Anth's 23 Mods // Gameplay v6.0 Released

I played this lobbed through with max power using a player with 94 long passing and this was the result. Even the defender was expecting the height curve to not be that high when attempting to block it.

Hmm, looking unnatural, yes. Like some Puppet Master pulls the ball back. Could only test 2 games this evening but having the same experience. @Anth James Is there are by any chance "some" Values we can try to adjust by ourself like a little custom tweak or is it too complex connected with too many GP related files. I just ask because when I think about what´s done with FIFA 16 Physics Cheat Engine Values related to ball friction, ball movement etc. I just wonder is there a possibility via Cheat Engine like speed hack. I am aware it would need the Files in a Cheat engine script which is not available for FIFA 23 at the moment to my knownledge, but if we could do some little tweaks by ourself would be a nice addition. As always it´s not meant as a critism to your great work here, but I guess I am not the only who think your GP mod needs just "some little tweaks" because I fear any other "deeper impact" would destroy this wonderful mod.
Would just be nice to have the "Adresses" related to FIFA 16 Physics Cheat Engine Table as well as here too. :DScreenshot (70).pngScreenshot (73).png
 
Had a few games on this tonight, had a lot of fun actually, you weren't kidding about the passing improvements.

The speed of the ball is a lot more natural and i'm getting next to no random underhit passes or strange instances of balls randomly back spinning back towards the player.

I do tae issue with through passes though. Seems as though these are still too slow and underhit. When you want to drive a through ball beyond a defender for an attacker to run onto, it just simply never travels fast enough to catch a defender out, they always readjust and intercept them.

Furthermore, the assisted through passes never let you pass the ball into space, it seems even if you could build a stadium in the space between a defender and the attacker you're intending to meet, the game will always force your playmaker to drive the pass straight to the feet of the defender for all the will of your aiming.

I have better control of where I want to put it on manual, however the ball doesn't move fast enough.

So I wonder, is regular passing and through passing speeds seperate values? Are they independent of each other?

Yeah I have had the same issue with through passing. I have a gifted passer with short passing at 97 and all of this through passes gets blocked by the first defender. I have to play lofted through passes more than regular through passes to pass around the defense.

Yeah and even lob passes and lobbed through passes still have this weird trajectory where it goes really high but barely travels any distance at all, like your're always trying to chip the ball 5 yards away

I played this lobbed through with max power using a player with 94 long passing and this was the result. Even the defender was expecting the height curve to not be that high when attempting to block it.


Hmm, looking unnatural, yes. Like some Puppet Master pulls the ball back. Could only test 2 games this evening but having the same experience. @Anth James Is there are by any chance "some" Values we can try to adjust by ourself like a little custom tweak or is it too complex connected with too many GP related files. I just ask because when I think about what´s done with FIFA 16 Physics Cheat Engine Values related to ball friction, ball movement etc. I just wonder is there a possibility via Cheat Engine like speed hack. I am aware it would need the Files in a Cheat engine script which is not available for FIFA 23 at the moment to my knownledge, but if we could do some little tweaks by ourself would be a nice addition. As always it´s not meant as a critism to your great work here, but I guess I am not the only who think your GP mod needs just "some little tweaks" because I fear any other "deeper impact" would destroy this wonderful mod.
Would just be nice to have the "Adresses" related to FIFA 16 Physics Cheat Engine Table as well as here too. :DView attachment 220502View attachment 220503

Thanks for the input guys. I can't work miracles here though! :LMAO:

A lot of these things are simply EA and the way they interpret the powerbar. It isn't always as linear or a logical as we expect it to be.

As I mentioned the other day, my feeling with a 'full power bar' is that it sometimes interprets this as 'full power' but it CAN also interpret this as simply 'error'. The error the game gives you can then be one of a few options, including under hit, over hit, upper hit, lower hit, side hit - or a directional error.

Furthermore it can then also be interpreted as a 'Shank' which will mean it could do any of the above but even worse (for example a pass that goes way into the stands immediately). It isn't exclusively always over hit and that's the key thing to remember.


I have balanced these out for an overall more natural experience, but it’s not always going to present that way due to the above. When you remove those other error options completely, you get a faster game and the character of the passing goes completely.

So it's a balance guys. I know you're just speaking about what you see and that's totally fine, but the way the game reads the passing is what makes it complex and actually impossible to account for every variable.

Overall, this update was just to improve things and find a better consistency, which personally I think we've found compared to before (and especially compared to default). We have a more natural, reliable ball than before - and manual is more consistent than before also regarding the power required for different passes - but due to everything I've just mentioned, there are going to be moments where strange things happen for sure.

//////

A couple of things mentioned-

- Regarding through balls, they seem to go to feet way too often I agree, but I can't make the ball go into space more unfortunately . This is EA's interpretation of a through ball which is wild I know! It's strange one though with speed. The speed of the ball can be inconsistent, and finding consistency across something that essentially seems random at times is incredibly hard/not even possible!

I did definitely work on through balls though and personally I do find them much better than before. They definitely travel further than they used to - but again, not always consistently (which is where EA come in).

- Lobs have been worked on and improved, but those passes that go a very short distance I’ll explain. I can increase the minimum length of a pass and that will stop those short passes from happening, but the trade off is that you have less control about where you want the ball to go.

So the negative of doing that - in particular circumstances if you want to play a short pass, the game will send the ball to the next man further and you won't be able to play a very short pass - think PES 2021 where you can't play short passes properly. Not something I want to introduce.

I have worked on them a lot though so we get more consistent distances. I find them overall much improved myself.

- @Byronic unfortunately it's not a matter of physics here. It's more related EA's interpretation of the powerbar. That's my read on it anyway.
 
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Thanks for the input guys. I can't work miracles here though! :LMAO:

A lot of these things are simply EA and the way they interpret the powerbar. It isn't always as linear or a logical as we expect it to be.

As I mentioned the other day, my feeling with a 'full power bar' is that it sometimes interprets this as 'full power' but it CAN also interpret this as simply 'error'. The error the game gives you can then be one of a few options, including under hit, over hit upper hit, lower hit, side hit - or a directional error. Furthermore it can then also be interpreted as a 'Shank' which will mean it could do any of the above but even worse (for example a pass that goes way into the stands immediately). It isn't exclusively always over hit and that's the key thing to remember.

When you remove those other error options completely, you get a MUCH faster game and the character of the passing goes completely. So it's a balance guys. I know you're just speaking about what you see and that's totally fine, but the way the game reads the passing is what makes it complex and actually impossible to account for.

A couple of other things -

- Regarding through balls, they seem to go to feet way too often I agree, but I can't make the ball go into space more unfortunately . This is EA's interpretation of a through ball which is wild I know! I will see what I can do regarding speed but that particular file for through speed isn't there exactly (but I may be able to do something still elsewhere). It's another strange one, where the speed of the ball can be inconsistent, and finding consistency across something that essentially seems random is incredibly hard/maybe not even possible! I did work on through balls though and personally I do find them much better than before. They definitely travel further than they used to - but again, not always consistently (which is where EA come in).

- The lobbed passes that go a very short distance. I can increase the minimum length of a pass and that will stop those short passes from happening, but the trade off is that you have less control about where you want the ball to go. So the negative of doing that will be that in particular circumstances if you want to play a short pass, the game will send the ball to the next man further and you won't be able to play a very short pass - think PES 2021 where you can't play short passes properly. Not something I want to introduce!

Overall guys, this update was just to improve things and find a better consistency, which personally I think we've found compared to before (and especially compared to default). We have a more natural, reliable ball than before - and manual is more consistent than before also regarding the power required for different passes - but due to everything I've just mentioned, there are going to be moments where strange things happen for sure.
EA has definitely taken the shortcut with passing error because I guess they cannot do basic math or failed calculus.
 
Thanks for the input guys. I can't work miracles here though! :LMAO:

A lot of these things are simply EA and the way they interpret the powerbar. It isn't always as linear or a logical as we expect it to be.

As I mentioned the other day, my feeling with a 'full power bar' is that it sometimes interprets this as 'full power' but it CAN also interpret this as simply 'error'. The error the game gives you can then be one of a few options, including under hit, over hit, upper hit, lower hit, side hit - or a directional error.

Furthermore it can then also be interpreted as a 'Shank' which will mean it could do any of the above but even worse (for example a pass that goes way into the stands immediately). It isn't exclusively always over hit and that's the key thing to remember.


I have balanced these out for an overall more natural experience, but it’s not always going to present that way due to the above. When you remove those other error options completely, you get a faster game and the character of the passing goes completely.

So it's a balance guys. I know you're just speaking about what you see and that's totally fine, but the way the game reads the passing is what makes it complex and actually impossible to account for every variable.

Overall, this update was just to improve things and find a better consistency, which personally I think we've found compared to before (and especially compared to default). We have a more natural, reliable ball than before - and manual is more consistent than before also regarding the power required for different passes - but due to everything I've just mentioned, there are going to be moments where strange things happen for sure.

//////

A couple of things mentioned-

- Regarding through balls, they seem to go to feet way too often I agree, but I can't make the ball go into space more unfortunately . This is EA's interpretation of a through ball which is wild I know! I will see what I can do regarding speed but that particular file for through speed isn't there exactly (but I may be able to do something still elsewhere).

It's another strange one though, where the speed of the ball can be inconsistent, and finding consistency across something that essentially seems random is incredibly hard/not even possible!

I did definitely work on through balls though and personally I do find them much better than before. They definitely travel further than they used to - but again, not always consistently (which is where EA come in).

- Lobs have been worked on and improved, but those passes that go a very short distance I’ll explain. I can increase the minimum length of a pass and that will stop those short passes from happening, but the trade off is that you have less control about where you want the ball to go.

So the negative of doing that - in particular circumstances if you want to play a short pass, the game will send the ball to the next man further and you won't be able to play a very short pass - think PES 2021 where you can't play short passes properly. Not something I want to introduce.

I have worked on them a lot though so we get more consistent distances. I find them overall much improved myself.

- @Byronic unfortunately it's not a matter of physics here. It's more related EA's interpretation of the powerbar. That's my read on it anyway.
No miracles need from you, Man! EA mechanics seems always hard to perfected. No doubts. :-)
I made some more games... What´s really a great improvement are the ground passes. Seems it effects a little bit faster gamespeed too?!? I have now personally a much better game flow than in my previous matches. Leading into some more goal chances on my side. What´s a hard requirement for the rest of my Carrer season 1. :D
I just tested high through balls with Powerbar 75 and 70. Feels a little bit better imo but could be wrong impression because I played with a very wide view camera other than previous matches.
Beside that powerless through balls the v.6.0 is bigger overall improvement I just thought it would be. Like I mentioned it´s because 5.0 is still close to 100% of what could be achieved in FIFA 23 related to what a single mind can put into. For me with 6.0 you are running a very high meta score about 99.90 %. While 5.0 was already a 99%.
The ball speed, passing, difficulty to create chances and finding your next team mate for the next pass and the general game speed are top notch.
Amazing product you delivered, Anth! Huge thanks!
 
No miracles need from you, Man! EA mechanics seems always hard to perfected. No doubts. :-)
I made some more games... What´s really a great improvement are the ground passes. Seems it effects a little bit faster gamespeed too?!? I have now personally a much better game flow than in my previous matches. Leading into some more goal chances on my side. What´s a hard requirement for the rest of my Carrer season 1. :D
I just tested high through balls with Powerbar 75 and 70. Feels a little bit better imo but could be wrong impression because I played with a very wide view camera other than previous matches.
Beside that powerless through balls the v.6.0 is bigger overall improvement I just thought it would be. Like I mentioned it´s because 5.0 is still close to 100% of what could be achieved in FIFA 23 related to what a single mind can put into. For me with 6.0 you are running a very high meta score about 99.90 %. While 5.0 was already a 99%.
The ball speed, passing, difficulty to create chances and finding your next team mate for the next pass and the general game speed are top notch.
Amazing product you delivered, Anth! Huge thanks!
Thanks man, appreciate that very much! The fact we’re talking about passing mechanic changes now I think is a really good sign, as it means we’re into the very small details of things!

I don’t mean to sound like I’m against feedback either, I definitely welcome it. I just like to explain why I’ve made particular decisions sometimes, as working with the files for so long I start to learn things about the game. The more everyone providing feedback understands about the game also, the better position we’re all in.

Little changes, adjustments and quality improvements can be made as we have a larger sample size too.
 
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I’m itching to try this, but I haven’t even got a Xbox controller yet (Had one but long story, I don’t anymore). Umm and aahing which console to get, as I’m more a PC gamer, but gaming laptop is aging, so need one for Starfield at least ha. Really hoping I can get into FIFA again. Haven’t played one since FIFA 18.
 
First of all, sorry for my poor English.
FIFA23 and FIFA22 (PS5 & XS ver.) have obvious problems: sometimes players "slide" like hockey players (especially obvious in FIFA23), and your MOD mitigates them, good job! :APPLAUD:
Due to some PC hardware issues, I can't play FIFA23 PC ver. for now, I just watch the videos.


07:38 nice Tactical Foul
09:41 strange movements animation of SB
10:27 defenders not keeping parallel defensive line
12:09 nice and realistic offensive AI
15:01 CB starts to run with the forwards (not keeping parallel defensive line)
15:04 CB pressure then back in position, nice
16:48 strange movements animation of SB
17:37 the forward AI obviously not normal
 
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A few matches in… I just love the pace. The pace is ace! 🥳
need more time… some stuff I don’t like.

Switched back to the mod I played before. Will reinstall yours again tmw to have another look.

love it how all mods deliver strong points of their own… need to find my preferred sweet spot.
😊💪
 
A few matches in… I just love the pace. The pace is ace! 🥳
need more time… some stuff I don’t like.

Switched back to the mod I played before. Will reinstall yours again tmw to have another look.

love it how all mods deliver strong points of their own… need to find my preferred sweet spot.
😊💪
Need a mod comparison thread 👀. I guess gameplay mods are easy to switch between without messing it up?
 
I also have this same problem, defenders always intercept my players when I try to run the ball
Same problem as who? Do you mean when you run with the ball? That’s called good defending and is extremely difficult to create!

It’s designed to be difficult to beat defenders. It’s definitely possible, just challenging. You also need to be more selective when sprinting compared to default.
 
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I also have this same problem, defenders always intercept my players when I try to run the ball
That is there to fix the 1v1 issue of FIFA 23 in general. If you allow user to easily penetrate the defense, even if it's not frequent enough(which does happen in real life) it breaks defense completely. The defenders mind switch off and you can glide through many defenders and get easy goals. This is something that can never be balanced without being able to remove 1v1 defense AI activation.
 
That is there to fix the 1v1 issue of FIFA 23 in general. If you allow user to easily penetrate the defense, even if it's not frequent enough(which does happen in real life) it breaks defense completely. The defenders mind switch off and you can glide through many defenders and get easy goals. This is something that can never be balanced without being able to remove 1v1 defense AI activation.
Exactly. This is where multiple areas of gameplay combine to create solutions and balance. You can absolutely break through defensive lines still, but it's much more difficult and you can't do it with every player and in all scenarios.

It also takes away reliance on pace - which has been a major (and justified) criticism of FIFA over the years.
 
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I really barely get fouls in game, like even If I press O and do a hard tackle there is not even a warning
 
I really barely get fouls in game, like even If I press O and do a hard tackle there is not even a warning

I do get 5 fouls average every 12 mins but never get any yellows/reds. Ref adjustment is very finnicky in this game.
Depends on the game for me. Some games I have loads of fouls (sometimes 10+). Other games I have a lot less. I haven’t focused on actively trying to bring in more fouls for sake of fouls, as this can create quite a few gameplay imbalances. but I have heavily focused on creating a much more solid foundation regarding the physical interactions between players. This can lead to a lot more fouling depending on the game/your style of play.

Regarding cards, I see yellows often and sometimes reds in my matches (cpu and myself).
 
Just wanting to provide some examples for those looking to differentiate some characteristics of the mod. I've updated the first post with some additional info also.

Nice example here of one of the ways the increased physicality helps the gameplay. CPU fouling me here when I had a counter on. The shirt pulling is a lot more impactful now. Instead of players just moving their arms around and it looking awkward with nothing happening, we now have more reliability in the physical interactions across all areas of gameplay.



Here are just a couple of stats examples. One of the biggest issues in 23 default is just how end to end the game is. You definitely can't tell everything from stats, but there are some areas that can be quite revealing. You can see here how the midfield game has improved - saves, shots, xg are all low. Not every game is like this, some games are much more open, depending on game state/tactics, but there's definitely scope here to have scrappy midfield battles. For reference, these are 10 minute halves.

FIFA 23 Screenshot 2023.06.19 - 23.10.30.74.png
FIFA 23 Screenshot 2023.06.04 - 22.52.01.97.png
FIFA 23 Screenshot 2023.06.04 - 16.33.08.30.png
 
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Another benefit of the increased physicality. If this was default we would have seen limbs going through each other and the defender would have been lucky to even make contact. Here it's a lot more solid, the defender is a proper deterrent and you can feel the interaction more.

 
Exactly. This is where multiple areas of gameplay combine to create solutions and balance. You can absolutely break through defensive lines still, but it's much more difficult and you can't do it with every player and in all scenarios.

It also takes away reliance on pace - which has been a major (and justified) criticism of FIFA over the years.
The problem for me is that for the CPU it is very easy to break through my defensive line while I suffer too much to break through the CPU! I play with ball possession style, I touch more than 200 times and there have been cases of not being able to score even 1 time, the CPU always penetrates my defense, even with the team back, they always try to ball from the side and they succeed, I was really starting to like it, but this difficulty bothers me too much for me, and the CPU always manages to do what it wants even if I defend well, and it's so annoying for me that I got to make 200 touches, and the cpu 70 and scored 2 goals, I know this happens in the real world, but not every game.
 
O problema para mim é que para a CPU é muito fácil romper minha linha defensiva enquanto eu sofro demais para romper a CPU! Jogo com estilo de posse de bola, toco mais de 200 vezes e já houve casos de não conseguir marcar nem 1 vez, o CPU sempre penetra na minha defesa, mesmo com o tempo atrás, eles sempre tentam bola pela lateral e eles conseguem, eu estava começando a gostar muito, mas essa dificuldade me incomoda demais para mim, e a CPU sempre consegue fazer o que quer mesmo que eu defenda bem, e é tão chato para mim que cheguei a fazer 200 toques , eo cpu 70 e marcou 2 gols, sei que isso acontece no mundo real, mas não em todos os jogos.
And also to say that it is in the 4th English division.
 
The problem for me is that for the CPU it is very easy to break through my defensive line while I suffer too much to break through the CPU! I play with ball possession style, I touch more than 200 times and there have been cases of not being able to score even 1 time, the CPU always penetrates my defense, even with the team back, they always try to ball from the side and they succeed, I was really starting to like it, but this difficulty bothers me too much for me, and the CPU always manages to do what it wants even if I defend well, and it's so annoying for me that I got to make 200 touches, and the cpu 70 and scored 2 goals, I know this happens in the real world, but not every game.
I'd recommend dropping the difficulty if this is the case man.

It's definitely a challenge to break defences down, for sure, but it can be done. This element of improving the defensive side of the game has been very, very difficult to achieve, as typical scorelines are very high on 23.

Stopping the CPU's attacks can be challenging, but it's definitely not impossible to defend well. Some of those stats I posted yesterday show 20 min matches with very low saves, XG and shot count. I haven't had the issue of too much attacking down the wings, I usually defend more by positioning instead of pressing too much. As I said though, try dropping down the difficulty and see if that helps you.
 
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