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V / Paulv2k4 FC25 Mods | Gameplay | Career | Tools

For some reason I cannot get FMT to work on my PC without the game crashing and failing to load. Am I able to use the career realism mod with FMM?
 
Hi guys,

I have updated the gameplay mod to Title Update 17.

Paul V Gameplay Version 8.1 Download
Links:

FIFAMod (Fifa Mod Manager)
https://www.mediafire.com/file/7rhs0tj8qyce461/V_Gameplay_Mod_v8.1.fifamod/file
FBMod (Frostbite Modding Tool)
https://www.mediafire.com/file/mz4tr6hjbv86xn3/V_Gameplay_Mod_v8.1.fbmod/file
Tried this version of the mod. Thought FC 25 was ireedemable, and couldn't be saved anyway. After trying this mod, I do have faith. Very, very interesting mod. Maybe needs a bit more of fail in passes, shoots, etc. by AI, and a bit more active defence in the area, and also stamina depletes a bit too much, but the movements are GREAT, and in general it forces you to think what you're doing. Felt quite realisic indeed.
 
Hi @Paul-v ,
Do you know why changes to this file don’t export properly?
I’m trying to set all pitch tone colors to the darkest green so that every match is played with that turf tone, regardless of the color selected in the settings or stored in the database. I’m doing this because in competition and career modes, you can’t manually select turf color, and squad or database mods don’t apply either (I hate yelowish green turfs). So the only real way to force a universal turf tone is by tweaking this file, which controls the tint applied to the turf textures.

I know it’s possible to get a working .fifamod file, Esim has managed it, but he hasn’t shared with me how he did it (at least not yet).

P.S. I also tried with FET, but it throws an error when exporting.

evoweb.png
 
Hi @Paul-v ,
Do you know why changes to this file don’t export properly?
I’m trying to set all pitch tone colors to the darkest green so that every match is played with that turf tone, regardless of the color selected in the settings or stored in the database. I’m doing this because in competition and career modes, you can’t manually select turf color, and squad or database mods don’t apply either (I hate yelowish green turfs). So the only real way to force a universal turf tone is by tweaking this file, which controls the tint applied to the turf textures.

I know it’s possible to get a working .fifamod file, Esim has managed it, but he hasn’t shared with me how he did it (at least not yet).

P.S. I also tried with FET, but it throws an error when exporting.

View attachment 362705
If the editor or json wont export/import correctly, the only option is to edit binary directly. Which is what i think esim has done? Only they can say really
 
If the editor or json wont export/import correctly, the only option is to edit binary directly. Which is what i think esim has done? Only they can say really
Well, never is too late to get into Hex editing 😅
I suspected that was the way, thanks pal 😉
 
I've found the Hex values of the pitch color tones in the in "pitchcolorselector_prefab" bin file, I share them in case someone is interested.

Pitch Color Code​
Color Tint 1 - Hex codeColor Tint 2 - Hex code
0​
B6 72 9E 3E 16 67 FB 3E D5 F7 D6 3CB6 A0 AC 3E 5B 95 EC 3E 33 34 A6 3C
1​
E8 76 C4 3E 16 67 FB 3E 8E DF 20 3D80 23 CB 3E 63 49 DE 3E 6A A5 02 3D
2​
14 7A B6 3E 16 67 FB 3E E6 A7 0C 3D76 85 BB 3E 52 7D DB 3E 2D 21 F2 3C
3​
39 6B A5 3E 51 39 F4 3E DA 96 F5 3CB6 A0 AC 3E 8A B6 D8 3E D5 F7 D6 3
4​
B6 72 9E 3E 16 67 FB 3E D5 F7 D6 3CCF 6B A7 3E BD 5E E5 3E 30 2E A2 3C
5​
7E 1E 74 3E 69 F1 E3 3E E6 A7 0C 3DD4 76 93 3E 08 F5 D5 3E C3 9A FB 3C
6​
C5 D6 32 3E CA 81 D0 3E 2B 15 39 3D33 1C 7C 3E 08 D0 CD 3E 64 19 17 3D
7​
5B A4 E9 3D F5 4D AF 3E BB 1F 4D 3D7A CB 60 3E 14 DA C5 3E 2B 15 39 3D
 
Hi @Paul-v, tested your GP Mod v.8.2 on TU 18. I had so much fun that I decided to record a Video from my Madrista Derby. Played with Atletico in Bernabeu Stadium to get the maximum attack Power against me with your Mod. Video quality is just medium, so sorry Guys. But good enough to watch a nice game between me and the AI. At the beginning of the match I had to adjust my passes and especially the FUMA power of my ground passes.
Anyway, I saw pretty much everything in just a 2x5 minute Match. Usually I play 8 min half, but to shorten the footage only 5 min halfs.
World Class difficulty, and all recommend settings by Paul. So no "simulation mode". Everything default, same for the sliders.

At the very first beginning of the Game Fede Valverde tries a long shot towards my goal. It´s been a long time I saw this kind of attempt by the AI.
The GP feels always very good balanced. Game tempo is great imo. Not too fast not too slow. Passing: Passing speed looks pretty realistic, the power I adjust and choose with FUMA controlled ground passes are mean something. That´s still really nice with FIFA/FC Games. You must aim correctly the next pass to your team mate or Vini Jr, Rodrygo and M´bappe steal them. I also like the little flaws related to ball touch and first touch errors sometimes.
Same to shot errors. Not every attempt leads to a goal because Vini or M´bappe have a shooting chance although they are not in a realistic move or position to score a goal.
Anyway, Vini scores a beautiful goal in second half. The only strange to mention is that sometimes the ball curve is too extreme after a cross a.e. by AI and myself. Sure not every cross is the same but I had Problems to find sometimes the right Power strength to cross. Will try it with semi assisted just for the crosses.
Although I mention that the 2 goals which are scored in the complete match are through cross assists. :D
So for me not a big deal to practice better crosses. The ball curve sometimes too much for me. But it doesn´t blur the great overall experience I had in my current Matches.
Really a nice one again, Paul!


 
Thanks for sharing @Byronic . I enjoyed watching your match. I agree about the crosses being too much swerve.
Glad you like it Paul! Hope to see you soon on FC 26.
I avoid commenting the first appeared trailers in the FC 26 thread. I just hope the base of the final release is worth that GP Modders like you, Anth and all the others can build up your Mods. :))
 
hi, paul!
thoughts on the fc26 gameplay trailer?
online and offline gameplay separation
timed finishing is gone
looks like "they are listening to the community"
everything sounds promising but i have big trust issues
im very curious about your opinion on it
 
Last edited:
hi, paul!
thoughts on the fc26 gameplay trailer?
online and offline gameplay separation
timed finishing is gone
looks like "they are listening to the community"
everything sounds promising but i have big trust issues
im very curious about your opinion on it
Hiya. Seeing your name is a blast from the past. I hope you are well sir!

I put some of my thoughts in the FC 26 post. I wasn't that impressed but I will try to reserve judgement for when I have the game in my hands late September.
 
Hi guys,

I have updated the gameplay mod to v8.3.

Key changes:
- Reduced the amount of spin/swerve for crosses
- Reduced the jockeying speed whilst defending

Known Issues:
- Goalkeepers can come out to far when the opposition are taking a goal kick

Video:


Paul V Gameplay Version 8.3 Download
Links:

FIFAMod (Fifa Mod Manager)

https://www.mediafire.com/file/l4kgfg46ynq0nc3/V_Gameplay_Mod_v8.3.fifamod/file

FBMod (Frostbite Modding Tool)
https://www.mediafire.com/file/hl9lfrebpsueyqo/V_Gameplay_Mod_v8.3.fbmod/file
 
Hi guys,

I have updated the gameplay mod to v8.3.

Key changes:
- Reduced the amount of spin/swerve for crosses
- Reduced the jockeying speed whilst defending

Known Issues:
- Goalkeepers can come out to far when the opposition are taking a goal kick

Video:


Paul V Gameplay Version 8.3 Download
Links:

FIFAMod (Fifa Mod Manager)
https://www.mediafire.com/file/l4kgfg46ynq0nc3/V_Gameplay_Mod_v8.3.fifamod/file

FBMod (Frostbite Modding Tool)
https://www.mediafire.com/file/hl9lfrebpsueyqo/V_Gameplay_Mod_v8.3.fbmod/file

Hi! Your mod is great, but sometimes goalkeepers come out to the middle of the field unnecessarily. It would also reduce the spin the ball has on crosses and free kicks.
 
Hi guys,

I have updated the gameplay mod to v8.4.

Key changes:
Includes the following changes to v8.3:
  • Updated to Title Update 19
  • Fixed CM not moving into space to support to defenders whilst attacking
  • Fixed CB moving too far forward and not providing support to other defenders whilst attacking
  • Slightly increase Shooting accuracy for Premier League standard players

Known Issues:
- Goalkeepers can come out to far when the opposition are taking a goal kick

Video:



Links to the mod:
FIFA Mod Manager (fifamod):
https://www.mediafire.com/file/es9p5qeo8y6swul/V_Gameplay_Mod_v8.4.fifamod/file

Frostbite Modding Tool (fbmod):
https://www.mediafire.com/file/obfslymutihdvdw/V_Gameplay_Mod_v8.4.fbmod/file
 
Hi guys,

I have updated the gameplay mod to v8.4.

Key changes:
Includes the following changes to v8.3:
  • Updated to Title Update 19
  • Fixed CM not moving into space to support to defenders whilst attacking
  • Fixed CB moving too far forward and not providing support to other defenders whilst attacking
  • Slightly increase Shooting accuracy for Premier League standard players

Known Issues:
- Goalkeepers can come out to far when the opposition are taking a goal kick

Video:



Links to the mod:
FIFA Mod Manager (fifamod):
https://www.mediafire.com/file/es9p5qeo8y6swul/V_Gameplay_Mod_v8.4.fifamod/file

Frostbite Modding Tool (fbmod):
https://www.mediafire.com/file/obfslymutihdvdw/V_Gameplay_Mod_v8.4.fbmod/file

but the mod doesn't work for me in tu19 and it doesn't look like it every day in tu19, you still have the yellow icon in ffmod
 
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