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I think FIFA 23 had this? I remember trying to find opponents for this but gave up since I couldn’t find one single game, lol.Ive just read that Online Seasons have filter to only find you opponents who are on manual passing!
I have never even tried anything online on EA game, coz I just assumed it's all light speed ping pong.
Besides - even PES never had an option to filter based on Pass Assistance level.
Definitely something to look into
does anyone have the whole "Simulation" Sliders and tried this on FC 24?View attachment 304794
Does anyone agree or has tried the above? Custom sliders all on 50....
Discussed on the previous page, please search the thread first:Which AI behaviour do you use? I play on simulation mode but there is a option that makes AI different (idk but it says) custom, tactical or dynamic. I only tried Dynamic but if someone had chance to try custom or tactical could say the differences?
So the tactical settings are a new setting, this is the first year they've been introduced and they impact the AI's decision-making.
If you want to permanently slow the AI down, you can set custom sliders here and e.g. lower their "first-time pass" slider. This means they take more time on the ball before passing it (you could, in theory, use this to "pretend" the AI has to take a first-touch of the ball ever).
However, if you set it to "tactical", they change match-to-match depending on your opponent, and "dynamic" means that rather than being "hard-coded" sliders per team, it changes slightly each time (even if you play the same team ten times).
Personally I like "tactical" because it seems more realistic and makes playing each team feel unique, rather than playing in different ways each time. BUT, I'm starting to wonder if custom sliders for this will prevent the AI from being far too fast/clinical at the higher levels (to a mind-reading-alien degree).
I searched yesterday but I didn't see. You have written today, thanks.. I used to play Dynamic AI, I will try tactical one as you said it is more realistic..Discussed on the previous page, please search the thread first:
Actually i've had some games where first 20 mins was faster than the rest but connection was always bad in those games. I don't know if it's bug or server issue but it gets less and less frequent for me (Series X) . I am having fun as of now and i hope EA won't ruin it.Also - have you noticed second halves being faster than the first? The first half had really nice pace, but the second half was definitely faster.
(I selected 3.5-star Southampton and locked the settings to manual only and same rating only - then had to play 5-star Liverpool...)
That is absolutely stunning to see. Especially in a non-modded game. Beautiful goal. I've not scored ANY from distance yet!...out of freaking nowhere... and i. was. in. awe...
"for a cup of tea with the brits!"
…oh how I love full manual on world class. 😊
is that a manual shot as well????...out of freaking nowhere... and i. was. in. awe...
"for a cup of tea with the brits!"
…oh how I love full manual on world class. 😊
Sure. Full manual… not semi manual mate. 😊is that a manual shot as well????
I think, after years of nothing, something is slowly moving. It's like the system collapsed on itself. They wanted fast gameplay but at some point you can't go any faster.Love seeing tweets like this one. Essentially a YouTuber saying "to all the people moaning that the game's too slow, you haven't got 99 OVR players yet and guess what, a more serious football game is a good thing".
Seeing this kind of thing from the "pro gamers" is vital to keep the game improving.
Though the guy who replies to "faster doesn't mean better" with "yeah it does actually" can go to hell...
You could do that on 24 as well. I had some enjoyable games with people not rushing and playing actual ball. Fuma controls of course.Ive just read that Online Seasons have filter to only find you opponents who are on manual passing!
I have never even tried anything online on EA game, coz I just assumed it's all light speed ping pong.
Besides - even PES never had an option to filter based on Pass Assistance level.
Definitely something to look into
How does manual pass feel in 25 compared to 24? I'm very tempted to go FUMA again, but I'm not sure. Only manual in shooting currentlySure. Full manual… not semi manual mate. 😊
I’m playing as manual as it gets.
Hey. Please have a look at my comment here: https://evoweb.uk/threads/ea-sports-fc-25.98824/post-4099238How does manual pass feel in 25 compared to 24? I'm very tempted to go FUMA again, but I'm not sure. Only manual in shooting currently
At least FIFA 16 game has a consistency in the defending and midfield part, which none of the later version have that consistency, the goal is in any football game, is to prevent the opponent from playing his gameHow has everyone found the CPU in terms of variations of play against different teams? The last Fifa I played properly was 16, which was a good game but I just got bored playing career mode...I felt there was no real variation in playstyles from team to team
Which difficulty and which gameplay?at least, game has a consistency in the defending and midfield part, which none of the later version have that consistency, the goal is in any football game, is to prevent the opponent from playing his game,i am currently in a career mode with Las palmas in la liga, im playing with 70-75rated players, and im third in the league after 8 matches, i managed to beat barca 2-0 by waiting for a counter and score, and i was able to hold real madrid to a 1-1 draw at bernabeu by playing the same way, by which you can either attack and have possession from minute one (weaker teams), or play defense and wait for a counter which was what i am doing vs barca and madrid, by which fifa 16 is brilliant when setup the right way in the passing speed, to make the tempo slower aswell by using speedhack, at this moment, there isn t any better football game that offers such variety in a career mode with a good ai, i ll post a video of some of the goals i scored
im talking ofc about fifa 16, legendary difficulty, assisted, im using option 1 for speedhack and ball physics, by anth, and OS sliders to slow passing down to make it more like PESWhich difficulty and which gameplay?
just marketing because its "new"I feel like this " FCIQ" or whatever its called that they have made a big deal of is just the same stuff you could do last year but packaged differently
Not noticed anything special about this so called new feature , although i do like the game so far but I've not played 24 for 6 months so may get bored .just marketing because its "new"
I have a lot of criticism about the game, but FCIQ is a huge step forward in my eyes - and when you make tactical changes and try to balance tactics to fill the space your attacking players leave etc., you can see players acting on your instructions.I feel like this " FCIQ" or whatever its called that they have made a big deal of is just the same stuff you could do last year but packaged differently
I don't play online but to me the player roles thing looks to me like its just replaced the things its taken out like the little options you had to choose of players overlap, make forward runs, stay in centre,drift wide ect, looks like they have just worded it different and give it a different lay out and made out like it's some new revolutionary option in the gameI have a lot of criticism about the game, but FCIQ is a huge step forward in my eyes - and when you make tactical changes and try to balance tactics to fill the space your attacking players leave etc., you can see players acting on your instructions.
It's also a big part what keeps scorelines lower, defenders being better positioned in the new system. I've not had an online game finish 0-0 in years (I've not played online much, but I have dabbled each year). It's one of the best features in years IMO.
If there's any criticism of it, it's that your player ability should hamper your instructions a lot more (and things like attacking runs happen less often in situations where they obviously should, because the instructions are quite rigid). But I understand why it is the way it is.
It is a replacement for that system, but the effects are visible - and players behave more strictly/logically to the instructions, rather than the gameplay overriding them.I don't play online but to me the player roles thing looks to me like its just replaced the things its taken out like the little options you had to choose of players overlap, make forward runs, stay in centre,drift wide ect, looks like they have just worded it different and give it a different lay out and made out like it's some new revolutionary option in the game