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WE/PES 2008 Next Gen - Discussions Thread

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Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I have no depression about the game, just a sense of realism, and that realism is

1. Konami cannot develop shit on next gen, look at it, there's nothing next gen there at all.
2. They have no clue about what gamers actually want in PES/WE (aside from those of you "I don't care I only play online" mentality who apparently are more than happy).
3. They're happy to earn millions in sales but refuse to invest some of that back by acquiring licenses, how many leagues are there? How many national teams? It's pathetic.

Compare what EA added from Fifa 07 - Fifa 08 on next gen, to what Konami added from PES6 next gen to PES 2008.

The PES fanboys can stick with their "perfect simulation of football" in meaningless one off matches or shallow "is it still 2004?" master league, I'll be managing Sheffield Wednesday in an in-depth next gen career mode with relegations and promotions and winning numerous real life trophies and competing against 100's of real life clubs around the world, with great presentation, exciting, passionate commentary.....A few over sized shorts and "monkey" footballers are insignificant compared to the whole that is Fifa 08 compared to the "part" game that is PES 2008.
I'll be more than happy to do that too only if the gameplay was worth it. If it's not then it'll be sad all that goes to waste.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I am hoping for a dramatic change from previous version when we see it in video form. Just wondering are handballs in PES 2008. I believe they were in PES 3.

And in PES6.

At very rare occasions, a ball will hit a player's hand, the defenders will wave to the referee clapping there hands together and the ref will call a free kick.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Teamvision allows you to see the other team naked ;) that would dramatic change and a welcome one
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Compare what EA added from Fifa 07 - Fifa 08 on next gen, to what Konami added from PES6 next gen to PES 2008.

Well in FIFA07 there was plenty that needed to be fixed. In PES6 that wasn't the case. At least nothing "fundamental" like core gameplay issues.

The PES fanboys can stick with their "perfect simulation of football" in meaningless one off matches or shallow "is it still 2004?" master league, I'll be managing Sheffield Wednesday in an in-depth next gen career mode with relegations and promotions and winning numerous real life trophies and competing against 100's of real life clubs around the world, with great presentation, exciting, passionate commentary.....A few over sized shorts and "monkey" footballers are insignificant compared to the whole that is Fifa 08 compared to the "part" game that is PES 2008.

This would all be true and make complete sense if only Fifa's core gameplay wasn't terrible.
I enjoyed Fifa's outstanding Career mode more than anything else... till I played a normal PES4 game on a demo.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Exactly. Imagine if FK was given a second chance. There would be indeed "so much things to improve" and a drastic change would have been seen.
Don't forget we're not talking about FK2, 3 or 4. This is a really good game that didn't even get one round of improvement.
Overall you now make valid points, but you forgot that Namco got the opportunity to look how Konami made PES. So their first step was not as difficult as the one Konami did, who got no good examples in the past.
So the FK steps will be smaller already. At the end they will stuck at about the same place as PES will do in the future. PES lucky enough still finds ways to improve and that has anything to do with the bigger next gen consoles. Maybe the game itself is not for the 100% next gen, but the improvents they made gamplay-wise ( this year ) are bigger than they ever been able to do with PS 2. That's why PS2 and the next gen versions differ this year.
So in that sense it really is a next-gen version we get this year :)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

@ Thomas, I am talking about the movie from we8, you posted it, the post was called amazing level, I think Kawai had a link as well,both are dead
and I can not find it anywhere, you still have this?

Correction I found it i think on youtube

http://www.youtube.com/watch?v=URgvRSGXRLQ

credits to TG
 
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Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I think what I was most impressed by with Football Kingdom was the grass, the nets, the player proportions, nets, animations and camera angle. If PES 2008 checks all of this along with great HD visuals, its core gameplay (a referee's whistle) and all of the new features such as shirt pulling and diving then this would be absolutley great. This is what I want.
:)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Bit off-topic, but diving is definately in FK... L1+L2 i tried it the other day ;)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

GC 2007: Pro Evolution Soccer 2008 Hands-on
Football finally enters the next generation with the first proper Pro Evo game on Xbox 360.


UK, August 20, 2007 - Last season was a difficult one for Pro Evolution Soccer. While the mainstay of the series - the PS2 version - was as precise, tight and rewarding as ever, the fresh-faced Xbox 360 game promised much but didn't quite deliver. It lacked the match sharpness of its last-gen predecessor and, despite its overhauled graphics engine, it was still some way off the visual spectacle PES fans were expecting.

A new season is almost upon us though and this time Konami is promising a much more rewarding next-gen experience. Indeed, from the moment the kick-off whistle blows, it's apparent Seabass and his team have spent the last year building on the foundation that was last year's game, familiarising themselves with the hardware to create a more rounded, realistic and - most importantly - enjoyable football game.

The time has been well spent. Having already clocked up numerous hours out on the pitch, we can happily report that the Xbox 360 version of the game is a marked improvement over last year's effort. Visually, it's a positive step in the right direction - admittedly not the giant leap we were hoping for but a noticeable advancement. Players are more recognisable, plus they move fluidly and realistically. New details like shirt-pulling and proper facial animation add to the overall experience too - watch carefully during the replays and you'll notice players tracking the ball with their eyes, plus they visibly shout and cheer after scoring.

It's not just the pitch-side action that looks better either; the crowd is much more detailed. The previously paper-thin fans packing out the stadium have been replaced by proper 3D crowd models who jump up and down, twirl scarves around their heads (in your team's colours, naturally) and Mexican wave when there's a lull in the action. It's worth pointing out that the crowd models aren't that detailed - there's no reason for them to be, seeing as they're only really visible during replays, plus an extra 80,000 people to throw around would play havoc with the game engine. Still, it's much better than the same beanie-wearing fan repeated ad infinitum - when you zoom in you'll see a dozen or so different fans in each zone. It's a small detail, true, but a welcome one nevertheless.

As for the game itself, the big on-pitch difference between PES 2008 and last year's game is the introduction of Teamvision, which is essentially a posh name for enhanced player AI. In Konami's words, your opponent "adapts according to an individual's style of play", meaning the AI team will pick up on regular attack patterns and change their tactics accordingly. In practice it's quite subtle; playing as France, our preferred route of attack was to run it down the wing and then drag the ball back into the box where Henry would be waiting to slot it into the top corner. While this method worked the first few times (not always successfully we might add - there's no such thing as a guaranteed goal in Pro Evo) we noticed the full backs began tracking our runs more closely, reducing the chance of a decent cross being whipped in. The improved intelligence is much more noticeable on the tougher settings too and seasoned pros will no doubt welcome the increased challenge when playing a single-player game.

As well as being tactically sharper, your opponent is much more devious too. Indeed, playing dirty plays a bigger part of PES than ever before and we're not just talking tough tackles. On numerous occasions we witnessed theatrical swan dives from opposing strikers after we nicked the ball from their feet with a perfectly timed (and legitimate) tackle. Thankfully, the ref and linesman were sharp on each occasion, dishing out yellow cards to anyone trying to pull a fast one. However, Konami assures us that the official will sometimes get it wrong and that, if the ref is blind-sided, he could well give the foul the wrong way. But, like everything else in the game, a ref's mistake could well work in your favour and there's every chance you'll be awarded a penalty simply by falling over in the box!

On that note, tackling feels a lot more balanced in PES 2008. Strong players can ride the challenges much better this time around, with the likes of Drogba able to hold onto the ball under pressure, resulting in spectacular solo runs into the box. That said, scoring is no pushover, although it's more forgiving than in PES 6. Keepers react faster, running out to close down angles earlier and reducing the time you have on the ball. They're more proficient at saving long range shots too, unless you aim precisely for the top corners.

As a result, you have to work harder to score by playing the ball around the box and waiting for the right moment to shoot. Indeed, running in blindly and smacking the ball in the rough direction of the net rarely results in a goal. What's more, goalies are far more likely to palm shots away to the side rather than fumble them out into the six-yard box, so there are fewer chances to nick a cheap goal from up close.

Playing as a team is key to scoring then. That's always been the case in Pro Evo, much more so than other football game, but using the full breadth of your line-up really is the only way to regularly net the ball in PES 2008. During our playtest we tried passing it around the box, nicking it back from the goal line, scoring from crosses, heading in corners - pretty much every kind of attack pattern we could think off and each time the result was different, with the defence and keeper adapting to the way we were playing. Thankfully your team mates are equally as intelligent and will run into space, so it's possible to make something out of nothing if you play to your team's strengths and are patient on the ball.

Konami has reworked set-pieces slightly and free-kicks are, ahem, a whole new ball game. Both the attacking and defensive players have more control over their formations during set-pieces. Extra players can be brought in to strengthen walls and tall centre-backs pushed forward to capitalise on floating free-kicks, plus the option to take a quick free-kick has been refined too, meaning you can keep a counter-attack flowing with very little break in the action.

Another area that's been revamped for PES 2008 is the commentary, which is now handled by John Champion and Mark Lawrenson. Now, most of the match is commentated on by one person (in this case Champion), much like watching a game on Sky Sports, with the other commentator chipping in at key moments during the action. It works remarkably well and provides a more natural soundtrack to the game. It's scaleable too, so rather than simply choosing to have the commentary on or off it's possible to have it kick in only when the ball is in the final thirds of the pitch, or when the action hots up on the field.

Crowd noise has been improved too, with individual shouts and songs audibly apparent over the general din of the game. Nowhere is this more evident than in the Master League - which, we might add, is fully-featured this time round. If your club is performing well then the crowd will make more noise, supporting everything your boys do out on the pitch. However, it's more sophisticated than that because you can manually set fan ratings for individual players as well as teams, so even if they're not playing that well - say, you're trailing two-nil to your bitterest rival - the crowd will still get behind the individuals they love.

Having this kind of loyal following plays a big part in the players you can sign too. Big, successful clubs will always attract the very best players but smaller clubs can often draw big signings too if they play a graceful passing game or have passionate fans who will literally follow the club to every game. It's incredibly in-depth and will be a welcome inclusion to anyone looking for more than quick thrills from a football game.

Overall, then PES 2008 is a definite improvement over last year's effort. Admittedly the game is still some way off - Konami claims the version we saw is around 40% complete - but there's much to be excited about here. The PlayStation 2's trademark tight gameplay and superb AI has finally made the step to next-gen intact, so much so that playing with the 360's analogue stick - something we weren't overwhelmed with in last year's game - feels sharp and responsive.

The number of official teams has been increased, with more licensed international kits - including England - than in previous games. Unfortunately the number of official Premier League clubs is still limited to two and Konami has yet to confirm which they'll be. We have high hopes for online mode too and, while there's been no official word on what to expect, we're hoping for full multiplayer support with up to four players, possibly more, competing on the same pitch at the same time.

There are a couple of visual effects we're not convinced about though: the depth-of-field filter doesn't quite work, with the pitch in the middle distance a sometimes noisy collection pixels and the grass nearer the camera benefiting hugely from anti-aliasing, but there's every chance that problem will be fixed in time for the game's release.

That said, the most important thing at this early stage is that the gameplay is solid. It feels like you're playing a Pro Evo game and not something that was cobbled together. With just over a couple of months left to fine-tune the gameplay and put the finishing touches to the presentation, it's entirely possible that PES 2008 will be the next-gen football game Pro Evo fans have been longing for. We cannot wait.


http://xbox360.ign.com/articles/813/813753p1.html
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Sounds great. The version they played was only 40% complete and they said there is a marked increase in graphics, gameplay and animations. Since this is Pre GC 2007 I am 80% sure that there will be a newer build on Wednesday for WENB and the rest of the press to try out.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

yes i think they have already played a version a month ago maybe and not the version we can play @Leipzig
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

WTF this isn't the football kingdom thread I came on with 4 new pages of FK ranting... the game was great but just leave it now, the series is dead.

If you want to see a sequal e-mail namco.

Im pretty happy with the way PES is shaping up. I mean we should totally discard the 360 version of PES6 and look at the facts.

- The game has an entirely new game engine (thats no small feat for a team as small as seabass')
- Graphical detail is superb, creased kits, photorealistic faces, and grass that looks half-decent.
- Masterleague looks to be improved (more details will follow)
- In-Game editing that looks to be rediculously detailed (face mapping, Logos from webcam/jpg, Grass texture, Net textures) not to mention the possibility to edit almost any aspect in the game.
- News of tighter fluid gameplay in-keeping with the series formular.
- Empty team slots.

This is just the first installment, of course there are all things we wish were addressed but alot of my wishes have been answered and things can only improve. There is a thin line between being critical and then just moaning again and again, some members like Jack Bauer fall on the right side of the line but so many cant see it.

Edit: I spent so much time ranting i missed the hands on! Thanks TG :D
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

GC 2007: Pro Evolution Soccer 2008 Hands-on from IGN.com

http://xbox360.ign.com/articles/813/813753p1.html

That was an amazing read. Thanks for the heads up.

Master League sounds great:
Crowd noise has been improved too, with individual shouts and songs audibly apparent over the general din of the game. Nowhere is this more evident than in the Master League - which, we might add, is fully-featured this time round. If your club is performing well then the crowd will make more noise, supporting everything your boys do out on the pitch. However, it's more sophisticated than that because you can manually set fan ratings for individual players as well as teams, so even if they're not playing that well - say, you're trailing two-nil to your bitterest rival - the crowd will still get behind the individuals they love.

And the commentary:
Another area that's been revamped for PES 2008 is the commentary, which is now handled by John Champion and Mark Lawrenson. Now, most of the match is commentated on by one person (in this case Champion), much like watching a game on Sky Sports, with the other commentator chipping in at key moments during the action. It works remarkably well and provides a more natural soundtrack to the game. It's scaleable too, so rather than simply choosing to have the commentary on or off it's possible to have it kick in only when the ball is in the final thirds of the pitch, or when the action hots up on the field.

Teamvision also looks great.
The only thing they weren't satisfied with were the visuals...:(

But overall great news:8):
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

New stuff for those who dont want to read it all

layers tracking the ball with their eyes, plus they visibly shout and cheer after scoring.
tackling feels a lot more balanced in PES 2008. Strong players can ride the challenges much better this time around, with the likes of Drogba able to hold onto the ball under pressure, resulting in spectacular solo runs into the box

Keepers react faster

goalies are far more likely to palm shots away to the side rather than fumble them out into the six-yard box, so there are fewer chances to nick a cheap goal from up close.

Crowd noise has been improved too, with individual shouts and songs audibly apparent over the general din of the game. Nowhere is this more evident than in the Master League - which, we might add, is fully-featured this time round. If your club is performing well then the crowd will make more noise, supporting everything your boys do out on the pitch. However, it's more sophisticated than that because you can manually set fan ratings for individual players as well as teams, so even if they're not playing that well - say, you're trailing two-nil to your bitterest rival - the crowd will still get behind the individuals they love.

rather than simply choosing to have the commentary on or off it's possible to have it kick in only when the ball is in the final thirds of the pitch, or when the action hots up on the field.

Crowd noise has been improved too, with individual shouts and songs audibly apparent over the general din of the game. Nowhere is this more evident than in the Master League - which, we might add, is fully-featured this time round. If your club is performing well then the crowd will make more noise, supporting everything your boys do out on the pitch. However, it's more sophisticated than that because you can manually set fan ratings for individual players as well as teams, so even if they're not playing that well - say, you're trailing two-nil to your bitterest rival - the crowd will still get behind the individuals they love.

Having this kind of loyal following plays a big part in the players you can sign too. Big, successful clubs will always attract the very best players but smaller clubs can often draw big signings too if they play a graceful passing game or have passionate fans who will literally follow the club to every game. It's incredibly in-depth and will be a welcome inclusion to anyone looking for more than quick thrills from a football game.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Crowd noise has been improved too, with individual shouts and songs audibly apparent over the general din of the game. Nowhere is this more evident than in the Master League - which, we might add, is fully-featured this time round. If your club is performing well then the crowd will make more noise, supporting everything your boys do out on the pitch. However, it's more sophisticated than that because you can manually set fan ratings for individual players as well as teams, so even if they're not playing that well - say, you're trailing two-nil to your bitterest rival - the crowd will still get behind the individuals they love.

They got it half right.
If your doing well the crowd should get louder.
But if your doing badly the crowd should get on players backs and boo you off at the end.
Even SWOS had that in 1996

Tottenham Hotspur for example
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

It sounds like a lot better, to me, hope they shape it up a little bit more, and like they say we can play our beloved game on next gen,

get it on
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I have no depression about the game, just a sense of realism, and that realism is

1. Konami cannot develop shit on next gen, look at it, there's nothing next gen there at all.
2. They have no clue about what gamers actually want in PES/WE (aside from those of you "I don't care I only play online" mentality who apparently are more than happy).
3. They're happy to earn millions in sales but refuse to invest some of that back by acquiring licenses, how many leagues are there? How many national teams? It's pathetic.

Compare what EA added from Fifa 07 - Fifa 08 on next gen, to what Konami added from PES6 next gen to PES 2008.

The PES fanboys can stick with their "perfect simulation of football" in meaningless one off matches or shallow "is it still 2004?" master league, I'll be managing Sheffield Wednesday in an in-depth next gen career mode with relegations and promotions and winning numerous real life trophies and competing against 100's of real life clubs around the world, with great presentation, exciting, passionate commentary.....A few over sized shorts and "monkey" footballers are insignificant compared to the whole that is Fifa 08 compared to the "part" game that is PES 2008.

I've got a suggestion. DONT PLAY PES. If you dont like it, dont play, instead of rabbling on about it.

Konami GC Lineup pes 2008 will be playable on all plattforms

That wasn't all platforms, what about the Wii ?
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Well in FIFA07 there was plenty that needed to be fixed. In PES6 that wasn't the case. At least nothing "fundamental" like core gameplay issues.

As someone who only plays offline, career mode is fundamental to the core of the game and the amount of enjoyment the game can offer, PES' career mode is extremely weak, ML has stagnated for years now, since around PES3 with little innovation.


This would all be true and make complete sense if only Fifa's core gameplay wasn't terrible.
I enjoyed Fifa's outstanding Career mode more than anything else... till I played a normal PES4 game on a demo.

I've played stacks of UCL on the 360 and for me it plays a pretty damn good game of football, I'm certainly happy with it and if they've improved it in line with how UCL 360 was improved over Fifa07 360 I'll be even happier. The only thing that made UCL get boring was playing the same teams over and over, I call that the ML syndrome.......

I've been a gamer for over 20 years and in that time played a hell of a lot of different football games, Fifa used to be king, then the crown was taken by PES/WE and I happily played that up until PES 5 or so, then I learned of how much progress and catching up EA has been doing in the years when I was ignoring and bad mouthing it and moved over to Fifa07 PS2 then Fifa07 360 then UCL 360, maybe PES/WE will improve and expand to the point where it retakes the footballing crown for my own personal preferences but the last couple of versions certainly don't seem to be the case, Fifa is progressing and advancing, PES merely seems to be treading water, and not doing that all that well.....
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I've got a suggestion. DONT PLAY PES. If you dont like it, dont play, instead of rabbling on about it.

LOL little childish fanboy, did I hurt your feelings? I'm a gamer first and foremost, I swore allegiance to ISS/PES/WE for a number of years, I'll gladly try to the new PES to see if it's progressing, but if I don't like it I'm going to say I don't like it, if you can't handle hearing a negative opinion about something then I suggest you turn off the internet, it's not for you......
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

They don't even need to spend the money on licensees just stick in fake leagues and teams.
We will be More then happy to have to edit them ourselves especially if it means a full league and cup structure in the MasterLeague.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I am happy with the IGN-preview. It is the first one which really looked close into Teamvision and it sounds very positive. So it was not just PR-talk, some people thought it was. I am a 'tactical' player and this is what I hoped for :)
Some other nice things, like players who are populair at the crowd is a nice addition.
I have to say, they found a lot more from their 40% version than others did in the past weeks.

It is the most complete preview sofar, as far as we can tell, of course.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I don't know where people get the idea that PES is some kind of superior footballing simulation with players that replicate real-life qualities. All you do is click a button and the scripted AI model decides where the pass/shot goes. The player stats have a passing influence but it's where about in the scripted match storyline that decides whether or not your passes are scripted to go straight to your nearest team-mate or are scripted to go straight to the cpu team.

PES purports to be a sim but it's just a scripted, arcade shambles. I was hoping that Seabass might introduce the concept of genuine gameplay to the next-gen variety, but given everyone who has played can't tell the difference between PES2008 and PES6, it's a pretty vain hope.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

They don't even need to spend the money on licensees just stick in fake leagues and teams.
We will be More then happy to have to edit them ourselves especially if it means a full league and cup structure in the MasterLeague.

Exactly, they could put in 28 fake leagues and 2 licensed leagues with an easy, quick to use editor and given us a full career mode to rival that of Fifa, did they? No. Why? 1. They don't give a shit or 2. Japanese gamers don't like career modes they like cheating AI with silly heads :)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

I don't know where people get the idea that PES is some kind of superior footballing simulation with players that replicate real-life qualities. All you do is click a button and the scripted AI model decides where the pass/shot goes. The player stats have a passing influence but it's where about in the scripted match storyline that decides whether or not your passes are scripted to go straight to your nearest team-mate or are scripted to go straight to the cpu team.

PES purports to be a sim but it's just a scripted, arcade shambles. I was hoping that Seabass might introduce the concept of genuine gameplay to the next-gen variety, but given everyone who has played can't tell the difference between PES2008 and PES6, it's a pretty vain hope.

I think you did not read the IGN-preview, in particular the Teamvision-part.
Yes, TeamVision is the new 'script' and it looks pretty much simulation to me.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

It will be especially annoying now:
They have the best gameplay but no in depth gameplay modes to use it with.
They have improved the Edit mode 10 fold but have no fake teams or players to edit.

Like placebo said they could be really clever and beat Fifa via the back door by using an amazing edit mode and lots of fake leagues and cup structures that resemble the real world leagues and cup.

Its
1 - Obvious
2 - Easy to implement
3 - A winning Strategy
4 - SO FUCKING ANNOYING
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Not being funny but apart from the crowds in Master League what else is there to get excited about? I am talking about ML only here not the general game.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/18/07)

Seems this year reputation has alot to do with master league I can imagine a lot of decision making have either a positive or negetive impact on performance or morale etc.
 
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