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Since we wont have CL, im playing CL mode now as Liverpool on the following settings:
- Professional dificulty
- 20min
- -1 speed
- full manual
I have to say I am having fun with this game now. No super exciting match so far that makes your palms sweat, but its been enjoyable.
In the first match I scored a goal that felt too easy, boring, but since then the game got better and the AI has been putting a decent but fair challenging.
They could still be a bit more aggressive tho defensively, specialy when they are loosing, but its good to see the Ai on my half, making a bit more risky passing the ball on my defence
The attacking cpu AI has been more vaired and more threatening in good way. Sure they still make those long ball to the wings, but not so often. They also try gorunded, direct passes on my box and on professional I dont feel cheated on these moments, I feel full control of my defenders and I can properly move them in the right to block shots.
I also feel like 20min or above does impact the gameplay positively. From ball physics to animations, proper players reactions, everything flows pretty good and under controll.
Well said. Some people are of the opinion that top player is still playable but to me it isn't. No stats = no senseStats in Pes still count but when you play on Top Player, Superstar and Legend difficulty forget about that. It's all about script and cheating AI. This years difficulty levels balance is one of the worst ever.
Before 1st DLC TopPlayer was ok. It was close to what professional is today.Superstar is unplayable since the beginning. (I'm talking about MasterLeague, to avoid any misunderstanding). After the updates TopPlayer seems to be 75% broken. Professional seems to be the only playable solution with reality portion, although it is non-challenging after some games if you don't play FUMA. What makes me wondering, is what was the point of "Legend" difficulty, since nobody seems to use it and Superstar keeps repeling people from playing offline.
I personally still playing in TopPlayer, pushing my self some times, more searching for some fun than receiving fun from the game. In previous PES, even the worst one, i remember playing with better flow a season in ML, sometimes clearing half season in 3~4 hours a day. Now i'm playing 2-3 matches per week and after this, i rest my self until i fill up my personal motivation gauge!
Another major flaw to me regarding PES now is the ball. It has no weight or physics whatsoever when it connects with the player. Once it gets to a player instantly glues to its feet and its ready to go on even on higher speed than its received with higher accuracy on a completely different trajectory. Very rare when there is a first touch error. It doesnt feel like a separate entity with its on physics with the player stats should deal with. Yes on basic.
Really interesting reading "snap to player" and super cancel,don't use super cancel,should do it obviously!Ok gotcha.
Yeah I agree. I had the same understanding of it, wrote a bit about it previously, when I was trying to expand super cancel usuages:
https://www.evo-web.co.uk/threads/p...discussion-thread.77510/page-280#post-3243351
https://www.evo-web.co.uk/threads/p...discussion-thread.77510/page-317#post-3251993
https://www.evo-web.co.uk/threads/p...discussion-thread.77510/page-289#post-3245932
https://www.evo-web.co.uk/threads/p...discussion-thread.77510/page-289#post-3245838
PES16-17 was a lot worse in this aspect. Game was purely built on 3 rails
- pass path
- automatic player "walk to the pass" path (<-- this is the guy in possession)
- automatic defender "walk to meet the pass receiver" path (<-- this is the guy out of possession)
Had to use super cancel like a madman to get freedom from these restrictions from the way the game was designed.
For me, 18 has a lot more "grey areas", where the rails don't get triggered...well, at least in manual. It has that feeling of the ball neither for my player or the opponent player. And it's even better in 11v11, you can completely miss the guy you are aiming for. Since in 11v11 you aren't really passing to a COM player, there's no programming there to protect you.
I think I was calling this, the "snap" to player behavior, last year. It's still there this year, a little less. It was horrible on 17.
By the way...
If you check the video in the first link, look at the arrows I put into the video, pointing out the power bar. This is prove that the ball is never a free entity, always on someone's rails.
If the pass is to me, and I hold down super cancel, my player ignores the incoming ball...basically, I've cancelled my rail (the second type, listed above).
And then the system understands that, the ball now belongs to the next closest player (my opponent, in this case). That's why you see the power bar loaded up under him, even if I'm closest to the ball (because he's spamming pressure with X an [], and unknowingly, that X pressure has became his pass power now).
Basically, with super cancel, I've cloaked myself from the system.
And the system is built entirely on 3 rails. It needs to know these 3 things
- pass path
- path of ball receiver, walking to ball
- opponent defender walk to the location of where receiver will meet the ball
It needs to know 1, so that it can program 2, and then it can program 3.
That's how I understood it, and it killed my mood to see how restricted it all was. So I went crazy with super cancel.
But 18 I really don't feel it sucks as much in this regard.
Seems we are doing parallel jobs Rockstrongo. After my 17 and 15 replays of the modern era i started also some ML in pes 2014 which i found recently. It was the only pes that i completely missed in the series and played only a match that year (2014) on a friend's console.So it was always a big mystery for me, having read so much conflicting reviews about it , positive or negative.So after a month of suffering to set up the game manually with the appropriate updates,dlcs,patches and more,since the most links for pes 14 community patches are dead today,i managed last week to play the 1,13 version with default data and yesterday to install pte patch, to fix the esthetics emblems/kits and use the last version 1,16 with dlc 07..
Like I've written before I also play ML on 15 (good) and 17 (good but very on rails) and also started playing pes2014 which is really good,despite horrible loading times and a boring ML layout.
I cl.
I am on PC.I dont have older consoles but im thinking to buy some when i find time and money cause i love retro gaming.....Think I'm gonna give Pes 2014 a proper chance.
Are you on console or pc when playing it?
Ha ha,yeah I feel you bro,my PS2 went missing after I separated with an ex.I am on PC.I dont have older consoles but im thinking to buy some when i find time and money cause i love retro gaming.
My current status is : pes 3/4/5/6/we9le/2010/2011/12/13/14/15/16 on PC ( bold letters ,those i play these days).
PES 17/18 : ps4pro
Pes 2008 (ps2 ver. The lost video game as the respective topic says) : pc emulator* cause i lent my ps2 to a friend years before, he moved to a new apartment with his new girlfriend, then they broke up,moved to sepetate houses again and my ps2 is MIA since then
We had similar beginning and similar ending.I started with iss/pes in snes,N64 and psx/ps2 .In pc i went from fifa98,99,2000 to Iss3 KCEO and then PEs 3 until 2016. Technically in someway i skipped 2008-2010 as i played PES 6 mainly that years and during 11-13 era i played simultaneously each year's pes with pes 6Ha ha,yeah I feel you bro,my PS2 went ....... now 14,16 is a mess
A real cracker!Espia! I think this is the best long rage I ever made. Superstar difficulty.