Anth's 23 Mods // Gameplay v6.0 Released

Hey man, you have made an amazing gameplay, the absolute best out there. This also forces you next year (EA FC 24) to create gameplay on this style, by now we all depend on you.

Thank-you man, much appreciated! I'm very happy there's some really enjoying FIFA 23 now. To my surprise, I'm also one of them now haha.
Looking forward to these passing changes, still enjoying the v5 gameplay!

Loving the physical battles , enjoying my liverpool career mode with it!

Thanks!

Little bit off topic;

Does anyone know how it is possible when launching fifa23 thru the live editor tool, then I don't hear any crowd chants no more..so weird..looked everywhere how to solve the problem..maybe somebody has this same issue?! Thanks in advance!
Thank-you! Great to hear. I'm really enjoying v5.0 as well - the update will be virtually identical aside from a few little passing mechanic fixes - that's it. Subtle, but meaningful difference.

Unfortunately I'm not sure about the crowd chants, I haven't had an issue with that before.
 
Thank-you man, much appreciated! I'm very happy there's some really enjoying FIFA 23 now. To my surprise, I'm also one of them now haha.

Thank-you! Great to hear. I'm really enjoying v5.0 as well - the update will be virtually identical aside from a few little passing mechanic fixes - that's it. Subtle, but meaningful difference.

Unfortunately I'm not sure about the crowd chants, I haven't had an issue with that before.
Never thought I would enjoy it also haha,
When I played a couple ot matches the default way..it was so bad..went straight back to pes21 haha.

Okay, thanks for replying on that one tho!
 
The passing update is coming along really nicely. I've brought in much more consistency and reliability into the passing mechanics. The errors are largely untouched, but the way they represent themselves are much more natural now. EA have a funny way of implementing their errors. A full power gauge for example doesn't necessarily result in an overhit pass. I've worked on correcting this quite a lot so everything feels more balanced.
This is probably the thing that frustrates me more than anything regarding this game, which is the total inconsistency in passing. What's the point in giving the user a power bar if it doesn't respect your intention? I felt like the passing was locked to just hand out predetermined outcomes like PES on the PS2, which just leads to contrived exchanges of possession because they've dumbed down the AI so much they can't possibly intercept passes due to cutting passing lanes like they used to.
 
Looking forward to these passing changes, still enjoying the v5 gameplay!

Loving the physical battles , enjoying my liverpool career mode with it!

Thanks!

Little bit off topic;

Does anyone know how it is possible when launching fifa23 thru the live editor tool, then I don't hear any crowd chants no more..so weird..looked everywhere how to solve the problem..maybe somebody has this same issue?! Thanks in advance!
When you open live editor menu, you have to go to settings, and under "Other" you can untick "Disable chants during match".
It was an option added by the creator because the chants were broken in a previous Title update and you could turn off chants with LE. But now that everything is working correctly you don't need this option anymore so just untick itIus6deL.png
 
This is probably the thing that frustrates me more than anything regarding this game, which is the total inconsistency in passing. What's the point in giving the user a power bar if it doesn't respect your intention? I felt like the passing was locked to just hand out predetermined outcomes like PES on the PS2, which just leads to contrived exchanges of possession because they've dumbed down the AI so much they can't possibly intercept passes due to cutting passing lanes like they used to.
My understanding of the way FIFA 23 (22 NG and possibly others are the same) reads the powerbar is that once you go into say a 'red zone' it then presents as an error, rather than just too much power. So because it's registered as an 'error' it then shoots out one of 5 or so different possibilities of that error (underhit, overhit, upperhit - or a complete shank which can be the same error just way worse). This isn't always, but often anyway.

The good news is that I've managed to really balance and smooth this out. This also applies for manual passing as well, so we shouldn't need to up the powerbar when using manual, and the different types of passing should be more streamlined now.
 
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When you open live editor menu, you have to go to settings, and under "Other" you can untick "Disable chants during match".
It was an option added by the creator because the chants were broken in a previous Title update and you could turn off chants with LE. But now that everything is working correctly you don't need this option anymore so just untick itView attachment 220255
Wow thank u very much!
 
My understanding of the way it reads the powerbar is that once you go into say a 'red zone' it then presents as an error, rather than just too much power. So because it's registered as an 'error' it then shoots out one of 5 or so different possibilities of that error (underhit, overhit, upperhit - or a complete shank which can be the same error just way worse). The good news is that I've managed to really balance and smooth this out. This also applies for manual passing as well, so we shouldn't need to up the powerbar when using manual, and the different types of passing should be more streamlined now.
That's an interesting perspective. To be fair I didn't think of it like that as I've removed my power bars and indicators so I tend to go on passes based on feel. The only problem is that the feel of the passing is totally jarring compared to the previous games so maybe that's where I've been getting thrown off.

I'm looking forward to your update as yours is one of my favorite gameplay patches and has immensely condensed the action on the pitch as best as you can get it.

I really enjoyed @Hels The Ronin's gameplay mod as it slows down the passing to a decent degree that makes it really enjoyable to play on FUMA, but when I feel like playing on semi/assisted I prefer yours, Anthony.
 
That's an interesting perspective. To be fair I didn't think of it like that as I've removed my power bars and indicators so I tend to go on passes based on feel. The only problem is that the feel of the passing is totally jarring compared to the previous games so maybe that's where I've been getting thrown off.

I'm looking forward to your update as yours is one of my favorite gameplay patches and has immensely condensed the action on the pitch as best as you can get it.

I really enjoyed @Hels The Ronin's gameplay mod as it slows down the passing to a decent degree that makes it really enjoyable to play on FUMA, but when I feel like playing on semi/assisted I prefer yours, Anthony.
I feel like the power between a ground pass and a lob requires very different amounts of power. That's what I've worked on, making everything more consistent.

Hoping to have the small update out this week, just trying to balance out manual as best as I can and then I'll release (I made quite a good discovery regarding manual passing tonight, so I'm working on that).

Regarding passing speeds in general, it's certainly subjective as I've had some say it's perfect, others say it's fast and others say it's slow. For the sake of discussion I have definitely slowed down passing a lot in all versions of the mod and I've worked a lot on balancing out the super fast acceleration of the ball to look and feel much more natural. I'm always very mindful of not making the game feel sluggish though, I hate the feeling of constantly under hitting passes.

By the way, did you play v5.0 yet? I know you were on v4.1 last time we spoke. If not, v5.0 is the one you want to be playing.
 
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I feel like the power between a ground pass and a lob requires very different amounts of power. That's what I've worked on, making everything more consistent.

Hoping to have the small update out this week, just trying to balance out manual as best as I can and then I'll release (I made quite a good discovery regarding manual passing tonight, so I'm working on that).

Regarding passing speeds in general, it's certainly subjective as I've had some say it's perfect, others say it's fast and others say it's slow. For the sake of discussion I have definitely slowed down passing a lot in all versions of the mod and I've worked a lot on balancing out the super fast acceleration of the ball to look and feel much more natural. I'm always very mindful of not making the game feel sluggish though, I hate the feeling of constantly under hitting passes.

By the way, did you play v5.0 yet? I know you were on v4.1 last time we spoke. If not, v5.0 is the one you want to be playing.
5.0 did slow down the passing to a perfect level for me too.
 
I’ll give that version a test run this weekend then!! 💪
…it just reads to good in here. 😄
Sounds good man! Remember it’s essentially v5.0 with some slight passing mechanic updates, so give 5.0 a run if you haven’t yet. I’ve been on that for a good 3 weeks now and it’s still going strong for myself and others. This update is just to smooth out some mechanics.
 
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Sounds good man! Remember it’s essentially v5.0 with some slight passing mechanic updates, so give 5.0 a run if you haven’t yet. I’ve been on that for a good 3 weeks now and it’s still going strong for myself and others. This update is just to smooth out some mechanics.
I’ve been enjoying Paul’s mod the last weeks but I’m curious to see what all the fuzz here is about. 😊
Why not go directly with the latest version of yours?
 
I’ve been enjoying Paul’s mod the last weeks but I’m curious to see what all the fuzz here is about. 😊
Why not go directly with the latest version of yours?
Haha oh if you’re waiting for the weekend to play then yeah go with the latest as it should be released by then. If you’re wanting to give it a go now, then if you play with v5.0 you’re getting 99% of it anyway.

See how you find it yourself, but from my perspective, all I can say is that v5.0 is honestly hundreds of hours of a mod built from the ground up. It’s quite finely tuned to enhance/balance/correct many areas of the game. I can’t fix everything obviously, so don’t expect perfection, but I’m confident that it’s easily the best I’ve made.
 
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By the way, did you play v5.0 yet? I know you were on v4.1 last time we spoke. If not, v5.0 is the one you want to be playing.
Yes, I have mate!

I've really enjoyed it so far, My only critique is that wide players have regressed back to dribbling along the goal line and hogging the ball rather than crossing or at least making a cut-back pass. I feel like you addressed this in an earlier build (I can't remember which one) but it seems to have emerged a bit more frequently for me.

Not sure whether it's just coincidental or whether amending one thing influences something else that was improved in an earlier revision.
 
Yes, I have mate!

I've really enjoyed it so far, My only critique is that wide players have regressed back to dribbling along the goal line and hogging the ball rather than crossing or at least making a cut-back pass. I feel like you addressed this in an earlier build (I can't remember which one) but it seems to have emerged a bit more frequently for me.

Not sure whether it's just coincidental or whether amending one thing influences something else that was improved in an earlier revision.
Good to hear! The dribbling seems to depend on who the player is in my experience. Some players/teams will do it more than others. I find it far less than default, but not completely removed from the game.

I wonder if it has to do with individual user style of defending also as I don’t find it particularly overpowering personally and I find there are still a fair amount of crosses/cut backs in my games.
 
I was forced to update the game via EA Play..I didn't backup previous version (my bad).

I don't even longer know which title update I'm current on (EA bastards). Can you please confirm what TU is your mod compatible with?

Thanks! :-)
 
I was forced to update the game via EA Play..I didn't backup previous version (my bad).

I don't even longer know which title update I'm current on (EA bastards). Can you please confirm what TU is your mod compatible with?

Thanks! :-)
It will work with the latest update, just ignore the warning. There’s no legacy files being used in this, just gameplay so it’s all good.
 
Haha oh if you’re waiting for the weekend to play then yeah go with the latest as it should be released by then. If you’re wanting to give it a go now, then if you play with v5.0 you’re getting 99% of it anyway.

See how you find it yourself, but from my perspective, all I can say is that v5.0 is honestly hundreds of hours of a mod built from the ground up. It’s quite finely tuned to enhance/balance/correct many areas of the game. I can’t fix everything obviously, so don’t expect perfection, but I’m confident that it’s easily the best I’ve made.
See, if only EA was that honest and slapped something like your last paragraph on the back of their game boxes! 😂💪

now stop the teasing already… I’m a sucker for that. 😂

the weekend, with lots of time to dive in deeply, it will be!!
 
See, if only EA was that honest and slapped something like your last paragraph on the back of their game boxes! 😂💪

now stop the teasing already… I’m a sucker for that. 😂

the weekend, with lots of time to dive in deeply, it will be!!
No teasing, v5.0 is already released.
 
Me playing in SEMI mode will be ok?
For sure. There are also passing mechanic improvements in semi/assisted. I’ve just adjusted a few files for manual in particular as well.
will you touch injuries ? I barely get injuries in game, maybe I should increase the sliders ?
I think I’ll leave injuries man. I haven’t enough of a grasp over them to have a reference point within career mode. I recommend using sliders here for this.
 
***RELEASE - Anth's Gameplay Mod v6.0***

Here is the update!

Important:

- v6.0 is a minor update from v5.0 and ONLY includes some small improvements to particular passing mechanics relating to consistency, smoothness and quality.

- Manual is also more balanced regarding passing mechanics and is now recommended to be played with default (50) powerbar.

No room for placebo here guys - it's just as I've said, some small upgrades to improve the mechanics when passing.

So overall, a small update but it does in my opinion make playing the game much more enjoyable now as there’s more (but not perfect) consistency/reliability in the mechanics.

Notes:

- Designed and balanced to be played on default sliders/Legendary/Normal Speed/Competitor Mode OFF/Player Base Difficult ON.

Legendary is needed if you want to play with the maximum benefits of defensive awareness and interactions. Other difficulties are fine - but understand there may be some differences in balancing (especially when it comes to CPU defensive behaviour).

- Assisted/Semi/Manual all fine to play with this mod.

- OK to play on ANY Title Update. Simply IGNORE THE WARNING - this gameplay mod does NOT use legacy files.

- Remember - 1v1 is not magically gone, don't expect perfection! Gameplay is always a work in progress.

///////

Just a general comment - I don't write huge details regarding the changes to my gameplay mod, you'll discover as you play - but rest assured, there's a HUGE amount of things changed from default and this has been built from the ground up to create a much more balanced, enjoyable simulation of football. I'm happy to go into more depth if anyone wants further explanations.

I'm very happy with where things are at now and I'll only be making some small updates if things come up!

Enjoy guys!

Download: https://mega.nz/file/0N03lCDQ#P7vNJgIlwG7MZ4Z6R60lgu-BAWBdarIDmrcLnTMCBXY
 
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***RELEASE - Anth's Gameplay Mod v6.0***

Here is the update!

Important:

- v6.0 is a minor update from v5.0 and ONLY includes some small improvements to particular passing mechanics relating to consistency, smoothness and quality.

- Manual is also more balanced regarding passing mechanics and is now recommended to be played with default (50) powerbar.

No room for placebo here guys - it's just as I've said, some small upgrades to improve the mechanics when passing.

So overall, a small update but it does in my opinion make playing the game much more enjoyable now as there’s more consistency/reliability in the mechanics.

Notes:

- Designed and balanced to be played on default sliders/Legendary/Normal Speed/Competitor Mode OFF/Player Base Difficult ON.

Legendary is needed if you want to play with the maximum benefits of defensive awareness and interactions. Other difficulties are fine - but understand there may be some differences in balancing (especially when it comes to CPU defensive behaviour).

- Assisted/Semi/Manual all fine to play with this mod.

- OK to play on ANY Title Update. Simply IGNORE THE WARNING - this gameplay mod does NOT use legacy files.

- Remember - 1v1 is not magically gone, don't expect perfection! Gameplay is always a work in progress.

///////

Just a general comment - I don't write huge details regarding the changes to my gameplay mod, you'll discover as you play - but rest assured, there's a HUGE amount of things changed from default and this has been built from the ground up to create a much more balanced, enjoyable simulation of football. I'm happy to go into more depth if anyone wants further explanations.

I'm very happy with where things are at now and I'll only be making some small updates if things come up!

Enjoy guys!

Download: https://mega.nz/file/0N03lCDQ#P7vNJgIlwG7MZ4Z6R60lgu-BAWBdarIDmrcLnTMCBXY
Thank you. Very good placement of the release day. Close to weekend is nice. Very curious now. :))
 
Had a few games on this tonight, had a lot of fun actually, you weren't kidding about the passing improvements.

The speed of the ball is a lot more natural and i'm getting next to no random underhit passes or strange instances of balls randomly back spinning back towards the player.

I do tae issue with through passes though. Seems as though these are still too slow and underhit. When you want to drive a through ball beyond a defender for an attacker to run onto, it just simply never travels fast enough to catch a defender out, they always readjust and intercept them.

Furthermore, the assisted through passes never let you pass the ball into space, it seems even if you could build a stadium in the space between a defender and the attacker you're intending to meet, the game will always force your playmaker to drive the pass straight to the feet of the defender for all the will of your aiming.

I have better control of where I want to put it on manual, however the ball doesn't move fast enough.

So I wonder, is regular passing and through passing speeds seperate values? Are they independent of each other?
 
Had a few games on this tonight, had a lot of fun actually, you weren't kidding about the passing improvements.

The speed of the ball is a lot more natural and i'm getting next to no random underhit passes or strange instances of balls randomly back spinning back towards the player.

I do tae issue with through passes though. Seems as though these are still too slow and underhit. When you want to drive a through ball beyond a defender for an attacker to run onto, it just simply never travels fast enough to catch a defender out, they always readjust and intercept them.

Furthermore, the assisted through passes never let you pass the ball into space, it seems even if you could build a stadium in the space between a defender and the attacker you're intending to meet, the game will always force your playmaker to drive the pass straight to the feet of the defender for all the will of your aiming.

I have better control of where I want to put it on manual, however the ball doesn't move fast enough.

So I wonder, is regular passing and through passing speeds seperate values? Are they independent of each other?

Yeah I have had the same issue with through passing. I have a gifted passer with short passing at 97 and all of this through passes gets blocked by the first defender. I have to play lofted through passes more than regular through passes to pass around the defense.
 
Yeah I have had the same issue with through passing. I have a gifted passer with short passing at 97 and all of this through passes gets blocked by the first defender. I have to play lofted through passes more than regular through passes to pass around the defense.
Yeah and even lob passes and lobbed through passes still have this weird trajectory where it goes really high but barely travels any distance at all, like your're always trying to chip the ball 5 yards away
 
Yeah and even lob passes and lobbed through passes still have this weird trajectory where it goes really high but barely travels any distance at all, like your're always trying to chip the ball 5 yards away
I played this lobbed through with max power using a player with 94 long passing and this was the result. Even the defender was expecting the height curve to not be that high when attempting to block it.

 
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