Bonano
League 1
- 2 July 2017
I don't understand why favouring the ebb and flow of online matches should have any impact on the number of fouls and penalties in offline matches.
When playing online the number of fouls are pretty much only dependent on the user's decisionmaking, wether they choose to/accidentically foul each other, whilst playing the AI it's a matter of AI decisions i.e. poor/lazy programming.
Or am I missing something?
When playing online the number of fouls are pretty much only dependent on the user's decisionmaking, wether they choose to/accidentically foul each other, whilst playing the AI it's a matter of AI decisions i.e. poor/lazy programming.
Or am I missing something?