Re: WE/PES 2008 Next Gen - Discussions Thread (Last Update 07/27/07)
My guess is that it might be the end of super-cancel.
Time will tell. If there really are no more scripts and cpu cheats, it will be a revelation.
I'm not too sure about that. As long as there is any sort of computer-aided running (the player automatically running after the ball if he is chasing a pass that strayed a bit) SUper-cancel will be there. And obviously, as long as they don't have 360 movement, there needs to be computer-aided runs, which means SUperCancel will be there, definitely. Besides, it does more than just give you freedom of running (in 8 directions) but it also cancels shots, and allows for some shot-feints that give unique movements.
I completely agree with winston and all the "cynics" with the game. I am a programmer myself, and every installment in this series is getting worse.
When we say that everything is scripted we are stating the absolute lack of influence you have in the controls. In pes6, you almost can't decide where to shoot or pass, or even where to run!!!!
Of course, that simplicity has gained a lot of fans to the game, because it's easy to play, just what Fifa was 10 years ago. The friends I used to beat regularly in previous editions now can just win because the CPU decides to. And that's because...
The CPU is altering things even in multiplayer! I tend to be the best player amongst my friends, and I always end up a match with 15 shots to goal or so. And guess what? Scores are always tied no matter what I do. My shots go to the post, inches wide or ballooning stupidly with no reason, only because this game has been designed and PROGRAMMED to balance things and produce drama at the end of any match. I consistenly win mos of the time, but it's annoying and of course, when you play a balanced game, it's the cpu who decides who wins. If every player shoots 7 times and you can't aim or influence the shoot descisively... how can I be satisfied if I win? It won't be my skill, but the cpu's choice!
That's why sometimes my defenders are ALWAYS 3 meters away of the oposition. Can I control that in the game? No. Can I do something when the coin tossed by the game chooses to benefit my opponent? No. And the horrible sensation that there's no skill involved in great plays, only luck. That if you can do great plays, because with the mechanical controls of the game, your creativity is near to zero. I loved the freedom of football kingdom, and even now, I can be more creative with PES4 (someone remember the times where we were allowed to chip or lob the keeper?)
And now, in PES 2008, they announce features that, to me, are the same as Fifa. Konami is doing EXACTLY the same as Fifa. And many magazines have tried the game and said the game plays exactyly the same, and it doesn't surprise me. They already sell millions. They just lie. Thomasgoal, you're a good member of the forum, I appreciate a lot your comments, but... There's NOTHING that makes us think they have worked the engine substantially, not even changed a single critical element of the game.
The only thing we've heard is the game is the same call of duty as the last edition, but now german soldiers sweat in battle (and probably you won't be able to choose where to shoot and give that a name like Fear-of-battle-matic).
That said, and not to sound too negative, I have found playing 4 vs 4 in pes with my friends really impressive, that's because the amount of things decided by the cpu are then limited (not eluded anyway...).
Cheers to all.
- Freedom of movement
- Freedom of aiming
- Free physics
- Free editing
"I tend to be the best player amongst my friends, and I always end up a match with 15 shots to goal or so. And guess what? Scores are always tied no matter what I do. My shots go to the post, inches wide or ballooning stupidly with no reason, only because this game has been designed and PROGRAMMED to balance things and produce drama at the end of any match."
Exactly. The game doesn't let you aim for yourself.
It gives you 8-way digital aiming, just so that there is no way for you to aim properly. The game can then interpret and alter this for itself so that the shots always miss. It doesn't matter how skilled you become, or how much you play it, because there isn't much skill involved in presing "Left" or "right" and then the shot button.
If you press "Left" and then the shot button, the game can deside for itself if the ball will hit the post, or go outside. Heck, the game isn't cheating, you only pressed LEFT, right? You didn't say where on the left you wanted to aim, right? Because you can't.
And player stats would still affect Analog aimed shots, so there is no way it would become mechanical. But with analog aim, you could actually become skilled at aiming with the stick, and some noob couldn't just play the game 5 mins and then aim better than you.
It takes one second to master a digital system (you press a button/direction, done). It takes alot longer to learn how far to tilt an analog stick, or exactly what direction to aim in any situation for the ball to fly towards the top corner (again, if you have a crap player, the ball will fly nowhere near where you wanted it to go).
I totally agree with you ,I recently discovered this Kingdom of Football ,well the long passing looks really superb and I agree about everything concerning the lack of control of the game.However if all the changes you mentionned were to miraculously happen ,how players will interfere with it.I mean if you're really god at it ,won't you have crap players passing like real masters ??I'm just asking and I'm not assuming 100% total control is bad thing but however will include players stats ( specially the passing stats)
Thank you
Hehe, this question is essential so no problem.
Basically, it is very simple.
Currently, you have a very low resolution aiming system (low resolution, 8 directions only).
Currently, any direction you input, even with the analog stick, will become filtered down to 8 directions (PES6 only has 8-way controls). After that, the game will further filter the input by letting player stats make shots etc stray even more from where you are aiming.
So you basically have player stats affecting an aim that wasn't even yours to begin with (because even if you aim the analog stick just to the top corner, the game will only understand basic directions like "left", "right" etc.
The way it would work with analog support (where you have something like 64, 128 or even 256 directions) is this:
You can aim anywhere you want (for example, if you are capable of handleing the analog stick, you will be able to aim for the top corner, or just by the post). But as soon as the player takes the shot, his shooting skills will make the resulting shots stray from your aim more or less.
This is exactly like real-life: if you are shooting from 20 meters, you CAN aim FOR the top corner (in other words, you CAN INTEND for the resulting shot to hit there, by simply deciding in your head to aim there). But if you are bad at shooting, the shot will not hit there. It might hit 2dm to the left, it might stray 2m outside the post, or go abit over). That is what will happen for poorly skilled players.
So, what this basically means is simply that, since currently PES filters analog stick iputs first to 8 directions, and then again since the shot accuracy etc is affected by player stats, there is almost nothing left of your input/desired aim. The player stats affects a extremely crudely filtered version of where you wanted to aim.
With analog support, you will bypass this, Completely Unrealistic, 8-way filter stage, and instead the player stats affect ONLY your aim. This also means that with very skilled players and controlled situations, you will be able to occasionally pick out the top corners.
What this means ALSO, is that you will need to Train to use the analog stick. You can no longer just press a direction and let the game do the aiming. If you have a very accurate player, and you accidentally aim your stick outside the post, that is where the ball will hit, outside. If you miss one of those shots, you can ONLY blame yourself (currently in PES6, it's never YOU who miss a shot, it is the game that misses).
A change to analog aiming will thus put more focus on your skills, while also keeping player stats very important, so that you can't expect a defender like Nesta to aim perfectly just because YOU can aim perfectly with the analog stick. Nesta's shots will stray alot from where you are aiming because of his poor shot stats.
Hope it makes sense.
