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Exactly. That would mean we have nothing to play. eFootball just needs a few graphical mods, or the UE5 upgrade. Then nobody will be complaining, except about the animations which need serious machine learning work.
It's probably a blessing that I've never played PES on PC (only PlayStation), so I can only compare games to previous versions. I would be interested to see what the modding community achieve, but then I may like what they do too much and find the PlayStation version completely lacking! Sometimes it's best to not know what you're missing out on! I've only felt that two versions of PES (16 and 19) had truly game breaking issues for me (both related to goalkeepers and ai issues). I've still had plenty of fun with the rest.If it wasn't for the modding community, PES wouldn't have survived this long to begin with. It's like they kept releasing unfinished crap, knowing the modders would clean it all up for them ever year.
I thought I would play 1 last matchday the other week, whilst I had a clean install. I went in with a good mood & a "just have fun" mindset .. I played 3 games & ALT+F4. I personally have no clue how people play that shyt lol I Patched the game, added gameplay mod & an edit file with proper tactics so the AI can play some actual football and now it is a playable football game. It is not right that some talented fans are always fixing the game for them.
P.S thank you again to every modder here & around the world!
I think UE5 supports mobiles.I'm not sure that Konami will upgrade to UE5 soon as The_Knight expect, not for next 2-3 years,If the game is still available, which I personally strongly doubt.
You forget that UE 5 is a new generation engine designed for next generation hardware and consoles, which means that there is a huge possibility that it is not compatible with mobile phones, and they are the main target and interest of Konami. They will never make a separate game for consoles with a separate better engine, that times are over.
Is it impossible then for a UE5 PlayStation 5 player to play against someone on mobile that's been built on UE4? I have no idea how different versions of engines work, so apologies if that's a stupid question!I'm not sure that Konami will upgrade to UE5 soon as The_Knight expect, not for next 2-3 years,If the game is still available, which I personally strongly doubt.
You forget that UE 5 is a new generation engine designed for next generation hardware and consoles, which means that there is a huge possibility that it is not compatible with mobile phones, and they are the main target and interest of Konami. They will never make a separate game for consoles with a separate better engine, that times are over.
Unreal Engine 5 can be used on last-gen and mobiles.Is it impossible then for a UE5 PlayStation 5 player to play against someone on mobile that's been built on UE4? I have no idea how different versions of engines work, so apologies if that's a stupid question!
My understanding was that we'd only see a downgrade on PS5 if we played a mobile user online. If we play offline or against other PS5, Xbox Series X or PC players, we get the full next gen experience. I personally wouldn't want to play a mobile player when I'm on a PS5, so shouldn't ever affect me. Just wasn't sure what the sacrifices are when you play a mobile player online. I'd assume simplified aspects to the gameplay and some graphical/physics hits too. I know we're losing some inputs like teammate press and right stick player switching, which the assumption is to allow for keeping controls the same for mobile and console/PC players? Surely those could just be adopted by mobile though, if not now, then in the future? I guess when controller support is implemented for mobile (essentially just turning a phone into a Vita or Switch) they can look to add greater depth to the control scheme.
I guess we'll get a better understanding of how this is all going to work over the next few months though.
Who is "us" supposed to be?We already have nothing to play as both games are currently not for us.
Who is "us" supposed to be?
In the first time, they shouldn't have said or mentioning "new crowd" or talking about what type of players/people they're focusing for their game.
Hmm .... I wake up this morning and i found this in my email box :
And there were a lot of questions inside, and one of them was this:
WOW, from who can it be? Somehow ... I has no idea ...View attachment 120324
If anyone is interested in the survey but has not received such an email, I can share the link.
Here mate : https://survey.alchemer.eu/s3/90382325/mobilefootballI like the link please!
In the first time, they shouldn't have said or mentioning "new crowd" or talking about what type of players/people they're focusing for their game. Never, ever.
It's like an insult for what they considers as the "old crowd", who stayed loyal with the franchise.
Is it impossible then for a UE5 PlayStation 5 player to play against someone on mobile that's been built on UE4? I have no idea how different versions of engines work, so apologies if that's a stupid question!
My understanding was that we'd only see a downgrade on PS5 if we played a mobile user online. If we play offline or against other PS5, Xbox Series X or PC players, we get the full next gen experience. I personally wouldn't want to play a mobile player when I'm on a PS5, so shouldn't ever affect me. Just wasn't sure what the sacrifices are when you play a mobile player online. I'd assume simplified aspects to the gameplay and some graphical/physics hits too. I know we're losing some inputs like teammate press and right stick player switching, which the assumption is to allow for keeping controls the same for mobile and console/PC players? Surely those could just be adopted by mobile though, if not now, then in the future? I guess when controller support is implemented for mobile (essentially just turning a phone into a Vita or Switch) they can look to add greater depth to the control scheme.
I guess we'll get a better understanding of how this is all going to work over the next few months though.
they Konami, Kimura itself already told publicly that you won’t be downgraded when playing against mobile users. If you play on PS5 you will still see exactly the same gameplay, and fluffy graphics. And that is the big problem of this €football, since the game is a game that can only achieve what will be possible to play on a smartphone.
So all the new technology, powerfull CPUs, memory speed of new consoles and PCs are not going to be used in its full extent or possibilities, things like AI, Machine learning, better animation systems, that can use lifelike movement and simulate real collisions and not pre baked ones like we have today, and everything that could be used to give a bigger step up on the football genre will be delayed do to its needs to be playable on mobiles, and cross platform which will make it mandatory that the gameplay is the same across all platforms, changing only in visual effects (much like what always happened on PC, where if you have a weak PC you could remove shadows, reduced resolution, AA, and all the fluffy stuff, but the core and game itself is exactly the same.
I would like to get a good game with improved AI and refereeing on top of what we had with PES21.People want Konami to fail miserably rather than put out a good game 🤣
While i expect the worse theres nothing id love better than for us to get a good game. I dont get the joy for Konami putting out a awful game?
I just re-read the official websites frequently asked questions. They say that the gameplay will be different on the new gen consoles to mobile, suggesting that the new gen gameplay won't be compromised by this game being released on mobile as well. Obviously this can only happen if you play against other new gen console players or offline. If this is the case, then I feel more positive for eFootball. One of my biggest concerns has been the PS5 version being held back by lesser hardware.What people fail to realize is, that all the processing is done on the CPU. The system requirements for PES 2021 PC is AMD FX 4350 which can handle the processing of physics and animations, etc. perfectly fine. That's a CPU from 2013. It's comparable to a mobile phone for 100€. So everyone claiming they had to limit anything for development doesn't know how game development works. GPU, Memory, etc. is completely independent for cross play and affects graphics and loading times. The only thing that needs to be fast enough is CPU, and mobile CPUs are fast enough already. Even older ones. So they had no limitation whatsoever!
What people fail to realize is, that all the processing is done on the CPU. The system requirements for PES 2021 PC is AMD FX 4350 which can handle the processing of physics and animations, etc. perfectly fine. That's a CPU from 2013. It's comparable to a mobile phone for 100€. So everyone claiming they had to limit anything for development doesn't know how game development works. GPU, Memory, etc. is completely independent for cross play and affects graphics and loading times. The only thing that needs to be fast enough is CPU, and mobile CPUs are fast enough already. Even older ones. So they had no limitation whatsoever!
I just re-read the official websites frequently asked questions. They say that the gameplay will be different on the new gen consoles to mobile, suggesting that the new gen gameplay won't be compromised by this game being released on mobile as well. Obviously this can only happen if you play against other new gen console players or offline. If this is the case, then I feel more positive for eFootball. One of my biggest concerns has been the PS5 version being held back by lesser hardware.
I think they need some clarification then on that comment. I don't associate gameplay with graphics, so was hoping the new/next gen versions would handle differently when not playing crossplay against mobile.how can you read that on official websites when the developer itself said that you will not be downgraded and the gameplay it’s the same?
Can you post the link please ?
Oh I already found it. That don’t mean nothing I guess, since Kimura himself told that the thing that will differentiate are things like motion blur, 3D grass, supporters and those kind of stuff that will be more appealing and lifelike in new gen consoles.
https://www.theloadout.com/efootball/gameplay-ps5-haptics
While the core game engine is the same for console and mobile, we’re working to ensure the best gameplay experience on each platform,” he says. “[New-gen] consoles and high-performance PCs allow us to devote more resources to gameplay, so we’ve included a variety of elements that are not possible on mobile, such as 3D lawns, spectators’ realistic movement, cross-processing of moving kits, rich lighting, and motion blur. This is something that cannot be achieved on a mobile device.
That doesn't look like it's from the new game. Only similarity is the circles under the selected player. Guaranteed to get plenty of views though listing some gameplay as being from eFootball 22!
This is some next level cope and/or shilling. We are transitioning to a new generation of hardware, and so you'd expect the minimum requirements to be increasing in order for the game to make use of the latest hardware's potential, that is unless you do what FIFA 22 is doing and limit the PC version to maintain the same accessibility. So "no limitation whatsoever" except for being limited to the min requirements of the previous engine from the previous generation of games (at best). But you can't really compare PC gaming to mobile gaming 1:1 in terms of the CPU because there are a lot more performance factors (and limitations) involved in mobile app development. What you've said really makes no sense, and it's demonstrated by the fact no other serious triple A game has mobile crossplay (unless you want to compare Fortnite or Hearthstone to a football sim).
This is always so funny. I have released a AAA game as a gameplay designer and as a engine developer (our own engine). The only thing I can do is laugh
I've never received anything from Konami but even I am recently kindof looking forward to eFootball, at least the full version of it. Simply because of the new Physical Defending, 'Manual Dribbling' (remapped Finesse Dribbling to a 'gentle' tilt of left stick), the fact special kicks aren't random and require more time to pull off with more deliberation (R2), the fixed receiving animation when the ball is behind you, the easier supercancel, as well as other things I need to verify first, like the fixed collisions/fouls and the better ball physics.
Sure the graphics suck, the grass isn't ready, tactics aren't editable on launch, special kicks aren't doable on launch, and a whole bunch of crap. But it should all be fixed by Q1 2022. I just want to know the game will be editable with stadiums etc.
I think it's a case of would people rather another PS4 PES 2022 season update until they can release a full game or see the starting build of their newest next/new gen compatible game?Yeah, we'll just wait for Konami to add grass, tactics, "special kicks", improve the graphics, improve animations, add other teams than the starting 9 ones, release Master League, add other gamemodes and overall make an actual game. Do you see how ridicilous this is? They're releasing a half assed unfinished demo and advertising it as some kind of full game with the actual game being released in chunks in some kind of "football pass". Absolute joke. This is an utter embarrassment, but they don't really care anymore. And I seriously doubt the game will be anywhere near being done by Q1 2022.