Seraphs21
Skillz That Killz
Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 08/12/07)
So more of a restriction?
So more of a restriction?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
If the bad encoding fucks up the kits then yes, it also fucks up with the textures/pallettes.
Want proof? Here's one:
http://pesgames.googlepages.com/teaser1.jpg
Just look at the sky, that's what you get when you use low res settings. The irony... they make this "HD" trailer and use low settings.Btw, this also means less colors was used as well, otherwise the sky would look a lot smoother.
Here is proof of the brightness, I made this screenshot and used just one option in photoshop to bring it back to the original state:
![]()
(original screenshot)
![]()
(after applying auto-contrast option)
And even without photoshopping you can tell:
http://pesgames.googlepages.com/teaser2.jpg
Now compare that Turkey kit with this pic:
http://bp2.blogger.com/_Qp7Fv2WWaew/Rq4B58uzTZI/AAAAAAAAAYk/p974bCDyTJU/s1600-h/PES14.jpg
nuff said?![]()
So then scripts in theory still need to be used as they would need to allow the player pass at such a certain strength that his stats allow him? Accuracy I guess you mean that the higher the more certain it wont stray where you aimed, and power obviously the limiting factor of how hard you hit the ball?
So more of a restriction?
Personally I don't like the pass speed stat, you can say without question any player can hit a hard pass, but it's the ability to combine speed and accuracy that few players have. That's why I think we should move towards human controlled pass speed and only limiting factor would be the actual passing accuracy or basically passing ability.
If the bad encoding fucks up the kits then yes, it also fucks up with the textures/pallettes.
Want proof? Here's one:
http://pesgames.googlepages.com/teaser1.jpg
Just look at the sky, that's what you get when you use low res settings. The irony... they make this "HD" trailer and use low settings.Btw, this also means less colors was used as well, otherwise the sky would look a lot smoother.
Here is proof of the brightness, I made this screenshot and used just one option in photoshop to bring it back to the original state:
![]()
(original screenshot)
![]()
(after applying auto-contrast option)
And even without photoshopping you can tell:
http://pesgames.googlepages.com/teaser2.jpg
Now compare that Turkey kit with this pic:
http://bp2.blogger.com/_Qp7Fv2WWaew/Rq4B58uzTZI/AAAAAAAAAYk/p974bCDyTJU/s1600-h/PES14.jpg
nuff said?![]()
Well I donne the speed stat is basically power, Gerrard hitsa harder faster ball than beckham does, beckham tends for a bit more drift and accuracy, it gives more definition to the pass I would say, cause some go for the more accuracte slowish passes, some prefer the powered passes, varies with players, if you understand, but I think this is a thing they may introduce, as this is the transistion stage, PES6 360 was more of a test, PES2008 I believe to be the transition stage, where its more or less better version of current gen, then they will move on to true next gen, like they did with the first Pro evo, on PS1 and PS2, they stopped the PS1 at PES2 then PES3 came out and that was much much better.
I have always hoped the weather effected the ball, wind would make slight impact, but I was always interested in making the playing surface effect the ball, example, normal dry day, soil is hard, grass is dryish, ball bounces higher, and moves normal across the ground, doesnt really speed off, summer rainy day, soil a bit hard still, grass wet, bounce little lower, but similar, but ball speeds across the ground, winter wet (so a lot of rain, soaked soil etc), ball bounces low, because if you drop a ball in puddle it just like plops, but on pitch it would bounce a little, so it would bounce and stop quickly, but again across the ground would speed across the floor, be interesting to have the change, see how it effects play and keepers, keeps you on your feet, well fingertips in this case lol.
Well something like that...
Knowing West Ham fans - they'll probably go out and buy Fifa then
I agree about the weather affecting the ball.
This feature was in ISS98, so it was in a game 10 years ago. The ball would bounce lower and longer on grass. There wasn't a way to make the ball glide on the ground though, not that complex.
This would also tie in well with manual powers and such. You need to play differently in wet grass, being careful how you play longballs and such so they don't bounce too long and out of bounds.![]()
Sorry, I wasn't referring to the latest FIFA, I meant the ones a few years ago... More like FIFA 2003/2004.
It's been awfully quiet in here eversince the premiership kicked off yesterday.