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This thread isn't depressing at all...
Console. EVERYONE seems like they're playing like an asshole. Just jumped into a jeep in my base, only to discover someone had run in, laid mines around the jeep, and lay prone in a dark corner. Fuck sake.
and one of our team members was standing in a corner of the map drawing cocks on the wall with a repair tool.
.
What's depressing is that I joined a game tonight and my team were losing 27-195, and one of our team members was standing in a corner of the map drawing cocks on the wall with a repair tool.
I don't know what's going on, on BC2 I was regularly scoring the likes of 25/30 kills and just 5-10 deaths per match, since playing BF3 I'm taking a beating. My last match I finished 5-17. Other players seem to kill me in an instant, whereas I usually take an entire clip to take someone down. One guy shot me NINE times in one match, and he finished on nearly 40 kills. I even crept up and shot him in the back, while the bullets were hitting him he turned round and bullet spray from his gun clipped me and down I went.
It feels like lag to me. If I get shot I die instantly with one bullet. Maybe that port forwarding thing might work, because something's not right.
That is one of the funniest things I've ever read on here LT. Fucking classic.
Is that a timed PS3 exclusive until xbox gets it on 13th?
So technically you want unlimited mines?
Mines should not disappear when you die. They should only go when detonated or destroyed. That's a baffling decision which will make tanks even more difficult to destroy.
There are too many vehicles on the big maps if you ask me and not enough actual infantry combat. I was playing Operation Firestorm yesterday and each side has two jets, an attack helicopter, a scout helicopter, three tanks plus jeeps. At one point all eight aircraft were in the sky plus about four tanks doing battle. Basically half the team messing about in vehicles. RPGs don't seem to damage tanks as much as they did in BC2, even with the explosions upgrade. Stingers are fairly pointless against aircraft as the flares are overpowered.
Sigh.
New maps look nice and all as expected, but it makes no difference to the gaming experience. It's fast as fuck, random and annoying right now. Spawn camping is worse than in BFBC2, vehicles raping deployments again & again. Hip-firing is too accurate, the RPGs should have less ammo and the general spawn locations are often terrible. I don't expect to spawn at a captured base inbetween two or three camped enemies already looking at me - four times in a row this happened last night on Caspian Border. I can't blame map size for this. It was (D) with no-one else but the two enemies around, firing from the same roof.
Biggest problem, by far, is the tanks. Way too overpowered. They need slowing down, cannon & turret slowed down and nerfed armor strength. They've a stack of gadgets, great speed, power. Too much when combined with the bad spawn locations & deployment rape. The next patch coming up (details here: http://mp1st.com/2011/12/02/battlefield-3-2-gb-patch-on-dec-6th-on-pc-patch-notes/) is reducing the amount of AT mines you can place, they'll disappear after you die. From recent experience, I'm lucky not to be killed by a tank when laying a AT mine in a place that they'll actually go AND where they might not see it, what with their thermal vision, proximity scans and Action Replay codes...
There are some other things in the patch that are good, but I'd still love to see an automatic shit team player removal system.
New maps look nice and all as expected, but it makes no difference to the gaming experience. It's fast as fuck, random and annoying right now. Spawn camping is worse than in BFBC2, vehicles raping deployments again & again. Hip-firing is too accurate, the RPGs should have less ammo and the general spawn locations are often terrible. I don't expect to spawn at a captured base inbetween two or three camped enemies already looking at me - four times in a row this happened last night on Caspian Border. I can't blame map size for this. It was (D) with no-one else but the two enemies around, firing from the same roof.
Biggest problem, by far, is the tanks. Way too overpowered. They need slowing down, cannon & turret slowed down and nerfed armor strength. They've a stack of gadgets, great speed, power. Too much when combined with the bad spawn locations & deployment rape. The next patch coming up (details here: http://mp1st.com/2011/12/02/battlefield-3-2-gb-patch-on-dec-6th-on-pc-patch-notes/) is reducing the amount of AT mines you can place, they'll disappear after you die. From recent experience, I'm lucky not to be killed by a tank when laying a AT mine in a place that they'll actually go AND where they might not see it, what with their thermal vision, proximity scans and Action Replay codes...
There are some other things in the patch that are good, but I'd still love to see an automatic shit team player removal system.
Mines should not disappear when you die. They should only go when detonated or destroyed. That's a baffling decision which will make tanks even more difficult to destroy.
There are too many vehicles on the big maps if you ask me and not enough actual infantry combat. I was playing Operation Firestorm yesterday and each side has two jets, an attack helicopter, a scout helicopter, three tanks plus jeeps. At one point all eight aircraft were in the sky plus about four tanks doing battle. Basically half the team messing about in vehicles. RPGs don't seem to damage tanks as much as they did in BC2, even with the explosions upgrade. Stingers are fairly pointless against aircraft as the flares are overpowered.
Sigh.
IMO tanks can be taken out with a couple rpgs,,,or a mine,,,,They may be pwoerful on the one hand but on the other quite easily destroyed. Though it does make it pointless to go any class expect engineer aint it.
Mines should last forever but 1 person should be able to only have a max of 10 mines on the battlefield at 1 point. So, if they lay an 11th mine, mine 1 dissapaerd and so on...
Also on pc 64 man servers the balance of vehicels to infantry is prob more fair? if 32 players or whatever consolse is 26? 28 then i see how too many vehcisles could suck
I encountered a team last night where half the players on both teams had already presiged up to SEVEN times over already.
Really? I usually take two direct, clear impacts to a tank to disable it, then another two to blow up, during which the tank either nails you with splash damage while you're hiding and reloading your rockets, or the drivers just bail and shoot you when you're reloading etc....
Do y'all try playing any of the team modes besides death match to see if there are more people trying to play as a team?