PES 2019 Demo Impressions Thread

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I don't get it.. are we play a different game? The passing feels AWFUL, complete out of place and feel WAY to assist and scripting. This fake " freedom" is from fast and easy players movements sometimes nothing else.

Yes passing could be more free and more stats based. But its better than 2018 and i had to mention it. And right now i feel a good freedom on the pitch.

Of course i need more from the game. As i said, better physicality, more stats based passing and shooting, more polished GK, better AI.
 
So I've done a few tests over about 10 games mix if top player and proffessional mixed up with variations of manual / pa1 all varieties of shooting .
Conclusions
The AI doesnt want to shoot outside the area (unless it's a dead cert - I tested this by bringing my GK out to 40 yard then passed it to an attacker who hit it first time and scored) however if there are defenders there regardless if they are stood still they'll try and pass it to 6 yard box
AI on proffessional will shoot from outside the area on a rare occasion - top player less so. It's as though it's making a calculation on likelihood to score.
Ai is desperate to push it out wide then square in the box - shoot - issue with this is every team does it so it kills the team individuality - barcelona are a rare exception.

Now try Liverpool v barcelona on 19 then on 18 ..18 variation in AI attack is miles ahead. Really mixed styles and attempts ..
Currently the AI has gone backwards and more you play more it stands out ..probably explains 5 minute demo

As soon as i saw that the demo was just 5 minutes matches i thought they were still doing some balance changes and couldn't put 10 minutes in yet. Just have to see if those changes will actually work in final release and Master league especially.
 
There isn't much chance of the AI being improved is there? This is not something that can be fixed with a few tweaks here and there. Creating a whole bunch of new AI attacking patterns and shooting/goalkeeper logic and implementing that without breaking anything else, it's a major task. Realistically we are looking at 2020. I'm still looking forward to trying it since I usually only play a couple of matches a day and it could be tolerable for me, although based on what people have said I'm doubtful it will have much longevity.
 
There isn't much chance of the AI being improved is there? This is not something that can be fixed with a few tweaks here and there. Creating a whole bunch of new AI attacking patterns and shooting/goalkeeper logic and implementing that without breaking anything else, it's a major task. Realistically we are looking at 2020. I'm still looking forward to trying it since I usually only play a couple of matches a day and it could be tolerable for me, although based on what people have said I'm doubtful it will have much longevity.
You can tell from the poor offline ai where the main focus is once again.
 
I have more findings! Are you ready (again)?
Lets start with a question:
Has anyone managed to have an tie in PES 2019 vs AI?
No win, neither loose. Tie?
Anyone? I think it's impossible.
I tried this thing many times:
I was ahead one goal. I score a own goal on purpose at 91'.
Extra time lasts 5-10 secs regularly. Right?
Well, AI managed to score a goal and win EVERY TIME in 5-10 secs! No matter the tactics, the skill..nothing.
AI manages to score in 5 secs EVERY TIME, with rediculous fast and precise passing.
AI is programmed to Win or Loose. Never a tie. I have 18 hours in registry playing PES 2019.

Try it yourselves.
So, no dribbling with the ball, only passing, and no ties. Ok?


I have a lot of draws on Superstar.

Again, this game have a lot of potencial. All is up to Konami to fix or add more lines or whatever, to CPU AI.
 
Maybe Konami got tired of the "Master is so scripted etc." that they toned down AI super attack. Remember that friendlies might be easier, but Master League is another beast. I hope that is the case. In fact, I´m pretty sure that in MAster League the CPU wil be a bit more agressive while attacking.
 
Everyone is quitting online they dont like to play against Barca.
barcagif.gif
 
I have more findings! Are you ready (again)?
Lets start with a question:
Has anyone managed to have an tie in PES 2019 vs AI?
No win, neither loose. Tie?
Anyone? I think it's impossible.
I tried this thing many times:
I was ahead one goal. I score a own goal on purpose at 91'.
Extra time lasts 5-10 secs regularly. Right?
Well, AI managed to score a goal and win EVERY TIME in 5-10 secs! No matter the tactics, the skill..nothing.
AI manages to score in 5 secs EVERY TIME, with rediculous fast and precise passing.
AI is programmed to Win or Loose. Never a tie. I have 18 hours in registry playing PES 2019.

Try it yourselves.
So, no dribbling with the ball, only passing, and no ties. Ok?

I just had 4 ties in a row.
On Professional. Full Manual.
What's next?.
 
Played many a 15min game, AI attacks down the wings 90% of the time its a low ball in across front of 6yrd box, the rest about knee high. Its a pass into a cpu CF attacking the front post area 6yrds out and he hooks it in for a goal. Or its a low ball in about 10yrds out to a cpu player standing front post area still 10 yrds out , he turns and passes to a 2nd cpu player behind him or he back heels it to him and then the 2nd cpu shoots and scores or he in turn back heels it again to a 3rd cpu player who shoots and scores. That is because the Human players AI controlled players don't react to the ball and its to late hitting L1 to do anything about it.
 
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Been playing 10 mins game versus Superstar whole day and I love the Square (basic) or Cirlce (alternate) button for ball clearing this year. The way you can intercept balls is just insane. Whole bodies flying, feet stretching. the whole thing. You can intercept so cool, just as the CPU does this year.

That said, just scored this one ONLINE and I was shocked how good that felt and couldnt play well the whole match haha
https://streamable.com/ilce2
 
Been playing 10 mins game versus Superstar whole day and I love the Square (basic) or Cirlce (alternate) button for ball clearing this year. The way you can intercept balls is just insane. Whole bodies flying, feet stretching. the whole thing. You can intercept so cool, just as the CPU does this year.

That said, just scored this one ONLINE and I was shocked how good that felt and couldnt play well the whole match haha
https://streamable.com/ilce2

Great goal!
 
Played many a 15min game, AI attacks down the wings 90% of the time its a low ball in across front of 6yrd box, the rest about knee high. Its a pass into a cpu CF attacking the front post area 6yrds out and he hooks it in for a goal. Or its a low ball in about 10yrds out to a cpu player standing front post area still 10 yrds out , he turns and passes to a 2nd cpu player behind him or he back heels it to him and then the 2nd cpu shoots and scores or he in turn back heels it again to a 3rd cpu player who shoots and scores. That is because the Human players AI controlled players don't react to the ball and its to late hitting L1 to do anything about it.
So it's not just me.
 
Hey mate, been following you on youtube for quite some time now, really enjoy the way you play. Do you stream? Is there any way you could do more tutorial videos to show how exactly you play, game plan tactics, how to be patient but still active on the ball, etc? You are very patient and always know what to do in every situation, you never panic on the ball, always smooth and calm, really enjoy watching your videos.

Would really appreciate a reply.

Cheers, keep up the great content!


Hey thanks for the kind words. I dunno what helps, I'm learning the new game too. I don't write much these days, coz a lot of stuff has always been in the game, things we've known about and we've all written about.

I guess everything you know helps. It helps to know the limitations of what you can/cannot do (in the game). It also helps to know what you can/cannot do in reality (real football). That's probably the 2 most important things.

When a new game is released, the first thing I usually do is just sit down with it and try stuff. Feel the touch, feel the weight, feel the body strength of players, feel how close I can play with defender close to me, feel how quickly I can turn, feel how much body contact pressure I can hold my stance against..

..feel the pass power, feel how far or close you can make each pass (in relationship to your target receiver), which means to feel the gradation of your passes (possible gradations, how far away from the receiver before it becomes a complete lose ball), feel the grass and friction and how it slows down the ball on the field..

..feel the defensive tracking, feel the elasticity of the tracking, feel the weight of defender, feel what the limit is for you to lean your body/weight too far to one side (thus getting wrong-footed when the ball carrier chooses the opposite side to beat you), feel the limit of defensive tracking.

In really vague terms, this is what you want to do. You want to know what you can do and can't do, that's where it should always begin, because that's how you develop a toolkit, and how you look at spaces on the field. And then you try to blend it with what you understand about real football, and use your ideas.

I'm really against playing in a way that gravitates towards using the same few tools always. A lot of players, when they find something that works for them, they develop a reliance on it, and soon, it becomes an over-reliance (repetitive, sometimes abuse). For example, this could be the one type of finishing shot they always want to take, or the one type of pass they always want to make, or one type of attacking pattern they want to make. They'll do it again and again until it works (usually, do the same thing enough of times, and something will leak). It's better to be fluid I think. There's always an answer for different situations. You want concise solutions for different situations. I try, but I don't always have the best solution. I've also played with a few guys who seem to see through the whole game, like they see things that when given the same situations, I wouldn't know there's an opportunity there. I usually respect guys who are extremely fluid on the field (I play in 10v10 full manual these days, when someone stands out, you can definitely spot it. They play extremely freeform). And those who have a limited view of what they can/cannot do, usually has a lot of repetitions (of failed actions). Just something I noticed, playing on a field with 20 human players in team play mode.

Anyway, here's a few posts that may help:
- something about playing slow
https://www.evo-web.co.uk/threads/p...discussion-thread.77510/page-339#post-3258768

- something about defending with no X and [] (totally free, manual defending)

- a giant post from PES14 about dribbling/ball holding (this post is probably a good place to start. It was written for an Italian manual subforum, the mod there asked to write it, there's some stuff about the RIGHT STICK USAGE in the often talked about PES14...a lot of us miss the progressiveness of that year's game)
https://www.pesteam.it/forum/threads/dubbi-e-considerazioni.11761/page-2#post-467860



There's a lot of other stuff.

Tactics-wise, I don't do a lot anymore. I also believe you have to let your team play. Go out there and use the default tactics, let the team play, think of yourself as just 1 of 11 players on your team. Try to see how they move, facilitate passes to them, instead of enforcing how you want to play. You know, take actions/passing choices that match their movement, instead of brute forcing your style over it. Adapt to them. Coz I think every team every game plan, there's a way to play it out. It doesn't always have to be how you want to play the game, your way, your style etc.

In summary, I think of it as keeping an open mind for new ideas, flexible style, adaptive etc. Best way to grow.
 
I can t understand how people still defend this game, from the demo the only thing different since pes 2017 is the shooting animations, pa1 still too assisted and basic shooting is super bad implementation, press square from anywhere and u will hit the target, they just want it to be easy even a noob person can play this game with no difficulties, it is simply too assisted
 
I can t understand how people still defend this game, from the demo the only thing different since pes 2017 is the shooting animations, pa1 still too assisted and basic shooting is super bad implementation, press square from anywhere and u will hit the target, they just want it to be easy even a noob person can play this game with no difficulties, it is simply too assisted

Complete rubbish Lobbedball. For me, based on the demo, this is the best PES has ever been.

PA0 is superb this year as well, you actually get fouls, the variations in ball trajectory means shots look much better. I think going forward though Konami should implement something similar to FIFA, Assisted/Semi/Manual. Take away anything above PA1 as it's overkill.
 
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I can t understand how people still defend this game, from the demo the only thing different since pes 2017 is the shooting animations, pa1 still too assisted and basic shooting is super bad implementation, press square from anywhere and u will hit the target, they just want it to be easy even a noob person can play this game with no difficulties, it is simply too assisted

If PA1 is too assisted, why don't you give manual a go?
 
I truly believe this game is meant to be played human vs human manual passing. The pace and tactics are so much better w full Manuel.

I never used to play a lot manual, but I tried it out this year and it makes the game feel so much more organic. You really have to be methodical and smart about your passing. The one two passes are much more difficult. There is actually buildup play from the middle when playing manual.

Loving demo so far. Can’t wait to play a full (long) game on a fully sunlit pitch.
 
I can t understand how people still defend this game, from the demo the only thing different since pes 2017 is the shooting animations, pa1 still too assisted and basic shooting is super bad implementation, press square from anywhere and u will hit the target, they just want it to be easy even a noob person can play this game with no difficulties, it is simply too assisted

Why call it defending the game? Some just like the game. There is nothing to defend. What your saying about the game itself is what you feel. I don't agree with you, I play manual btw. Try it, your shots won't hit the target that easy.
 
If PA1 is too assisted, why don't you give manual a go?
On offline, that's a nice suggestion for him.
Unfortunately online, he's in a big disadvantage against assisters because his margin for errors will be very low.

I hope online(myclub, division, ranked) or pro matches, you can only use one PA which is PA1(2015).
Just so everyone has an even playing field and higher skill ceiling.
Yes, remove PA0 too. They can use L2 anyways. Pressing L2 is a bit inconvenient but the advantage of accuracy(depending on your skill level) is there.
PA1(2015) has best of both worlds.

Offline and other online modes against a friend or known opponent, you can still use any PAs you want.

Ofcourse, this won't happen.
 
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I truly believe this game is meant to be played human vs human manual passing. The pace and tactics are so much better w full Manuel.

I never used to play a lot manual, but I tried it out this year and it makes the game feel so much more organic. You really have to be methodical and smart about your passing. The one two passes are much more difficult. There is actually buildup play from the middle when playing manual.

Loving demo so far. Can’t wait to play a full (long) game on a fully sunlit pitch.
i was playing my first human vs human in 2019 last sunday against a buddy. the 5 min of match time surely is a downer, but on the pitch we had some fun!
a lot of draws and a win from my side. the pace felt nice. it was the most fun i had with the demo yet! :)
 
@vxcmplx i had a quick read over you old defending and RS tutorials. good stuff and still valid today, imo!
most important to me: you want to play soccer not win by any means! a lot of stuff you wrote i actually do these days. but maybe some other users can benefit from your tutorial.
give it a read guys!
 
I can t understand how people still defend this game, from the demo the only thing different since pes 2017 is the shooting animations, pa1 still too assisted and basic shooting is super bad implementation, press square from anywhere and u will hit the target, they just want it to be easy even a noob person can play this game with no difficulties, it is simply too assisted

then turn off assistance, genius.
 
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