Sony PlayStation 3

Re: PlayStation 3 - Official Thread

All I'm pointing out is that it's 'horses for courses', there is a middle grey area, not everything is black or white.:vik:
 
Re: PlayStation 3 - Official Thread

The John Carmack quote is from the 5th of January from CVG, so it's hardly 6 months old mate.
 
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Re: PlayStation 3 - Official Thread

amcp_ffm said:
Andy Parsons , his indication senior Vice President of Pioneer Electronics , reported in a current interview with the Home video magazine The digitally bits that he, after world-wide release, on the distribution million units of the PlayStation 3 up to the end, sieved from four to, count this yearly, what at the same time a true "explosion" of the new Blu ray technology represent, which tries to become generally accepted in the format controversy of the next generation against the competitor hp-dvd.


Source: GamesIndustry.biz


I don't translation good ok me to seems:D
 
Re: PlayStation 3 - Official Thread

ThomasGOAL said:

Do you think it is possible that maybe...JUST MAYBE, He was interviewed twice??? That would be shock wouldn't it...I mean...WOW!

Regardless of all this pathetic bitch slap tennis, many platform independant developers have said that graphically the PS3 and the 360 will be pretty much identical. Until we see proper, and I do mean proper PS3 screenshots (E3 in May most probably), please open your fucking mind and start being realistic with your expectations ffs.

The trouble with you Thomas is you seem to believe everything that is written about the PS3. The fact that a production unit doesn't even seem to exist at the moment should ring some alarm bells in your head.
 
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Re: PlayStation 3 - Official Thread

LemonJelly said:
The trouble with you Thomas is you seem to believe everything that is written about the PS3. The fact that a production unit doesn't even seem to exist at the moment should ring some alarm bells in your head.

http://gaming.engadget.com/2006/01/16/playstation-3-conceptual-design/

Apparently the PS3 design we are seeing is still a concept (i.e even that hasn't been finalised yet!). If that hasn't been sorted yet, imagine how long is left still(!).

hmmm...the last time I remember this sort of empty hype was during the times of the Nintendo's "Project Reality" (aka Ultra 64 in conjunction with Silicon Graphics)....It took another 2 years till finally the significantly inferior N64 came out :eh:

BTW, outta interest, what was the time gap between the PS2 and XBox?
 
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Re: PlayStation 3 - Official Thread

Hey ThomasGOAT, I have read thru your article there and I know my french aint the best, but really I dont see one single mention of a PS3. Strange that eh. But anyhow maybe you dont like dealing with facts. Here's one fact I know, the XB360 is out there and is still selling out in the States and Europe.
 
Re: PlayStation 3 - Official Thread

No need to stress Thomas, Holio is pointing something that has been said by loads of developers: Xbox 360 is so easy to develop for, PS3 isnt. Simple as.

Saying that, the PS3 is easier to make games for than PS2 (which isnt hard ;) ). Also, like Carmack said the PS3 will be more powerful. The challenge will be whether developers can actually harness that extra power. I can imagine many multi format developers not even bothering.



Ok now for a PS3 update for all the people wondering when the next news is gonna hit.

From what it seems Sony are gonna hit us very hard with news over the next month or so. They have 3 different conferences/shows set in different parts over the world.

The first one will be set in Japan calling it self the Playstation Festival. It will be set between the 12th-18th Feb (date yet to be confirmed). This first show should be the biggest for news on PS3. Sony had a similar show for the PS2 and even PS1 so expect some fireworks.



Secondly we have a show in Florida, America calling itself Destination Playstation held between 27th Feb - 2nd March. This show is percifically for retailers, so the sort of news to come out of here would probably be confirmation of pricing and dates told in the feb show.


link : www.destinationplaystation.com


Finally we have a show thats actually set in the UK! London will host a show on the 1st&2nd March called DevStation. Now this is a percific PS3 event, mainly talking about developing for the machine, and how to get the best out of it.


Find loads more info with this link : www.devstation.scee.com


As you can see we should have a great deal of info pretty soon :)
 
Re: PlayStation 3 - Official Thread

Cool, the Sony Festival in Japan is the one to watch. As I said earlier, PS2 had no playable games or release date until the Sony Festival which was held early on that year it came out. And then after the festival, it came out the next month in Japan. Maybe this will happen, hope it does but I don't think it will.
 
Re: PlayStation 3 - Official Thread

Sorry in French :

Jean-Baptiste Bolcato parle de la PS3 (Studio Cambridge work on "24" the game)

PF : Avez-vous commencé à travailler sur la PS3 ? Qu’en pensez vous ?

JBB : Oui nous avons commencé à nous plonger dans la PlayStation 3 mais pour le moment nous nous consacrons à l’exploitation des outils de développement et leurs bibliothèques. Je pense qu’il faudra un peu de temps pour la connaître à fond mais la PlayStation 3 est d’ores et déjà plus facile à programmer que la PlayStation 2 en son temps. Quand elle sera correctement exploitée, elle dépassera tout ce que nous connaissons actuellement en matière de jeu vidéo, de cette génération ou de la nouvelle (NDLR : la Xbox 360). Les vidéos présentées lors du dernier E3 ne seront vraiment pas loin de ce que nous aurons une fois la manette à la main. En clair, elle va claquer !



8)
 
Re: PlayStation 3 - Official Thread

I still doubt Killzone will look as good as it did at last years E3, but even if the visuals are like the 'so-called' demo, they have an awful lot to do to get the gameplay right. It was one of the most linear and railroaded FPS I have ever played.
 
Re: PlayStation 3 - Official Thread

^^

CoD2?!!!

On rails is an understatement yet everyone raves about it. Same goes for HL2, even HL1, these games are some of the best FPS' ever created and they're on rails.

But the original Killzone had a load of hype as a 'Halo-killer' anyway and look how that turned out. I really don't care about Killzone, it's not even on the radar in terms of PS3 games I'm looking forward to.
 
Re: PlayStation 3 - Official Thread

Killzone was awkward to control. Do you know im only looking forward to a couple of PS3 titles maybe 3 if PES turns out to be decent on it. The Getaway 3 im excited about, also the Formula 1 title (if they make a decent gameplay and not the crap they came out with last year!)

As someone earlier said isnt anyone slightly worried that this machine doesnt appear to exist in hardware form? and its not actually running any playable code at exhibitions? Where as the 360 did from quite early on last year.

DJ
 
Re: PlayStation 3 - Official Thread

Possession and the art of PS3 programming


I spent much of last December writing a preview of PS3 zombie shocker, Possession, for the Official PlayStation 2 magazine. The game is a mouth-watering mix of survival horror adventure and squad-based shooter, with you commanding a ravenous undead army against a city stuffed with civilians, cops and soldiers.

The magazine is now out on the shelves, so I can finally talk about meeting up with Possession developer, Volatile, and chatting about what it's like to write games for Sony's next-gen hardware. At the time, the team were working with an emulator rather than a full PS3 dev kit, but already seemed comfortable with the peculiarities of the multi-processor behemoth.

Of course every developer is going to have a different take on PS3, but this is what one of them had to say...


First of all, as with Killzone developer Guerrilla in a recent online Q&A sesh, they were happy to point out that PS3 is not as complicated to write for as we've all been led to believe. Apparently, the machine's use of Open GL as its graphics API means that anyone who's ever written games for the PC will be intimately familiar with the set-up. In fact, PS3 employs a cut-down version named Open GL ES, which is even simpler - as Volatile's lead PS3 programmer, Lyndon Homewood explained:

"ES is designed for things like set-top boxes and mobile phones, where you want the fundamental graphics but don't need some of the fringe stuff that Open GL has. Because you've got that on PS3, it's going to be much easier than the PS2 to get something up and running - there are hundreds of books out there for it, so you can do your background reading. All the documentation is there."

We also got onto talking about how PS3 will deal with Cg - a version of the programming language C, which allows developers to code for advanced graphics processing units, specifically in the area of 3D shaders. (You can read more about Cg here and here). You may be completely up to spec on how this works, but Lyndon gives a decent beginners guide if not:

"Cg gives you a standard documented API for programming graphics chips. The main two segregations of Cg programming are the vertex shader and pixel shader. With the vertex shader you can act on 3D models at the vertex level, so for each triangle you can do something on each corner and then everything in-between is interpolated. So if you want to make your whole shape bigger, you can just push all the vertices out a bit. In this way you could, say, morph your character into a giant just by scaling up all the verts. It's a lot easier to get to that point in the graphics pipeline.

"And then you've got the pixel shaders. When you render each triangle on screen the GPU asks whether you want to do something to each individual pixel you render... so at this point you could run some sort of mathematical algorithm on each individual pixel - perhaps a lighting effect like high dynamic range lighting (a rough Wikipedia entry on HDR lighting can be found here). And that wasn't possible on PS2.

"All of this is already available and won't be a massive leap from what you're seeing on PCs with high-end graphics cards. But obviously on PS3, you've got eight chips to spread the processing cost over - the main PowerPC chip and seven SPE chips. In a PC, there's just one CPU, two in a dual processor machine. Having an eight CPU multi-processor system in your living room is pretty flash.

"At the end of the day it's just a multi-processor architecture. If you can get something running on eight threads of a PC CPU, you can get it running on eight processors on a PS3 - it's not massively different. There is a small 'gotcha' in there though. The main processor can access all the machine's video memory, but each of the seven SPE chips has access only to its own 256k of onboard memory - so if you have, say, a big mesh to process, it'll be necessary to stream it through a small amount of memory - you'd have to DMA it up to your cell chip and then process a little chunk, then DMA the next chunk, so you won't be able to jump around the memory as easily, which I guess you will be able to do on the Xbox 360.

"The graphics capabilities of PS3 will, I think, be slightly above the absolutely top-end graphics cards on the PC, but you've got much more processing power in the box so you're going to see a lot more physics, a lot more generated geometry. With water ripples, for example - they're pretty much algorithms, you have a flat plane of triangles and you run some sort of mathematical algorithm over it to generate a surface rippling effect - well, you will have the processing power to do these sorts of generated geometry effects On PS3. You could actually put one chip aside just to do that..."

According to Homewood, the management of the SPE chips is going to be a major consideration. One way is to assign specific roles to each of the chips - get one handling physics, one working on AI, etc. This might sound tidy, but Volatile are not convinced - partly because certain gameplay events, like a massive shoot-out, are going to create spikes in demand for, say, animation, collision detection and rag doll physics. One SPU working alone on each of these elements won't be able to deal with such spikes efficiently. Also, there's the question of co-ordination:

"The way we're thinking of doing it ourselves is via a job queue. We'll stick the jobs we want to do into a queue on the main processor and then we'll get the SPEs to pull off a queue entry and process it whenever they're free. You want to make sure all of your processors are always running. If you give the chips specific jobs, you'll end up with a lot of them being idle - you won't get the maximum out of PS3 doing that unless you time everything perfectly, so that the time it takes to do the animation on the first chip is exactly the same amount of time to do the physics on the next chip, which is exactly the same length of time it takes to do all your AI on the next chip - I think that would be extremely problematic."

One last thing. Volatile reckon PS3 is going to be much better for HD cinematics than Xbox 360, thanks to its Blu-Ray storage medium. 20 minutes of HD-TV footage takes up around 4.7GB, so an Xbox 360 game would quickly run out of space. This is going to matter more in the coming years as movies and games merge and we see more film elements being brought across to games.

So there you go. PS3 is relatively easy to program for if you have experience with high-end PCs - certainly more straightforward than PS2 with its proprietary graphics APIs. We've also heard lots of talk - from various studios - that Sony's developer support will be a lot stronger with PS3 (it's already much, much better with PSP apparently). Time will tell.

For now, we have screenshots, demos and promises, we have enthusiastic developers taking their first glance at the next generation of Sony hardware. We don't have games.



Source :
http://blogs.guardian.co.uk/games/archives/2006/01/27/possession_and_the_art_of_ps3_programming.html
 
Re: PlayStation 3 - Official Thread

ThomasGOAL said:
We don't have games.

Nuff said for now. All the rest is just developer spiel.

spiel : noun : A lengthy or extravagant speech or argument usually intended to persuade.
 
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Re: PlayStation 3 - Official Thread

Well we havent got any official words as yet BUT having said that the predicted price could be as much as £400 english pounds!

DJ
 
Re: PlayStation 3 - Official Thread

As DJ above has said no concrete price yet, hell no concrete console design yet if you take on board the 'conceptal design' signs at CES. Rumours doing the rounds are that it could be about 500 dollars (maybe as high as 600) at probably it's cheapest price, and Sony will infact sell it as a base model Blu Ray player much like they did when the PS2 came out. Blu Ray players are meant to be going on sale in the states very soon at the cost of around 1000 dollars! Which is a shit load of money I reckon. Why Sony would do this I aint sure, as surely selling a Blu Ray player at less than half the price of it's standalone Blu Ray players is beyond me.
 
Re: PlayStation 3 - Official Thread

Interesting, cheers lads.

Looking around the £300.00 - £400.00 mark then. Can anyone remember how much the PS2 was when it first came out??
 
Re: PlayStation 3 - Official Thread

300 notes for the bare-bones system, which was your console, power cable, shitey TV connection and a single DS2 pad.
 
Re: PlayStation 3 - Official Thread

ps3 needs some killer games at launch because ppl will look what games x360 has at that time and deside to buy ps3 or x360 also ps3s price cant be too high.
 
Re: PlayStation 3 - Official Thread

Well, it depends on when it's released. I got a 360 @ launch and can honestly say the only game I fancied was PGR3, if it hadn't been there I don't think the console is even worth owning just now. Looking at the schedule over the next month or two there are no 'killer' apps lined up either.

Fight Night R3 is looking like the only decent one to arrive soon, a game which will surely have no problem in being a PS3 launch title anyway.
 
Re: PlayStation 3 - Official Thread

yeah that´s what i mean when ps3 comes out i guess x360 has some killer games then right? but if ps3 has as many good games as x360 launch had (well 0 must have games i think) then whos gonna get ps3(other than fanboys) when theres x360 that has good games on stores then i hope(must have)

well i guess we just have to wait and see.
 
Re: PlayStation 3 - Official Thread

Rumours :
Sony prepare a Online better than the Xbox 360 one, point by point.
 
Re: PlayStation 3 - Official Thread

lol ThomasGOAL where have you read BETTER than Xbox Live? Ive read that its along the SAME lines as Live! E.g. everything is centralised and to be honest that is what I would expect anyone who wants a decent online service to do!

Still no concrete Hardware either as Holio said :) so what is a PS3 again???

DJ
 
Re: PlayStation 3 - Official Thread

SONY'S SEISMIC SHIFT TO PLAYSTATION ONLINE

Reports from the US appear to confirm Sony is plotting a Live-style service to compete with Microsoft's online offering

10:06 One of Microsoft's key advantages in both current and next gen is its impressive and rather slick online service Live, which offers a seamless interface to the (sometimes) wonderful world of online gaming. With online one of the key battlegrounds in the next gen, it's something Sony has probably always looked at enviously, but officially seemed less inclined to follow.
Well, all that might be about to change with the arrival of the PS3, if the latest word from the Official US PlayStation Magazine is to be believed. Despite past assurances that Sony would leave multiplayer matchmaking to game developers and in the remit of individual titles, it now seems like a centralised Live-style service is almost certainly in the works.







PSM reports that Sony wants much, much more than a simple matchmaking and ranking lists service, and developers in possession of the PS3 dev kits will have to meet with Sony's online compliance team to make sure their titles will work with the projected PlayStation Network.
Unnamed sources quoted by the magazine say Sony plans to develop a full PlayStation Network type service to compete head on with the current version of Live. They also say that the service will integrate the PlayStation Portable, which we've always speculated may act as a controller for the PS3 - and now as a portable connection to the online service. The magazine suggests Sony has been plotting this service since just after the delivery of the PS2 Network adaptor.

If OPM's reports are true - and we have to say they're given a boost by the appearance of that recent online questionnaire - it signals a seismic shift in Sony's thinking, but a vital one if it's to compete with Microsoft's perceived online advantage.

Live has already shown that it can be used for much more than multiplayer gaming, with the delivery of movie trailers, music and additional content - key targets and battlegrounds for Sony as it looks to establish Blu-ray and return all divisions of the troubled company to profitability. So it increasingly looks as if PS3 will have an online network to truly compete with Live and push Sony's multimedia content to every PS3 and PSP owner. We'll be following developments on this one closely, though we have to say, it'll have to get the PS3 out of the door first.

SOURCE: www.computerandvideogames.com
 
Re: PlayStation 3 - Official Thread

djdavedoc said:
lol ThomasGOAL where have you read BETTER than Xbox Live? Ive read that its along the SAME lines as Live! E.g. everything is centralised and to be honest that is what I would expect anyone who wants a decent online service to do!

Still no concrete Hardware either as Holio said :) so what is a PS3 again???

DJ

Sur PS3, une autre histoire est en marche. Clairement, la cible est fixée sur le Xbox Live, comptant concurrencer point après point son rival, en y ajoutant une petite touche ballistique et personnelle : La PSP.

ps3-live
 
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