@MafiaMurderBag I'm pretty new to 2013 so I'm not entirely sure here, but slider all the way to the right is 'best' isn't it?
I have kitserver and the gameplay file installed, for some reason lodmixer in the gameplay.ini doesn't say anything under it but in config.txt it appears like this so hopefully that helps. Screen size is below that as displayed.
[lodmixer]
lod.active.player.fk.s1 = 0.01
lod.players.entrance.s1 = 0.01
lod.players.entrance.s2 = 0.01
lod.players.entrance.s3 = 0.01
lod.players.inplay.s1 = 0.01
lod.players.inplay.s2 = 0.01
lod.players.inplay.s3 = 0.01
lod.players.misc.s1 = 0.01
lod.players.misc.s2 = 0.01
lod.players.misc.s3 = 0.01
lod.players.replay.s1 = 0.01
lod.players.replay.s2 = 0.01
lod.players.replay.s3 = 0.01
lod.ref.inplay = 0.01
lod.ref.replay = 0.01
screen.width = 3840
screen.height = 2160
I have kitserver and the gameplay file installed, for some reason lodmixer in the gameplay.ini doesn't say anything under it but in config.txt it appears like this so hopefully that helps. Screen size is below that as displayed.
[lodmixer]
lod.active.player.fk.s1 = 0.01
lod.players.entrance.s1 = 0.01
lod.players.entrance.s2 = 0.01
lod.players.entrance.s3 = 0.01
lod.players.inplay.s1 = 0.01
lod.players.inplay.s2 = 0.01
lod.players.inplay.s3 = 0.01
lod.players.misc.s1 = 0.01
lod.players.misc.s2 = 0.01
lod.players.misc.s3 = 0.01
lod.players.replay.s1 = 0.01
lod.players.replay.s2 = 0.01
lod.players.replay.s3 = 0.01
lod.ref.inplay = 0.01
lod.ref.replay = 0.01
screen.width = 3840
screen.height = 2160
and hope poor Vieri up front gets the ball...? It's wonderfully chaotic.
The bottom line is that the action on the pitch is what gets the fans going off it, there's only so much excitement you can generate if what's on the pitch is mundane and boring.
We managed to qualify for the elimination rounds. Obviously 4 natural CBs at the same time reduces most of the team's attacking dynamism, but with four absolute units at the back (on an already very tall team) the aerial game was ours.




. Yeah surely it isn't the "default" game formation. Normally I'm a great fan of CPU mixing things up with tactics, but when you are trying to reproduce historic teams things change a bit







