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V / Paulv2k4 FC25 Mods | Gameplay | Career | Tools

For some reason I cannot get FMT to work on my PC without the game crashing and failing to load. Am I able to use the career realism mod with FMM?
 
Hi guys,

I have updated the gameplay mod to Title Update 17.

Paul V Gameplay Version 8.1 Download
Links:

FIFAMod (Fifa Mod Manager)
https://www.mediafire.com/file/7rhs0tj8qyce461/V_Gameplay_Mod_v8.1.fifamod/file
FBMod (Frostbite Modding Tool)
https://www.mediafire.com/file/mz4tr6hjbv86xn3/V_Gameplay_Mod_v8.1.fbmod/file
Tried this version of the mod. Thought FC 25 was ireedemable, and couldn't be saved anyway. After trying this mod, I do have faith. Very, very interesting mod. Maybe needs a bit more of fail in passes, shoots, etc. by AI, and a bit more active defence in the area, and also stamina depletes a bit too much, but the movements are GREAT, and in general it forces you to think what you're doing. Felt quite realisic indeed.
 
Hi @Paul-v ,
Do you know why changes to this file don’t export properly?
I’m trying to set all pitch tone colors to the darkest green so that every match is played with that turf tone, regardless of the color selected in the settings or stored in the database. I’m doing this because in competition and career modes, you can’t manually select turf color, and squad or database mods don’t apply either (I hate yelowish green turfs). So the only real way to force a universal turf tone is by tweaking this file, which controls the tint applied to the turf textures.

I know it’s possible to get a working .fifamod file, Esim has managed it, but he hasn’t shared with me how he did it (at least not yet).

P.S. I also tried with FET, but it throws an error when exporting.

evoweb.png
 
Hi @Paul-v ,
Do you know why changes to this file don’t export properly?
I’m trying to set all pitch tone colors to the darkest green so that every match is played with that turf tone, regardless of the color selected in the settings or stored in the database. I’m doing this because in competition and career modes, you can’t manually select turf color, and squad or database mods don’t apply either (I hate yelowish green turfs). So the only real way to force a universal turf tone is by tweaking this file, which controls the tint applied to the turf textures.

I know it’s possible to get a working .fifamod file, Esim has managed it, but he hasn’t shared with me how he did it (at least not yet).

P.S. I also tried with FET, but it throws an error when exporting.

View attachment 362705
If the editor or json wont export/import correctly, the only option is to edit binary directly. Which is what i think esim has done? Only they can say really
 
If the editor or json wont export/import correctly, the only option is to edit binary directly. Which is what i think esim has done? Only they can say really
Well, never is too late to get into Hex editing 😅
I suspected that was the way, thanks pal 😉
 
I've found the Hex values of the pitch color tones in the in "pitchcolorselector_prefab" bin file, I share them in case someone is interested.

Pitch Color Code​
Color Tint 1 - Hex codeColor Tint 2 - Hex code
0​
B6 72 9E 3E 16 67 FB 3E D5 F7 D6 3CB6 A0 AC 3E 5B 95 EC 3E 33 34 A6 3C
1​
E8 76 C4 3E 16 67 FB 3E 8E DF 20 3D80 23 CB 3E 63 49 DE 3E 6A A5 02 3D
2​
14 7A B6 3E 16 67 FB 3E E6 A7 0C 3D76 85 BB 3E 52 7D DB 3E 2D 21 F2 3C
3​
39 6B A5 3E 51 39 F4 3E DA 96 F5 3CB6 A0 AC 3E 8A B6 D8 3E D5 F7 D6 3
4​
B6 72 9E 3E 16 67 FB 3E D5 F7 D6 3CCF 6B A7 3E BD 5E E5 3E 30 2E A2 3C
5​
7E 1E 74 3E 69 F1 E3 3E E6 A7 0C 3DD4 76 93 3E 08 F5 D5 3E C3 9A FB 3C
6​
C5 D6 32 3E CA 81 D0 3E 2B 15 39 3D33 1C 7C 3E 08 D0 CD 3E 64 19 17 3D
7​
5B A4 E9 3D F5 4D AF 3E BB 1F 4D 3D7A CB 60 3E 14 DA C5 3E 2B 15 39 3D
 
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