@Anth James what a precious art piece your kickerror folder is. I've added it to my own mod, untouched for the moment (yet I might try to modify it later when I understand better what each value does) and you're a damn genious. Now the game feels MUUUUUCH more polished in terms of ball handling and ball tackling. Your whole mod is great, to be honest, and even when I prefer the generally slower pace of mine, I must recommend this mod to everyone cause it is a must play, even if you end up having other favorite mods. Great, great work by you, master!
Also, I've seen that in gp_physics_ragdoll, you modify all this values
View attachment 221501
The ContextMax or ContextMin Strength Factor, and you make both much higher. Let me explain how I think they work. As I understand, what those values do is to multiply the Base_Magnitude factor (the one highlighted in yellow), so if you want to make all of them higher, you might want to just amplify BaseMagnitude value and work with nearer values to 1 in the multipliers, which would be the same effect but you could see easier the relation between them (easier to work in a scale of 1 than in a sacale of 3, for example).
Just letting you know cause I thought it might be useful to you in case you want to revamp physicality at some moment, since knowing how things work always helps out in the outcome!
Again great work, and good luck in the developmen of your mod!