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UFC 2010 Undisputed Q&A Part 1:
Q: Are there going to be TKO's due to injury and stoppage in Undisputed 2010?
Yes! Victories in 2010 can be achieved in a number of ways, one of which is stoppage due to cuts and injury. Did anyone tune in to UFC 110 and see the Bonnar fight that ended due to ref/doctor stoppage? 'Stoppage' was one of the biggest requests from our fan base, so we just had to implement these victory conditions.
Q: About slamming: Does it cost stamina? Can you KO someone from a slam? Can you rock someone from a slam?
Slamming will take a stamina toll on both the player executing the slam and the player who is colliding with the mat. While you cannot KO someone from a slam, you can most definitely rock someone from a slam. And because you can rock anyone in any position, if you slam your opponent, rock him, and you end up in side control, you can execute, say, an armbar while he's reeling with a better chance to follow through on it.
Q: Do fighters have different stances? Are they going to all move the same way and animate the same way?
Fighters in Undisputed '10 will have a variety of stances, movements, and animations. The way a Muay Thai expert will navigate the octagon will look and feel differently from a wrestler's.
Q: KO animations: have they changed?
Completely. Last year, we divulged that KO animations were a combination of animation and free form physics. The same is still true this year, but we changed a few things...We've emphasized the physics share of the equation much more. This makes the Knockout a much more high fidelity experience. How the KO looks will also be a product of how a player gets his lights put out: depending on where and how hard you land a strike, you'll get a different looking KO. Cant wait to see some community compilations come May!
Q: Whats up with the game menu this year?
We redesigned the entire navigation system so you can get to where you want quickly and easily. 'Nuff said.
Q: In a standing position, are you going to be able to manoeuvre around a rival player and get behind him?
Yes. Not only can you get behind a challenger, you're going to be able to take advantage of back binding clinches that can lead to some punishing follow up techniques.
Q: Did you update fighter models?
A: We have an extensive roster this year and every single fighter got the attention he deserves. Last year, you may have noticed some fighters rendered with the Create A Fighter tech. In UFC Undisputed 2010, we've updated the rendered fighters from last year, and given visual overhauls to the rest so they're looking true to form.
Q: Will there be a crane kick?
A: No...
UFC 2010 Undisputed Q&A Part 2:
We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself.
UFC 2010 Undisputed Q&A Part 2:
Q:When you notice your opponent is rocked can you rush them as hard as you can and throw with all your might wasting every last bit of energy just to finish that person.
A:You will get a bonus after you rock an opponent. We implemented the new "Adrenaline Rush" system into fights which should make things pretty interesting. You will not be conferred a movement speed bonus, but your fighter will have his energy replenished. This means you can execute the full array of moves without worrying about getting gassed yourself. We wanted to give the player that feeling of mastery and dominance that comes with rocking an opponent and following through on it in the real Octagon -- from playing with it and testing it, it brings a ton of excitement to Undisputed 2010.
Q:How will escaping submissions work with the new system? will you always wind up in an advantages position or will sometimes you escape to standing and sometimes escape to side mount(for example)
A:Last year, when you failed a submission, youd almost always end up in a tough situation -- usually on your back or with a player in control. We wanted to move away from this system and towards more of an organic, and realistic submission escape system. There are a number of positions that you can escape into that are beneficial, neutral, and even disadvantageous depending upon what has been happening during the fight. In keeping it real as it gets, escapes will never result in only side control or a full guard.
Q:In the new Career mode, does your fighter age at all? Or does he stay the same age throughout the entire career?A:Your fighter, and all other fighters will age. Aging occurs in two ways. As your fighter becomes more experienced at certain skills and moves after training, it'll become easier and easier to better maintain your proficiency in that field. For example, once you get so good at wrestling, you don't have to train as extensively to keep up your skill as a wrestler. On the other hand, we've implemented a decay system that's a function of your age. Once your fighter gets up there in the years, you'll find that you need to focus on maintaining your core stats through your weekly training routine a bit more to stay fresh in the Octagon. Along your career mode playthrough, you'll even see the greats of the UFC retiring.
Q:Are there different "rocked" stages, like you hit with a head kick, maybe he gets more rocked then a good right hook.A:In this year's game, we shared that you can be rocked from any position and by almost every move. While these moves, and by extension the rocked states that they'll be causing, will look different depending upon what you do (head kick, uppercut), being rocked will not have varying degrees of 'rockiness' or grogginess. What's important is how the player who rocked the other executes his next few moves. If you have your combos down and have excellent timing, you'll be able to quickly level some devastating moves on your groggy opponent -- you might even knock him out. These 'follow up' combos are going to be tough to execute, as any other button inputs after the rocked animation will derail the combo. But the skilled player who uses caution and foresight when he knows his opponent is struggling will get an awesome payoff.
Q:Can u put fighters to sleep using submissions this time around.”
A:A Fighter will always tap when their opponent executes a successful submission.
Q:“If you counter a kick or punch, what will happen next. Will you automatically go to ground? Will you get to follow up with strikes?”
A:This year, we wanted to emphasize a player's ability to choose how he plays Undisputed. Last year, there were instances with leg kicks where someone who countered a kick would take his oppnent to the mat automatically. In Undisputed 2010, you're going to be able to choose. Lets say you counter a kick to your sides. You can choose to go for a takedown, follow up with a strike while he's vulnerable, or elect to put his back on the mat. We've found that everyone plays differently, so we wanted to make sure that countering conformed to your gameplay style.
yeah, thats exactly what i'll be doingMMA looks superb, especially the animations.
Late 2010 though, so I'll do what everyone does and get UFC then MMA later.
can you actually get people's back in UFC 2010 or have they left it out again? Dan Severn should be able to hit german suplexes.