Re: PES 2013 Discussion Thread .......
yes. all teams should have these instructions. then when AI is controlling said team they will behave accordingly, whilst when human controls the team obviously some of those options dont happen anymore - as it is up to the player to act.
If you would take the time to actually consider what I am saying you would realise that Konami have some of these instructions hard coded into the individual players, its what determines their behavior, its called Player ID. I am saying that I like this system because the players become caricatures of their real life counter parts.
why would fulham do that? thats like saying you dont want a tactics board at all because you dont want to see barcelona playing 5-4-1. fulhams tactics would match their tactics of realife, as the games tries to do now with every team.
Have you ever played PES ML? Have you seen some of the ridiculous stuff the CPU does with its team? That is why Fulham would do that! Having the players attributes locked is fine for me because When I am playing against Berbatov I want him to behave like Berbatov, I do not want the game to decide for whatever reason that he is going to behave like Messi and start trying to run with the ball.
no, instructions determine that. stats determine how well a player can play through balls, which in turn should determine how often a manager wants that player to choose a through ball.
This again is exactly my point, these instructions are locked in the players ID so they behave like they do in real life. I do not want the CPU manager seeing that Berbatov has great dribble accuracy and then deciding that for this game he will be running at people as if he were Messi.
yes, several. strength, positioning, balance, anticipation (of incoming pass), awareness (of what team mates to lay the ball off to) etc.
I never asked what stats determine if he is any good at holding up play. I said is there a stat that says that this player will hold up play, the answer is no it is an instruction. Changing this instruction will change the players personality. To me Berbatov holds up play, it is in his playing DNA, I do not want this turnt off.
yes, several. dribbling, pace, technique, first touch, balance, agility etc.
Again I never asked what stats determine if he is any good at running with the ball, I asked if a specific stat dictates that he will preform this action and again the answer is no it is an instruction. Berbatov does not run at 3 or 4 players with the ball, he prefers to hold it up and bring others into play. If he is given instructions to not hold up play and often run with the ball then to me that is not recreating Berbatov. From the beginning I have said that I can appreciate that Konami have removed individual instructions because they are trying to give the players an identity.
their stats are, the instructions given to them are not. and ALL players are given instructions.
I know that the players personalities are created by the stats, what you dont seem to get is that in my view some of those instructions will stop the players doing things that define them as players. I like playing against Man U and seeing Rooney charge round the pitch after my players, dropping into his half to get the ball back. I dont want the game to decide that in this match he is going to play on the shoulder of the CB, not drop deep, and not press. Even if his stats dictate that he will still do these things but to a lesser extent. I dont want a diluted Rooney, I like the digital Wayne to play as a caricature of his real self. This may not be the ultra realistic management that you are after but for me its fine.
you think a real manager just says "you know what, screw it, today berbatov, since you are berbatov, i will not give you instructions on how to play in my team, instead you shall play like how berbatov should play, as you are he"
Why start talking about real life? We are talking about a computer game and in PES Berbatov is a caricature and he behaves as such. If the CPU were to move a slider or two it would go some way to ruin this which I would not want. If I require the player to perform duties that Berbatov is unlikely to I will not play him and opt for a player that will, thats why I appreciate what Konami have done with their system and why I am not devastated that there are no individual instructions. I will find the square peg for the square hole and if there is no square peg the disadvantage of having a round one will be a challenge to work around. Sure it would be great to give some individual instructions but not ones that take away from the players ID.
I dont think you are taking the time to understand my point of view. I totally get what you are saying, its not hard to understand but you have twice failed to get my point and put forward an argument against it. Instead your posts stink of an highfalutin attitude and babble on about things that arent entirely relevant just so you can feel superior pretending that you have proved a point. I will no longer be wasting my time reading your posts.