If i can make an analogy, no equals of course, what is pes5 and pes6, is pes2012 and 2013. I mean pes5/pes2012 pays attention to more simulation aspects, like inertia, slow tempo, while pes6/pes2013 is the more "arcadey" in sense. They are also simulations , but is more easy for a match on pes6/pes2013 to transform into an end-to-end "run & gun".
Yeah that's a good analogy. Similar to how when people reminicse, They often bring up PES 6 & the almighty Adriano as the series' high point, PES 5 is often left to the connoisseurs to nominate for it's greatness.
I always suspected Konami alternated between sim & arcade directions bi-annually, Or rather: faster/slower games.
1, 3, 5, 2008, 2010, 2012 & 2014 being the slower more deliberate games and 2, 4, 6, 2009, 2011 & 2013 being the faster and more accessible titles. Though that's just a theory of mine, Would be interesting is anybody else agrees?
@MafiaMurderBag Great! I was looking forward to that Euro of yours. And I can also enjoy the presentation of this PES 2012 that I've never played. I actually think the graphic cannot be better than that
As for myself, I've started playing PES 1 (Pro Evolution Soccer for PS2) and the game is totally different from other PES titles. Did you know that it actually has 4 gears?? Like, it has 4 different running speeds depending on which button you're holding!
R1 - the fastest dash
R2 - "trotting" with the ball
normal speed
L1 - slow dribble
I had to read the manual because I couldn't pull off anything in this game. Now I'm kinda getting the hang of it, but a couple of days ago I was trashed by Jamaica 4-0 and I was playing with Russia. I couldn't even get into their half and shoot, let alone have a scoring opportunity.
I just wanted to show you just how difficult this game is:
Yeah visually these PS2 & PS3 era games are timeless. Once you get them on a PC and the higher resolution cleans up a few of the edges, They really are joyous to look at. Admit table when i was younger i was a graphics snob and longed for unmistakable realism in my games and now we're here, while it looks impressive and the tech is amazing - It's not as fulfilling as i thought it would be but being older my taste and appreciation for the medium has evolved and i can enjoy games for what they are: Works of art and interpretations of reality.
The visuals on PES 2012 are not realistic nor trying to be, They are stylised and characterised - Yet the players are iconic & recognisable.
Just as they are in their own way on PES 1 you showcase below. Graphic artists are more than just employees on a project, They are artists fundamentally and they way they got around limitations to still bring out the character in players like Beckham, Veron or Kahn on PES 1 is remarkable and endearing.
Not to mention a game like PES 1 is also still a solid football game in it's own right - Sometimes we take for granted mechanics that we even introduced 3 years later in PES 4 like passing to further away players, But as always, A few games in and you adjust to the series entry's "laws".
Eacg game has it's own way to play, You cannot play one PES game like another in the series but mechanics and engine aside, After a couple of games you can become so engrossed that your not playing an "older PES game" but rather, You're just playing football with a controller.
2012 is a complete game. The thing that used to bother me the most is the physics on through balls, both high and low. It seems sometimes they are on some kind of binary, or at least that's how I perceive them. But for the rest- players IDs, team playing varied football, individuality, shooting, passing.. it's a very good experience. Plus it's the last year of our beloved defaults and the last game that had Seabass credited as a producer.
2013 is also very good but something was certainly lost in the process.
@MafiaMurderBag which camera are you using?
I do know exactly what you mean, It's almost as if the game is trying to mimic player individuality but due to the changes in mechanics and ball physics, It's no longer 8 directions, Linear power in through balls and ground passes - Now there's all these organic variables it's no longer algorithm based like on the PS2. So it's ass if the game just makes simply categorises certain players unable to nail a sweet lofted through pass and some just have the ability to pull it off with the essential trajectory.
Seabass's influence clearly shows as it's one of the last years PES still captures that player individuality, That feeling that you can only trust certain players to carry out a command over others or even fearing the opposition when Ronaldo or Rooney collect the ball. Playing against Greece with Samaras and their giant centre backs coming up for set pieces genuinely filled me with dread. These are the games that truly make you feel the treat of certain players from a logical perspective, not because the bullshit kicks in on later games and your simply conceding because you're wrestling with the controller to select a defender that's actually in front of an attacker.