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WE/PES 2008 Next Gen - Discussions Thread

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Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/08/07)

If the bad encoding fucks up the kits then yes, it also fucks up with the textures/pallettes.

Want proof? Here's one:

http://pesgames.googlepages.com/teaser1.jpg
Just look at the sky, that's what you get when you use low res settings. The irony... they make this "HD" trailer and use low settings. :P Btw, this also means less colors was used as well, otherwise the sky would look a lot smoother.

Here is proof of the brightness, I made this screenshot and used just one option in photoshop to bring it back to the original state:
compare1.jpg

(original screenshot)

compare2.jpg

(after applying auto-contrast option)

And even without photoshopping you can tell:
http://pesgames.googlepages.com/teaser2.jpg
Now compare that Turkey kit with this pic:
http://bp2.blogger.com/_Qp7Fv2WWaew/Rq4B58uzTZI/AAAAAAAAAYk/p974bCDyTJU/s1600-h/PES14.jpg

nuff said? :)

compare2mh7.jpg


Shouldn't that be the right colour?
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

See thats perfect colour and contrast, wud that work changing ur tv settings to something similar or not? just incase lol :D
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

what a difference!
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

So then scripts in theory still need to be used as they would need to allow the player pass at such a certain strength that his stats allow him? Accuracy I guess you mean that the higher the more certain it wont stray where you aimed, and power obviously the limiting factor of how hard you hit the ball?

So more of a restriction?


Yes, it would be scripts that limits the accuracy you can achieve to a realistic degree.

But currently, passes are scripted, since they are "auto-aimed" to the teammate that is in the general direction you press. PAsses are essentially computer controlled, only you can decide sort of what player it should go to.

With this system, therw ouldn't need to be any creative scripts that aim for you, there would only need to be realistic limitations and variations for the pass speed and accuracy.

As you said, the "Pass Speed" stat decides what the players hardest pass power is. When you fill a pass power gauge at full, this is the power he will use.

Pass Accuracy determines how much his passes will vary from the target. Sometimes he might mishit for no reason due to poor skills.

Also the balance of the player matters for the accuracy, and if he is unbalanced, he will also not be able to get as much power as you want him to into his passes etc.

But this also means that when you ARE in a very good position, unmarked and with a skilled player, you will be able to make very accurate passes that end up almost exactly where you want them to. Which is the system I really want. ;)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Personally I don't like the pass speed stat, you can say without question any player can hit a hard pass, but it's the ability to combine speed and accuracy that few players have. That's why I think we should move towards human controlled pass speed and only limiting factor would be the actual passing accuracy or basically passing ability.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Personally I don't like the pass speed stat, you can say without question any player can hit a hard pass, but it's the ability to combine speed and accuracy that few players have. That's why I think we should move towards human controlled pass speed and only limiting factor would be the actual passing accuracy or basically passing ability.


Exactly, that is the EXACT reasoning I have!

Although I would add so that poor skilled players also are slightly uneven at getting the exact power you want them to. Not much, just so that the power is also variated with the accuracy for what stats you have. But the power would have more with balance etc to do (not being able to givbe it as much power when unbalanced or passing in an awkward position or angle.

But yeah, finally someone who has said a line that comes directly from my head. ;)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/08/07)

If the bad encoding fucks up the kits then yes, it also fucks up with the textures/pallettes.

Want proof? Here's one:

http://pesgames.googlepages.com/teaser1.jpg
Just look at the sky, that's what you get when you use low res settings. The irony... they make this "HD" trailer and use low settings. :P Btw, this also means less colors was used as well, otherwise the sky would look a lot smoother.

Here is proof of the brightness, I made this screenshot and used just one option in photoshop to bring it back to the original state:
compare1.jpg

(original screenshot)

compare2.jpg

(after applying auto-contrast option)

And even without photoshopping you can tell:
http://pesgames.googlepages.com/teaser2.jpg
Now compare that Turkey kit with this pic:
http://bp2.blogger.com/_Qp7Fv2WWaew/Rq4B58uzTZI/AAAAAAAAAYk/p974bCDyTJU/s1600-h/PES14.jpg

nuff said? :)


portugal-home.jpg


I'd say they are pretty close in color after all, it is slightly wine-red-pink-ish.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Well I donne the speed stat is basically power, Gerrard hitsa harder faster ball than beckham does, beckham tends for a bit more drift and accuracy, it gives more definition to the pass I would say, cause some go for the more accuracte slowish passes, some prefer the powered passes, varies with players, if you understand, but I think this is a thing they may introduce, as this is the transistion stage, PES6 360 was more of a test, PES2008 I believe to be the transition stage, where its more or less better version of current gen, then they will move on to true next gen, like they did with the first Pro evo, on PS1 and PS2, they stopped the PS1 at PES2 then PES3 came out and that was much much better.

I have always hoped the weather effected the ball, wind would make slight impact, but I was always interested in making the playing surface effect the ball, example, normal dry day, soil is hard, grass is dryish, ball bounces higher, and moves normal across the ground, doesnt really speed off, summer rainy day, soil a bit hard still, grass wet, bounce little lower, but similar, but ball speeds across the ground, winter wet (so a lot of rain, soaked soil etc), ball bounces low, because if you drop a ball in puddle it just like plops, but on pitch it would bounce a little, so it would bounce and stop quickly, but again across the ground would speed across the floor, be interesting to have the change, see how it effects play and keepers, keeps you on your feet, well fingertips in this case lol.

Well something like that...
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Well I donne the speed stat is basically power, Gerrard hitsa harder faster ball than beckham does, beckham tends for a bit more drift and accuracy, it gives more definition to the pass I would say, cause some go for the more accuracte slowish passes, some prefer the powered passes, varies with players, if you understand, but I think this is a thing they may introduce, as this is the transistion stage, PES6 360 was more of a test, PES2008 I believe to be the transition stage, where its more or less better version of current gen, then they will move on to true next gen, like they did with the first Pro evo, on PS1 and PS2, they stopped the PS1 at PES2 then PES3 came out and that was much much better.

I have always hoped the weather effected the ball, wind would make slight impact, but I was always interested in making the playing surface effect the ball, example, normal dry day, soil is hard, grass is dryish, ball bounces higher, and moves normal across the ground, doesnt really speed off, summer rainy day, soil a bit hard still, grass wet, bounce little lower, but similar, but ball speeds across the ground, winter wet (so a lot of rain, soaked soil etc), ball bounces low, because if you drop a ball in puddle it just like plops, but on pitch it would bounce a little, so it would bounce and stop quickly, but again across the ground would speed across the floor, be interesting to have the change, see how it effects play and keepers, keeps you on your feet, well fingertips in this case lol.

Well something like that...


I agree about the weather affecting the ball.

This feature was in ISS98, so it was in a game 10 years ago. The ball would bounce lower and longer on grass. There wasn't a way to make the ball glide on the ground though, not that complex.

This would also tie in well with manual powers and such. You need to play differently in wet grass, being careful how you play longballs and such so they don't bounce too long and out of bounds. :)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

everyone talks about passing but u forget the opposing team(Player) if i make good defence i can affect the speed of the pass and it goes to the players attributes what is going to happen next good defence harder the attack
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Hi,

Boca Juniors is licensed in pes2008 pliz ? (true kits and name)
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Well it says in first post that Boca are licensed.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

I agree about the weather affecting the ball.

This feature was in ISS98, so it was in a game 10 years ago. The ball would bounce lower and longer on grass. There wasn't a way to make the ball glide on the ground though, not that complex.

This would also tie in well with manual powers and such. You need to play differently in wet grass, being careful how you play longballs and such so they don't bounce too long and out of bounds. :)

Guess we will just have to wait and see, the gameplay as it is is amazing, but theres still things that can be improved, it isnt much but it effects the gameplay significantly making the player think more before he does something, but we will have to wait atleast until PES2009, well first we have to see hwo good PES2008 is.

Personally I cant wait, edit mode is gonna be amazing :D Does the PS2 version have that fantasia mode yer? and the next gen ones dont?
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

hi,
santiago bernabeu will be in PES2008 please ?
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

One thing that needs attention is that the defenders of the ai loses the ball to the human too easily.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Has anyone ever thought "What's the point of having these 5 different difficulty levels" ? I don't know about you but to be honest it doesn't make sense to me. Football games are trying to be as realistic as possible aren't they? Then i don't see a reason why we still have them 5 difficulty levels because it simply doesn't exist in real footy. What's realistic is something like this:
1- Difficulty level must be based on the team your playing against. For example, Manchester United are rated 5 stars, Aston Villa 3.5 stars, Tranmere 1.5 stars (Sorry Jack :p) and so on.
2- If you are a newbie or if you want to play against "easier" teams, then either start in a lower league in manager mode (or ML) or play a friendly in exhibition mode picking a weak side as your opposition.

This imho makes more sense as you can't just choose 1 star for difficulty, play against Chelsea and make them look so stupid while you literally "walk" past them. That is definitely not realistic. Get my drift people?
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

yes mate i catch your drift, good points raised
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

But why take it away when it's doing no harm?

The thing that always pissed me off about FIFA is that you put the difficulty on "World Class" and if you're Brazil v Scotland, Scotland would win 5-0. It didn't matter who you were playing, they would play like superstars who've trained every minute of their lives and can dribble around you like a team of Ronaldinhos, even if they're Accrington Stanley.

Now PES does it properly, on the hardest difficulty it makes the crappy teams play as well as they can, and the amazing teams play as amazingly as they can. So you can play on the hardest difficulty, and the guys who just want a bit of fun can make it easier. Which is what games are about remember, they're supposed to be fun for everyone, not just the elite, and there's kids who want to play the game as well and beat their favourite teams 10-0. Which means more sales for Konami, which means more money, which (should) mean more investment in the next game.

I don't see what harm it does when they cater for everybody, why remove a feature? Keep the easy levels easy, make the top difficulty as realistic as possible (without cheating) and we'll all be happy (but don't fucking lock the top difficulty, what a pain in the arse to have to play a game on a level you don't want to just to unlock better AI - I've paid my £50, I want to see what the AI can throw at me).
 
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Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

i found it actually easy to play on fifa with a craper team, i.e. i played against barcelona and i chose villereal in manager mode sold all my best players and had a crap defence and only one god striker nihat, however as he was fast all i needed to do was pass it to him and turn the defender easily and run fast and press precission shot and it was a goal. at the end of the match the score was 5-2 to me. just cuz the striker is fast that makes him great and even top defenders can't do anything and the defending is awful. the only way the com scored was by cheating as it happened about 10 time i was leading and out playing the other good team with my shit team and the com scores a 35 yard cracker , and the other goal was a free kick straight at my keeper which hit his shoulder and whent in , he stood there with his knees bent and did not move. the com has no build up whatsoever in fifa it can't string passes together and beat you , it's way too easy. no such thing as a skill ful passer or playmaker as passing has nothing to do with it , it's all about speed knock the ball forward and shoot goal , defender get's turned and no teamwork or covering by his team.

th A.I. is awful and on hard dificulty the only difference is the ability of the com to score from far and make your goalie cock up with stupid mistakes, and the other keeper saves certain one on one goals and then the next minute let's a easy goal go in, the goalies are not consistent.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Sorry, I wasn't referring to the latest FIFA, I meant the ones a few years ago... More like FIFA 2003/2004.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

just cuz the striker is fast that makes him great and even top defenders can't do anything and the defending is awful.
:-))
Reminds me something , but PES has also balance, speed + balance or balance is good enough for striker to be the best.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

It's been awfully quiet in here eversince the premiership kicked off yesterday.
 
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)

Dont mention leipzig, my shoddy university means i cant go :( got back yesterday, cant stop thinking about going :*( so close
 
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