Thanks for the input guys. I can't work miracles here though!
A lot of these things are simply EA and the way they interpret the powerbar. It isn't always as linear or a logical as we expect it to be.
As I mentioned the other day, my feeling with a 'full power bar' is that it sometimes interprets this as 'full power' but it CAN also interpret this as simply 'error'. The error the game gives you can then be one of a few options, including under hit, over hit, upper hit, lower hit, side hit - or a directional error.
Furthermore it can then also be interpreted as a 'Shank' which will mean it could do any of the above but even worse (for example a pass that goes way into the stands immediately). It isn't exclusively always over hit and that's the key thing to remember.
I have balanced these out for an overall more natural experience, but it’s not always going to present that way due to the above. When you remove those other error options completely, you get a faster game and the character of the passing goes completely.
So it's a balance guys. I know you're just speaking about what you see and that's totally fine, but the way the game reads the passing is what makes it complex and actually impossible to account for every variable.
Overall, this update was just to improve things and find a better consistency, which personally I think we've found compared to before (and especially compared to default). We have a more natural, reliable ball than before - and manual is more consistent than before also regarding the power required for different passes - but due to everything I've just mentioned, there are going to be moments where strange things happen for sure.
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A couple of things mentioned-
- Regarding through balls, they seem to go to feet way too often I agree, but I can't make the ball go into space more unfortunately . This is EA's interpretation of a through ball which is wild I know! I will see what I can do regarding speed but that particular file for through speed isn't there exactly (but I may be able to do something still elsewhere).
It's another strange one though, where the speed of the ball can be inconsistent, and finding consistency across something that essentially seems random is incredibly hard/not even possible!
I did definitely work on through balls though and personally I do find them much better than before. They definitely travel further than they used to - but again, not always consistently (which is where EA come in).
- Lobs have been worked on and improved, but those passes that go a very short distance I’ll explain. I can increase the minimum length of a pass and that will stop those short passes from happening, but the trade off is that you have less control about where you want the ball to go.
So the negative of doing that - in particular circumstances if you want to play a short pass, the game will send the ball to the next man further and you won't be able to play a very short pass - think PES 2021 where you can't play short passes properly. Not something I want to introduce.
I have worked on them a lot though so we get more consistent distances. I find them overall much improved myself.
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@Byronic unfortunately it's not a matter of physics here. It's more related EA's interpretation of the powerbar. That's my read on it anyway.