I can see what you're saying man, but maybe the pace is a little different on PC, even with 64 players, I don't know really. Pretty much every game I have, it's really frantic. More than half of the time, I can't lay a mine without being spotted by a tank, being caught out by a speeding tank or being sprayed at by someone with a M16 half a mile away. Then when I am lucky enough to get some placed, even gift-wrapped in leaves or rubble, most tankers (wan....) have the thermal vision enabled or Russell Grant feeding them information, therefore the mines get the cannon treatment.
It would be of course an emotional time for the guys in tanks to feel threatened by 2-3 RPGs, but considering they have the deadliest weapon in the game may bring encouragement to try again, just like they do now, again & again. They aren't as fast as jets or choppers, but when you combine their agility, their options & power for the non-driving inhabitants, the speed it takes to be destroyed but get back to the action points... Tanks rule the roost over any anything else with wheels, air or feet. Bring them down a peg or two and the game will be more balanced.
Seine Crossing shouldn't have tanks / armored vehicles full stop. Would be interesting without them. It's not interesting right now. Damavand Peak would benefit from losing just the tanks and keeping smaller vehicles & the choppers. Grand Bazaar just needs demolishing into rubble and then put in Medal Of Honor's coffin.
Tonight, BF3 has proven that life likes to make you rant about something, so that it changes in the next attempt at it. Had a nice time on it tonight, but that's because I've been choosing my maps and sometime servers wisely. The latter being when I know off 30 seconds of play that things are as frantic as Lady Gaga's tapeworms. Mostly played on Wake Island and Gulf Of Oman on both Rush & CQ. These are proper BF maps. Nearly pissed my pants with a smile on Wake Island when I managed to hit (but not kill) a guy I tried to headshot on the carrier, it was near to 1,000m. He jumped into the sea after being wounded. The pace of the game on these two levels seems a little slower which I like.
It'll no doubt be horrific when I next play.