do me a favour, please.
play a 30min exhibition match and tell us what you think (because I think you will be surprised)
Thanks for your interest in what i'm trying to show. But I think that the changes and features missing in the final game aren't related to the match duration.
The point is that Konami transformed a simulation game in arcade one just before the game relase. Thus the overall game mechanics got lost along the way.
More examples in this new comp:
Look at the amazing Cavani first touch or the Iniesta lovely throught ball that never will work in the final game, the river-boca ball freedom example...
I'm going to writte a Pro/Cons list (focusing on final game tweaks)
Pros
The Pace: This is the reason that makes me looks deeper into Demo. Is like playing -2 without losing input response. Your eyes can enjoy every detail because it happen in a reasonable speed.
Animations: Fluid, natural and organic. They run with perfect pace, having sense of weight. There are a lot of small linking animations removed in the final game. The colission animations display a lot more realistic with much more less stuned player moments.
Ball Control: The best ball control since the 360 degrees implementation. The ball isn't glued to player feets. It feels really like a separated entity. The input it's huge precise. You can control every ball touch with a great deeper mechanic. Huge differences depending on the player skill. (This mechanic has changed totally to arcade way in the final game.)
Weight: It has his presence without being annoying like Fifa. You have to take care about it. The inertia and realistic speed-up time are important. You can take advantage of it in the build up, dribbling , through balls,...taking playing decisions to win some space and time.
The Build-up: Your passing decisions and your football knowledge it's truly rewarded. You really feel you are trying to beat human defensive system. The off the ball is more smart and fluid. You will find pass options by natural way. The AI decide the better pass direction to evade player legs in PA1. You can do incredible through balls, breaking an entire line like knife through butter.
Dribbling and Shielding: With a lot of contextual ball touches like old PES and consequently of weight and ball control. The demo has the best dribbling mechanics for a while. The defenders will be afraid if you are facing them with Messi or Mbappe. You would see a great variety of out of balance animations if you fool the defenders. Not all the tackles make the players fall on the ground or be stuned. They will try to keep the balance and carry on the attack. The shilding works natural and it's usefull. You really feel you are trying to cover the ball.
Collisions: Without being great, they are perfectlly balanced, aren't annoying and don't cut the gameplay flow like in the final game.
Defense: Your teamates are helpfull. They try to anticipate, cut pass options, join to the pressure. The X tackle is less automatic and less overpowered.
Superstar level: It feels well balanced. The perfect mix between challenge and reward to make the game deeper and adictive. In defense specially, they have human behaviors. Like miss tackles, mark fails, try to anticipate. The reaction time is human. The scripting appears sometimes, but not at all like final game. The CPU changes the advanced plays continually.
Ball freedom: The ball feels like a separate entity with a lot realistic small bounces. Every small interaction is calculated in a realistic way. In the final game it's a lot more glued and has more script driven bounces.
Randoness: You put all of this things toguether and you feel everything can happen. Making you being more creative in the way you play and more reactive to the changes. this makes diferent every match.
Cons
Atacking AI: It's really stubborn trying to play by the wings.(This was solved in the final game)
Headers: Almost impossible to win a header inside the box with the shoot button. You can't score by this way. It's broken.(This was solved in the final game)
Goalkeeper: They are glued to the goal line. (This was solved in the final game)
Shoot variety: Not enought variety. (This wasn't solved in the final game)