Gunslinger
Premier League
- 5 September 2016
Swashbuckling football.
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Swashbuckling football.
+ what i have seen so far , also speed stats doesnt matter at all . Its like another year all players have same speed ,shoot , passing stats..... soulless experience and game breaker for me.
If so, then every game v the cpu is going to feel very samey again. Too many football fundamentals/basics still missing for me. The Power Of Football - more like playing ice hockey or Speedball 2. Not holding out much hope for a descent master league campaign once again. Arcade fest ahoy!
Football version of Dark Souls where every small team is OP
Dark Souls is not that difficult, besides, enemies don't cheat. Once you learn how to face them and you are patient you kill them easily. Can't say the same with Pes 2018 CPU where suddenly low reated teams switch to superultra top player team, chain 10 consecutive quick passes in few seconds and score in low corner with a rocket shot. Can't do anything in that situation.
The problem is not Adam but amateurs dev team who for 5 years of next gen consoles cant make nice looking menus and UI.I think it's quite clear he is not the one taking decisions in the dev team. Consider he also is a great fan of Master League, he always has been, but if they tell him Master League is not a priority he just accepts that.
So a friend of mine who has played the game said that the passing stats doesn't affect the CPU. Any team can do tiki taka with 90% to 95% passing completion. So I guess it is another PES where it's harder to beat Coventry City than Real Madrid.
Good news is that on PA1, the better the passing stats your controlled player have, the lesser the mistakes which is good to know. Not sure why they can't implement that for the CPU AI.
I mean...when was WE7I/PES3? 15 years ago? And in that game if A.I. is losing they’ll change formation, take off defender put on an attacking player, turn attack/defense all the way up. That was 15 years ago....let that sink in
I knew offline wasn’t going to be for me because of stupid basic football elements that were once in the game and now gone but I’m still looking forward to trying multiplayer. Hopefully those really assisted vids were on higher pass levels. I’d like to enjoy some matches with friends online. But clearly myClub gonna be and end to end fest playing ppl who use higher Assist
Sad because I really like what I’m seeing with shooting and the ball physics and I bet star players feel really good
The problem is not Adam but amateurs dev team who for 5 years of next gen consoles cant make nice looking menus and UI.
Some people will say Konami has limited budget and UI/menu is not one of their priorities.I don't think you need to be a professional to make a better UI to be honest. They just don't care at all about all that,they do the bare minimum to make it work, they don't care about how does it appear, if it's ugly or not.
I don't think you need to be a professional to make a better UI to be honest. They just don't care at all about all that,they do the bare minimum to make it work, they don't care about how does it appear, if it's ugly or not.
If they really think what you say it shows that they mentality amateurs in develop games in these days.
Not only does he just accept it, he then bullshits to us all about how it is a priority.Consider he also is a great fan of Master League, he always has been, but if they tell him Master League is not a priority he just accepts that.
Animation? It's basically just adding few new animations.
I've seen a few, I'm sure there's more. But I don't pay much attention to the goal celebrations. They are cheaply-made/lifeless/cringy anyways. Nice and fun at first, but gets old immediately. I'm more concern with the gameplay animations.Just a few animations? Think about all the new goal celebrations they added
Not only does he just accept it, he then bullshits to us all about how it is a priority.
I'm sure if it was put to him he'd say how we "don't know about the work being done behind the scenes" to improve it but at the end of the day, the proof is in the pudding. ML looks almost untouched since last year, which was untouched since the year before and so on. I'm so very tired of Konami's PR lines; I'm only interested in what they do these days and that doesn't often amount to much.
That hit me like lightning!!Probably another purpse online play design..meaningless stats equals means a more level playing field. You can play online as your favourite team e.g.stoke and still have a chance against Barcelona...obviously ruins moses like ML..i miss those old days when buying a particular player in ML actually changed your team
No fouls in the first half of that France game
Are you sure bro. It doesn’t look this way from the vids. CPU misplace passes a lot.
new color most likely.....NEW MENUS IN PES 2020.
- the vast majority of the people I've seen playing the game don't really do a good service on making this game shine. I have to be brutally honest about it really. When I see a guy attempting to dribble out the opponent's midfielders with fancy stylish moves with freakin' N'Golo Kanté, leaving defensive positions running like headless chickens, sprinting all the time...I mean, you're trying to sell the game, and this just makes it look bad. I want to see a football game with substance and playing it like you play NHL18 just puts me off.
Kudos for the guy playing with Palmeiras in a Palmeiras vs Flamengo I watched, who despite not being supremely skilled at it, tried to play manual. It slowed down the pace of the game, showed a few mishit/overhit passes which led to more unpredictability, and forced him to carefully build-up the play = more realism. Even if, again, there's no incentive to play like that.
Well i heard updating of menus is a 3 year plannew color most likely.....
I We need a link between long time PES fans and Konami who will actually speak up for us and tell them what we want.
Stick it one of my previous posts! agree!!Few things to add after watching a few gameplay videos:
- Goalkeepers' positioning is very worrying. Not even when a player is isolated they leave the goal...this will lead to many many goals being scored. I'm watching Inter vs. Monaco, so far 5 goals have been scored and all of them could've easily been avoided if the keeper had closed the angle for a shot - because a keeper glued to the goal line covers less of the goal than a keeper who takes a few steps forward to come closer to the striker (goalkeeping 101, really).
- the gameplay is more often than not an end-to-end fast-paced no-midfield experience, which is not news at all and it's not a necessarily bad thing, if end-to-end ping-pong is your cup of tea (mine's not). The thing is, this game shines a lot more when whoever's playing it decides to take a more realistic approach to it - build-up game, ponder-your-options-before-you-perform-any-action, not-abuse-the-sprint-button-all-the-time...-; but the game itself doesn't encourage to play like this, or better yet, there's no advantage for the player to play realistically, as you can do more damage to the opponent using an arcady approach. This explains why even on the PESLeague finals the supposedly best PES players take advantage of the game's engine with their 100% counter-attacking, tiki-taka-on-steroids-and-adderall approach. Just like in real life, you play the game as the game comes, and in real-life such an offensive "strategy" would be easily shut down. In PES, it's a guaranteed winning plan if you become skilled enough at what the game encourages you to do.
- the vast majority of the people I've seen playing the game don't really do a good service on making this game shine. I have to be brutally honest about it really. When I see a guy attempting to dribble out the opponent's midfielders with fancy stylish moves with freakin' N'Golo Kanté, leaving defensive positions running like headless chickens, sprinting all the time...I mean, you're trying to sell the game, and this just makes it look bad. I want to see a football game with substance and playing it like you play NHL18 just puts me off.
Kudos for the guy playing with Palmeiras in a Palmeiras vs Flamengo I watched, who despite not being supremely skilled at it, tried to play manual. It slowed down the pace of the game, showed a few mishit/overhit passes which led to more unpredictability, and forced him to carefully build-up the play = more realism. Even if, again, there's no incentive to play like that.
- on the issue of fouls, or rather lack-there-of: the main issue here is that there's not even an opportunity for a foul to occur. For a foul to happen, there needs to be an actual physical contact. When your entire offense plan is 1st touch passing all over the pitch while running at full speed to get away from the defenders -> shot on goal, how the hell can I foul this guy? It doesn't matter if the defender is CPU or not: unless you're fouling on purpose (when defending) or patiently waiting for a foul to happen (when on offense), the opportunity for a foul simply won't exist most of the time.
Overall, the biggest compliment I can make right now is that the game looks...fun. The problem is, games like this are the "dumb hot girls" of gaming: exciting to handle at first, but as there's not a lot of substance to it, one gets bored too quickly. Which must be the purpose of the developers after all, because if you get too attached to PES2019 you'd be risking not being interested in getting PES2020, and so on. Mediocrity pays off, as there's always stuff to be fixed on the next iteration of the game.
PS: If I was a football game developer, I'd be the sickest shitlord around. First thing I'd do: whenever you pressed the R1 button to sprint, the camera would start to shake. The longer you kept it pressed, the more it'd shake.
After several episodes of gamers puking their neat little gaming chairs, sometimes even live on youtube and twitch, you'd bet we'd have Pavlov-conditioned everyone to play football more like football and less like hockey in about a week or so.
Never saw “them” using d-pad! I do use that a lot. Set piece tactics I use a lot too. Therw are some options available that helps simulating the sport.Totally agree with that. The defensive part is also totally neglected, not as much tackle double X tap, sliding tackle, manual replacing in defense, using the def line with the d-pad etc.
There's every features needed to defend well, but nobody seems to use it well, always pressing or double pressing.
If you can't even place your player, manage to cut the lines by yourselve, using tactics... That could be one of the reason the game is looking like end-to-end, i don't mean that's the only reason of course, but look at how the people defends too, in the midfield especially.