etc), I still believe it’s due to them importing assets from the old game to the new engine.

Because clearly this isn’t a game made from scratch.
 
I think there’s an interview of Kimura stating the game engine is the UE ( no more fox engine).

Why the game looks so familiar in some parts ( the same old animations from last games for example, etc), I still believe it’s due to them importing assets from the old game to the new engine.

Because clearly this isn’t a game made from scratch.
I think in one of the interviews they admitted that that UE will be used only for 3D rendering of the game, not for animations and gameplay, they are staying on the old one... It will again be a hybrid, as they did for PES 2008-13, where all the problems started.
 
About the real "Hybrid" PES, PS2.5. it was on 2011-2013 to be exact. 2008 to 2010 were exactly the same engine with some add, but not algorithms added.

They only talked about modification from the engine when 2011 version cames out i remember very well the itw with "we added a lot of algorithm and more than 8 directions (16 on PES 2011 and some physical elements). If your not used to play with the stick, the Dualshock got a system on the 4 directionnal pad to handle the 16 directions". It was a system by for example pushing a bit more the up than the up-left to got that result for example. Weird but true.

I remember that very well as i sayed "i really feel the physics added now" and liked finally that version, PES 2010 got a bit issue with the super movement when you pushed twice in the same direction and i was doing it for acceleration. Result, i got tons of super weird feint over the pitch. If you retry PES 2010, try that and you see what i mean if you don't remember. It was a game killer to me, aswell is i "tolerated" the PS2 engine at the time.

But replaying it now, i don't have anymore than usual stuff, and enjoyed PES 2010. But not as a 2010 game : more as a PES 6 enhanced. Don't check about PES 6 HD / It exist already. But not PES 5 unfortunately, perhaps "too physical, too slow" for them at the time and their reference was the more sold of the 2 who was PES 6.

I even remember about the algorithms and changes, first PES with a real bar power for passing. There was a small good "chock" to me when i tried the demo, and the final game added animation, no doubt it was the real HYBRID engine, not PES 2008 to 2010.

But another one guy very severe (more than here lol) and full over Fifa and impression at every PS3 version of what they bring of novelty sayed "it's the same to me that PES, i don't feel that much change in physics (compared to Fifa)", well he was right as even if PES got some serious argument, it didn't rivalised with FIFA 10-11 in terms of animations and physical engine, only ball physics was a bit better on PES (not bad on FIFA at all)... But very wrong about the similarity.
Even if i liked both, my preference goes completely for FIFA 11, PES 2011 when i played to much to the other.

But now, replaying it on PC as we talked about it...
I got another overall view and feeling again :SS probably because both are outdated now.
> I founded PES 2011 more fun and also i was captivated by the match i played, fighting to pass the defence, it didn't happened with the 3 matchs i did on FIFA. Also for exemple i founded weirdly i liked to feel the ball pushed on every dribble better than Fifa 11, a better positioning while my 3 matchs were practically from goal to goal with no midfield (probably the teams tactics, i remember well the midfield battle, well not super battle but existing at least on that Fifa version. I got 3 goal to goal games)

But another day, i will found the other better, and the supposed "more fun and captivating" not interesting... Hard to review those games to me, it depends also on what i'm searching one day, how i'm playing, i don't change often my mind, but that was a weird experimentation.
 
I personally think eFootball has always been the plan when they were looking into what to do for when next gen landed. I think it's unfair to call this a mobile game. It's still a multi-platform game, but with a focus on crossplay. I'll pass judgement when ML lands on whether this is still the game for me as a predominantly offline player.

Encouragingly, the demo will include offline matches against ai. It would have been easy for them to just release a demo with online player v player matches only. I'll be interested to see how the ai play. I'm also fully aware that this won't be a perfect game from the start and I'll just have to wait to see how the game progresses over time. I'm keeping an open mind.

Sadly for football games, they have a very small fixed launch window that players will accept for a game that releases annually. They can't afford to push any sort of release back a few weeks nowadays, let alone a few months, as people want a football game to be released as close to the start of the season as possible.

Will be interesting to see what they serve up on 30th September!
Excruciatingly positive post which missed the point that this is no longer an annual game and can release whenever it likes, and they've still got it wrong
 
Well either Covid or a change of plans midway through development are the only explanations of why gameplay elements aren't ready on launch. They've had two years so it seems that many new gameplay ideas were introduced late into development.

By gameplay elements not ready at launch and new gameplay ideas introduced late into development you are referring to this ⬇️ right ?!


To program this for crossplay and make it functional, predatory and effective at the same time it's a lot of work indeed...
 
Last edited:
From a Gameplay standpoint, I like the direction eFootball is heading into, giving more control to players (e.g. special shots/lobs/passes are now intentional, dribbling is more intuitive, defending is way less assisted, the new optional cursor makes FUMA more accessible). Without having to wait a year for updates, thanks to the new model, things can get better fast.
From a gameplay standpoint, there’s nothing to get excited about in my opinion. It looks like the same overly clunky, stiff, boring PES we’ve had for years except green pitches are now back instead of the yellow atrocities we had to endure in PES 2020 and 2021.

As for not having to wait a year, this would be food for thought if it wasn’t made by Konami. Their idea of exciting updates will probably be myClub related. I can imagine their Twitter now;

“Hey everyone, who’s ready for limited edition myClub Messi? His kit GLOWS blue and yellow when playing evening matches!”

I admire your optimism but this is the first time ever that I have zero faith in Konami’s vision and plans for the series.

It’s dead to me now.
 
I know you've heard it many times before, but .... the turf in this game looks better than in eFootball... :LMAO:

9:40 - The nets are about equal though

In short: the writing was on the wall for a long fucking time. The generational change gave them a chance to sell the shift of focus to mobile F2P gaming as a brand new, freshening up of the series – a modernising. But it was misdirection, and people are credulous enough to still believe that Konami ever cared about having a solid console IP for the 9th gen console cycle. This was a conscious business decision, not some forced compromise due to an underwhelming development cycle or a set of Covid-dashed plans gone awry.

Superbly argued, not sure how you can read that, seeing all the facts laid bare, and stick to the "poor old Konami" narrative. Also, what is the excuse for the atrocious UI and general presentation? Is that down to COVID as well? Some fan on Twitter designed menu screens (with their awful colour scheme) that still looks infinitely better and actually befitting of a game made by a team of professionals. It's not "unfortunate circumstances", it's lazyness, lack of attention to detail, lack of pride and dignity in your work, and rank incompetence.
 
I found some HD gameplay footage, it's from This is Football 2004 but it seems pretty similar to me. It's honestly the game that the "New Football Demo" most reminded me of.

Well spotted. This wouldn't surprise me at all. After all people have been asking for a reboot of this game for years, they are just giving people what they want :LOL:

Watch the standing tackles they make, it looks identical to the "alpha/beta wotever"
 
I think in one of the interviews they admitted that that UE will be used only for 3D rendering of the game, not for animations and gameplay, they are staying on the old one... It will again be a hybrid, as they did for PES 2008-13, where all the problems started.
I saw it on a YouTube channel ( given that of course we have take this with a grain of salt) where the topic of the video was exactly this, does the game still use the fox engine? The guy in the video referenced a supposed interview of Kimura where he said no, it’s the Unreal engine.

That said the fox engine “legacy” is pretty obvious on the game. They are clearly using assets from the old game. You can see that on the animations, and in that respect the goalkeeper and shooting animations are a dead giveaway( some are pretty bad, as they were in PES).

Yesterday someone putted here a Efootball Barcelona trailer. One small detail that I noticed and screamed old fox engine PES was a frame where you could see the conner flag of the stadium.

It had the exactly same graphic style of old PES. That small detail of an larger asset (the stadium itself) tells me the stadiums are imports of the old engine also.

The game looks very rushed, and as I said before in my opinion in the present state it’s not even ready to been show to the public let alone being released by the end of the month.

I think we would be surprised if we learned for how long this as been in development. Certainly this is not a work of two or three years, and I bet this doesn’t have even a full year of development.
 
I think there’s an interview of Kimura stating the game engine is the UE ( no more fox engine).

Why the game looks so familiar in some parts ( the same old animations from last games for example, etc), I still believe it’s due to them importing assets from the old game to the new engine.

Because clearly this isn’t a game made from scratch.
https://www.techradar.com/news/how-the-pro-evolution-of-konamis-efootball-came-to-be

“With the Unreal Engine, there are many more options for approaches, and with so many people using the Unreal Engine, I can refer to a lot of knowledge,” says Kimura-san. “Also, at UNREAL FEST, I was able to listen to development case studies of titles that had adopted Unreal Engine, so I was able to get more practical information.

“Also, because we were able to develop for all platforms in one environment, we were able to handle cross-platform play relatively smoothly. The gameplay portion of the game uses an in-house football engine, so the integration was very challenging.”
 
Back
Top Bottom