XBox 360 Recompilations

Oh man, I've tested it myself, simply can't believe it! Had time to just start it and play very little, so I've no idea about later crashes or whatnot, but forgetting the brightess (maybe my settings), it's incredibly smooth, it runs way, way better than the Rpcs3 Fifas!

1791056805881.png

To think that the last time I read about it, Ps4 emulation looked years far. Just incredible, I think gaming wise we'll be in some incredible places very very soon.
 
Oh man, I've tested it myself, simply can't believe it! Had time to just start it and play very little, so I've no idea about later crashes or whatnot, but forgetting the brightess (maybe my settings), it's incredibly smooth, it runs way, way better than the Rpcs3 Fifas!

View attachment 450397

To think that the last time I read about it, Ps4 emulation looked years far. Just incredible, I think gaming wise we'll be in some incredible places very very soon.
Display Colours are currently bugged, that's why the washed out colours, not your fault. Even with that, the progression is simply extraordinary.
 
Display Colours are currently bugged, that's why the washed out colours, not your fault. Even with that, the progression is simply extraordinary.
I have an AMD and am not seeing the color washout issue. I was getting the pitch not loading at all, but I was able to fix that with emulator settings. I noticed a kickoff restart bug where replays weren’t being correctly called and players would stand in an odd position at kickoff but I was able to modify the shadPS4 code and rebuild it to resolve this. I’m noticing some other minor graphical quirks: player names on kits appear as horizontal lines, player texture joins form scar looking seams on players, stadium lights go through the crowd. Other than that, this plays remarkably. Much better than RPCS3 - that emulator destroys my relatively underpowered hardware but this plays more like Xenia - just sort of “works” with the occasional graphical bug.
 
I have an AMD and am not seeing the color washout issue. I was getting the pitch not loading at all, but I was able to fix that with emulator settings. I noticed a kickoff restart bug where replays weren’t being correctly called and players would stand in an odd position at kickoff but I was able to modify the shadPS4 code and rebuild it to resolve this. I’m noticing some other minor graphical quirks: player names on kits appear as horizontal lines, player texture joins form scar looking seams on players, stadium lights go through the crowd. Other than that, this plays remarkably. Much better than RPCS3 - that emulator destroys my relatively underpowered hardware but this plays more like Xenia - just sort of “works” with the occasional graphical bug.
the bit about modifying and rebuilding shad ps4, can you explain a bit more please mate, i fear it might be beyond my capabilities but I'd love to know what you mean

i have the same issue after a goal where the replay doesn't trigger and the players just stand around the centre circle, apart from that though it runs great after a bit of tweaking
 
the bit about modifying and rebuilding shad ps4, can you explain a bit more please mate, i fear it might be beyond my capabilities but I'd love to know what you mean

i have the same issue after a goal where the replay doesn't trigger and the players just stand around the centre circle, apart from that though it runs great after a bit of tweaking
JamieH, try this: https://www.mediafire.com/file/ypaskjv1hddv8jr/shadps4.exe/file

See if that clears up the replay issue.
 
I have an AMD and am not seeing the color washout issue. I was getting the pitch not loading at all, but I was able to fix that with emulator settings. I noticed a kickoff restart bug where replays weren’t being correctly called and players would stand in an odd position at kickoff but I was able to modify the shadPS4 code and rebuild it to resolve this. I’m noticing some other minor graphical quirks: player names on kits appear as horizontal lines, player texture joins form scar looking seams on players, stadium lights go through the crowd. Other than that, this plays remarkably. Much better than RPCS3 - that emulator destroys my relatively underpowered hardware but this plays more like Xenia - just sort of “works” with the occasional graphical bug.
Hi, how did you fix the pitch not loading? Just tested this game with your latest build and I'm still getting a black pitch.
 
I’m not at my computer but one of the GPU settings by default is false and swapping to true brings back the pitch. Change these in the config.json in your local app data folder.
 
Still getting the black lines around the player models visual bug, anyone managed to fix that?

Also increasing the vblank from 60hz to 120hz doesn't seem to uncap the framerate either.
 
Still getting the black lines around the player models visual bug, anyone managed to fix that?

Also increasing the vblank from 60hz to 120hz doesn't seem to uncap the framerate either.
If by black lines you mean the scar-looking texture joins on players, yes that’s been resolved. I can share my config settings later.

Regarding framerate, I’m working on this. Like the Xbox 360 games, it’s much more invasive than a toggle - it requires some engine level modifications.
 
Launch it directly from the command prompt with -g, followed by the folder location of your extracted game.
Sorry mate, I need a bit more clarification. My dumb brain can't do commandline things. Every time I click on shadps4.exe, the command line opens and tells me to download qt launcher- if I click ok, the command line closes. So I don't even get an opportunity to type -g "rom location" at all.

I tried to add the shadps4.exe as custom build through the qt launcher:
1791365944114.png

This likely worked however I still see the black lines on player models- mainly on indirect lighting.
 
Make sure your config.json has:

"readback_linear_images_enabled": true,

This will ensure the pitch is not black.

The black lines on players during night games with floodlights is still present. I’m working on this and 144 Hz presentation.
 
While uncapping the framerate, the cloth physics might break and become faster. You will have to keep that in mind.

I tried to increase the resolution but failed so far. Game looks pretty rough on a 4k monitor because of the low resolution.
 
While uncapping the framerate, the cloth physics might break and become faster. You will have to keep that in mind.

I tried to increase the resolution but failed so far. Game looks pretty rough on a 4k monitor because of the low resolution.
Try this. Should resolve the black lines, uncap frame rates, and allow resolutions up to 8k.

https://www.mediafire.com/file/ypaskjv1hddv8jr/shadps4.exe/file

In your config.json, this parameter controls resolution. 1.0 is 1080p. 2.0 is 4k. 4.0 is 8k. Fractional resolutions of 1.25 and 1.5 are also supported (since I need them on my hardware).

You can add this line to your config.json under "GPU {", or if you can't be arsed (to borrow a phrase from my Brits), you can download this and replace it in your App/Roaming/shadps4 folder. It is set to 2.0 resolution scale (4k):

https://www.mediafire.com/file/grgmwq5ccnl5suc/config.json/file

"resolution_scale": 2.0,
 
Try this. Should resolve the black lines, uncap frame rates, and allow resolutions up to 8k.

https://www.mediafire.com/file/ypaskjv1hddv8jr/shadps4.exe/file

In your config.json, this parameter controls resolution. 1.0 is 1080p. 2.0 is 4k. 4.0 is 8k. Fractional resolutions of 1.25 and 1.5 are also supported (since I need them on my hardware).

You can add this line to your config.json under "GPU {", or if you can't be arsed (to borrow a phrase from my Brits), you can download this and replace it in your App/Roaming/shadps4 folder. It is set to 2.0 resolution scale (4k):

https://www.mediafire.com/file/grgmwq5ccnl5suc/config.json/file

"resolution_scale": 2.0,

Thanks! Looks much better now. However, the cutscene and replay framerates have been uncapped but stuck at exactly 43 FPS whereas gameplay and main menu has been fully uncapped.

GPU and CPU is mostly idling [5070 ti+ 9800x3d]. Tested with both vsync- uncapped (immediate) and also setting vblank to 120hz and higher but the cutscene fps remains stuck at 43.

Btw, improving the player LODs work just like FIFA 15 and 16 and you can use CG File explorer to regenerate the bh to get modified files to work. I attached the improved LODs. Put it on "\CUSA00128/FIFA 14 folder\data\fifarna\lua" folder and regenerate the bh. LODs look much better now but I haven't managed to kit the shirt's physics to work during gameplay yet. Its still completely static while the pants move. There is some other trigger for the shirt physics. If someone manages to find it out, lmk.



Here's 4k capture with increased LODs:
 
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Try this. Should resolve the black lines, uncap frame rates, and allow resolutions up to 8k.

https://www.mediafire.com/file/ypaskjv1hddv8jr/shadps4.exe/file

In your config.json, this parameter controls resolution. 1.0 is 1080p. 2.0 is 4k. 4.0 is 8k. Fractional resolutions of 1.25 and 1.5 are also supported (since I need them on my hardware).

You can add this line to your config.json under "GPU {", or if you can't be arsed (to borrow a phrase from my Brits), you can download this and replace it in your App/Roaming/shadps4 folder. It is set to 2.0 resolution scale (4k):

https://www.mediafire.com/file/grgmwq5ccnl5suc/config.json/file

"resolution_scale": 2.0,
Thanks, but I tried both the new exe and your config but it doesn't seem to have made a difference?
1791443496270.png

Btw, improving the player LODs work just like FIFA 15 and 16 and you can use CG File explorer to regenerate the bh to get modified files to work. I attached the improved LODs. Put it on "\CUSA00128/FIFA 14 folder\data\fifarna\lua" folder and regenerate the bh. LODs look much better now but I haven't managed to kit the shirt's physics to work during gameplay yet. Its still completely static while the pants move. There is some other trigger for the shirt physics. If someone manages to find it out, lmk.
I think you're missing the LOD attachment from your post my friend?
 

Absolutely incredible! The cutscenes and replays are fully uncapped.

For stutter free experience, I recommend capping the framerate to either 60 or multiple of 60 eg: 120, 240 FPS etc because cutscene and replay camera panning suffers from stutters otherwise.

I decided to lock the game to 60 FPS [vblank set to default 60hz] for now since on cutscenes and replays, I can't maintain a steady 120 FPS on my pc [5070 ti, 9800 x3d]. GPU and CPU usage doesn't reach anywhere about 50-60% though. So there might be room for performance improvements in the future. However, a locked 60 FPS gameplay+ cutscene has been possible with this spec at 4k and it looks incredible!

Also that SIMPLECLOTH=1 in the cl.ini [cl.ini on root folder of the game] worked wonders! I never knew the solution was this simple. This will work on FIFA 15 and 16 pc ports too right? Just this change+ increased LODs alone made the visuals during gameplay incredible, especially with 14 since the shirt cloth physics are noticeable even from gameplay camera.


Dynamic camera seems to be missing from this game though. In future, I'd like to mess with the camera values to see if I can match dynamic camera zoom. Porting the FIFA 15 camera.dat files might work, will fiddle with that.
 
Absolutely incredible! The cutscenes and replays are fully uncapped.

For stutter free experience, I recommend capping the framerate to either 60 or multiple of 60 eg: 120, 240 FPS etc because cutscene and replay camera panning suffers from stutters otherwise.

I decided to lock the game to 60 FPS [vblank set to default 60hz] for now since on cutscenes and replays, I can't maintain a steady 120 FPS on my pc [5070 ti, 9800 x3d]. GPU and CPU usage doesn't reach anywhere about 50-60% though. So there might be room for performance improvements in the future. However, a locked 60 FPS gameplay+ cutscene has been possible with this spec at 4k and it looks incredible!

Also that SIMPLECLOTH=1 in the cl.ini [cl.ini on root folder of the game] worked wonders! I never knew the solution was this simple. This will work on FIFA 15 and 16 pc ports too right? Just this change+ increased LODs alone made the visuals during gameplay incredible, especially with 14 since the shirt cloth physics are noticeable even from gameplay camera.


Dynamic camera seems to be missing from this game though. In future, I'd like to mess with the camera values to see if I can match dynamic camera zoom. Porting the FIFA 15 camera.dat files might work, will fiddle with that.
Excellent - I’m glad it’s working for you. Those videos look great.

The game had a predefined upper memory limit to avoid crashes, which was necessary to increase to permit 4K and 8K resolutions. It’s possible you are hitting a new upper software memory limit on cutscenes. I don’t have the hardware you do, so it’s difficult for me to validate, but I can mess around with a few things so you can try.

I suspect but have not validated that replacement assets would be similar to FIFA 16, given that it’s the same engine, so utilizing Harry Balzak’s latest mod or the classic patch with this game may be feasible.
 
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