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PES2008 PS2 version is the lost game / video thread

Hi there people.
I was thinking about starting new master league with a PES game that I haven't played yet, and this is the one.
So after reading this thread I bought both PES 2008 and Winning eleven 2008. I am thinking to play WE 2008 because it doesn't have that salary bug.
What annoys me is that both games are little bit too fast, I feel it would be great if overall speed of the game would be slower maybe 10-15 %.
What this user geee was doing with editing statistics is great, so I would like to ask few questions? How long did it took you to edit all stats haha? When players retire and come again as youngsters do they have those edited stats? Generally how did you achieve that you covered all the players? Because if you miss some players and that players achieve speed 90+ through development in master they would be so overpowered so it wouldn't make sense. Thank for all the answers in advance.
And now regarding this issue a thought came to my mind. Just to clarify that I am noob in this kinds of stuff and just want to know is this that I am going to ask even possible?
So, would it be much easier if there could be made patch in .pnach format, that you could apply to .iso? For example if among those numbers/codes is there something that has value for example 100, which represents speed of the game, and someone change that number to for example, 90? And make that patch where overall game speed would be reduced 10 %? Is that possible? It would be awesome if someone could make something like that for Winning eleven 2008.
Thanks for all the answers guys!
 
Hi there people.
I was thinking about starting new master league with a PES game that I haven't played yet, and this is the one.
So after reading this thread I bought both PES 2008 and Winning eleven 2008. I am thinking to play WE 2008 because it doesn't have that salary bug.
What annoys me is that both games are little bit too fast, I feel it would be great if overall speed of the game would be slower maybe 10-15 %.
What this user geee was doing with editing statistics is great, so I would like to ask few questions? How long did it took you to edit all stats haha? When players retire and come again as youngsters do they have those edited stats? Generally how did you achieve that you covered all the players? Because if you miss some players and that players achieve speed 90+ through development in master they would be so overpowered so it wouldn't make sense. Thank for all the answers in advance.
And now regarding this issue a thought came to my mind. Just to clarify that I am noob in this kinds of stuff and just want to know is this that I am going to ask even possible?
So, would it be much easier if there could be made patch in .pnach format, that you could apply to .iso? For example if among those numbers/codes is there something that has value for example 100, which represents speed of the game, and someone change that number to for example, 90? And make that patch where overall game speed would be reduced 10 %? Is that possible? It would be awesome if someone could make something like that for Winning eleven 2008.
Thanks for all the answers guys!
I felt like lowering the game speed slowed down the CPU's attack AI a bit.
 
I have an emblem on PES 5 that I’d like to use in ML for WE 2008.

As PES 2008 OFs cannot be translated to WE 2008, I’m trying to work out the easiest way (within the in-game editors) to transfer this emblem.

Should I convert my PES 5 OF to WE9, then upload to WE10 and then WE 2008? Or upload to PES 6 then convert to WE10 before uploading to WE 2008…
 
This game even had an arcade version 😯:

Wouldn’t mind that in the living room!
And you know, watching that video, the player and ball physics of that game looks just like PES5/WE9/LE :CONFUSE:.

If true, then i'm now wondering if Konami actually combined their best PS2 gameplay physics engine (PES5) with their best PS2 AI (PES2008) in this more than obscure version that went under the radar for almost everyone, not trying to spread hype or similar, but just picture that possibility for a moment :SHOCK:.
 
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And you know, watching that video, the player and ball physics of that game looks just like PES5/WE9/LE :CONFUSE:.

If true, then i'm now wondering if Konami actually combined their best PS2 gameplay physics engine (PES5) with their best PS2 AI (PES2008) in this more than obscure version that went under the radar for almost everyone, not trying to spread hype or similar, but just picture that possibility for a moment :SHOCK:.
Oh wow, you’re right. It looks like a mix! Somewhere in this world, one of these (or the file) must exist…
 
Lol!

It even plays better than it looks because you can feel the weight of the players too.

I played Turkey (me) v Italy last night and it was the best game so far even though it ended 0-0. I found it really hard to get through their defense and they started pinning me back more and more. There Attack/Defense setting went from being middle and second highest to highest (full on attack) in the last 15 mins. I could really sense the urgency of their attacks. But when i broke they still had some defenders holding back to stop me.

One thing that is an improvement on PES5/WE9LE is it is no longer possible to exploit the wings. Basically the SB's keep their position and don't come inside all the time.

Don't get me wrong Topaz, the game still has its flaws. Like not enough free kicks (i loved the amount in PES5) but you do still get them. The ML only has 8 teams in Div 2. Cannot transfer between clubs as a manager. Things like that. But on the pitch it is awesome.

If PES2018's shooting is as souless as last year then i will not buy it. I will stick to 2008. Shooting is great in this because it really depends on the player, foot, positioning. Yes you can shoot from anywhere but it may be powder puff or it could go row Z. And its the same for the CPU. :)

Cannot agree more on the part about the side backs always go inside on PES5:LMAO:.

Most SBs act like contemporary Cucurella or Zinchenko..............wonder why those game designers were able to envision a tactic which could only be widely used almost two decades later.
 
Hey guys, I'm using @geeeeee's 24/25 season patch and it's working great, but the game is occassionally experiencing micro-stuttering during matches (PCSX2).

I was wondering if perhaps one of you could share what kind of PCSX2 (and/or Windows) settings you use for smooth gameplay? Thanks in advance.. :TU:
 
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Hey guys, I'm using @geeeeee's 24/25 season patch and it's working great, but the game is occassionally experiencing micro-stuttering during matches (PCSX2).

I was wondering if perhaps one of you could share what kind of PCSX2 (and/or Windows) settings you use for smooth gameplay? Thanks in advance.. :TU:
Q When I get home I will share my settings...in the meantime try to insert in the main folder of the emulator Anti-lag files as done for Pes 6/5
 
Q When I get home I will share my settings...in the meantime try to insert in the main folder of the emulator Anti-lag files as done for Pes 6/5
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Hello,

FYI, I've (finally) completed the "deluxe" edition of my WE 2008 (PS2) OF.

This edition (on top of editing all existing teams and players who require it) edits the entire "other league C" teams with missing teams of the Champion's League 07-08 + other European, Latin American and Japanese teams.

You can find the link here if you want to try it.
 
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