Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Wow this is amazing!
Another step in the right direction, apparently the same for shooting.
We can't turn off Playstyles in FC24 so I don't think you can in FC25 either - I wouldn't mind if it was 1) unique abilities that are 2) physically possible, but...I’m assuming that we could deselect or turn this GK mode off for offline gamers perhaps?
I dont think it will survive first week after FUT idiots start complaining.Wow this is amazing!
You’re right 100%. Actually might not make it out of the beta ☹️I dont think it will survive first week after FUT idiots start complaining.
Better to save version 1.00 in Steam somehow,l and turn off updates.
To be erased form the data base with a single update.
Another step in the right direction, apparently the same for shooting.
I’m not sure about that, from day one I could see it was reflecting a speed skating sim, it looked wrong from the outset imo.I don't 100% remember but I feel like early clips of 24 deep dive things looked okay too, as far as dribbling/tackling and whatever else they showed.
I expect everything they're showing now to be completely fucked on release.
If you watch the gameplay clips in the trailer on a TV, rather than on your phone, you can see it's still quite fast - or at least, the attackers are (and it's faster by release).I’m not sure about that, from day one I could see it was reflecting a speed skating sim, it looked wrong from the outset imo.
They cleared a lot of animations in the dribble, they said it required a lot of the team to do that, but they knew it would help make the animations more beautiful and more responsiveness.From the little I could see (besides the arrows and diagrams), the unnatural movements of FC24 seem to have been reduced.
I agree the dribbling looks better and less "ice-skatey".
Still holding out for a true gameplay video.. Some of the overall changes do sound interesting though..
Yeah, this just shows the AI is still absolutely shocking by default, doesn't it. Look at every player standing miles apart from each other.
People say this every year, yet with the game in your hands, difficulty level doesn't really change anything - you can score just as easily on any difficulty.These clips are on easy so I have to wait the beta. GK are useless in these vidéos. A shot =a goal 🥶
The bigger issue when looking at the FIFA 17 "gameplay reveal" is that there's no gameplay in it.I have never seen a great trailer officiel FIFA with decent marking. Even FIFA 17 it's a goalfest😅.
The thing with this is, 1) so many FUT players and competitive players moan about the game and I don't think they're being given any chance to try out more realistic gameplay to see if they would prefer it - given the appalling user review scores, the YouTube rants etc. I genuinely think they would, but I think the bigger EA concern is "they might say they hate it, but they still spend millions on it, why would we risk changing it".Online players, Lol.
Passing & shooting error is a part of the competitive and strategic aspect and whether it's a game or not, using your judgment effectively is part of the risk reward element of competition & competition in video games should share this same merit.These errors in passing and shooting are already being criticized by people online. The defense is very strong online, especially at the highest levels. Unfortunately, better AI in defense would cause a year of complaints. If they could make a stronger AI defensively for offline play, that would be great. I'm going to talk to the team in the coming months about it, maybe evolving that into simulation mode in the coming years.