Lobbedball
League 1
- 14 July 2018
because crosses go astray every timeIf PA1 is too assisted, why don't you give manual a go?
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because crosses go astray every timeIf PA1 is too assisted, why don't you give manual a go?
Interesting; I'll give it a listen.Recorded my podcast after a summer break joined by 3 guests talking Pes Demo - Bryan, PesMunki and C###star.
If anybody wants to come on talking Pes give me a DM cheers guys for the support - Chris
iTunes: https://apple.co/2KNmnnI
SoundCloud: http://bit.ly/2KMUNXV
A PA1 that is more manual would be nice.Are we back to "manual fixes everything" (which has often been said about PES 2018, and was complete horse manure then)? Come on guys...
Interesting; I'll give it a listen.
Found online demo to be clunky with several games ending due to poor connection....70mbs my end.........I can’t help think Konami are skimping on servers.........all very odd when the game is heading towards income streams from online play.
I think PA0 has been popular than ever(online or offline), because they've made PA1 more assisted which lowers the game's skill ceiling.I wonder what the usage stats are for the demo, i've not had a single issue finding a PA0 opponent and nearly every game has been fun and enjoyable. I've been playing as Milan and setting them up in the most negative way possible to just clog up the box and then try and break on the counter. A lot of fun as it seems to work pretty well. It's always a stupid mistake by me that concedes any goals, such as throwing the ball out with the keeper straight to an opponent did that against thespookymulder, is that anyone on here? spooky himself?
I think PA0 has been popular than ever, because they've made PA1 more assisted which lowers the game's skill ceiling.
I'm not just talking online, offline player's too.I think it's just that being quick match the only online mode it's far easier to find manual players if you set the filter to do so. With full release though generally manual players play division, while assisted players are all Myclub and Competitions.
Wow, looks like a real life game.Everyone is quitting online they dont like to play against Barca.
I'm not just talking online, offline player's too.
That IS a real life game though.Wow, looks like a real life game.
Sorry if I wasn't clear. I edited my post..Well, he was saying he is finding online manual players quite easily so that's why i wrote that.
Mate we get it, you're not a fan. Don't get so worked up that others like the game, we're allowed to. Let's not pretend that it's literally not improved in anyway whatsoever since '17 because we all no it's simply not true.I can t understand how people still defend this game, from the demo the only thing different since pes 2017 is the shooting animations, pa1 still too assisted and basic shooting is super bad implementation, press square from anywhere and u will hit the target, they just want it to be easy even a noob person can play this game with no difficulties, it is simply too assisted
You're absolutely right. To defend the guy for a moment, I think the frustration (I have it too) comes from the fact that we enable Konami to get away with so much by lapping up a product with such huge issues (no Master League development beyond some pre-season friendlies, attributes being pretty meaningless, AI just spamming tiki-taka and then doing everything NOT to score, it's horrible to play against).Mate we get it, you're not a fan. Don't get so worked up that others like the game, we're allowed to. Let's not pretend that it's literally not improved in anyway whatsoever since '17 because we all no it's simply not true.
Haha. I'm interested in Bryan's thoughts first and foremost, as what I've seen he's really enjoying online.can't bring myself to do it.
Good question. I assume it'll be the same as the beta but it'd be good if they kept it open and you could play quick match.What happens to the online part of the demo when the game's released? Will it be shut off for good or will they leave it open indefinitely?
You're absolutely right. To defend the guy for a moment, I think the frustration (I have it too) comes from the fact that we enable Konami to get away with so much by lapping up a product with such huge issues (no Master League development beyond some pre-season friendlies, attributes being pretty meaningless, AI just spamming tiki-taka and then doing everything NOT to score, it's horrible to play against).
I send videos of the worst bits of the game to Adam, who responds really positively (as in, thanks me for bringing them to his attention) - but then after a while you get fanboy "enablers" turning up* to explain it's because someone's playing the game wrong, or it's not final code, or it's not PA0, and I could fucking scream.
Because as soon as that absolutely valid feedback is contested, it's then viewed by some (at Konami) as "not a real problem", and it harms the game, just so that a few people can feel daddy Konami's love.
(*This isn't aimed at anyone on here, it's a Twitter thing.)
I've had (more than) a few games online, on PA0, I've really enjoyed. But I still come away going "none of those players were any different from the other", and "if I bought this game I'd be buying it knowing it's going to be horrible offline". Even though I've enjoyed those games.
But. As you absolutely rightly say. Nobody has any right to tell someone they're wrong to be loving the game. There's a lot to love.
Yeah would great if they left it open, even for a month or so.Good question. I assume it'll be the same as the beta but it'd be good if they kept it open and you could play quick match.
Really appreciate the time you took to write down all these tips, will definitely take my time with them, and will try to implement them into my game.Hey thanks for the kind words. I dunno what helps, I'm learning the new game too. I don't write much these days, coz a lot of stuff has always been in the game, things we've known about and we've all written about.
I guess everything you know helps. It helps to know the limitations of what you can/cannot do (in the game). It also helps to know what you can/cannot do in reality (real football). That's probably the 2 most important things.
When a new game is released, the first thing I usually do is just sit down with it and try stuff. Feel the touch, feel the weight, feel the body strength of players, feel how close I can play with defender close to me, feel how quickly I can turn, feel how much body contact pressure I can hold my stance against..
..feel the pass power, feel how far or close you can make each pass (in relationship to your target receiver), which means to feel the gradation of your passes (possible gradations, how far away from the receiver before it becomes a complete lose ball), feel the grass and friction and how it slows down the ball on the field..
..feel the defensive tracking, feel the elasticity of the tracking, feel the weight of defender, feel what the limit is for you to lean your body/weight too far to one side (thus getting wrong-footed when the ball carrier chooses the opposite side to beat you), feel the limit of defensive tracking.
In really vague terms, this is what you want to do. You want to know what you can do and can't do, that's where it should always begin, because that's how you develop a toolkit, and how you look at spaces on the field. And then you try to blend it with what you understand about real football, and use your ideas.
I'm really against playing in a way that gravitates towards using the same few tools always. A lot of players, when they find something that works for them, they develop a reliance on it, and soon, it becomes an over-reliance (repetitive, sometimes abuse). For example, this could be the one type of finishing shot they always want to take, or the one type of pass they always want to make, or one type of attacking pattern they want to make. They'll do it again and again until it works (usually, do the same thing enough of times, and something will leak). It's better to be fluid I think. There's always an answer for different situations. You want concise solutions for different situations. I try, but I don't always have the best solution. I've also played with a few guys who seem to see through the whole game, like they see things that when given the same situations, I wouldn't know there's an opportunity there. I usually respect guys who are extremely fluid on the field (I play in 10v10 full manual these days, when someone stands out, you can definitely spot it. They play extremely freeform). And those who have a limited view of what they can/cannot do, usually has a lot of repetitions (of failed actions). Just something I noticed, playing on a field with 20 human players in team play mode.
Anyway, here's a few posts that may help:
- something about playing slow
https://www.evo-web.co.uk/threads/p...discussion-thread.77510/page-339#post-3258768
- something about defending with no X and [] (totally free, manual defending)
- a giant post from PES14 about dribbling/ball holding (this post is probably a good place to start. It was written for an Italian manual subforum, the mod there asked to write it, there's some stuff about the RIGHT STICK USAGE in the often talked about PES14...a lot of us miss the progressiveness of that year's game)
https://www.pesteam.it/forum/threads/dubbi-e-considerazioni.11761/page-2#post-467860
There's a lot of other stuff.
Tactics-wise, I don't do a lot anymore. I also believe you have to let your team play. Go out there and use the default tactics, let the team play, think of yourself as just 1 of 11 players on your team. Try to see how they move, facilitate passes to them, instead of enforcing how you want to play. You know, take actions/passing choices that match their movement, instead of brute forcing your style over it. Adapt to them. Coz I think every team every game plan, there's a way to play it out. It doesn't always have to be how you want to play the game, your way, your style etc.
In summary, I think of it as keeping an open mind for new ideas, flexible style, adaptive etc. Best way to grow.
If you can play super quick, tika-taka, with Hamilton Academical in pes 2019 then what's the point? Pes needs to find it's soul again. If every match feels the same, with the same ai attack patterns etc it will become boring and monotonous very quickly just like 2018. Fix the 'keepers being stuck to the goal line, make stats matter and free up PA1 and it would make a massive difference imo as an offline player. As it stands, I will only buy this when it is reduced to about £20.
anyone find the CPU sit back too much even on superstar?
or is this because I am home side every time?
its a concern as gameplay could result in best PES ever if the game modes are better when full game release