Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature currently requires accessing the site using the built-in Safari browser.
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
Another thing added is the infrared scopes having a substantial amount of haze to contend with when using them in daylight. Good move.
Me too sir, me too. However I'm all for balance and have switched back to holographic on some daylight levels now. One thing that is annoying me at the moment is tanks being whored as they're easy points. Too much focus on them with random spraying too, whilst not enough danger from the air. If I had my way, I'd reduce the tank armor, speed and cannon aim speed and allow gunners in choppers to alternate between minigun and missiles rather than just the minigun.Dang I was a infrared cheeser, spotting enemies like a boss.
Pretty much how I feel LT. I do enjoy the game, just not as much as BC2 which, in hindsight, is the most fun yet tactical FPS game I've ever played.
The matchmaking seems non-existent as you say. I was routinely getting thrown in to lobbies full of prestige or near prestige players when I started out, and I'm only at level 15 now and still feel like it's lambs to the slaughter sometimes.
Let's face it, DICE have gone out to pick up some of the COD crowd and the detrimental affect of that is evident in both the gameplay and the (in)actions of your fellow players.
While I'm on a rant, I think the ranking/levelling system in these games needs looking at. I feel the current system employed by BF and COD rewards time invested in the game rather than ability. Of course, good players can level up quicker, but the only way people can get to prestige so soon after release is if they literally play the game for a number of hours every day, something which I cannot and would not do (I have a full time job ). I'd love to see a more dynamic ranking system which can go down as well as up depending on recent performance. Everyone can get to the highest rank given enough time, so it's becomes less of a indication of ability once the game has been out a while.
Like more points based on accuracy, score per minute per round and % headshots, kills per minute per round?
etc,,,?
Yep, things like that rather than XP.
Collecting XP would still be used to unlock weapons and upgrades, but a player's rank would be decided on points scored per round, objectives achieved and round win/loss ratio in order to promote team play. I don't think it should be based purely on k/d ratio and kills per minute etc. Those things should be secondary to team play in Battlefield. This way a player's rank would reflect their ability as a team player rather than how much time they have on their hands.
It's just an idea of how I'd like to see player ranking done. It will never change though, as the COD format is pretty standardised in FPS games these days.
it's not based on k/d ratio and kills per minute imo, i have a good k/d record and all and i don't have anywhere near my mate who's score is horrificly high for short time due to him always being a medic.