Add more sliders and make them function properly to make a difference would be a great startPretty sure that shows why bs is in you're name. It will never be "full blown simulation". The money, spending kids and pros won't take that.
Tbf to EA, its a difficult job. Trying to cater to the arcade, speed-loving, ping-pong excitement players and those of us who want a slightly slower, build-up, tactical real-world game. How the hell do you make a game that does both?