PES2010 discussion thread

Re: PES2010 News & Rumours thread

Trailer looks pretty nice. I'm really excited about the new demo hitting. Even if I'm not able to get it it will be interesting to hear how the game plays compared to the WE demo.
 
Re: PES2010 News & Rumours thread

all kits with accurate fonts...looks sexeh. it's not that hard ea :p
 
Re: PES2010 News & Rumours thread

For me in that video:

-game is more fluid
-goalkeepres are better
-responsive time is good(they fixed it)

Is it just me or is there a noticeable amount of new animations? Escpecially the running seems to look much better then in the demo. Anybody else?
 
Re: PES2010 News & Rumours thread

Is it just me or is there a noticeable amount of new animations? Escpecially the running seems to look much better then in the demo. Anybody else?


Yeah,i saw some new pass animations and running animations looks a bit better.(First video, 00:11 Benzema Running ;)
 
Re: PES2010 News & Rumours thread

Thanks Gragra and Drekkard.

But I don't get it. Why do the limbs/ball pass through the body?

I mean if they use the mesh as Gragra mentioned they should not have the bodies passing through each other. Or is this as a result of the animation that is happening that Drekkard mentioned. I saw a video of PES 2010 where the ball passed through a players chest and went to the player behind him. Does that mean that the CPU predetermined that the pass is going to the area behind the player as opposed to the players chest and bounce back onto the pitch?

It's two different cases in fact. Limbs going through bodies occasionally may be a clash between the collision detection and the animation. They don't have procedural animations in the sense that the animation changes depending on the context (collisioning with other bodies), so when an animation triggers, it's always the same more or less (they can have some variables like strength or speed affecting some limbs subtly). During the animation, the limb won't cause a collision detection or the collision is ignored.

About the ball passing through a player, that's a very bad implementation of collision detection if there's only one player involved or a sign that a "scripted" event has triggered. For example, the player does the "trapping" animation and the ball goes though the standing leg. That's because in order to keep things fluid and controllable, animation>collisions.

If there are two players involved, is a clear sign of "scriptedness". For example, if you use inverted kinetics, there's a time window in which things must happen independently of collisions. This window consists in frames only, but during these frames things must happen as predicted, and no collision will be registered.

Both games have those, but in pes, though, I feel collisions are "dirty", that means a lot of unrealistic an unexpected things happen so often.
 
Re: PES2010 News & Rumours thread

i haven't seen a decent pass into space and the matching decent run into space in that video.

Mister Volano, what you said has nothing to do how the game was made, but how the humans played it. So another useless bashing-post of you :FAIL:

Something else is the high gamespeed. For instance, look at the 3.25 minute ( youtube time, not gametime ) of the top movie ( the second half )where a Barca player was brought down. Look how rediculously fast he stands up and runs again! Let's hope it is because of the video. I think it is, as the speed of the first half looks better than the second half.
 
Re: PES2010 News & Rumours thread

Trailer looks pretty nice. I'm really excited about the new demo hitting. Even if I'm not able to get it it will be interesting to hear how the game plays compared to the WE demo.

a new demo is not going to be released
 
Re: PES2010 News & Rumours thread

It's two different cases in fact. Limbs going through bodies occasionally may be a clash between the collision detection and the animation. They don't have procedural animations in the sense that the animation changes depending on the context (collisioning with other bodies), so when an animation triggers, it's always the same more or less (they can have some variables like strength or speed affecting some limbs subtly). During the animation, the limb won't cause a collision detection or the collision is ignored.

About the ball passing through a player, that's a very bad implementation of collision detection if there's only one player involved or a sign that a "scripted" event has triggered. For example, the player does the "trapping" animation and the ball goes though the standing leg. That's because in order to keep things fluid and controllable, animation>collisions.

If there are two players involved, is a clear sign of "scriptedness". For example, if you use inverted kinetics, there's a time window in which things must happen independently of collisions. This window consists in frames only, but during these frames things must happen as predicted, and no collision will be registered.

Both games have those, but in pes, though, I feel collisions are "dirty", that means a lot of unrealistic an unexpected things happen so often.

ace explanation.

what i need to know as soon as the reviews hit the net is are there ANY differences in pes to we (even when its 'just' speed).
scans out yet? and what about future dlc? i think there will be more frequent dlc (not updates) the before. maybe new arenas or shoes, or mode specific stuff like pseye for your legend or even new chants.
 
Re: PES2010 News & Rumours thread

I like that ^ video, the response to a lot of the questions were basically -

"No, we haven't done that this year but we did something completely unrelated that isn't as good"
 
Re: PES2010 News & Rumours thread

What about this online demo? wasn't it supposed to hit today?
 
Re: PES2010 News & Rumours thread

So no customizable nets color? That's strange.I'm sure I saw black and white/red striped ones in last videos...Anyone help me to understand....
 
Re: PES2010 News & Rumours thread

Mister Volano, what you said has nothing to do how the game was made, but how the humans played it. So another useless bashing-post of you :FAIL:

Something else is the high gamespeed. For instance, look at the 3.25 minute ( youtube time, not gametime ) of the top movie ( the second half )where a Barca player was brought down. Look how rediculously fast he stands up and runs again! Let's hope it is because of the video. I think it is, as the speed of the first half looks better than the second half.

3 years later you are stil saying the same crap. You never blame the game, always and old code or lousy players. Pathetic.
 
Re: PES2010 News & Rumours thread


You know without starting a flaming war, i watch that video and wonder to the high heavens what everyone bangs on about regarding realism.

Wheres the balls into space? Why does every pass go directly to a man? Why does the keeper act like his arms are short? Why do the players run funny?

You could hardly aim any of this criticism to its PS2 past. You know Fifa 10 has flaws but teh gameplay is mostly spot on and a joy on manual setting.

All that looks like is a speeded up version of the demo, the animations havent been tweaked and look as unpolished and stiff as ever.

Im not convinced i can part with my cash on this again this year after being burnt the last 3 years. That video has done little to quell my fears and makes me wonder whether everyone is really just trying to kid themselves that its good.
 
Re: PES2010 News & Rumours thread

from konami blog:
http://uk.games.konami-europe.com/blog.do;jsessionid=F9F3249B57C51947F8D93B641E8D35A


08.10.2009
PES 2010
Seabass Speaks About The Demo

Hi everyone.

I spent the weekend with fans in Nice at the PES European Championships. In addition to holding the tournament we also gave press and fans the chance to see final code and give us feedback.
As we've said before our process of listening, learning and improving is on-going.

Whilst I was at the event, several people asked me about the demo code which we recently released. I think this situation has got a little confused, so I want to explain things clearly.

The demo code is slightly different to the final version. Improvements have since been made to the ball physics and consequently the game speed has been reduced. Ideally we would have liked to release a version based 100% on final code, but we were making changes right up until the end.

Sorry for the confusion. I hope you give the final code a try to
experience what we believe is the best PES to date.

Thanks,
Seabass
 
Re: PES2010 News & Rumours thread


Again totally unconvincing. In the video with Henry running against the team in yellow where is the tackles? In the demo the a.i was just dumb and allowed you to walk through to goal.

In the Gerrard shot, what was the keeper doing? i wouldnt expect a goalkeeper to step to the side and jump straight up for that and catch it as if its lobbed up in the air straight at him, i'd expect the keeper to dive or stumble across his goal haven been caught out from such a long range shot.
 
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