EA SPORTS FC 24

I wonder, if there is a red line where even FUT players will say "this is idiotic and too much".

I mean, if every game would end up in 10-13 scoreline, would those youtube idiots stop playing --- or just continue and buy more cards!?
 
As long as they win, they won’t stop.
FUT hasn’t been anymore about realism for a long time now, so obviously its players are not expecting the scorelines to be realistic either.
I mean, there are games that are just made like that, by design: I’ve been enjoying Kopanito lately and it is a totally arcade game, with special shots and such, where matches often end 7-5 or something similar.
So I don’t think people which are used to the FUT mechanics and to the crazy scorelines see them as a problem.
 
I wonder, if there is a red line where even FUT players will say "this is idiotic and too much".

I mean, if every game would end up in 10-13 scoreline, would those youtube idiots stop playing --- or just continue and buy more cards!?
They're not comparing it to football - it's an entirely separate thing to them, like you can't compare Call of Duty with joining the army.

A player not being able to instantly pass the ball when these guys press a button - because of the player's body position, or the distance from the ball - is disgusting to them. Ruins the fun. "A game should be a game".

(I would argue that it was more of a game when scoring a goal required patient passing and intelligence rather than simply being able to run the length of the pitch and score, game after game. But it would appear eSports bros have no patience and the developers cater exclusively for them, cos 💲💲💲.)

So I don't think scorelines like that would even register as a bad thing (they're not far off those scorelines now - trying to mark a man is purposefully like trying to stop water with a sieve).

As the post above says...

As long as they win, they won’t stop.
 
This is what - to be frank - really pisses me off with FIFA / EASFC and the interviews they give.

Obviously a lot of things about the game are subjective (including whether you like it or not), but in interviews and press releases, EA constantly bandy around words like "realism", over and over, which is just blatantly dishonest.

(Just be honest and say "fun". That's what your hardcore players want to hear anyway; the word "realism" scares them. Genuinely, look at Twitter.)

But this?



Translated:

Salmon said, "There's been a reversal backwards. Originally, the game was modeled after real-life sport, and now the game engine has reached a quality where we can use it to simplify training exercises for coaches to learn."

What are you going to teach people using FIFA as a training aid? That nobody will ever be allowed to come within a foot of you, let alone tackle you? That your team should be scoring ten goals per game? That you can speed up time and make the ball disappear and reappear from one foot to the other like a magic trick?

What does this teach anyone?



Without exaggeration you'd get more out of using PES 5 as a training aid. It's offensive.

Unless you want to learn to play like this:

 

I've read on Twitter that there's 80x more data being used for Hypermotion this year, and I've even read people sarcastically saying "but some will still say 'it's the same old FIFA' :D"...

...well, when a game from eight years ago (without Hypermotion) is proveably a much more accurate representation of football, yeah, forgive me for not being impressed by unquantifiable numbers spouted by PR machines.

Not to mention that every FIFA since FIFA 96 has had at least one trademarked gimmick on the back of the box (which 9 times out of 10 hasn't done anything to make the gameplay better)...

Silicon Graphics™ with MotionDesign™ Technology...

fiG3L4k.png


...followed by FIFA 97's Virtual Stadium™, FIFA 98's Precision Player and Ball Control™, FIFA 99's head tracking etc. etc. etc...

So yeah, fool me once... (Or for nearly 30 years.)

What I don't get is, why motion capture at all - or use the word "realism" - when the players skate everywhere, fly at impossible speeds and produce gameplay that is the furthest thing from football you've ever produced?

All I can think of is that it's largely a marketing ploy - and the tie-in with La Liga sort of corroborates that.

EDIT: That isn't to say I don't think implementing a newer animation system with machine-learning is a bad thing - it's just, in my opinion, very obviously optimised for instant responsiveness with a big "fuck you" to physics. Lots of potential, but without exaggeration, absolutely horrible right now and much worse than before (every single animation involves skating and/or body parts passing through each other and the ball, but the FUT players don't care - as long as they win). That's not to say it's not "fun"...
 
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I've read on Twitter that there's 80x more data being used for Hypermotion this year, and I've even read people sarcastically saying "but some will still say 'it's the same old FIFA' :D"...

...well, when a game from eight years ago (without Hypermotion) is proveably a much more accurate representation of football, yeah, forgive me for not being impressed by unquantifiable numbers spouted by PR machines.

Not to mention that every FIFA since FIFA 96 has had at least one trademarked gimmick on the back of the box (which 9 times out of 10 hasn't done anything to make the gameplay better)...

Silicon Graphics™ with MotionDesign™ Technology...

fiG3L4k.png


...followed by FIFA 97's Virtual Stadium™, FIFA 98's Precision Player and Ball Control™, FIFA 99's head tracking etc. etc. etc...

So yeah, fool me once... (Or for nearly 30 years.)

What I don't get is, why motion capture at all - or use the word "realism" - when the players skate everywhere, fly at impossible speeds and produce gameplay that is the furthest thing from football you've ever produced?

All I can think of is that it's largely a marketing ploy - and the tie-in with La Liga sort of corroborates that.
I wonder inside EA, or the companies that do the motion capturing and all the “real football” stuff, whether they’re like “we record all this data for the game, and it’s just a mess”
 
EA have all the tools to make the best footy game to date. But every Time, they failed.
If the game will be more closed to reality, it will be a banger. Now EA is the first sponsor of Liga and Serie A and have a strong partnership with PL and Bundesliga. They have all the datas to have the best game... But it's not the case.

Before we used sliders to have a better game than vanilla. Now we used sliders to have a game who look like a little to a footy game. It's a nightmare mates! Very sad. Efootball is almost dead, UFL will be arcade. EAFC is our last hope.
 
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Can't belive anyone is letting themselves have any hope over this game. Blatantly just going to be an esports focused goal fest, even worse than the travesty that is Fifa 23. It's over, people.

I couldn't have imagined this 20-25 years ago. The Internet seemed so great but it's killing everything, not just our gaming industry but also our children (after it's got them hooked on gambling of course)

Like everything else in the world at the moment, just feels totally broken and unregulated and it's totally depressing.
 
Can't belive anyone is letting themselves have any hope over this game. Blatantly just going to be an esports focused goal fest, even worse than the travesty that is Fifa 23. It's over, people.

I couldn't have imagined this 20-25 years ago. The Internet seemed so great but it's killing everything, not just our gaming industry but also our children (after it's got them hooked on gambling of course)

Like everything else in the world at the moment, just feels totally broken and unregulated and it's totally depressing.
Agreed. If this turns shit I will invest in racing sim instead
 
FC24 590M frames :D
FIFA23 9.2M frames
FIFA22 8.7M frames
So, 9.2 million frames of animation movement animation data in FIFA 23, yet... Where is it?

I'm not even trying to be snarky here, I would maybe argue at most you see a thousand or so frames but none of it ever looks that fluid or realistic enough to justify using 9.2 million frames, that's just not true especially when it comes to players legs clipping through their own bodies and foot planting is non-existant.

If those things are intentional by design for the want of super responsive inputs in spite of clipping animation frames, then what's the point in investing in 580.8 million more frames of data then?
 
First of all, I totally agree that football games need to be biased towards realism, not arcade. btw. I don't play FUT.
Maybe there are some negative effects of HM technology (for example, the frequent skate of 23), but 22 (NG) does have more animation frames than previous FIFA series. The first time I played 22 (NG) v1.0 I felt that the animation was significantly smoother (maybe the animation rate became faster since TU1), the previous FIFA's animation seemed too stale.
You can't deny the advantages of HM.
(My English very poor,sry.)
So, 9.2 million frames of animation movement animation data in FIFA 23, yet... Where is it?

I'm not even trying to be snarky here, I would maybe argue at most you see a thousand or so frames but none of it ever looks that fluid or realistic enough to justify using 9.2 million frames, that's just not true especially when it comes to players legs clipping through their own bodies and foot planting is non-existant.

If those things are intentional by design for the want of super responsive inputs in spite of clipping animation frames, then what's the point in investing in 580.8 million more frames of data then?
 
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So, 9.2 million frames of animation movement animation data in FIFA 23, yet... Where is it?

I'm not even trying to be snarky here, I would maybe argue at most you see a thousand or so frames but none of it ever looks that fluid or realistic enough to justify using 9.2 million frames, that's just not true especially when it comes to players legs clipping through their own bodies and foot planting is non-existant.

If those things are intentional by design for the want of super responsive inputs in spite of clipping animation frames, then what's the point in investing in 580.8 million more frames of data then?

This is it for me. They can swing their willy around about capturing 590m frames of animation - doesn't mean they'll use them. Seems they've stopped using any animations for keepers to make them fucking dive!

It's the usual pre-release realism shtick. All the big numbers and trademarked bollocks. Just put the thing out, remove the animations, revert to type, take your money, see you next year.

I've read on Twitter that there's 80x more data being used for Hypermotion this year, and I've even read people sarcastically saying "but some will still say 'it's the same old FIFA' :D"...

...well, when a game from eight years ago (without Hypermotion) is proveably a much more accurate representation of football, yeah, forgive me for not being impressed by unquantifiable numbers spouted by PR machines.

Not to mention that every FIFA since FIFA 96 has had at least one trademarked gimmick on the back of the box (which 9 times out of 10 hasn't done anything to make the gameplay better)...

Silicon Graphics™ with MotionDesign™ Technology...

fiG3L4k.png


...followed by FIFA 97's Virtual Stadium™, FIFA 98's Precision Player and Ball Control™, FIFA 99's head tracking etc. etc. etc...

So yeah, fool me once... (Or for nearly 30 years.)

What I don't get is, why motion capture at all - or use the word "realism" - when the players skate everywhere, fly at impossible speeds and produce gameplay that is the furthest thing from football you've ever produced?

All I can think of is that it's largely a marketing ploy - and the tie-in with La Liga sort of corroborates that.

EDIT: That isn't to say I don't think implementing a newer animation system with machine-learning is a bad thing - it's just, in my opinion, very obviously optimised for instant responsiveness with a big "fuck you" to physics. Lots of potential, but without exaggeration, absolutely horrible right now and much worse than before (every single animation involves skating and/or body parts passing through each other and the ball, but the FUT players don't care - as long as they win). That's not to say it's not "fun"...

Funnily enough I was looking at all the old FIFA covers from my collection just a couple of days ago to drink in all those lovely trademarks. It's genius to be fair, their ability to make everything look revolutionary. They've even managed to skip three HyperMotions in the space of a year.

Periodic reminder for all: HyperMotion isn't a thing but a collection of things which all sound very fancy on paper. My favourite of the original HyperMotion things was 'ML Flow' which [checks notes]: 'enabled players to better adjust their stride and running cadence on approach to the ball to control or strike it more smoothly'.

That is literally one of the worst aspects of FIFA.
 
So, 9.2 million frames of animation movement animation data in FIFA 23, yet... Where is it?

I'm not even trying to be snarky here, I would maybe argue at most you see a thousand or so frames but none of it ever looks that fluid or realistic enough to justify using 9.2 million frames, that's just not true especially when it comes to players legs clipping through their own bodies and foot planting is non-existant.

If those things are intentional by design for the want of super responsive inputs in spite of clipping animation frames, then what's the point in investing in 580.8 million more frames of data then?
I think 9.19m frames where used on the hair animation
 
So, 9.2 million frames of animation movement animation data in FIFA 23, yet... Where is it?

I'm not even trying to be snarky here, I would maybe argue at most you see a thousand or so frames but none of it ever looks that fluid or realistic enough to justify using 9.2 million frames, that's just not true especially when it comes to players legs clipping through their own bodies and foot planting is non-existant.

If those things are intentional by design for the want of super responsive inputs in spite of clipping animation frames, then what's the point in investing in 580.8 million more frames of data then?

At this point I consider the phrases "we have 1 billion animations" and "we have no consistent animations, lol!" to mean the exact same thing.
I don't care if the animations can be broken by user input in a million different amusing ways, cause I swear that's what they're counting.

When they removed half the AI (the defensive AI) it was phrased as a feature ("exciting 1v1 battles!") even though that part played out like every other football game in the last 20 years. It's always about stupid marketing.
 
Can't belive anyone is letting themselves have any hope over this game. Blatantly just going to be an esports focused goal fest, even worse than the travesty that is Fifa 23. It's over, people.

I couldn't have imagined this 20-25 years ago. The Internet seemed so great but it's killing everything, not just our gaming industry but also our children (after it's got them hooked on gambling of course)

Like everything else in the world at the moment, just feels totally broken and unregulated and it's totally depressing.
u have nt tried anth s gameplay mod for 23? maybe it can change ur mind, fifa 23 is a good game if u can fix the midfield battle to be there, because it feels end to end on default
 
u have nt tried anth s gameplay mod for 23? maybe it can change ur mind, fifa 23 is a good game if u can fix the midfield battle to be there, because it feels end to end on default

I appreciate the gameplay mods and all the efforts the community go to but I respectfully disagree and I think we forgot how good these games were in the past.

Even if I play fifa on my Nintendo switch its a much more enjoyable game on an old engine! The skating and erratic animations do not represent football for me and it's nowhere near where a football game should be now. It's gone so far backwards and we are brainwashed to accept mediocrity. (Trust me I'm a Manchester United fan I'm used to this.)

I won't even bother with the list of things in fifa which haven't been fixed for years, and on a next gen game we don't even have any decent weather or dynamic lighting?! Just one example.
 
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