DerleiPT
Pes Master
- 29 October 2009
- Team
- Chelsea FC
Manager market in ea fc 26 beta
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where is the authentic gameplay on World class difficulty? i wish someone would just post that so we can get a glimpse.
Thanks for the feedback, the observation about attackers being a bit dumb when there's a blatant chance is concerning as I don't think I had that issue in 25. It's reminiscent of PES 6 AI where they don't try to score when there's a blatant opening.I played an hour of Authentic Gameplay and yes, when changing to Authentic from Competitive; slider values change and they are locked. You can fine tune the values when changing to custom.
All games were played on Legendary with Player Based Difficulty: ON
Goalkeepers: Animations this year are really good for keepers, quite a few of the saves were strong handed and palmed around or over the goal instead of the typical, smash it at the keeper and hope for a rebound goal. Goalkeepers positionally are better than FC25. I did concede two rebound goals in one game. It is what it is lol.
One issue that currently remains is 1v1 vs the goalkeepers. You’re through on goal and they just don’t know how to react. They are just stuck. An issue that’s carried over into this beta from FC25
Defending: I play defending without any assists, no auto tackles or clearances etc. And it’s not that bad, and can be quite challenging. I played one game against Madrid and Vini JR tore me to shreds, consistently. I like that. There wasn’t a lot of skill moves from him, just exploiting gaps. In terms of playing against the defence, it felt more structured and tougher to break through. No doubt the more I play the more things I’ll be able to notice.
Attacking: Now this is where it gets confusing from an AI standpoint. Liverpool get a corner, ball comes in it’s headed away, they eventually work the ball around the box then a gap opens, The ball is perfectly rolling outside the box for the player to strike the ball at goal. My centre backs are parted like Moses parting the RedSea; A true Gerrard moment could cap off some good play. It’s completely ignored and they try tiki taka when there is literally no point.
In the same game, Salah through on goal defender isn’t gonna catch him, he decides to pass backwards. Not sideways, literally backwards. Just hit the ball!! The AI are creating pieces of great play but it’s ruined because it’s like they don’t know what to do next when there’s a chance.
Dribbling, it’s good, it’s responsive. It works. You ain’t gotta be flashy to beat your man, feints, ball roll, shielding and just the left stick dribble is good enough. R1/RB dribble is slowed down there’s a lot more room to tackle or be tackled as your foot isn’t as glued to the ball.
Shooting is decent, it looks great when you see the newer animations. Power shots look amazing. If you have the wind setting on, you can fire some cool looking knuckleballs.
Also a fan favourite mechanic is back from FIFA 17; the low driven shot which is triggered when pressing shoot and then shoot again before contact is made with the ball. I’m so glad timed finishing is removed from the game.
Presentation in the game is phenomenal. When the full game is released and everything is updated to the newest season, it’s gonna look superb. Again; atmosphere it’s the best in any football game and will continue to be. Crowds are now in sync with chants, you’ll see the crowd bouncing all around, it’s really cool when you have the EA Gamecam setting on when you play.
Will play more tomorrow!
The attacking AI being braindead has been an issue since FIFA 23 where they are constrained to only scoring by playing 100 passes around the box. Shame it's still the case. Thankfully some modding does help this issue. It's also because attacking positioning in general is very static. Nothing to this day beats FIFA 17 when it comes to attacking positioning.I played an hour of Authentic Gameplay and yes, when changing to Authentic from Competitive; slider values change and they are locked. You can fine tune the values when changing to custom.
All games were played on Legendary with Player Based Difficulty: ON
Goalkeepers: Animations this year are really good for keepers, quite a few of the saves were strong handed and palmed around or over the goal instead of the typical, smash it at the keeper and hope for a rebound goal. Goalkeepers positionally are better than FC25. I did concede two rebound goals in one game. It is what it is lol.
One issue that currently remains is 1v1 vs the goalkeepers. You’re through on goal and they just don’t know how to react. They are just stuck. An issue that’s carried over into this beta from FC25
Defending: I play defending without any assists, no auto tackles or clearances etc. And it’s not that bad, and can be quite challenging. I played one game against Madrid and Vini JR tore me to shreds, consistently. I like that. There wasn’t a lot of skill moves from him, just exploiting gaps. In terms of playing against the defence, it felt more structured and tougher to break through. No doubt the more I play the more things I’ll be able to notice.
Attacking: Now this is where it gets confusing from an AI standpoint. Liverpool get a corner, ball comes in it’s headed away, they eventually work the ball around the box then a gap opens, The ball is perfectly rolling outside the box for the player to strike the ball at goal. My centre backs are parted like Moses parting the RedSea; A true Gerrard moment could cap off some good play. It’s completely ignored and they try tiki taka when there is literally no point.
In the same game, Salah through on goal defender isn’t gonna catch him, he decides to pass backwards. Not sideways, literally backwards. Just hit the ball!! The AI are creating pieces of great play but it’s ruined because it’s like they don’t know what to do next when there’s a chance.
Dribbling, it’s good, it’s responsive. It works. You ain’t gotta be flashy to beat your man, feints, ball roll, shielding and just the left stick dribble is good enough. R1/RB dribble is slowed down there’s a lot more room to tackle or be tackled as your foot isn’t as glued to the ball.
Shooting is decent, it looks great when you see the newer animations. Power shots look amazing. If you have the wind setting on, you can fire some cool looking knuckleballs.
Also a fan favourite mechanic is back from FIFA 17; the low driven shot which is triggered when pressing shoot and then shoot again before contact is made with the ball. I’m so glad timed finishing is removed from the game.
Presentation in the game is phenomenal. When the full game is released and everything is updated to the newest season, it’s gonna look superb. Again; atmosphere it’s the best in any football game and will continue to be. Crowds are now in sync with chants, you’ll see the crowd bouncing all around, it’s really cool when you have the EA Gamecam setting on when you play.
Will play more tomorrow!
A friend who is beta testing has told me, on "Authentic Mode", they had a player needing to take three touches of a ball to control a long pass to him.This, togheter with CPU absence of awareness/tacticality/1vs1 curse and so on, has probably been my biggest concern with the new course. Man it wouldn't feel real if they really fixed both enough to be enjoyable again.
Thank you for the insight on Authentic Mode.A friend who is beta testing has told me, on "Authentic Mode", they had a player needing to take three touches of a ball to control a long pass to him.
It's such a basic thing, such a fundamental of real football that you'd be tempted to sarcastically say "wowww amazing, what's next, shots that miss?"
But the fundamentals have been horrible in FC since the start; laser-passing etc. (which makes all the "fluff", like how unique every shot outcome is, pointless).
So, actually, that's pretty great, right? That's not something they'd have added before because it's completely "anti-Competitive" (because the user can't press any buttons to make that ball control easier, therefore it's SO UNFAIR). So this is new territory - and more than just sliders slowing down the game etc...
Look, don't get me wrong, I don't think FC26 is going to be the best football game ever (every clip of "Competitive Mode" is absolutely shocking, horrendous gameplay that looks like it was taken out of those PS2 games like "Club Football" and "Pure Football" which were horrendously simplifield, barebones gameplay experiences, and I just can't understand how anyone could enjoy it - taking that as your base and "fixing it" is going to take a lot of work).
But I really do feel like this gameplay split, with two separate teams working on two separate gameplay models (fully walled-off from each other), was the only chance of us getting an enjoyable football experience again - so, let's be fair, that deserves a lot of credit (our dollar is worth less than the FUT guys').
I regard this as the start, and I hope it keeps evolving from here. Who knows, maybe one day we'll get "FC Competitive 2030" and "FC Authentic 2030" as two separate games and two revenue streams for EA that prove the desire for it, with investment that allows it to really reach the next level.
...a man can dream.
EDIT: It sucks that we can't play "Authentic Mode" online though. If you could play all the online modes with "Authentic Mode" gameplay, just imagine how awesome that would be. I really resent that the attitude seems to be "only friendless old-school 40-somethings who play against the AI in their parents' basements want this", because how do you know the vast, silent majority wouldn't prefer a football game that felt like football if you've never given it to them?
I mean, how can it possibly be any more weightless? I find that very hard to believe or even understand
I mean, how can it possibly be any more weightless? I find that very hard to believe or even understand![]()
Many people who leaked videos play on easy difficulty in competitive mode... 🤡Damned I want to play this beta with "authentique" mode, with "authentique sliders" on Fuma.
What said Chris give me hope, Johanna
But I have only found shitty gameplay even on "Authentique". Many people didn't used the authentique sliders and have 50 on all the sliders.
It's just horrible to watch!
I am not sure if it is only me or AI is dumber in attack than EA FC 25?Authentic mode- world class difficulty
Career mode video
gameplay starts at 23 min !
(just dont know if next gen version or not, might be ps4)
having watched all 3 matches - i feel like its still does not look right.Authentic mode- world class difficulty
Career mode video
gameplay starts at 23 min !
(just dont know if next gen version or not, might be ps4)
Authentic mode- world class difficulty
Career mode video
gameplay starts at 23 min !
(just dont know if next gen version or not, might be ps4)
Authentic mode- world class difficulty
Career mode video
gameplay starts at 23 min !
(just dont know if next gen version or not, might be ps4)