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PES 2018 PlayStation & Xbox Discussion Thread

I've got to put my cynicism glasses on here for a minute, sorry guys, but... Shooting...

It's like they've read our complaints about all shots in 2017 being hard and low into the corner, and so they've made all shots soft and high into the corner instead. That's not a fix, guys...

At 5:11 in this video, you'd be smashing the ball low into the corner in the hope of A) getting maximum power behind it to prevent a reaction save, or B) getting a rebound off a defender for a goal or a corner. Not lifting it.

At 5:52, it's the same situation. One-on-one with the keeper, you'd be smashing it past him hard and low so that he couldn't react - or arcing it around him low - not lifting it into an area where he could potentially get a hand to it.

The only times I'm seeing low shots are on the end of low crosses and rebounds - without that, it doesn't seem to happen. The shooting model seems totally basic, to me. Speaking of which...

I'm seeing the exact same shot (and exact same goalkeeper reaction) repeated fairly often (high across the keeper and into the top corner)...

Check out 3:35*, 5:00 and 5:22 in the above video. It's the same shot. (*The keeper saves it, I know, but the ball is heading to the same place and it would have gone in if the striker had used his right foot.)

I've seen it in previous videos, too - all I'm seeing is these shots plus thunderbolts, all into the top corner (excluding tap-ins).

...just me? :BORED:
 
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Thanks for posting this :)
..ball physics are amazing.. really stands out!!!Without doubt, the most realistic ball physics ive seen in a football game... the ball seems looser, and finally seems to have its own entity (not a part of the player, glued to foot etc). Also it just rolls so nicely... and keeps rolling like a real life football. In pes16/17, when rolling out of bounds, the ball would abruptly slowdown and stop unrealistically. Great improvement by Konami in this regard.

Also standing out are the smoother animations, and attackers being able to get away from defenders without slowing down. Still there is quite a bit of sliding /foot planting issues, but I can definitely look past this atm, as the rest of the game has had real 'step-up' from last year - so noticeable with these vids. Thanks again for the video... brilliant stuff.
 
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I've got to put my cynicism glasses on here for a minute, sorry guys, but... Shooting...

It's like they've read our complaints about all shots in 2017 being hard and low into the corner, and so they've made all shots soft and high into the corner instead. That's not a fix, guys...

At 5:11 in this video, you'd be smashing the ball low into the corner in the hope of A) getting maximum power behind it to prevent a reaction save, or B) getting a rebound off a defender for a goal or a corner.

At 5:52, it's the same situation. One-on-one with the keeper, you'd be smashing it past him hard and low so that he couldn't react - or arcing it around him low - not lifting it into an area where he could potentially get a hand to it.

The only time I'm seeing low shots are on the end of low crosses and rebounds - without that, it doesn't seem to happen. The shooting model seems totally basic, to me.

But more concerningly, and speaking of high shots - I'm seeing the exact same shot repeated fairly often (high across the keeper and into the top corner)...

Check out 3:37*, 5:03 and 5:24 in the above video. It's the same shot. (*The keeper saves it, I know, but the ball is heading to the same place and it would have gone in if the striker had used his right foot.)

All I'm seeing is those shots, and thunderbolts (excluding shitty rebound tap-ins) - everything into the top corner.

...just me? :BORED:
yep, see your point. I think added shooting animations are a must...as well as increasing animations inbetween animations to fix all that foot-planting.... but I can look past this for the time being as I'm seeing huge improvements in many other areas. It seems that the game currently has a great base, and hopefully something Konami can keep working on and adding to....
 
Christ.

I refuse to get down about the negatives when the game is looking like that. On the whole, that video is incredible. The way the game looks and moves is such a huge jump from 2017, I didn't actually think Konami had that in them.

Honestly, I'm in shock here. It looks outstanding.

Qucik one as well, whilst i'm not saying shooting isn't an issue, i also remember PS2 pes goal video and people saying "long range shots look too easy". They weren't but nobody ever uploaded the shanks and all those who played the game knew the deal. Whilst there is a clear problem, we won't know how big an issue it is until we see a full game or play.

Some of the contextual animations, the ball physics, the physicality, the moves are quintessentially PES. I can't believe it.

EDIT: DAT STEPOVER ANIMATION
 
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I've got to put my cynicism glasses on here for a minute, sorry guys, but... Shooting...

It's like they've read our complaints about all shots in 2017 being hard and low into the corner, and so they've made all shots soft and high into the corner instead. That's not a fix, guys...

At 5:11 in this video, you'd be smashing the ball low into the corner in the hope of A) getting maximum power behind it to prevent a reaction save, or B) getting a rebound off a defender for a goal or a corner. Not lifting it.

At 5:52, it's the same situation. One-on-one with the keeper, you'd be smashing it past him hard and low so that he couldn't react - or arcing it around him low - not lifting it into an area where he could potentially get a hand to it.

The only times I'm seeing low shots are on the end of low crosses and rebounds - without that, it doesn't seem to happen. The shooting model seems totally basic, to me. Speaking of which...

I'm seeing the exact same shot (and exact same goalkeeper reaction) repeated fairly often (high across the keeper and into the top corner)...

Check out 3:35*, 5:00 and 5:22 in the above video. It's the same shot. (*The keeper saves it, I know, but the ball is heading to the same place and it would have gone in if the striker had used his right foot.)

I've seen it in previous videos, too - all I'm seeing is these shots plus thunderbolts, all into the top corner (excluding tap-ins).

...just me? :BORED:
Just you. There is plenty of variety in shots and i'm not seeing a repeated pattern even looking at the shots you call weird.
 
yep, see your point. I think added shooting animations are a must...as well as increasing animations inbetween animations to fix all that foot-planting.... but I can look past this for the time being as I'm seeing huge improvements in many other areas. It seems that the game currently has a great base, and hopefully something Konami can keep working on and adding to....

Adam did mention that the new build would have more shooting variations, contextual based on where the ball is. So less sliding cuz both foot would be balanced when positioning the ball. Also later on he said there would be animations within animations. Not very sure what he means by this.
 
I just can't help myself but notice the underwhelming lack of fouls in the game.
It's not just a broken ref as in Pes2016....it completely lacks the proper situations.

There's no high ball fouls, there's no enough contacts between the player during the jostling (hardly any jostling from what i can see)...there's no urgency from the defending side to stop the action....and obviously too much space.

To me that's just a real game breaker. It's like this since Pes2014 and they done nothing to sort it out. I'm tired to get games with 1/2 fouls per side at max and 1 penalty per year. That's not how modern football works.
 
I've got to put my cynicism glasses on here for a minute, sorry guys, but... Shooting... :BORED:

You're right to highlight potential issues, shooting occasionally does appear to be still a bit op, but I would agree that overall the improvements are staggering. In addition to shooting and perhaps first touch and fouls, I'm currently more concerned with off the ball movement and AI; having said that, however, I am definitely reserving final judgement until I get the chance to play it. But good job on keeping us grounded :)
 
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Christ.

I refuse to get down about the negatives when the game is looking like that. On the whole, that video is incredible. The way the game looks and moves is such a huge jump from 2017, I didn't actually think Konami had that in them.

Honestly, I'm in shock here. It looks outstanding.

Qucik one as well, whilst i'm not saying shooting isn't an issue, i also remember PS2 pes goal video and people saying "long range shots look to easy". They weren't but nobody ever uploaded the shanks and all those who played the game knew the deal. Whilst there is a clear problem, we won't know how big an issue it is until we see a full game or play.

Some of the contextual animations, the ball physics, the physicality, the moves are quintessentially PES. I can't believe it.

EDIT: DAT STEPOVER ANIMATION
Absolutely this:never seen that goal in Pes 2017 at 3:57. The goal at 5:55 is floaty because the shot comes from a weak foot and the position of the feet is not good enough to hit it low and hard.
 
I just can't help myself but notice the underwhelming lack of fouls in the game.
It's not just a broken ref as in Pes2016....it completely lacks the proper situations.

There's no high ball fouls, there's no enough contacts between the player during the jostling (hardly any jostling from what i can see)...there's no urgency from the defending side to stop the action....and obviously too much space.

To me that's just a real game breaker. It's like this since Pes2014 and they done nothing to sort it out. I'm tired to get games with 1/2 fouls per side at max and 1 penalty per year. That's not how modern football works.

Yeah, I want a game with fouls and tense physical warfare. As for now, it's a bunch of ballet dancers refusing to engage. If you think about it, it resembles emasculated modern football pretty well, but we at least should have fouls. If not, then yes, it is a game breaker in the long run. But as usual people get caught up with visuals which is only the shell and does not tell anything about the underlying game mechanics. Will there be enough variety in passing and shooting? Tactics? Stats? We don't know, but that is what still makes pes 2013 excell pes 2017 in every department but visuals.

As long as konami listens to the "fans" we will always have quantity over quality, and hope that the quality is sufficient.
 
I've got to put my cynicism glasses on here for a minute, sorry guys, but... Shooting...

It's like they've read our complaints about all shots in 2017 being hard and low into the corner, and so they've made all shots soft and high into the corner instead. That's not a fix, guys...

At 5:11 in this video, you'd be smashing the ball low into the corner in the hope of A) getting maximum power behind it to prevent a reaction save, or B) getting a rebound off a defender for a goal or a corner. Not lifting it.

At 5:52, it's the same situation. One-on-one with the keeper, you'd be smashing it past him hard and low so that he couldn't react - or arcing it around him low - not lifting it into an area where he could potentially get a hand to it.

The only times I'm seeing low shots are on the end of low crosses and rebounds - without that, it doesn't seem to happen. The shooting model seems totally basic, to me. Speaking of which...

I'm seeing the exact same shot (and exact same goalkeeper reaction) repeated fairly often (high across the keeper and into the top corner)...

Check out 3:35*, 5:00 and 5:22 in the above video. It's the same shot. (*The keeper saves it, I know, but the ball is heading to the same place and it would have gone in if the striker had used his right foot.)

I've seen it in previous videos, too - all I'm seeing is these shots plus thunderbolts, all into the top corner (excluding tap-ins).

...just me? :BORED:

Agreed. Unfortunately, these videos are still part of the E3 build, so if Adam is indeed modifying the contextual shooting, we'll have to wait a bit more to see it for our own eyes.

I just tweeted to officialpes, in hopes that maybe because they're playing 10 min length matches, all these non realistic shots,etc, are appearing. The delusion in me hopes that a slight increase in match length...would result in more proper football:

Z3oJna.png
 
It is obvious from the videos that the offensive AI has been tuned: it now passes backwards for buildup. Praise the lord!
 
Why do they always have to copy FIFA? The camera staying behind the player after the shot has been taken, for example... Or (in the previous years) the free controls during celebrations... Meh.

I'm glad they copy freekicks from FIFA. I've seen some golazos on FIFA 17 from freekicks that are outstanding, while on PES 2017 you can't do a dip freekick (I think it's called that way, when the ball goes up and down with strength enough to pass the wall but goes into the net). It's very frustrating to kick a freekick in PES 2017, at least for me, of course.
 
That free kick clip looks fantastic. The only criticism I would make is that personally I much prefer the camera to switch back to the “gameplay” angle much sooner, classic PS2 style. The current solution doesn't let me appreciate well enough the very moment the ball goes in!
 
That free kick clip looks fantastic. The only criticism I would make is that personally I much prefer the camera to switch back to the “gameplay” angle much sooner, classic PS2 style. The current solution doesn't let me appreciate well enough the very moment the ball goes in!
I think the exact opposite. I would really like it if it stayed in the initial perspective, as it just looks gorgeous when you see the ball curling in the top corner!

Here's what Adam tweeted, seems they've changed it a bit:

@Adam_Bhatti
Right now it's a great addition. In full build camera follows the ball rather than staying in same view, so experimenting.
 
I think the exact opposite. I would really like it if it stayed in the initial perspective, as it just looks gorgeous when you see the ball curling in the top corner!

Here's what Adam tweeted, seems they've changed it a bit:

@Adam_Bhatti
Right now it's a great addition. In full build camera follows the ball rather than staying in same view, so experimenting.

spot on!
 
I think the exact opposite. I would really like it if it stayed in the initial perspective, as it just looks gorgeous when you see the ball curling in the top corner!
Me too.

On Twitter, someone posted a PS2 free kick video underneath it saying "you must change the camera to switch back to gameplay immediately like this" - totally disagree. Then, because of the angle, you saw the ball going between the posts and that's about it. Now, you can see the ball follow the arc you had in your mind, and in that video, it really whips into the corner. You wouldn't be able to see that.

Us PES fans are a deeply divided bunch, aren't we...
 
I think the exact opposite. I would really like it if it stayed in the initial perspective, as it just looks gorgeous when you see the ball curling in the top corner!

Here's what Adam tweeted, seems they've changed it a bit:

@Adam_Bhatti
Right now it's a great addition. In full build camera follows the ball rather than staying in same view, so experimenting.
Me too.

On Twitter, someone posted a PS2 free kick video underneath it saying "you must change the camera to switch back to gameplay immediately like this" - totally disagree. Then, because of the angle, you saw the ball going between the posts and that's about it. Now, you can see the ball follow the arc you had in your mind, and in that video, it really whips into the corner. You wouldn't be able to see that.

Us PES fans are a deeply divided bunch, aren't we...

I know what you mean, it does look great. It's the sort of angle that I would definitely use in a replay, but during gameplay itself I'd prefer something that allows me to have a better overall awareness in the (likely) event that I fail to score and I need to react quickly to the rebound. Another case in point where adding an option to choose between the two solutions would benefit everyone :)
 
I actually think this time around they've nailed the FK system. It looks so satisfying to score, especially from that perspective.

The other thing is, don't know if you've seen it, but when defending a FK, you can actually press triangle + up/down so that your keeper makes a little step in one direction as the free kick is being taken - basically what keepers in real life do sometimes.
 
I actually think this time around they've nailed the FK system. It looks so satisfying to score, especially from that perspective.

The other thing is, don't know if you've seen it, but when defending a FK, you can actually press triangle + up/down so that your keeper makes a little step in one direction as the free kick is being taken - basically what keepers in real life do sometimes.
Yep I noticed that. Another welcome addition!
 
I'm glad they copy freekicks from FIFA. I've seen some golazos on FIFA 17 from freekicks that are outstanding, while on PES 2017 you can't do a dip freekick (I think it's called that way, when the ball goes up and down with strength enough to pass the wall but goes into the net). It's very frustrating to kick a freekick in PES 2017, at least for me, of course.
I'm not talking about the way they have to be taken, I was just talking about the camera.
I really second what @GiogiPogi said: I would've loved the camera to "switch" to the default gameplay one during the run-up (when there's no more chance to alter the way the ball is going to be kicked) than to stay on the back of the kick taker until the ball reaches the goal line or gets cleared/bounced back by the wall.
This is indeed the reason:
during gameplay itself I'd prefer something that allows me to have a better overall awareness in the (likely) event that I fail to score and I need to react quickly to the rebound.
 
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